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  1. #1
    pwrobel@colba.ne
    Guest

    Priest of Moradin

    Can someone tell me the abilities of a Dwarven priest of Moradin ?

    Please respond privately : pwrobel@colba.net

    Thank you in advance .

  2. #2
    Brett Lang
    Guest

    Priest of Moradin

    Ahh, my favorite priest class !

    Moradin (Greater God)
    WP: any
    AR: any
    SP: all, combat, creation, divination*, elemental (earth, fire), guardian,
    healing, law, necromantic, protection, war, wards
    PW 1) +2 Cha to other dwarves; 5) +2 to hit with warhammer; 9) "prayer",
    magic resistance of enemies does not negate effect, 1d3 hp of damage cured
    for all dwarves within the radius of effect at the end of the spell
    duration - 1 turn.
    Turn undead - yes

    In addition, any weapon personally crafted by the priest is considered a +1
    magical weapon for purposes of what creatures the weapon can hit.

    However, TSR's new supplement released end of this year, may change any, all
    or none of this :)

    Hope this helped





    - -----Original Message-----
    From: pwrobel@colba.net
    To: birthright@MPGN.COM
    Date: Sunday, 14 June 1998 1:27
    Subject: [BIRTHRIGHT] - Priest of Moradin


    >Can someone tell me the abilities of a Dwarven priest of Moradin ?
    >
    >Please respond privately : pwrobel@colba.net
    >
    >Thank you in advance .
    >
    >************************************************* **************************
    >>'unsubscribe birthright' as the body of the message.
    >

  3. #3
    prtr02@scorpion.nspco.co
    Guest

    Priest of Moradin

    - ----- Begin Included Message -----


    Ahh, my favorite priest class !

    Moradin (Greater God)
    WP: any
    AR: any
    SP: all, combat, creation, divination*, elemental (earth, fire), guardian,
    healing, law, necromantic, protection, war, wards
    PW 1) +2 Cha to other dwarves; 5) +2 to hit with warhammer; 9) "prayer",
    magic resistance of enemies does not negate effect, 1d3 hp of damage cured
    for all dwarves within the radius of effect at the end of the spell
    duration - 1 turn.
    Turn undead - yes

    In addition, any weapon personally crafted by the priest is considered a +1
    magical weapon for purposes of what creatures the weapon can hit.
    - ----- End Included Message -----

    I can see why it's your favorite. With major access to 12 spheres, any weapons
    and turning undead this specialty priest is overpowered.

    I'd ditch turn undead and limit spheres to 7 major and 3 minor. I have the
    exact ones I determined at home.

    Speaking of overpowered priests.... Rournil's 'hood is now overpowered
    with the addition of spheres found in BoP. I combined spells from the Wards and
    ethereal spheres to create a "Shadow" sphere that is more in line with BR.

  4. #4
    pwrobel@colba.ne
    Guest

    Priest of Moradin

    >
    >
    >
    >I can see why it's your favorite. With major access to 12 spheres, any weapons
    >and turning undead this specialty priest is overpowered.
    >
    >I'd ditch turn undead and limit spheres to 7 major and 3 minor. I have the
    >exact ones I determined at home.
    >
    >Speaking of overpowered priests.... Rournil's 'hood is now overpowered
    >with the addition of spheres found in BoP. I combined spells from the
    Wards and
    >ethereal spheres to create a "Shadow" sphere that is more in line with BR.
    >
    >************************************************* **************************
    >
    Pfff... that's nothing , try this :

    Priest of Tempus
    requirements : STR 14 , Wis 12
    Alignment : any chaotic
    Armor : any
    Weapons : type B , Spiked glove + 1 of choice
    Major spheres : animal , chaos , combat , divination , elemental , healing ,
    necromantic , protection , war , weather

    Minor spheres ; All , Guardian , summoning , sun , wards
    Bonus profs; Religion , armorer , Blind-fighting , charioteering ,
    weaponsmithing

    Sp : may instill berserker rage for 10 rounds
    +1 with a chosen weapon
    Constitution hit point bonus as a Fighter
    No missile weapon may be taken
    can determine workmanship of a weapon
    3rd level : create food and water once per day
    5th : cast prayer once per day with casting time of 1
    7th level : 3 attacks per2 rounds , cast create campsite once per day
    10 th level : cast heroes feast once per 3 days
    13 th level ; 2 attacks per round

    Phil

    The Laughing Wolf!!!

  5. #5
    Senior Member
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    Priest of Moradin

    >Pfff... that's nothing , try this :
    >
    >Priest of Tempus


    And we haven't even touched the priests of Mystra... :)

    ******************
    Aleksei Andrievski
    aka Solmyr, Archmage of the Azure Star
    Visit the Archmage's Tower at
    http://www.geocities.com/TimesSquare/Fortress/2198/index.html

  6. #6
    veryfastperson@juno.com
    Guest

    Priest of Moradin

    Hmm, another reason why NOT to like forgotten realms :)

    sorry, but i came to BR to leave all this munchkining going on in FR -
    Berserker for 10 rounds! that's crazy! but hey, if you're the kind of DM
    that likes this... :)

    good gaming,
    Erik

    *************************************
    >>
    >Pfff... that's nothing , try this :
    >
    >Priest of Tempus
    >requirements : STR 14 , Wis 12
    >Alignment : any chaotic
    >Armor : any
    >Weapons : type B , Spiked glove + 1 of choice
    >Major spheres : animal , chaos , combat , divination , elemental ,
    >healing ,
    >necromantic , protection , war , weather
    >
    >Minor spheres ; All , Guardian , summoning , sun , wards
    >Bonus profs; Religion , armorer , Blind-fighting , charioteering ,
    >weaponsmithing
    >
    >Sp : may instill berserker rage for 10 rounds
    >+1 with a chosen weapon
    >Constitution hit point bonus as a Fighter
    >No missile weapon may be taken
    >can determine workmanship of a weapon
    >3rd level : create food and water once per day
    >5th : cast prayer once per day with casting time of 1
    >7th level : 3 attacks per2 rounds , cast create campsite once per day
    >10 th level : cast heroes feast once per 3 days
    >13 th level ; 2 attacks per round
    >
    >Phil
    >
    >The Laughing Wolf!!!
    >
    >
    >************************************************* **************************
    >To unsubscribe from this list send mail to majordomo@mpgn.com with the
    >line
    >'unsubscribe birthright' as the body of the message.
    >

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