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Thread: Domain Turns

  1. #1
    TheMotive@aol.co
    Guest

    Domain Turns

    Hola!

    Okay, I recently started a Birthright campaign and we've only had three
    sessions. Each session I've tried running the Domain Turn sequence as smoothly
    as possible, but still involve role-playing. At first I tried straight-up
    Domain Turns, going through the motions and getting things done. That didn't
    work.

    The second session I emphasized roleplaying more, but it ended up turning into
    the stereotypical AD&D adventure, 'cept the characters had armies to back up
    their threats.

    The third I tried a combination, but I wasn't able to handle all the incoming
    information. I couldn't manage one character adventuring and roleplaying a
    scene out with a bartender and control the other player's domain turns. And I
    didn't want to focus on just the roleplaying scene 'cause I didn't want to
    exclude the other players..but there was no obvious way to involve them.

    So, I ask you all..how do *YOU* run your Domain Turns? Examples are MOST
    welcome! I would like to know what you do that makes your campaigns
    successful, while not turning Birthright into "Axis & Allies" or "Risk", but
    not slidding into the stereotypical "You walk into a ten foot by ten foot
    corridor made of stone...".

    - - The Motive

  2. #2
    Phil Burge
    Guest

    Domain Turns

    TheMotive@aol.com wrote:

    > Hola!
    >
    > Okay, I recently started a Birthright campaign and we've only had three
    > sessions. Each session I've tried running the Domain Turn sequence as smoothly
    > as possible, but still involve role-playing. At first I tried straight-up
    > Domain Turns, going through the motions and getting things done. That didn't
    > work.
    >
    > The second session I emphasized roleplaying more, but it ended up turning into
    > the stereotypical AD&D adventure, 'cept the characters had armies to back up
    > their threats.
    >
    > The third I tried a combination, but I wasn't able to handle all the incoming
    > information. I couldn't manage one character adventuring and roleplaying a
    > scene out with a bartender and control the other player's domain turns. And I
    > didn't want to focus on just the roleplaying scene 'cause I didn't want to
    > exclude the other players..but there was no obvious way to involve them.
    >
    > So, I ask you all..how do *YOU* run your Domain Turns? Examples are MOST
    > welcome! I would like to know what you do that makes your campaigns
    > successful, while not turning Birthright into "Axis & Allies" or "Risk", but
    > not slidding into the stereotypical "You walk into a ten foot by ten foot
    > corridor made of stone...".
    >
    > - The Motive

    I generally let the players sort out their own domain turns - as long as it
    doesn't effect anyone outside their kingdom. I run the external kingdoms (when
    they are doing anything which affects the PCs or when the PCs do anything to
    affect them) and oversee the PCs actions to make sure they are doing things
    without breaking the rules - last time I got them to e-mail me their domain turns
    so I could look them over and say ya or na.

    - -- Stay tuned, same bat time, same bat channel,

    Phil.

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