Page 1 of 3 123 LastLast
Results 1 to 10 of 22
  1. #1
    Gary V. Foss
    Guest

    Regency and bloodline.

    I had an idea last night and I wanted to bounce it off the people on
    this list and get your opinions on it.

    There has been a little talk about the 3rd edition AD&D rules bouncing
    around lately. I have a sneaking suspicion that these rules are going
    to include some sort of Birthright-like materials as part of the core
    rules for higher level characters who wish to rule their own domains.
    At least, I hope that is the direction that they are going. I'd like to
    see more materials in the Birthright setting, and the recent
    restructuralization of the campaign worlds by WotWC/TSR has placed BR in
    the core rules section, which would seem to facilitate the kinds of
    changes I am talking about.

    The problem is that gaining RPs in the BR setting is contingent upon
    having a bloodline. While one could perform many of the duties of a
    regent without RPs, it would be quite a bit more difficult. One cannot
    rule up a holding or province beyond (0) without spending RPs to do so.
    In fact, most of the domain actions in the Rulebook require RPs. In
    addition, wizards and priests would not have access to realm spells as
    they require RPs to perform.

    So what if in the 3rd edition of the AD&D core rules they said that
    nonblooded regents could collect RPs every domain turn equal to their
    character level? i.e. A 12th level fighter ruling provinces and law
    holdings collects up to 12 RPs a domain turn, just like a blooded
    character. A blooded character would add the strength of his bloodline
    to his character level to determine the amount of regency he collected.
    That way a blooded character would still be more likely to be a more
    effective ruler than an unblooded one, and in the case of certain
    powerful bloodlines, that effectiveness assured. Even in the case of
    the relatively less powerful blooded characters, those with strength
    ratings in the teens, it would take a pretty powerful unblooded regent
    to compete with him.

    Now, I've been against unblooded regents in the past, so this pretty
    much flies in the face of those arguments, but I'm starting to think it
    makes a little sense. It would help lock the BR setting into the core
    rules, assuring it's continued existence, and it would translate the
    rules of the campaign into other campaign settings, hopefully leading to
    some interest in the world where those worlds originated.

    - -Gary

  2. #2
    veryfastperson@juno.com
    Guest

    Regency and bloodline.

    >The problem is that gaining RPs in the BR setting is contingent upon
    >having a bloodline. While one could perform many of the duties of a
    >regent without RPs, it would be quite a bit more difficult. One
    >cannot
    >rule up a holding or province beyond (0) without spending RPs to do
    >so.
    >In fact, most of the domain actions in the Rulebook require RPs. In
    >addition, wizards and priests would not have access to realm spells as
    >they require RPs to perform.

    I was thinking about that too. One thing i came up with would be doubling
    the cost for unblooded rulers.

    >
    >So what if in the 3rd edition of the AD&D core rules they said that
    >nonblooded regents could collect RPs every domain turn equal to their
    >character level? i.e. A 12th level fighter ruling provinces and law
    >holdings collects up to 12 RPs a domain turn, just like a blooded
    >character. A blooded character would add the strength of his
    >bloodline
    >to his character level to determine the amount of regency he
    >collected.
    >That way a blooded character would still be more likely to be a more
    >effective ruler than an unblooded one, and in the case of certain
    >powerful bloodlines, that effectiveness assured. Even in the case of
    >the relatively less powerful blooded characters, those with strength
    >ratings in the teens, it would take a pretty powerful unblooded regent
    >to compete with him.

    I never looked at it his way, but i like it. I too have been against
    unblooded rulers, but like you said, it is starting to make sense. (sorta
    like how Roele was so good a ruler - not only his true bloodline, but his
    high character level!)

    >
    >Now, I've been against unblooded regents in the past, so this pretty
    >much flies in the face of those arguments, but I'm starting to think
    >it
    >makes a little sense. It would help lock the BR setting into the core
    >rules, assuring it's continued existence, and it would translate the
    >rules of the campaign into other campaign settings, hopefully leading
    >to
    >some interest in the world where those worlds originated.

    Well thought out, good ideas. I'll have to bring it up to my gaming group
    :)

    ~Erik
    >-Gary
    >
    >
    >************************************************* **************************
    >To unsubscribe from this list send mail to majordomo@mpgn.com with the
    >line
    >'unsubscribe birthright' as the body of the message.
    >

    __________________________________________________ ___________________
    You don't need to buy Internet access to use free Internet e-mail.
    Get completely free e-mail from Juno at http://www.juno.com
    Or call Juno at (800) 654-JUNO [654-5866]

  3. #3
    Gary V. Foss
    Guest

    Regency and bloodline.

    Erik M Samhammer wrote:

    > >So what if in the 3rd edition of the AD&D core rules they said that
    > >nonblooded regents could collect RPs every domain turn equal to their
    > >character level? i.e. A 12th level fighter ruling provinces and law
    > >holdings collects up to 12 RPs a domain turn, just like a blooded
    > >character. A blooded character would add the strength of his
    > >bloodline
    > >to his character level to determine the amount of regency he
    > >collected.
    > >That way a blooded character would still be more likely to be a more
    > >effective ruler than an unblooded one, and in the case of certain
    > >powerful bloodlines, that effectiveness assured. Even in the case of
    > >the relatively less powerful blooded characters, those with strength
    > >ratings in the teens, it would take a pretty powerful unblooded regent
    > >to compete with him.
    >
    > I never looked at it his way, but i like it. I too have been against
    > unblooded rulers, but like you said, it is starting to make sense. (sorta
    > like how Roele was so good a ruler - not only his true bloodline, but his
    > high character level!)

    Exactly. Character level gets kind of pushed aside in the BR rules. Oh, it
    still effects things like realm spells, but it doesn't have much to do with
    actually ruling one's realm. This contradicts the "old" way of doing things in
    AD&D in which characters had to reach their "name" level before being able to
    rule a realm, collect taxes, etc.

    I always thought that method was a bit overdone. That is, it required rulers to
    have gone through some sort of adventuring process, which didn't really make
    much sense. How could you have an inherited crown if rulership was based upon
    character level? Rulers would be required to send their kids off for years of
    adventuring in order to raise them up to a level that they would be legitimately
    able to claim the throne.

    Of course, the characters presented as kings in Greyhawk and other campaign
    settings didn't always conform to the rules requires of PC, a disparity that
    always bothered me. I like things to be nice and tidy in a gaming system. If
    an NPC can do it, then so can the PCs. Fair is fair. The costs might be rather
    high, but if a PC is willing to spend them (NPCs are more than happy to sell
    their souls or whatever, that's what's nice about being the DM and having
    imaginary characters around like the redshirted guys on Star Trek) then I think
    he should be allowed to do so.

    On a slightly related sidenote: I came up with this idea as the result of a
    sleepless night brought on by reading the spell Tongue Parasite in the most
    recent issue of Dragon (#249) It is probably the most disgusting thing I have
    ever read! (Well, except for Gary Gygax's early fiction, that is....) I
    positively could not sleep for thinking about it. I'm going to spend the next
    two weeks on some shrink's couch trying to deal with the insomnia that spell
    description inflicted upon me. What kind of spells are next? Mucous
    Explosion? Nazi Dentist Torture? Reading that thing was like drowning in a vat
    of tapeworms.

    Bleeeaach!

    - -Gary

  4. #4
    kirbyvalor@juno.com (Bre
    Guest

    Regency and bloodline.

    As a player, I would like to put my opinion in on the "non-blooded"
    regent topic. My opinion is to not allow non-bloodeds to receive
    regency. One of the big special effects (and affects) of Birthright is
    that there are definitely two different types of people and that the
    blooded are the ruling class. The ability to be tied to the land is very
    big here. I don't understand why you would want a non-blooded regent.
    For those of you who cry "fair play" for the non-blooded regent, sure,
    let the person rule the land, but they are no different from a PC ruler
    of another game world, so they have to do with the lack of regency and
    deal with it. If you really want a non-blooded ruler, try games such as
    Dark Sun, Greyhawk, Dragonlance and Forgotten Realms. Here you can rule
    without being blooded. Enjoy!
    As for me, I enjoy the different aspects and that rulers have certain
    bonds and yet responsibilites that non-blooded don't. What's more
    important, the PLAYERS can choose to be blooded or non-blooded. If they
    don't want the blood, they don't get to rule lands. Cool? Coool.

    Take care,
    Kirby

    Valor above all
    Hey, McCloud, get off me ewe!

    __________________________________________________ ___________________
    You don't need to buy Internet access to use free Internet e-mail.
    Get completely free e-mail from Juno at http://www.juno.com
    Or call Juno at (800) 654-JUNO [654-5866]

  5. #5
    Gary V. Foss
    Guest

    Regency and bloodline.

    Brett L Kirby wrote:

    > As a player, I would like to put my opinion in on the "non-blooded"
    > regent topic. My opinion is to not allow non-bloodeds to receive
    > regency. One of the big special effects (and affects) of Birthright is
    > that there are definitely two different types of people and that the
    > blooded are the ruling class. The ability to be tied to the land is very
    > big here. I don't understand why you would want a non-blooded regent.
    > For those of you who cry "fair play" for the non-blooded regent, sure,
    > let the person rule the land, but they are no different from a PC ruler
    > of another game world, so they have to do with the lack of regency and
    > deal with it. If you really want a non-blooded ruler, try games such as
    > Dark Sun, Greyhawk, Dragonlance and Forgotten Realms. Here you can rule
    > without being blooded. Enjoy!
    > As for me, I enjoy the different aspects and that rulers have certain
    > bonds and yet responsibilites that non-blooded don't. What's more
    > important, the PLAYERS can choose to be blooded or non-blooded. If they
    > don't want the blood, they don't get to rule lands. Cool? Coool.

    Well, I agreed with you up until about 24 hours ago. The thing is that the BR
    rules for ruling a realm are quite good. Their solid, they make sense, they
    play well and they are already established. It makes sense to translate those
    rules into other campaign settings.

    Besides, the Birthright setting itself won't be substantially altered. Just a
    couple of changes that I think a lot of people already think would be in favor
    of.

    My major objection to nonblooded regents has been that I haven't seen a system
    that made sense. The rhyme and reason of them has seemed really arbitrary or
    far to complex to work. This seems like a simple solution.

    Aleksei Andrievski wrote:

    > >The problem is that gaining RPs in the BR setting is contingent upon
    > >having a bloodline. While one could perform many of the duties of a
    >
    > Why not just adopt a simple rule that you collect RP equal to your domain
    > power (obviously this would only work for non-BR settings)? No bloodline, no
    > restrictions. This would allow powerful states to really show their
    > strength, like they should, without being dependent on bloodline
    > constraints.

    Two reasons.

    1. I think blooded characters should be more powerful than unblooded
    characters, no matter what setting they are in.

    2. I like the idea of collecting regency points being based upon some sort of
    ability/skill/experience of the regent. Why should a 1st level fighter be as
    effective a ruler as a 19th level one? There's a disparity there that just
    doesn't make sense to me.

    - -Gary

  6. #6
    Daniel McSorley
    Guest

    Regency and bloodline.

    > From: Gary V. Foss
    > > Why not just adopt a simple rule that you collect RP equal to your
    domain
    > > power (obviously this would only work for non-BR settings)? No
    bloodline, no
    > > restrictions. This would allow powerful states to really show their
    > > strength, like they should, without being dependent on bloodline
    > > constraints.
    >
    > Two reasons.
    >
    > 1. I think blooded characters should be more powerful than unblooded
    > characters, no matter what setting they are in.
    >
    > 2. I like the idea of collecting regency points being based upon some
    sort of
    > ability/skill/experience of the regent. Why should a 1st level fighter
    be as
    > effective a ruler as a 19th level one? There's a disparity there that
    just
    > doesn't make sense to me.
    >
    The first level fighter should be just as effective as a 19th level one
    because level makes no difference in ruling ability. Level is an
    artificial construct of the game, in real life new rulers were sometimes
    better than old ones. I can see basing it on some attribute, like wisdom
    or charisma maybe, something integral to the person, but I don't think
    level should do anything. To put it another way, why would being a better
    adventurer make you a better ruler?

    Daniel McSorley- mcsorley.1@osu.edu

  7. #7
    Robert Harper
    Guest

    Regency and bloodline.

    At 05:19 PM 6/21/98 +0300, you wrote:

    >>Why should a 1st level fighter be
    >as
    >>effective a ruler as a 19th level one? There's a disparity there that just
    >>doesn't make sense to me.
    >>
    >Granted, but restricting it solely on level is too much - a 1st-level
    >fighter collecting 1 RP would not be able to do anything. Perhaps a
    >limitation of 10 times the level would be appropriate.

    Part of the whole point of Regency, and something that applies whether or
    not you use Bloodlines, is that ruler effectiveness is more than
    intelligence, charisma, etc.. It is public perception, public aura, influence.

    The 19th level character has much more than the 1st. Even if all the levels
    were gained in old ruins and caves without a shred of 'public impact' from
    the adventures, just the fact he has done and survived so much will make
    people take him more seriously. He is simply more experienced *s*.

    For those who don't want it all level based, that's part of what Bloodlines
    are about. I suggest not reinventing wheels, just redescribing them (as was
    done in Dragon when Bloodlines for the al'Qadim setting were laid out).

    __________________________________________________ _________________
    | |
    | We ask ourselves if there is a God, how can this happen? |
    | Better to ask, if there is a God, must it be sane? |
    | |
    | Lucien LaCroix |
    |_________________________________________________ __________________|

  8. #8
    Senior Member
    Join Date
    Jan 2002
    Posts
    159
    Downloads
    21
    Uploads
    0

    Regency and bloodline.

    >The problem is that gaining RPs in the BR setting is contingent upon
    >having a bloodline. While one could perform many of the duties of a


    Why not just adopt a simple rule that you collect RP equal to your domain
    power (obviously this would only work for non-BR settings)? No bloodline, no
    restrictions. This would allow powerful states to really show their
    strength, like they should, without being dependent on bloodline
    constraints.

    ******************
    Aleksei Andrievski
    aka Solmyr, Archmage of the Azure Star
    Visit the Archmage's Tower at
    http://www.geocities.com/TimesSquare/Fortress/2198/index.html
    Join the Mystaran Birthright PBEM at the above website!

  9. #9
    Gary V. Foss
    Guest

    Regency and bloodline.

    Daniel McSorley wrote:

    > > From: Gary V. Foss
    > > > Why not just adopt a simple rule that you collect RP equal to your
    > domain
    > > > power (obviously this would only work for non-BR settings)? No
    > bloodline, no
    > > > restrictions. This would allow powerful states to really show their
    > > > strength, like they should, without being dependent on bloodline
    > > > constraints.
    > >
    > > Two reasons.
    > >
    > > 1. I think blooded characters should be more powerful than unblooded
    > > characters, no matter what setting they are in.
    > >
    > > 2. I like the idea of collecting regency points being based upon some
    > sort of
    > > ability/skill/experience of the regent. Why should a 1st level fighter
    > be as
    > > effective a ruler as a 19th level one? There's a disparity there that
    > just
    > > doesn't make sense to me.
    > >
    > The first level fighter should be just as effective as a 19th level one
    > because level makes no difference in ruling ability. Level is an
    > artificial construct of the game, in real life new rulers were sometimes
    > better than old ones. I can see basing it on some attribute, like wisdom
    > or charisma maybe, something integral to the person, but I don't think
    > level should do anything. To put it another way, why would being a better
    > adventurer make you a better ruler?

    Well, I think this is one of the many areas where real life and AD&D are
    different from one another. AD&D is quantifiable. We use numbers to represent
    reality. That doesn't happy in RL very much. Oh, some two-bit political hack
    will pull out a spreadsheet and try to explain why he is demonstrably better
    than his opponent, but such things are matters of interpretation, and express
    reality according to politicians, an elaborate game of Liar's Poker if there
    ever was one....

    I would suggest that ability scores are similarly artificial. Ever know
    somebody with an 18 wisdom? Care to try to prove it? Other ability scores are
    based upon numbers. I remember reading somewhere that intelligence was based
    upon IQ. Intelligence x10 equals real world IQ or something. Rather than rant
    about the idiocy of standardized IQ tests in the real world (which in my view
    are a bunch of baloney use by elementary school guidance counselors to justify
    their meager existence) I'll just say that even if this were an accurate
    representation of the real world, it would be incredibly hard to give examples
    of how it works in real life.

    I agree that level is an artificial construct of the game. In fact, that's
    kinda my point. Shouldn't we use what already exists in the game to solve
    gaming problems? Anyway, I think character level is a better method to use
    than an ability score for determining RPs collected by unblooded characters as
    level is a better gauge of power than ability score. Bloodline is essentially
    tied to the "power of the gods." Technically, the power of the gods in AD&D is
    just that of an extraordinarily powerful character isn't it? That power is
    based more on level than on ability score.

    In the real world example you site of new rulers being more effective than the
    old ones, I don't think that has anything to do with character level. Who's to
    say that the new ruler isn't of higher level than the old one? Age doesn't
    always mean experience.

    I do kind of like the idea of ability scores being an influence upon collecting
    regency. How about if there were bonuses to "Regent Power" (the combination of
    factors that are added up and determine the amount of regency a character can
    collect) based upon high ability scores? We could use the ones already
    established. The accuracy bonus of dexterity for thieves, the wisdom bonus for
    priests, # of proficiencies for wizards....

    Let's say, for instance, that Larra Nieles, prelate of the Northern Reformed
    Church of Sarimie (FA; Pr8, Sarimie; Br, major, 32; NE) has a 16 wisdom. Her
    Regency Power would be level+ability score bonus+bloodline score or 8+2+32=42.
    She could collect up to 42 RPs/domain turn.

    - -Gary

  10. #10
    Gary V. Foss
    Guest

    Regency and bloodline.

    Aleksei Andrievski wrote:

    > >1. I think blooded characters should be more powerful than unblooded
    > >characters, no matter what setting they are in.
    > >
    > But there are not blooded characters in other settings.

    Well, actually, there are a few running around here and there. Seems to me
    Ravenloft has some. Besides, there are a few people who have been saying that
    bloodline is similar to being a proxy of the gods in that it is a power
    "granted" by them. That means similar abilities might pop up in other worlds at
    the whim of the gods. Besides, who is to say that someone's unpublished
    campaign world couldn't have something analogous to bloodline? I was kind of
    thinking about it for my Cataclysm Campaign....

    > >2. I like the idea of collecting regency points being based upon some sort of
    >
    > >ability/skill/experience of the regent. Why should a 1st level fighter be as
    >
    > >effective a ruler as a 19th level one? There's a disparity there that just
    > >doesn't make sense to me.
    > >
    > Granted, but restricting it solely on level is too much - a 1st-level
    > fighter collecting 1 RP would not be able to do anything. Perhaps a
    > limitation of 10 times the level would be appropriate.

    10x level seems pretty amazingly generous to me. A 7th level thief having the
    same ability to collect regency as Prince Avan?

    I was even thinking about going the other way. Maybe half experience level or
    something. Having unblooded characters collect regency points will vitiate the
    power of bloodlines in the Birthright setting, which is something I am loathe to
    do. I mean, it's pretty much the basis of the setting, right? I really like
    the setting, I don't want to screw it up. I think a moderate expansion of the
    rules is more in order than a total redistribution.

    - -Gary

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Chapter two/Blood and regency/Bloodline derivation
    By Sorontar in forum Birthright Campaign Setting 3.5
    Replies: 0
    Last Post: 07-15-2009, 02:34 AM
  2. Chapter two/Blood and regency/Bloodline score
    By Sorontar in forum Birthright Campaign Setting 3.5
    Replies: 0
    Last Post: 07-03-2009, 12:42 AM
  3. Chapter two/Blood and regency/Bloodline strength
    By Sorontar in forum Birthright Campaign Setting 3.5
    Replies: 0
    Last Post: 12-15-2008, 05:20 AM
  4. Raising your bloodline with regency
    By Lawgiver in forum The Royal Library
    Replies: 31
    Last Post: 02-21-2002, 06:20 AM
  5. Replies: 25
    Last Post: 01-16-2002, 03:43 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.