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Thread: New Feats
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07-11-2004, 03:28 PM #11
I tend to agree with Irdeggman on this. I think that it doesn't really fill a birthright role, so while it is a neat feat, it doesn't neccessarily belong in the BRCS. Calling on Cooperative khinasi mages is trying to make the setting fit the feat, rather than the feat fit the setting.
That said, have you considered ways of making it possible for more than 2 people to cooperate on the item? Perhaps the primary builder has to put up half the xp and effort, but aides could divide up the other share of xp. Then time taken would be equal to the number of gp per day being worked simlutaneously (being based on the XP contribution of the aides. Of course, there would have to be a limit on how many people could help perhaps a minimum xp contribution to be considered helpful. Just a thought.
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07-12-2004, 02:14 AM #12
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Another possibility is to add to the level of the magic item being created. For example it could be treated as an item of 2 levels higher. And then the cost could be split evenly amongst those contributing to the creation. For example creating an equivalent +7 sword (adding the pluses for abilities) would make it be treated as a +9 item for market value. Using this number to determine the exp and gp cost of the item. What this does is to keep it from being used on a regular basis, since the costs would escalate and making a lot of low level items would just not be cost effective, while a higher level item might be especially if a sufficient number of contributors could be found.
Also I would put in a stipulation that all of those involved in the process would have to be able to meet the prerequisites to make the item on their own. THis would keep a high level spellcaster from recruiting a bunch of low levels ones to leach exp off of.
Note I haven't run the numbers to check out my theory on cost effectiveness for higher leveled items, but off the cuff it seems about right to me.Duane Eggert
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07-12-2004, 04:24 PM #13
I'll leave the game mechanics for a moment. What I meant earlier on, when I spoke of how this feat fits the BR setting, is that BR has a very good reason for such a feat to exist within itself. I am not trying to make the setting fit the feat, and I am not trying to rationalise my ideas, I was just refering to a simple truth of creative work: inspiration.
While I design most of my feats for my own liking, since I hardly use most of the feats I design (I am serious!, I feel that most of them have a place in 3e mechanics, and that's why I post some of them here. Soothing Touch was a feat I posted for various reasons (I am not going to mention them here), and so was Targeted Shot, yet Cooperative Creation was the result of only one idea: I have people discuss how difficult should item creation be for a person.
Notice how the feat works: the helper must be a caster of at least 12th level (! the feat does not allow for lesser creators to help others. While I am interested in making other such feats for various reasons, including a concept of creating superior items and allowing these craftsmen to add to the XP pool, or such stuff, I am not doing anything like that here. The reason is as simple as that: that some people, knowledgeable in the creation of magical items, can help another in the creation of such an item. While feats such as those you described could also be created around the general theme provided here, I do not intend to do that. We may discuss that elsewhere (or later on if you are that interested ).
As for my idea of including the Khinasi or whatnot, it was just inspiration: the most magic-wise knoledgeable people in Cerilia are the Khinasi, and that's why the would be the best potential creators of such an accomplishment; the Sidhelien would not have done something like that in my opinion.
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07-12-2004, 06:45 PM #14
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RaspK_Fog,
Do you realize what you wrote? I mean you hav verbalized exactly why this feat doesn't belong in the BRCS. It was created, not to capture a BR feel but because it sounded good and then it was tried to be inserted into the BR setting.
I'll leave the game mechanics for a moment. What I meant earlier on, when I spoke of how this feat fits the BR setting, is that BR has a very good reason for such a feat to exist within itself. I am not trying to make the setting fit the feat, and I am not trying to rationalise my ideas, I was just refering to a simple truth of creative work: inspiration.
While I design most of my feats for my own liking, since I hardly use most of the feats I design (I am serious!, I feel that most of them have a place in 3e mechanics, and that's why I post some of them here. Soothing Touch was a feat I posted for various reasons (I am not going to mention them here), and so was Targeted Shot, yet Cooperative Creation was the result of only one idea: I have people discuss how difficult should item creation be for a person.
Notice how the feat works: the helper must be a caster of at least 12th level (! the feat does not allow for lesser creators to help others. While I am interested in making other such feats for various reasons, including a concept of creating superior items and allowing these craftsmen to add to the XP pool, or such stuff, I am not doing anything like that here. The reason is as simple as that: that some people, knowledgeable in the creation of magical items, can help another in the creation of such an item. While feats such as those you described could also be created around the general theme provided here, I do not intend to do that. We may discuss that elsewhere (or later on if you are that interested* ).
As for my idea of including the Khinasi or whatnot, it was just inspiration: the most magic-wise knoledgeable people in Cerilia are the Khinasi, and that's why the would be the best potential creators of such an accomplishment; the Sidhelien would not have done something like that in my opinion.
Now other feats you have proposed also fall into this category. Targeted Shot for example. But the Soothing Touch feat does have a BR theme to it. That is the healing aspect of the goddess of mourning. So it does make sense, at least enought to bother discussing whether or not it should be added to the BRCS. The others, well to be blunt belong on the Royal Library as additions to the ongoing selection of feats that people create.
What I might suggest sense you have such a well of creative juices going is to instead of spending your tiem writing feats (and I assume presitge classes, since that is another category that people fall into), is to write an adventure.
That way you can incorporate a lot of things into one. You can insert your creativity into something that more people would simply clamor for - there has always been a shortage of BR adventures.Duane Eggert
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07-15-2004, 03:09 AM #15
Seems you are right... :unsure: My bad, I suppose.
I will think of what you said and talk about it with other members as well; if you read this, Gary, Osprey, anyone, I would like to discuss that with you. I hope you will find the time, 'cause I would prefer that this is done from several points of view (in order to prevent mistakes one can so easilly make).
Sorry for taking up both time and space. Irdeggman, do you think you can divide things up, or should I do it?
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07-15-2004, 05:50 AM #16
At 05:09 AM 7/15/2004 +0200, RaspK_FOG wrote:
>Seems you are right... :unsure: My bad, I suppose.I will think of what you
>said and talk about it with other members as well; if you read this, Gary,
>Osprey, anyone, I would like to discuss that with you. I hope you will
>find the time, `cause I would prefer that this is done from several points
>of view (in order to prevent mistakes one can so easilly make).Sorry for
>taking up both time and space. Irdeggman, do you think you can divide
>things up, or should I do it?
I`m going to be a wee lil` bit busy for the next couple of days... and
probably through the weekend, so I don`t know if I`d be able to contribute
much in the immediate future.
One suggestion, however, that might make the Cooperative Creation feat a
bit more BR-specific and also tie it into some other recent topics of
conversation... namely magicians. What if it was the feat that allowed
magicians to create permanent magic items? That is, if one of the campaign
specific additions to the BRCS is that in order to take one of the feats
that allows one to create permanent magic items there is an additional
prereq "must be able to cast true or divine magics" (which is one of the
things I think should be in there anyway) but spellcasters who take this
feat could combine their efforts with a spellcaster scion to create
permanent magic items that would normally be beyond their capacity.
Gary
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