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  1. #11
    Birthright Developer Raesene Andu's Avatar
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    Here is the population info I created for the Atlas, basically a list of realms and their populations. It is created using a formula that is based on province level and average populations.

    ANUIRE

    Aerenwe...........227,000
    Alamie..............185,000
    Avanil...............417,000
    Baruk-Azhik......193,000
    Boeruine...........405,000
    Brosengae........123,000
    Cariele..............147,000
    Chimaeron........59,000
    Coeranys..........171,000
    Dhoesone.........156,000
    Diemed.............245,000
    Elinie.................175,000
    Endier................85,000
    Five Peaks.........175,000
    Ghoere...............434,000
    Gorgon’s Crown..233,000
    Ilien....................113,000
    Imperial City.......135,000
    Markazor............175,000
    Medoere.............79,000
    Mhoried..............290,000
    Mieres................173,000
    Mur-Kilad............86,000
    Osoerde............156,000
    Rhuobhe............13,000
    Roesone............179,000
    Sielwode............253,000
    Spiderfell............13,000
    Taeghas.............216,000
    Talinie................155,000
    Thurazor...........158,000
    Tuornen............200,000
    Tuarhievel.........215,000

    TOTAL...............6,039,000


    KHINASI

    Aftane...............248,000
    Ariya..................179,000
    Basilisk...............10,000
    Binsada..............187,000
    Black Spear Tribes..109,000
    Direwood............18,000
    Djafra..................342,000
    Ghamoura...........147,000
    Innishiere............108,000
    Iron Hand Tribes..176,000
    Khourane.............215,000
    Kozlovnyy............194,000
    Lamia...................99,000
    Magian................127,000
    Mairada...............123,000
    Maze of Maalvar...17,000
    Merasaf................182,000
    Mesire..................86,000
    Min Dhousai.........219,000
    Mour el-Sirad.......26,000
    Rhuannach..........81,000
    Sendoure............151,000
    Serpent’s Isle......89,000
    Sphinx.................152,000
    Suiriene...............155,000
    Tarvan Waste......32,000
    Zikala...................203,000

    TOTAL..................3,675,000

    I can't find the original discussion on the developer boards, but I believe my calculations for Anuire came in at around 2/3 the size of France. The population was a little more difficult to determine, but I eventually settled on a number of around 6 million for Anuire and then set out to create a formula that would reflect this. The formula (which I don't have on me at the moment) uses the following population chart.

    POPULATION CHART

    0-----0
    1-----2000
    2-----8000
    3-----18000
    4-----32000
    5-----50000
    6-----72000
    7-----98000
    8-----128000
    9-----162000
    10----200000

    I never went into as much detail as you have done though. I also measured all the major river and listed populations for major cities. This info should find its way into the Atlas sometime...
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  2. #12

    I can't find the original discussion on the developer boards, but I believe my calculations for Anuire came in at around 2/3 the size of France.
    Cool, so my guestimate wasn't too far off 65% vs. 66.67%

    How did you come up with the 6 million number? (You say you came up with this first and then created a formula to reflect this).

  3. #13
    Birthright Developer Raesene Andu's Avatar
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    The 6 million number came up in the dicussion when we were comparing Anuire to France (which I think had a population of around 14 million in that period). From what I can recall, there was dicussion about birth rates, how many Anuirean survive Deismaar and subsequent wars and so forth.

    The actual formula works by averaging the population of a province. So a level 4 province has a minimum of 32,000 people, and a maximum of 50,000, so the average is 41,000. Then you add together all the province population and you get the total. Not very complex really.

    So for Medoere, which has a level 4, a level 3, and a level 2 province you get average population levels of 41,000, 25,000, and 13,000 for a total of 79,000 people.
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  4. #14
    Birthright Developer Raesene Andu's Avatar
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    Of course the problem with any sort of population table like this, is that it isn't accurate across the whole continent. An level 4 elven province is going to have a very different actual population that a level 4 human or a level 4 goblin province. This was another thing that came up in dicussions as we were working on the BRCS.
    It doesn't do a bad job just as an estimate though.
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  5. #15
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    My knowledge of the roman time frame is much stronger but it seems anuireans are still very busy killing each other. Personally i would allow variation based also on recent wars/longstanding peace. while the change in population won't be the core workers of the society(which would affect province & holding levels) it would be the.... pherifery?(i can't remember that word).... i.e. people not tied dircetly to the societies internal workings tend to gravitate toward the more peaceable places.

  6. #16
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    (wanders back to these pages after a looog absence, pls try to excuse any ignorance from me)

    I am very much in favour of increasing the population levels, but wouldn't
    all these increases, while strengthening versimilitude on one scale, dcerease it
    for any realm actions (who are very strange as written for AD&D anyway)?

    Let's say I rule a province from 4 to 5. On your scales this means the instant apearance of 18,000 to about 30,000 people in one to three months - litterally out of nowhere. Yes, out of nowhere - obviously there can't be any immigration from outside the continent nor is there any reduction of other population levels on Cerillia itself. Now, while this problem also exists in the original BRCS, I say
    I can be easier done away with at much lower levels. But come one TENS of
    THOUSANDS in one month? And the rules even allow that I rule a province
    three times in one domain turn. Given the more extreme stats given in this thread I could clone 100,000 people a season.

    Doesn't that spell death for any believability???

  7. #17
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    There are two ways I rationalize this.

    The first is that I use the Variant of Tribal mustering from the BRCS. If there are enough squatters and nomadic people to make war units, there could be thousands of them in a low level province.

    By expending RP and taking the time to convert the locals, the regent is able to bring in many of them to swear allegiance to the lord. The tribes get a decrease, and the privince gets an increase. It is not new births, or immigration. It is making the locals willing to fight and pay taxes. (For an movie example I love Braveheart. The locals are there, just not paying taxes. By converting the local nobility the king got men and money. Historically accurate, maybe not. But it could reflect a rule action.)

    The other way is that rule province can only be done once a season as a domain action, never a realm. If the other provinces send their apprentices and younger sons and daughters, the population could support a drop. A maxed out level 4 could send 18,000 people without becoming a level 3. If they all send some, it may be enought to raise the province. If there is a bad roll, the province may be closer to the upper end of its current level. But not enough to break into a new level. (I would give a player a +1 bonus in the next season if the tried again, as the population is closer. So not so many are needed to increase the province. At 1GB/level attempted this gets very expensive. Maybe even cumulative if taken over and over untill it is raised.)

  8. #18
    Site Moderator geeman's Avatar
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    At 03:10 PM 7/16/2004 +0200, brechtdragon wrote:



    >And the rules even allow that I rule a provincethree times in one domain turn.



    Actually the rules allow a regent to rule a province`s population level

    only once per domain turn. In the RB, the rule was that a "province can be

    ruled only once per domain turn" or every three rounds while the BRCS

    qualifies the way it works a bit by making any attempts after the first

    automatically fail, regardless of whether the first attempt was a success

    or not. That clarifies and interprets the original rule a bit since one

    interpret as meaning "successful rule" actions are only possible once a

    month without too much rationale. As in, a player tries to rule in the

    second action round of a domain turn in a province he tried to rule in the

    previous action round but failed.



    DM: You can`t rule that province this round. You already performed a rule

    action last round.

    Player: Yeah, but I didn`t rule it. The action failed. The province

    hasn`t been "ruled" this turn....



    I`m not saying that`s particularly more realistic, but I think it should be

    noted that it does mean that ruling a province from nothing up to level 10

    takes at best thirty months rather than ten. There`s nothing that I can

    see, however, that would prevent a regent from ruling three different

    provinces in succession in a domain turn, thus increasing the population of

    his provinces over that same period in a way that quickly circumvents the

    game mechanical limitation. No, a single province doesn`t go from no

    population to 100,000 in ten months, but three go from nothing to 300,000

    in thirty.... That`s not a particularly satisfying difference.



    On the whole, however, I just don`t know if one is going to come up with a

    very satisfactory solution to the population problem using the basic BR

    system. One can rationalize the way population levels increase to a

    certain extent with immigration or by interpreting it as gaining control

    over existing but unaligned people within the province as has been

    mentioned. There are, however, a couple of problems with either

    rationale. Existing but the uncontrolled population rationale breaks down

    on several levels when examined in the context of the rest of the BR domain

    rules:



    1. It contradicts the fundamental population vs. potential source

    system. That is, potential source levels are, supposedly, reduced by

    population levels. If population levels are really just the control of

    existing, unallied people then why should the process of gaining their

    loyalty (or just control over them) reduce the potential source level of

    the province? An existing but uncontrolled population should reduce the

    population level of a province whether it is controlled or not.



    2. The "uncontrolled population" rationale also begs the question... why

    are holding levels limited to population level? Just because the province

    ruler doesn`t have the loyalty of all the people in his province that

    doesn`t mean that they buy fewer goods or worship no gods. (Law one could

    argue equates to population level in some way.) A guilder or temple ruler

    should be able to tap the "potential population level" of a province unless

    there is something about the nature of being loyal to a province ruler that

    otherwise makes one also potentially loyal to a regent who controls

    holdings... which seems nonsensical.



    3. Why can there be only one province ruler? If there is a large

    population of uncontrolled civilians running around in a province then they

    act as a sort of maximum population level potential for that province,

    right? It`s comparable to the source potential of the province in that

    way. Why can`t another province ruler step in, rule the province, and gain

    his own population levels in that province the same way population level

    interacts with holding levels to allow for more than one holding of the

    same type?



    The rationale I`ve argued for in the past is that immigration is the only

    way to account for the rapid increase of population level, but if one

    really thinks about what immigration means, it is just a step away from the

    uncontrolled population issue. That is, an increase in population level

    allowed by immigration just makes for uncontrolled population from

    somewhere else. Where are these people coming from and why can`t they

    simply stay where they are to be ruled by their respective regents?



    There are a few other rationales that make some, limited sense.



    First, it`s possible that what population level represents is not

    individuals but family groups. An increase in population level, therefore,

    represents a concerted effort to take those members of family groups who

    are capable of operating as heads of their households and putting them into

    such households independently, functioning as more efficient economic

    units. That is, a family unit in which there is a single, patriarchal

    "head of the house" is broken up into two groups, the first led by the

    original head of the house and the new one by a first son or some other

    person of age and capacity to run a household. The actual family size

    decreases as certain members split off to join other families. That is, an

    increase in population level might represent the change from (population

    level 2) 5,000 family units with an average of 12-20 members each to

    (population level 3) 10,000 family units with an average of 10-15 members

    each. The next increase to (population level 4) 15,000 changes the family

    group dynamic to 8-12 members each, etc.



    That`s a neat explanation in that it abides by a certain level of medieval

    thinking regarding who paid taxes and how, the way a patriarchal system

    worked, the economic role of the family/clan, etc. It also increases the

    "real number" of people in a province to get closer to a more believable

    population density for a 12th-15th century culture.



    Unfortunately, it does still fall prey to some of the previous

    objections. Going from a few thousand households to a hundred thousand in

    the same period might not represent a large increase in population, but

    since the "economic unit" is increased and there is greater economic

    productivity, we can see how that might oppose the potential source of a

    province, so that objection can be explained, and its still plausible that

    only one province ruler controls that population since he controls them all

    to begin with. But just what can someone be doing that increases the

    number of family units so dramatically, and whatever it is, the speed with

    which it occurs is just too rapid.



    Another rationale that people have suggested before is that it isn`t just

    the population level being increased but their relative technological

    progress. As in, the population level is itself a rating of population

    efficiency, not just numbers. Numbers might still be a factor, but

    increasing population represent a more efficient productivity and

    bureaucracy, making for greater revenue from the population just as it

    allows greater holding levels. It opposes source potential because the

    population makes more extensive use of the land and doesn`t allow for more

    than one province ruler for the same reason increasing the number of family

    units doesn`t. However, I personally find the increase of population level

    as technical advance to be lacking in two regards. The speed with which it

    occurs is insanely vast. Population numbers actually increase more quickly

    than does technical advance through the majority of human history or, at

    least, the progress is very much closer in terms of timescale. Only in

    very recent years does technical progression outstrip population

    increase. Second, for all that technical advance there appears to be no

    other technology gained by the process. That is, if increasing population

    level represents an improved technology shouldn`t Anuireans start getting

    steam engines and firearms at some point in a level 8-10 population? There

    simply is no correlation expressed between population and technology in BR,

    and when viewed with that in mind it doesn`t really make a lot of

    sense. On the whole, I prefer that technology be handled separately from

    population level.



    When it gets right down to it, I don`t think there is a rational or

    believable explanation for how the BR domain rules handle population. The

    best I can get is some limited combination of all the factors listed above

    along with a few other influences. That is, increasing population

    represents the regent gaining control of some of the unallied civilians in

    his province, some immigrating from nearby provinces, an increase in family

    unit efficiency and a more efficient population management system. How

    much of any of those factors (or even the factors themselves, really) can

    be left open for the purpose of play. It`s either that or come up with an

    entirely new system of rating population... which is probably what I`d

    prefer in the long run....



    Gary

  9. #19
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    When i see a province go up in level i see homes being built... new farmlands tilled... new mines opened... Forests hunted and harvested. The appearance of more people is the side effect. The people go where jobs are. People in the province lands but seperate from society now find more to gain from it... some may move in looking for work or homes... The rate of birth will go up to later flesh out the locals numbers... The numbers you people throw around reguarding population make little sense to me really. Sure they may work as averages maximums or such but the population should be very fluid. the people will go where they can make a living... and rasing the province level makes that easier.

  10. #20
    Senior Member Osprey's Avatar
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    When i see a province go up in level i see homes being built... new farmlands tilled... new mines opened... Forests hunted and harvested. The appearance of more people is the side effect. The people go where jobs are. People in the province lands but seperate from society now find more to gain from it... some may move in looking for work or homes... The rate of birth will go up to later flesh out the locals numbers... The numbers you people throw around reguarding population make little sense to me really. Sure they may work as averages maximums or such but the population should be very fluid. the people will go where they can make a living... and rasing the province level makes that easier.
    While migration of people following jobs makes sense for the post-medieval world, I don't think it fits as well in a medieval one, where people are much more closely tied to the land. While BR doesn't include true serfdom, there's definitely a ring of it in that most commoners tend to stay where they were born and eke out a living there rather than migrating to some far-away realm to work for another lord. Serfdom gets replaced by traditional loyalty to the land and lord, a theme emphasized by the landed regents' connections to the land in the BR setting.

    Geeman,
    As province levels limit holding levels, they must to a certain extent represent the local level of economic and military infrastructure and sophistication. In the original rulebook, this is represented by the types of military units that can be mustered by holdings. Only high level holdings can muster units like Knights and Artillerists, units which require much greater levels and numbers of skilled craftsmen, engineers, levels of training, etc. This isn't as extreme as getting gunpowder and steam engines at high levels, but it does represent that at levels 6+ we begin to approach the more advanced levels of medieval technology and sophistication.

    Court levels are another representation of greater levels of sophistication, education, and general worldliness. High level provinces support much higher levels of these things.

    In general, Geeman, I like and agree with many of your points about the inherent contradictions in the province levels, and agree that in general it is a constant thorn in the side of believability, at least in my own BR campaigns.

    I liked the increased population levels, however my own preference is that these should be published as typical population levels. I think keeping province levels somewhat abstract allows DM's to be more flexible in explaining what those levels represent in a given realm, and allows regent PC's to be a bit creative too when explaining their particular tactics used in ruling provinces up a level. In some cases (esp. w/ elves), this might be a high-tech, sophisticated province with a lower-than-average population. In other cases, it might be large numbers of peasants and commoners adding up to a similar effect (less revenue per person, but more of them), and in most [human] instances a balance of those two things.


    PS - In the BRCS, as I understand it, you may only attempt to rule a province once per season, regardless of whether it succeeds or fails. In other words, that domain action may only be taken once per season. NOT 3 times w/ different provinces. As it is, a level a season can still be ridiculously fast in terms of believability.

    Osprey

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