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  1. #1
    Tim Nutting
    Guest

    King of the Giantdowns

    Has anyone out there run King of the Giantdowns?

    If you have, I would like some insight from your own experiences with the
    area and the characters therein.

    Thanks!

    Tim Nutting

  2. #2

    King of the Giantdowns

    well, I'm currently in the middle of running a Giantdowns campaign that's
    been running for about 6 months real time now. I started the characters out as
    non-regents that had just come into the area and made them earn everyone's
    trust. Now that they have everyone's trust they have begun setting up domains
    in the two western-most provances.
    As a setting, I think the Giantdowns is great. My only problem was that I
    tried ta use everything from the book. This really gives you TOO much to do. I
    mean, the players have to deal with the white witches troops in the one
    provance, Ghuralli's forces to the north, the bloodskull barrony's troops in
    the northwest, the raider tribe of Rjuriks (the Karhoelle) and Aneikee's
    traitorous twin sons. Not to mention that the area's boarders consist of two
    elven realms and THE GORGON!
    Believe me, your players will not want for things to do in the area.
    If ya want any more specifics, let me know...
    Blastin

  3. #3
    Ed Stark
    Guest

    King of the Giantdowns

    At 07:25 AM 6/1/98 EDT, you wrote:
    > well, I'm currently in the middle of running a Giantdowns campaign that's
    >been running for about 6 months real time now. I started the characters
    out as
    >non-regents that had just come into the area and made them earn everyone's
    >trust. Now that they have everyone's trust they have begun setting up domains
    >in the two western-most provances.
    > As a setting, I think the Giantdowns is great. My only problem was that I
    >tried ta use everything from the book. This really gives you TOO much to
    do. I
    >mean, the players have to deal with the white witches troops in the one
    >provance, Ghuralli's forces to the north, the bloodskull barrony's troops in
    >the northwest, the raider tribe of Rjuriks (the Karhoelle) and Aneikee's
    >traitorous twin sons. Not to mention that the area's boarders consist of two
    >elven realms and THE GORGON!
    > Believe me, your players will not want for things to do in the area.
    > If ya want any more specifics, let me know...
    > Blastin

    Thanks! You just summed up my entire design philosophy behind KotGD. I'm
    really glad you've been able to play it for so long and that the characters
    have "too much to do." That was the plan. ;-)



    Ed Stark
    Game Designer, Wizards of the Coast/TSR Division
    Asst. Brand Manager
    TSR Website: http://www.tsrinc.com
    also: http://www.tsr.com

  4. #4
    prtr02@scorpion.nspco.co
    Guest

    King of the Giantdowns

    - ----- Begin Included Message -----
    > well, I'm currently in the middle of running a Giantdowns campaign that's
    >been running for about 6 months real time now. I started the characters
    out as
    >non-regents that had just come into the area and made them earn everyone's
    >trust. Now that they have everyone's trust they have begun setting up domains
    >in the two western-most provances.
    > As a setting, I think the Giantdowns is great. My only problem was that I
    >tried ta use everything from the book. This really gives you TOO much to
    do. I
    >mean, the players have to deal with the white witches troops in the one
    >provance, Ghuralli's forces to the north, the bloodskull barrony's troops in
    >the northwest, the raider tribe of Rjuriks (the Karhoelle) and Aneikee's
    >traitorous twin sons. Not to mention that the area's boarders consist of two
    >elven realms and THE GORGON!
    > Believe me, your players will not want for things to do in the area.
    > If ya want any more specifics, let me know...
    > Blastin

    Thanks! You just summed up my entire design philosophy behind KotGD. I'm
    really glad you've been able to play it for so long and that the characters
    have "too much to do." That was the plan. ;-)

    - ----- End Included Message -----

    Good ol' Blastin. You can always rely on him to be true to the original tone
    of BR. KotG is pretty "low fantasy" in many respects- even moreso than I often
    run IMC *gasp*. Take a look at the "monsters" chart. Many creatures that are
    meat-and-potatos or even ho-hum in most game worlds are only legends or rumors
    in KotG. Mr. Stark leaves it pretty wide open however; so you can up the
    creature/power level if you want. As an aside, this "DM's option" is Ted's
    great contribution to BR. Interesting, detailed material that still leaves
    plenty of room for individual interpretation (also known as DM tinkering).

    Maybe since TSR staffers don't have to run the logistics of GenCon this year,
    Blastin and a few others can impose on Ed or Carrie to have some fun- if they're
    not too busy with that Alternity thingy.

    Randax

  5. #5
    Ed Stark
    Guest

    King of the Giantdowns

    At 03:31 PM 6/1/98 -0500, you wrote:
    >Maybe since TSR staffers don't have to run the logistics of GenCon this year,
    >Blastin and a few others can impose on Ed or Carrie to have some fun- if
    they're
    >not too busy with that Alternity thingy.
    >
    >Randax


    Could be ...

    ;-)


    Ed Stark
    Game Designer, Wizards of the Coast/TSR Division
    Asst. Brand Manager
    TSR Website: http://www.tsrinc.com
    also: http://www.tsr.com

  6. #6

    King of the Giantdowns

    In a message dated 98-06-01 16:53:32 EDT, you write:

  7. #7
    Ed Stark
    Guest

    King of the Giantdowns

    At 11:33 PM 6/1/98 EDT, you wrote:

    > Humm...I hope that my saying that there is too much to do didn't come
    off as
    >a bad thing! It's great ta have so much at hand to work with if ya want. And
    >as Randax mentioned, there is still TONS of room to do whatever you want in
    >the area.

    No, I thought of it as a compliment!

    > And Ed, my players are having a blast. As I said, we've been playing for
    >over 6 months and the only problem that they have solved was getting the
    white
    >witch out of the area (or so they think). They are working on the Karhoelle
    >right now, and will soon (in a few months maybe) face Ghuralli.

    Very, very cool.


    Ed Stark
    Game Designer, Wizards of the Coast/TSR Division
    Asst. Brand Manager
    TSR Website: http://www.tsrinc.com
    also: http://www.tsr.com

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