Page 1 of 2 12 LastLast
Results 1 to 10 of 16

Thread: Sea Elves

  1. #1
    The Olesen`s
    Guest

    Sea Elves

    Was "Mehigible and the Seas"



    KirbyRanma@aol.com wrote:
    >
    > In a message dated 98-06-09 09:39:25 EDT, you write:
    >
    > > you guessed it, Sea Elves! >>
    >
    > I would personally hate to see sea elves develop. I think they were
    > somewhat overdone in Dragonlance, but that may have been where their calling
    > was. Off-hand, I don't recall another campaign setting that uses them that
    > all the players would know of the sea elves (I'm not familiar enough with FR
    > to know if they do or do not), but I don't recall them in Greyhawk or
    > Planescape. I know they are not in Ravenloft and Dark Sun is right out. If
    > we used sea elves, how "medieval" would they be? I don't see them as needing
    > castles per se, but domes should be hard to build underwater. Also, if they
    > do exist, who is their racial enemy? Kuo-toa?

    - ---Sauhgin?---
    Acording to the Big Book of Elves these are thier main enemies along
    with sharks (who love Sea Elf, for dinner that is).



    Crabmen? There
    > would have to be enough of an enemy so the elves wouldn't have a monopoly in
    > the oceans. Granted the Krakken, Leviathan and Sea Drake would eat them up
    > yum, as if they were fish-heads, but the PCs wouldn't stand a chance against
    > any of them. To make the fighting arena *equal,* you'd have to helms of
    > underwater breathing, rings of free action, etc and then you've just upped the
    > magic quantity level.
    > As far as the "land" or body of water is concerned, how would you divide
    > them up into provinces? Would you just do by water body type or by depth?

    Use the martitime areas and make geographial features to match.

    > Would the land/source values matter since you couldn't build any holdings in
    > the water (no new holdings "dock," "port," or "peir" please)

    Law, Guilds, and Sources would exist underwater (elves don't have gods
    so..). NOt exactly the same as we see them on land but made out of
    coral.

    What exactly
    > would consist of a realm spell and would you really want a whole bunch of new
    > water-based spells coming your way when in an armada? If two navies fought,
    > the first one to cast "Tsunami" would probably win, unless the other cast
    > "Whirlpool" first and then they mutually destroyed themselves.


    The Story of BR Sea Elves
    by AO (me)

    A long time ago all the elves lived on the land and in the forests.
    Some wonder why very few elves go to the sea. This is because all the
    elves who liked water left thier forest copanions and went to live in
    the sea. They slowly adapted to the water. THey lived in the water and
    fought the sea cousins of land elves. When the humans came to Cerillia
    and chased the elves back into the deepest forests and despoiled the
    land, the sea elves knew that they must remain hidden to make sure that
    they don't befall the same fate as land elves.
    Although sea elves typically swim with and help ships, the sea elves of
    Cerillia are far too afraid of humans to do so. Even thoguh they know
    humans are not suited to the water, they fear the humans could find a
    way.
    Very few sea elves are blooded (.00001%). THe ones that are disguised
    themselves as land elves and fought on the side of goodness at Desimar
    mostly near ?Masia.

    Most of thier realm spells are underwater spells and do not even affect
    the surface of the sea.

    The sea elves long to help thier landbound cousins but are very weak on
    land.



    Well thats my story, based on the Complete Book of Elves.

  2. #2
    veryfastperson@juno.com
    Guest

    Sea Elves

    Hmm, this whole idea of Sea elves sparks a question
    How could any sea elf have a holding? I dont' remember hearing of
    sea elves at diesmsaar - so even if they did have holdings, they wouldn't
    be able to cast spells.


    On Wed, 10 Jun 1998 07:26:30 -0400 "The Olesen's"
    writes:
    >Was "Mehigible and the Seas"
    >
    >
    >
    >KirbyRanma@aol.com wrote:
    >>
    >> In a message dated 98-06-09 09:39:25 EDT, you write:
    >>
    >> than,
    >> > you guessed it, Sea Elves! >>
    >>
    >> I would personally hate to see sea elves develop. I think they
    >were
    >> somewhat overdone in Dragonlance, but that may have been where their
    >calling
    >> was. Off-hand, I don't recall another campaign setting that uses
    >them that
    >> all the players would know of the sea elves (I'm not familiar enough
    >with FR
    >> to know if they do or do not), but I don't recall them in Greyhawk
    >or
    >> Planescape. I know they are not in Ravenloft and Dark Sun is right
    >out. If
    >> we used sea elves, how "medieval" would they be? I don't see them
    >as needing
    >> castles per se, but domes should be hard to build underwater. Also,
    >if they
    >> do exist, who is their racial enemy? Kuo-toa?
    >
    >---Sauhgin?---
    >Acording to the Big Book of Elves these are thier main enemies along
    >with sharks (who love Sea Elf, for dinner that is).
    >
    >
    >
    > Crabmen? There
    >> would have to be enough of an enemy so the elves wouldn't have a
    >monopoly in
    >> the oceans. Granted the Krakken, Leviathan and Sea Drake would eat
    >them up
    >> yum, as if they were fish-heads, but the PCs wouldn't stand a chance
    >against
    >> any of them. To make the fighting arena *equal,* you'd have to
    >helms of
    >> underwater breathing, rings of free action, etc and then you've just
    >upped the
    >> magic quantity level.
    >> As far as the "land" or body of water is concerned, how would
    >you divide
    >> them up into provinces? Would you just do by water body type or by
    >depth?
    >
    >Use the martitime areas and make geographial features to match.
    >
    >> Would the land/source values matter since you couldn't build any
    >holdings in
    >> the water (no new holdings "dock," "port," or "peir" please)
    >
    >Law, Guilds, and Sources would exist underwater (elves don't have gods
    >
    >so..). NOt exactly the same as we see them on land but made out of
    >coral.
    >
    >What exactly
    >> would consist of a realm spell and would you really want a whole
    >bunch of new
    >> water-based spells coming your way when in an armada? If two navies
    >fought,
    >> the first one to cast "Tsunami" would probably win, unless the other
    >cast
    >> "Whirlpool" first and then they mutually destroyed themselves.
    >
    >
    >The Story of BR Sea Elves
    >by AO (me)
    >
    >A long time ago all the elves lived on the land and in the forests.
    >Some wonder why very few elves go to the sea. This is because all the
    >
    >elves who liked water left thier forest copanions and went to live in
    >the sea. They slowly adapted to the water. THey lived in the water
    >and
    >fought the sea cousins of land elves. When the humans came to
    >Cerillia
    >and chased the elves back into the deepest forests and despoiled the
    >land, the sea elves knew that they must remain hidden to make sure
    >that
    >they don't befall the same fate as land elves.
    >Although sea elves typically swim with and help ships, the sea elves
    >of
    >Cerillia are far too afraid of humans to do so. Even thoguh they know
    >
    >humans are not suited to the water, they fear the humans could find a
    >way.
    >Very few sea elves are blooded (.00001%). THe ones that are disguised
    >
    >themselves as land elves and fought on the side of goodness at Desimar
    >
    >mostly near ?Masia.
    >
    >Most of thier realm spells are underwater spells and do not even
    >affect
    >the surface of the sea.
    >
    >The sea elves long to help thier landbound cousins but are very weak
    >on
    >land.
    >
    >
    >
    >Well thats my story, based on the Complete Book of Elves.
    >************************************************* **************************
    >To unsubscribe from this list send mail to majordomo@mpgn.com with the
    >line
    >'unsubscribe birthright' as the body of the message.
    >

    __________________________________________________ ___________________
    You don't need to buy Internet access to use free Internet e-mail.
    Get completely free e-mail from Juno at http://www.juno.com
    Or call Juno at (800) 654-JUNO [654-5866]

  3. #3
    Andreas Kjeldsen
    Guest

    Sea Elves

    > Hmm, this whole idea of Sea elves sparks a question
    > How could any sea elf have a holding? I dont' remember hearing of
    > sea elves at diesmsaar - so even if they did have holdings, they wouldn't
    > be able to cast spells.

    Sea elves could have bloodlines, since they didn't necessarily have
    to fight on Deismaar itself. There were several naval battles going
    on at the same time of the main battle on the mountain, which the Sea
    elves could have taken part in. Most of the Masetians fought at sea,
    and the Serpent was one of Azrai's admirals.
    I will think more of this. I'll let you know.

    Andreas Kjeldsen
    morkitar@dadlnet.dk
    ICQ# 12703652

    -

  4. #4
    The Olesen`s
    Guest

    Sea Elves

    Erik M Samhammer wrote:
    >
    > Hmm, this whole idea of Sea elves sparks a question
    > How could any sea elf have a holding? I dont' remember hearing of
    > sea elves at diesmsaar - so even if they did have holdings, they wouldn't
    > be able to cast spells.

    Elves can cast spells without bloodline.


    >
    > On Wed, 10 Jun 1998 07:26:30 -0400 "The Olesen's"
    > writes:
    > >Was "Mehigible and the Seas"
    > >
    > >
    > >
    > >KirbyRanma@aol.com wrote:
    > >>
    > >> In a message dated 98-06-09 09:39:25 EDT, you write:
    > >>
    > >> >than,
    > >> > you guessed it, Sea Elves! >>
    > >>
    > >> I would personally hate to see sea elves develop. I think they
    > >were
    > >> somewhat overdone in Dragonlance, but that may have been where their
    > >calling
    > >> was. Off-hand, I don't recall another campaign setting that uses
    > >them that
    > >> all the players would know of the sea elves (I'm not familiar enough
    > >with FR
    > >> to know if they do or do not), but I don't recall them in Greyhawk
    > >or
    > >> Planescape. I know they are not in Ravenloft and Dark Sun is right
    > >out. If
    > >> we used sea elves, how "medieval" would they be? I don't see them
    > >as needing
    > >> castles per se, but domes should be hard to build underwater. Also,
    > >if they
    > >> do exist, who is their racial enemy? Kuo-toa?
    > >
    > >---Sauhgin?---
    > >Acording to the Big Book of Elves these are thier main enemies along
    > >with sharks (who love Sea Elf, for dinner that is).
    > >
    > >
    > >
    > > Crabmen? There
    > >> would have to be enough of an enemy so the elves wouldn't have a
    > >monopoly in
    > >> the oceans. Granted the Krakken, Leviathan and Sea Drake would eat
    > >them up
    > >> yum, as if they were fish-heads, but the PCs wouldn't stand a chance
    > >against
    > >> any of them. To make the fighting arena *equal,* you'd have to
    > >helms of
    > >> underwater breathing, rings of free action, etc and then you've just
    > >upped the
    > >> magic quantity level.
    > >> As far as the "land" or body of water is concerned, how would
    > >you divide
    > >> them up into provinces? Would you just do by water body type or by
    > >depth?
    > >
    > >Use the martitime areas and make geographial features to match.
    > >
    > >> Would the land/source values matter since you couldn't build any
    > >holdings in
    > >> the water (no new holdings "dock," "port," or "peir" please)
    > >
    > >Law, Guilds, and Sources would exist underwater (elves don't have gods
    > >
    > >so..). NOt exactly the same as we see them on land but made out of
    > >coral.
    > >
    > >What exactly
    > >> would consist of a realm spell and would you really want a whole
    > >bunch of new
    > >> water-based spells coming your way when in an armada? If two navies
    > >fought,
    > >> the first one to cast "Tsunami" would probably win, unless the other
    > >cast
    > >> "Whirlpool" first and then they mutually destroyed themselves.
    > >
    > >
    > >The Story of BR Sea Elves
    > >by AO (me)
    > >
    > >A long time ago all the elves lived on the land and in the forests.
    > >Some wonder why very few elves go to the sea. This is because all the
    > >
    > >elves who liked water left thier forest copanions and went to live in
    > >the sea. They slowly adapted to the water. THey lived in the water
    > >and
    > >fought the sea cousins of land elves. When the humans came to
    > >Cerillia
    > >and chased the elves back into the deepest forests and despoiled the
    > >land, the sea elves knew that they must remain hidden to make sure
    > >that
    > >they don't befall the same fate as land elves.
    > >Although sea elves typically swim with and help ships, the sea elves
    > >of
    > >Cerillia are far too afraid of humans to do so. Even thoguh they know
    > >
    > >humans are not suited to the water, they fear the humans could find a
    > >way.
    > >Very few sea elves are blooded (.00001%). THe ones that are disguised
    > >
    > >themselves as land elves and fought on the side of goodness at Desimar
    > >
    > >mostly near ?Masia.
    > >
    > >Most of thier realm spells are underwater spells and do not even
    > >affect
    > >the surface of the sea.
    > >
    > >The sea elves long to help thier landbound cousins but are very weak
    > >on
    > >land.
    > >
    > >
    > >
    > >Well thats my story, based on the Complete Book of Elves.
    >
    >************************************************* **************************
    > >To unsubscribe from this list send mail to majordomo@mpgn.com with the
    > >line
    > >'unsubscribe birthright' as the body of the message.
    > >
    >
    > __________________________________________________ ___________________
    > You don't need to buy Internet access to use free Internet e-mail.
    > Get completely free e-mail from Juno at http://www.juno.com
    > Or call Juno at (800) 654-JUNO [654-5866]
    > ************************************************** *************************
    > > 'unsubscribe birthright' as the body of the message.

  5. #5
    Daskinor@aol.co
    Guest

    Sea Elves

    In a message dated 98-06-10 17:13:56 EDT, olesens writes:

    >


    But it says somewhere, I think in the Monstrous Manual, that Sea Elves can't
    cast wizardly magic.

    Although the reason for this is believed to have something to do with drow.
    SO... it could be said that since there are no drow (or are there???
    *sinister music* ), then they can cast.

    I don't know, just a thought. What do you think?

    Nathan

  6. #6
    DKEvermore@aol.co
    Guest

    Sea Elves

    In a message dated 98-06-10 13:16:13 EDT, you write:

    > Hmm, this whole idea of Sea elves sparks a question
    > How could any sea elf have a holding? I dont' remember hearing of
    > sea elves at diesmsaar - so even if they did have holdings, they wouldn't
    > be able to cast spells.
    >
    This is because there are no sea elves in Birthright. Of course, with a
    stroke of the pen the DM can add them in there, and place them in history at
    Deismaar, too...

    - -DKE

  7. #7
    The Olesen`s
    Guest

    Sea Elves

    Daskinor@aol.com wrote:
    >
    > In a message dated 98-06-10 17:13:56 EDT, olesens writes:
    >
    > >
    >
    > But it says somewhere, I think in the Monstrous Manual, that Sea Elves can't
    > cast wizardly magic.
    >
    > Although the reason for this is believed to have something to do with drow.
    > SO... it could be said that since there are no drow (or are there???
    > *sinister music* )

    Regular elves in Cerillia are varied enough that Drow are not needed.
    Also, arn't thier enoguh enderground humanoids/demi-humans?


    , then they can cast.
    >
    > I don't know, just a thought. What do you think?
    >
    > Nathan

    It says that on some worlds sea elves cannot cast spells because the
    Drow stole the power from them. No Drow=spells.


    Another little note:

    Why do sea elves have to live near Cerillia? Why not live across (and
    in) the sea of Dragons (where not much exploration has been done).

  8. #8
    bloebick@juno.com (Benja
    Guest

    Sea Elves

    On Wed, 10 Jun 1998 17:28:21 EDT Daskinor@aol.com writes:
    >In a message dated 98-06-10 17:13:56 EDT, olesens writes:
    >
    >>
    >
    >
    >But it says somewhere, I think in the Monstrous Manual, that Sea Elves
    >can't
    >cast wizardly magic.
    >
    >Although the reason for this is believed to have something to do with
    >drow.
    >SO... it could be said that since there are no drow (or are there???
    >*sinister music* ), then they can cast.
    >
    >I don't know, just a thought. What do you think?
    >
    >Nathan

    I don't think there are drow, even if the Warlock accessory says so. I
    look at them more as dark elves who live underground, not the drow we all
    discovered in FR.

    Benjamin

    __________________________________________________ ___________________
    You don't need to buy Internet access to use free Internet e-mail.
    Get completely free e-mail from Juno at http://www.juno.com
    Or call Juno at (800) 654-JUNO [654-5866]

  9. #9
    Tim Nutting
    Guest

    Sea Elves

    Elves, Elves, Elves.

    I love the little stuck up pointy eared cusses.

    Actually, of all the worlds TSR has ever published, the elves in BR are the
    best. They are unique, distinct entities, and while they may be clones of
    Irish/Scottish/British myth, at least they aren't little Tolkien clones
    (ala Complete Book of Elves - no offense, but that book is like reading a
    dissertation on the elves of Middle Earth).

    Birthright has done almost everything possible (like Dark Sun did) to
    divorce itself from the rest of the D&D milieu, and it works great! To
    throw in more races of elves cheapens the uniqueness of the ones we already
    have. (Still - there's been some pretty good storytelling to make them fit
    )

    If people are looking for things to populate sea sources, may I bring up
    one of Rich Baker's ideas (a shame he doesn't post to the list anymore).
    He hinted and //suggested// a fate for the remnants of the disappeared
    Masetian peoples. By 500 HC the Masetians had disappeared. Queries about
    their fate led to the idea that they may have chosen to embrace the seas
    themselves and were now a race which dwelled under the waves.

    Just a thought (and not mine - shucks)

    Tim Nutting

  10. #10
    Alain Pouliot
    Guest

    Sea Elves

    Greeting!

    This is a good idea. I will think about it for my game.

    Snag

    - ----------
    > From: Tim Nutting
    > To: birthright@MPGN.COM
    > Subject: Re: [BIRTHRIGHT] - Sea Elves
    > Date: 11 juin, 1998 14:19
    >
    > Elves, Elves, Elves.
    >
    > I love the little stuck up pointy eared cusses.
    >
    > Actually, of all the worlds TSR has ever published, the elves in BR are
    the
    > best. They are unique, distinct entities, and while they may be clones
    of
    > Irish/Scottish/British myth, at least they aren't little Tolkien clones
    > (ala Complete Book of Elves - no offense, but that book is like reading a
    > dissertation on the elves of Middle Earth).
    >
    > Birthright has done almost everything possible (like Dark Sun did) to
    > divorce itself from the rest of the D&D milieu, and it works great! To
    > throw in more races of elves cheapens the uniqueness of the ones we
    already
    > have. (Still - there's been some pretty good storytelling to make them
    fit
    > )
    >
    > If people are looking for things to populate sea sources, may I bring up
    > one of Rich Baker's ideas (a shame he doesn't post to the list anymore).
    > He hinted and //suggested// a fate for the remnants of the disappeared
    > Masetian peoples. By 500 HC the Masetians had disappeared. Queries
    about
    > their fate led to the idea that they may have chosen to embrace the seas
    > themselves and were now a race which dwelled under the waves.
    >
    > Just a thought (and not mine - shucks)
    >
    > Tim Nutting
    >> To unsubscribe from this list send mail to majordomo@mpgn.com with the
    line
    > 'unsubscribe birthright' as the body of the message.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Elves
    By Bearcat in forum Category
    Replies: 3
    Last Post: 07-19-2009, 03:35 AM
  2. Elves
    By Sorontar in forum Main
    Replies: 0
    Last Post: 06-25-2009, 04:04 AM
  3. 3/4 Elves
    By SlaveofAzrai in forum The Royal Library
    Replies: 6
    Last Post: 05-30-2005, 09:12 PM
  4. Dark Elves/Elves in the Shadow
    By Craig Greeson in forum MPGN Mailinglist archive 1996-1999
    Replies: 2
    Last Post: 03-20-1998, 09:52 AM
  5. Half-Elves (Was: dms on elves)
    By Trizt in forum MPGN Mailinglist archive 1996-1999
    Replies: 8
    Last Post: 11-20-1997, 01:53 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.