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Thread: The Old Gods and their priests
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06-14-1998, 06:32 AM #1Tim NuttingGuest
The Old Gods and their priests
We've had an interesting development. My players have spontaneously
decided that the new gods are all a mess of screw ups and not a one of them
is worth following...
Consequently, the priest has become a heretic, and preaches in the name of
Anduiras and the Old Gods. He calls his "order" (which is presently
himself alone) the "Church of the True Gods" and has decided to be a
pantheist (worhsips all the old equally).
So - I would like advice on how to deal with this. I'm allready allowing
him to draw spells while Haelyn and the others figure it out, but how does
this work long term? One of their goals is to bring back Basaia by
reuniting the fragments of the Stone of Light.
Thanks!
Tim Nutting
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06-15-1998, 12:58 AM #2Brian StonerGuest
The Old Gods and their priests
Heh, first off, they're going to meet with a lot of opposition from the priests
of the new gods...perhaps violent in some cases. Also, if they go too far,
they may slowly lose their spell access (but, but, I used to be able to
heal!). And, if the gods are so inclined, they may make a personal
appearance...in a dream, vision, or maybe even an Avatar. On the other hand,
everyone may just ignore these "nuts" and go on with there lives as the new
"old" temple dissolves into obscurity from a lack of followers. Ultimately it
depends on how many followers they gain.
Brian, aka Dearnen
Tim Nutting wrote:
> We've had an interesting development. My players have spontaneously
> decided that the new gods are all a mess of screw ups and not a one of them
> is worth following...
>
> Consequently, the priest has become a heretic, and preaches in the name of
> Anduiras and the Old Gods. He calls his "order" (which is presently
> himself alone) the "Church of the True Gods" and has decided to be a
> pantheist (worhsips all the old equally).
>
> So - I would like advice on how to deal with this. I'm allready allowing
> him to draw spells while Haelyn and the others figure it out, but how does
> this work long term? One of their goals is to bring back Basaia by
> reuniting the fragments of the Stone of Light.
>
> Thanks!
>
> Tim Nutting
> ************************************************** *************************
> >
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06-15-1998, 01:21 AM #3Tim NuttingGuest
The Old Gods and their priests
Thanks Brian.
However, I'm not so sure I want this endeavor to fail. They're trying to
bring about a reunification of the churches of the good gods. They've
gathered that I'm planning for them to face off against what might seem
like the entire world. How dissimilar are the new gods from the old? As I
understood it, the new gods simply inherited the portfolios of the old and
took over. Are they really seperate entities?
A section in Cities of the Sun speaks of the natives of Djappar still
worshiping Basaia, but does not mention if their priests still cast spells
or if they can still heal.
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06-15-1998, 07:05 AM #4kirbyvalor@juno.com (BreGuest
The Old Gods and their priests
On Sat, 13 Jun 1998 23:32:52 -0700 "Tim Nutting"
writes:
>We've had an interesting development. My players have spontaneously
>decided that the new gods are all a mess of screw ups and not a one of
>them
>is worth following...
For me, it makes me wonder why these mere mortals think they have
the capacity in their minute brains to contemplate the workings of the
gods. Then I wonder why they believe the olds are still alive since they
sacrificed themselves to stop the big A way back when on a certain
mountain. Then I wonder if any of the living good gods will punish them,
especially any priests or paladins (both of whom should be completely
stripped of powers and benefits). Then I wonder if the evil gods (should
any of them take notice of these ounces of faith people) will send false
avatars to the party so that evil can weave a nastier spell. Finally, I
wonder which religion will kill them first, the good guys for these
blasphemous pigs, or the bad guys for being a loud annoyance and
irritation, killing them before they can become martyrs for a bad cause.
In my opinion, I think it's a bad idea, in case you couldn't tell.
:-)
Take care,
Kirby
Valor above all
Hey, McCloud, get off me ewe!
__________________________________________________ ___________________
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06-15-1998, 11:12 AM #5James RayGuest
The Old Gods and their priests
Well, the MOST important thing is that their DM already decided he wanted
the campaign to go that way, though. The Cerilians already fought one war
over which gods would be worshipped, and its pretty evident which side won.
The whole Azrai question still kinda irks me, because it seems difficult
to believe that a conflagration capable of killing ALL the OTHER gods would
FAIL to kill the one god the others were all committing suicide to get rid
of. Maybe some time in the future TSR will get around to explaining the
mechanics of divine death and rebirth, but until then, any twist a DM wants
to throw into their campaign (especially one with precedence - Azrai's
priests do appear to get spells), is just as valid as any other.
- ----------
> From: Brett L Kirby
> To: birthright@MPGN.COM
> Subject: Re: [BIRTHRIGHT] - The Old Gods and their priests
> Date: Monday, June 15, 1998 2:05 AM
>For me, it makes me wonder why these mere mortals think they have
> the capacity in their minute brains to contemplate the workings of the
> gods. Then I wonder why they believe the olds are still alive since they
> sacrificed themselves to stop the big A way back when on a certain
> mountain. Then I wonder if any of the living good gods will punish them,
> especially any priests or paladins (both of whom should be completely
> stripped of powers and benefits). Then I wonder if the evil gods (should
> any of them take notice of these ounces of faith people) will send false
> avatars to the party so that evil can weave a nastier spell. Finally, I
> wonder which religion will kill them first, the good guys for these
> blasphemous pigs, or the bad guys for being a loud annoyance and
> irritation, killing them before they can become martyrs for a bad cause.
> In my opinion, I think it's a bad idea, in case you couldn't tell.
> :-)
>
> Take care,
> Kirby
>
> Valor above all
> Hey, McCloud, get off me ewe!
>
> __________________________________________________ ___________________
> You don't need to buy Internet access to use free Internet e-mail.
> Get completely free e-mail from Juno at http://www.juno.com
> Or call Juno at (800) 654-JUNO [654-5866]
>> To unsubscribe from this list send mail to majordomo@mpgn.com with the
line
> 'unsubscribe birthright' as the body of the message.
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06-15-1998, 12:22 PM #6The Olesen`sGuest
The Old Gods and their priests
James Ray wrote:
>
> Well, the MOST important thing is that their DM already decided he wanted
> the campaign to go that way, though. The Cerilians already fought one war
> over which gods would be worshipped, and its pretty evident which side won.
> The whole Azrai question still kinda irks me, because it seems difficult
> to believe that a conflagration capable of killing ALL the OTHER gods would
> FAIL to kill the one god the others were all committing suicide to get rid
> of. Maybe some time in the future TSR will get around to explaining the
> mechanics of divine death and rebirth, but until then, any twist a DM wants
> to throw into their campaign (especially one with precedence - Azrai's
> priests do appear to get spells), is just as valid as any other.
But perhaps the new evil gods have been giving them spells in order to
create fear among the people (fear that Azari is alive) even though
Azari is dead.
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06-15-1998, 01:57 PM #7pwrobel@colba.neGuest
The Old Gods and their priests
> Maybe some time in the future TSR will get around to explaining the
>mechanics of divine death and rebirth, but until then, any twist a DM wants
>to throw into their campaign (especially one with precedence - Azrai's
>priests do appear to get spells), is just as valid as any other.
>----------
>
___________________
They did , read Faiths & Avatars for the Realms , Forgotten that is....
Phil
The Laughing Wolf!!!
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06-15-1998, 02:47 PM #8darkstarGuest
The Old Gods and their priests
Tim Nutting wrote:
>
> Consequently, the priest has become a heretic, and preaches in the name of
> Anduiras and the Old Gods. He calls his "order" (which is presently
> himself alone) the "Church of the True Gods" and has decided to be a
> pantheist (worhsips all the old equally).
>
> So - I would like advice on how to deal with this. I'm allready allowing
> him to draw spells while Haelyn and the others figure it out, but how does
> this work long term? One of their goals is to bring back Basaia by
> reuniting the fragments of the Stone of Light.
Well I had to deal with this when I was designing Aduria. Mostly because
vast regions of Aduria would likely not have heard of Deismaar, or if
they had not believed it. So I decided on allowing the new gods to give
spells to worshippers of the old gods in the regions where the old gods
were still worshipped widely (southern Aduria, Djapar, etc).
In areas where the new gods are though they protect their temples and
only allow spell for those who actually worship them. This is why there
are no temples of Andurias left in Anuire, although there is a temple to
Azrai in the Gorgon's Crown and the priests there still get spells.
But it is your campaign, so it is really up to you what you do. After
all Andurias is actually Haelyn if you look at it closely, he had the
same powers and worshippers as the old god, just a different name. I
think the gods would support anyone who followed their teaching. So if
the priests of Anuiras were noble and good and the temples of Haelyn
corrupt then Haelyn might support the temple of Andurias over the temple
of Haelyn. The name is not as important as message after all.
- --
Ian Hoskins
e-Mail: hoss@box.net.au
Homepage: http://darkstar.cyberserv.com
ICQ: 2938300
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