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Thread: Blooded Level Adjustment
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07-07-2004, 11:32 AM #21
There are random tables for the Blood abilities in the sanctioned Ch 2, that you can download. Using that should give you the whole story, heh.
"Who was the first that forged the deadly blade? Of rugged steel his savage soul was made." --Tibullus
"Qui desiderat pacem praeparet bellum." --Vegetius
"Men grow tired of sleep, love, singing and dancing sooner than war." --Homer
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07-08-2004, 04:51 AM #22
I have to say that Bearcat offered a neat solution that should be introduced in the books as a BIG note.
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07-08-2004, 06:26 AM #23Originally posted by Bearcat@Jul 7 2004, 07:27 AM
things seem fairer on the surface (until you're stuck with a tainted bloodline while Rufus down the road has a great one).
Seriously though, I did something very similar to this with my campaign, using the original rules for rolling bloodline derivation, strength, and score, as well as the random tables from the Book of Regency for determining each player's bloodline abilities. Then I used the blood ability descriptions from the BRCS. I did not use level adjustments at all.
So far, after roughly 8 months of play testing, the player's bloodline have not caused any balance issues what-so-ever. Had my player's been allowed to choose their blood abilties, then it would have been a different story all together.
Of course, every campaign is different, but I can't imagine changing the way I run bloodlines.Let me claim your Birthright!!
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07-08-2004, 07:37 AM #24Originally posted by Raesene Andu@Jul 8 2004, 12:26 AM
Of course, every campaign is different, but I can't imagine changing the way I run bloodlines.One law, One court, One allied people, One coin, and one tax, is what I shall bring to Cerilia.
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07-08-2004, 11:21 PM #25Originally posted by Magian@Jul 8 2004, 10:37 AM
Great Awnshegh think alike.
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