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  1. #1
    craig@finance.econ.usyd.
    Guest

    Trade Routes and Castles

    How many people on this chat line enforce the terrain requirement of the
    trade route rule, ie only differnet terrain types in different cultures can
    support a trade route. To me this makes no sense. What ever happened to
    Adam Smith's The Wealth of Nations theory of national competative advantage
    that says that each nation should produce what it is best at and trade for
    the rest. So why cannot Roesone farm barley for example and trade with
    Ilien for cattle. The are no logical reasons that I can see that countries
    in the same region (ie Anuire) with the same terrain (ie Plains) cannot
    trade with one another. I can see a potential game balance problem with the
    excessive wealth that some people here seem to worry about but personally I
    would rather every regent be able to raise larger armies (I think currently
    they are all to small), live in more luxurious palaces etc.
    Opinions?
    Another question does anybody else think that it takes to little time to
    build a castle in Birthright. I cannot think of too many examples
    historically of castles that were built in less than say 10 years. I couls
    understand it taking less time if magic was commonly available but in
    Birthright it isn't.

    Craig

  2. #2
    Clayton F. Hinton
    Guest

    Trade Routes and Castles

    At 02:44 PM 6/1/98 +1000, you wrote:
    >How many people on this chat line enforce the terrain requirement of the
    >trade route rule, ie only differnet terrain types in different cultures can
    >support a trade route.

    Me. It's part of the rules, and is intended for two things: 1) game
    balance, and 2) needs of each province allow for mutually benificial trade
    (plains province gives grain for stone from the mountains, which can be
    sold at profit because of its relative scarcity and produce more revenues
    for the trading organizations).

    >To me this makes no sense. What ever happened to
    >Adam Smith's The Wealth of Nations theory of national competative advantage
    >that says that each nation should produce what it is best at and trade for
    >the rest. So why cannot Roesone farm barley for example and trade with
    >Ilien for cattle.

    Because this type of specialized economy is not possible without becoming
    dependent for your very survival on something that is not dependable in a
    feudal society: mass transportation. Besides, what you are talking about
    is already considered in something called "Guilds."

    >The are no logical reasons that I can see that countries
    >in the same region (ie Anuire) with the same terrain (ie Plains) cannot
    >trade with one another.

    Sure they can. The problem is, that they do not have anything in large
    enough quantities to trade to each other, that the other does not also have
    in large quantities.

    >I can see a potential game balance problem with the
    >excessive wealth that some people here seem to worry about but personally I
    >would rather every regent be able to raise larger armies (I think currently
    >they are all to small), live in more luxurious palaces etc.
    >Opinions?

    You already have mine. The system works if you make it work, just like any
    system.

    - -Clay Hinton
    chinton@mail.utexas.edu

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