> PART III ARMOR PROFICENCY & PC GAMES
>
> A lot of computer RPGs have armor proficency. One of my PCs asked about
> this and I told im that warriors were proficent in all types of armor,
> wizards in none, etc. But, what if a Thief wants to join a compny of
> elite infantry (this is for spy stuff, and an EXAPMLE) and has to fight
> with them? Thieves can't wear Field Plate! So lets create the armor
> proficency.
>
> Armor Proficeny
> Costs 1 weapon proficeny slot to become proficent if an armor not
> norally allowed by your class. Wizards still can't cast spells in
> armor, thieves can't use abilities (exept if you use the special table
> in the Ranger's Hanbook but that only covers MS and HiS), and a priest
> wouldn't want to wear something he normally can't (cause he doesn't want
> to be visited by a bolt of enery from the heavan, ie lightning). This
> also applies to warriors when they find new armor (as in never before
> seen by anyone from the PC's area). Like a Samuri finding a Kngiht's
> Plate Mail.
>


No need for that new prof. Fighters can use any kind of armor (rangers get
their abilities limited while wearing heavy armor), Priests are restricted
to the armors accepted by their faith, Rogues can use any armor but see
their skills drastically reduced (check out the CTHb) - not to mention
bards lose spell use (in my campaigns rogues get -2 in their AC while
unarmored - they lose that too). As for wizards, they too can use armor -
they just can´t cast spells in it (so why do it?).
It IS possible that any character, no matter what´s his class uses any
armor (even as a disguise!) but usually there are strong reasons that make
them stick to the usual.



> Also, one of my PCs asked about a new ability score, LUCK! It works for
> computer games where there is no real intelligence but in a real life
> campaign a DM can kinda tell if a character is a lucky type
> (Elven Triple Multi-Classed Collectors are) or unlucky (Swashbuckers in
> that trouble looks for them) based on the way the character is played.
>

I remember something about that in Players Options - Skills & Powers...
(may be wrong though!)

MANTA
ip209007@ip.pt