This is my first ever attempt at writing a PrCl, so any critique that people may have I would appreciate.

The genesis of this stemmed from the proposals in the Chapter 1 discussions and a discussion recommending that the Paladin Class be disallowed to Dwarves. This is intended to give them Holy support on the battlefield.


For over two thousand years, the Karamhul have been locked in an endless struggle with the orogs beneath the depths of the earth. Over the last five hundred years, the Orogs have become more powerful and pressed the Karamhul to the edge of breaking before they managed to push back.
Part of the Karamhul success came in the use of battlepriests – priests of Moradin who chose to take up arms and fight shoulder to shoulder with the soldiers on the front lines, testing their own mettle in combat, seeing to the spiritual needs of the soldiers and striking the fear of the Soulforger in the hearts of the orog vermin.

More to be added and fleshed out later.

Hit Die: d10.

To qualify to become a Battlepriest of Moradin, a character must fulfill all the following criteria.
Base Attack Bonus: +6.
Lead: 6 ranks.
Warcraft: 6 ranks.
Feats: Endurance, Leadership.
Spells: Protection selected as one of the priest's domains.
Class Skills
The battlepriest class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (Religion) (Int), Lead (Cha), Sense Motive (Wis), Spellcraft (Int), and Warcraft (Int). See Chapter 4: Skills in the Player's Handbook and Chapter 1 in the d20 Birthright Campaign Setting for skill descriptions.
Skill Points at Each Level: 2 + Int modifier.
Class Features
All of the following are class features of the battlepriest prestige class.
Weapon and Armour Proficiency: battlepriests have proficiency with all simple and martial weapons, with all types of armour, and all shields.
Spells per Day: A battlepriest continues advancing in divine spellcasting ability. When a battlepriest gains a new even-numbered level, the character gains new divine spells per day as if he had also gained a level in whatever divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (more frequent remove disease, etc.).
For example, an 8th-level cleric/2nd-level battlepriest gains divine spells per day as if he had risen to 9th level as a cleric. When he next gains a level as a battlepriest, making him an 8th-level cleric/3rd-level battlepriest, his number of divine spells per day does not change; but when he improves his battlepriest level to 4th, he gains divine spells per day as if he had risen to 10th level as a cleric.
If a character had more than one divine spellcasting class before he became a battlepriest, the player must decide which class to assign each even-numbered level of battlepriest for the purpose of determining divine spells per day.
Turn or Rebuke Undead[/b] (Su): Levels of battlepriest count toward cleric levels when turning or rebuking undead.
Bonus Domain: Upon adopting the battlepriest class, the character gains access to the domain of War
At fifth level, the battlepriest gains access to the domain of Destruction.
Rally (Ex): A battlepriest who currently is not suffering from a fear effect can use this ability as a free action in a warcard battle. Allied units within one warcard space who are routed and who can hear the battlepriest are allowed an immediate Morale saving throw at DC 15, with a +1 morale bonus per battlepriest level. This ability may be used a number of times equal to the battlepriest's Cha bonus per battle.
Righteous Fury (Ex): When included as part of a Hero unit in a warcard battle, the battlepriest increases the EL of the Hero unit by 3. This bonus persists even if the battlepriest casts a battlespell or performs a function that negates his contribution to the Hero unit.
Heal Unit (Sp): By channelling power directly from Moradin, once per day, the battlepriest may heal 1 hit on the unit he is with. The use of this ability counts as one use of his turn/rebuke ability.
Will of Moradin (Su): Once per day the battlepriest can project a fear aura to the warcard unit with which his unit is engaged. Foes must make a Morale save (DC 10 + battlepriest level + Cha bonus) or be immediately routed.
Iron Resolve (Sp): At 10th level, the battlepriest can channel enough positive energy to the warcard unit he is fighting with that they will continue to fight even after suffering mortal wounds. Using this ability requires concentration and like casting a spell, negates the battlepriest's contribution to the Hero unit he is with. While in use, if the warcard unit takes enough damage to cause its destruction, it ignores the effects of that damage and continues fighting. Unit destruction occurs instantly at -2 hits. When the ability ends the full effects of all damage take effect immediately. Using this ability counts as one use of his turn/rebuke ability.

Additional information:
BAB: as Fighter
Good save: Fort
Bonus Domain: War, Rally @1st
Righteous Fury @3rd
Bonus Domain: Destruction @5th
Heal Unit @7th
Will of Moradin @9th
Iron Resolve @10th