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Thread: New Realm Spell

  1. #1
    darkstar
    Guest

    New Realm Spell

    Here is a new (and very powerful) realm spell I have created. It is sort
    of a magical version of an atomic bomd so I wouldn't suggest that giving
    it out to everyone would be suitible. The gods may know it though, and
    some Dragons.


    Mebhaighl Chaos

    School: Alteration, Necromancy.
    Regency: 10 RP / population level Req'd Source: 2
    Gold: 5 GB Caster Level: 20+ (or Dragon)
    Duration: 1 Year

    This ancient spell is one that is whispered about wizards. Some think it
    a legend, or a myth, while others search for ways to duplicate its
    effects, so far with little success. The spell Death Plague was created
    by an Elven wizard who was attempting to research this spell, and even
    its deadly effects are nothing compared to Mebhaighl Chaos.
    The spell was created many millennia ago by the Dragon sorcerer
    Morkrashin who plagued northern Aduria before even Elves walked on
    Aebrynis. So powerful was he that even now he is known, if only in
    legends. For Morkrashin was also the creator of the evil Skissshar race
    who dwell in the deserts of Northern Aduria, between the Empire and
    Cerilia. It was this race that has carried his memory into the modern
    age, and the Skissshar worship the Dragon as a god, and pray for the day
    he will return to lead them into battle once more.
    In the ruins of ancient Giant villages can also be found mention of the
    Dragon, and of the effects this spell had on the regions where it was
    cast.
    In one old ruin was found a mural that depicts the battle between the
    Giants and the Dragon and it continues to show what happened to those
    effected by what the Giants called the Breath of Morkrashin.

    The spell effects the very nature of Mebhaighl itself, making the land
    poisonous to Humans and other intelligent creatures. It is as though the
    land rejects the presence of intelligent beings, and should they remain
    in the province then they will die a few days after it is cast. As long
    as there is a level 2 source (which can not be powered by a ley line) in
    the province then it can be cast anywhere, and it will kill every being
    with an intelligence over 2, starting with the most intelligent. Only
    the caster is immune to its effects.
    Any being with an intelligence of 20 or more will die instantly and
    those with lower intelligence will survive for one day for each point of
    intelligence below 20. So a person with an intelligence of 5 will live
    for fifteen days. If however the effected person leaves the province
    before they die they will recover, although the person will require one
    week complete bed rest for each day they spent in the province. There is
    no known way of preventing the spells effect, for although the spell
    itself is magical the effects are caused by the natural Mebhaighl, and
    not the spell itself. The spell merely alters the nature of the
    Mebhaighl for a year or so.
    The spell works by altering the Mebhaighl to tune it into the brainwaves
    of the caster, and the caster only. As each person is unique then the
    land itself turns against any intelligent being that does not match the
    casters thoughts, which is every other being in the province. The air
    become poisonous to those effected, as does everything they eat and
    drink in the province. As Mebhaighl flows through every living thing in
    the province then there is no way to escape. Those effected must leave
    or die.
    In game term consider the effects of the spell as a poison that will
    kill everyone in number of day derived from their intelligence (Days =
    20 - Int). The population level of the province is reduced to 0, so a
    3/4 province would be reduced to a 0/4 province in the space of eighteen
    days at the most. There are no limits on the number of people who are
    killed, if any army units are also present in the province then they
    will also be destroyed.
    As for the province itself there is little effect, apart for the removal
    of all the intelligent creatures. Animals and plants are not effected by
    this spell as they are considered part of the province's natural
    environment.

    This spell can not be cast unless the caster actually has a level 2
    source in the province. A level 0 source and a ley line is not enough,
    it must be an actually physical source. It can also not be cast if
    another spell is currently being powered by the provinces Mebhaighl. For
    example if a warding spell was in effect then it could not be activated.
    Once the spell has been cast then it can not be stopped. A dispel realm
    magic spell cast after the Mebhaighl Chaos spell has not effect at all,
    as the spell itself is instantaneous, and only its effects last for the
    next year.

    The material component of this spell is 5 GB worth of crushed sapphire
    that must be mixed with the sap of a tree and various other ingredients.
    The mixture is then spread on the physical manifestation of the source
    holding that is to power the spell.

    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    Homepage: http://darkstar.cyberserv.com
    ICQ: 2938300

  2. #2
    veryfastperson@juno.com
    Guest

    New Realm Spell

    Great spell! i like it alot! one question though... it says that plants
    and animals are unaffected by this spell, as they are part of the natual
    environment - but what about elves?? they live in complete harmony with
    nature, so would they too be affected?

    other then that, i like it very much - although i doubt as a DM i'd ever
    give it to a PC, and as a PC, i doubt my DM would ever give let me
    research it (succesfully:)

    Another great work darkstar!

    Thanks,
    Erik

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  3. #3
    darkstar
    Guest

    New Realm Spell

    Erik M Samhammer wrote:
    >
    > Great spell! i like it alot! one question though... it says that plants
    > and animals are unaffected by this spell, as they are part of the natual
    > environment - but what about elves?? they live in complete harmony with
    > nature, so would they too be affected?

    A good question, will have to think about that one. For the moment I
    would have to say yes as the spell was developed before they even
    existed and was designed by Morkrashin to kill his Dragon and Giant
    enemies.


    > other then that, i like it very much - although i doubt as a DM i'd ever
    > give it to a PC, and as a PC, i doubt my DM would ever give let me
    > research it (succesfully:)

    I designed it not to be a PC spell, but rather one the Gods and maybe
    some of the surviving Dragons could use. It is part of a series of realm
    spells I designed while I was watching TV a couple of days ago. The
    others are.


    Mebhaighl Surge: Deactivates all leylines and source in a province.
    (realm spell)

    Mebhaighl Cloak: Turns wizard into Mebhaighl (well sort of anyway).
    Mebhaighl Flight: Allows the wizard to travel through a province without
    being detected or injured in anyway.
    Mebhaighl Strike: Cast multible lightning bolts to protect source.
    (standard spells)

    As soon as I get the time I will write them up properly and send them
    out to the list.

    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    Homepage: http://darkstar.cyberserv.com
    ICQ: 2938300

  4. #4
    Tommy Ashton II
    Guest

    New Realm Spell

    At 01:39 AM 6/20/98 +0930, you wrote:
    >Erik M Samhammer wrote:
    >>
    >> Great spell! i like it alot! one question though... it says that plants
    >> and animals are unaffected by this spell, as they are part of the natual
    >> environment - but what about elves?? they live in complete harmony with
    >> nature, so would they too be affected?
    >
    >A good question, will have to think about that one. For the moment I
    >would have to say yes as the spell was developed before they even
    >existed and was designed by Morkrashin to kill his Dragon and Giant
    >enemies.
    >
    darkstar wrote:
    "The spell works by altering the Mebhaighl to tune it into the brainwaves
    of the caster, and the caster only. As each person is unique then the
    land itself turns against any intelligent being that does not match the
    casters thoughts, which is every other being in the province. The air
    become poisonous to those effected, as does everything they eat and
    drink in the province. As Mebhaighl flows through every living thing in
    the province then there is no way to escape. Those effected must leave
    or die."
    I would think that animals, including elves would be affected do to their
    use of brainwaves. I would think that plants and maybe extremely low
    developed animals (insects) might have nervous systems to alien for the
    spell to work on.
    >
    >I designed it not to be a PC spell, but rather one the Gods and maybe
    >some of the surviving Dragons could use. It is part of a series of realm
    >spells I designed while I was watching TV a couple of days ago. The
    >others are.
    >
    >
    God help us if you ever watch the Manhatten Project.
    :)

    T

  5. #5
    Mark A Vandermeulen
    Guest

    New Realm Spell

    On Sat, 20 Jun 1998, darkstar wrote:

    > I designed it not to be a PC spell, but rather one the Gods and maybe
    > some of the surviving Dragons could use. It is part of a series of realm
    > spells I designed while I was watching TV a couple of days ago. The
    > others are.

    Wow. What show were you watching, and can I get a videotape?

    :)
    Mark VanderMeulen
    vander+@pitt.edu

    > Mebhaighl Surge: Deactivates all leylines and source in a province.
    > (realm spell)
    >
    > Mebhaighl Cloak: Turns wizard into Mebhaighl (well sort of anyway).
    > Mebhaighl Flight: Allows the wizard to travel through a province without
    > being detected or injured in anyway.
    > Mebhaighl Strike: Cast multible lightning bolts to protect source.
    > (standard spells)
    >
    > As soon as I get the time I will write them up properly and send them
    > out to the list.
    >
    > --
    > Ian Hoskins
    >
    > e-Mail: hoss@box.net.au
    > Homepage: http://darkstar.cyberserv.com
    > ICQ: 2938300
    > ************************************************** *************************
    > > 'unsubscribe birthright' as the body of the message.
    >

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