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Thread: New Spells
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05-18-1998, 11:57 PM #1Wrb41977Guest
New Spells
Okay, I was not going to submit these for a while, but based on the recent
rant, I decided to submit them...
Quevven's Flame Dart
Level 1
School Evocation
Range 60 yds. + 10 yds. /level
Component VS
Duration Instantaneous
CT 1
AE 1-5 targets
Saving Throw none
Spell description
Use of the flame dart spell creates up to five darts of material from the
Elemental Plane of Fire that shoot forth from the wizard's fingertip and
unerringly strike their target. This includes enemy creatures in a melee. The
target creature must be seen or otherwise detected to be hit, however, so
near-total concealment, such as that offered by arrow slits, can render the
spell ineffective. Likewise, the caster must be able to identify the target.
He cannot direct a flame dart to "Strike the commander of the legion." unless
he can single out the commander from the rest of the soldiers. Specific parts
of a creature cannot be singled out. Inanimate objects (locks, etc.) cannot be
damaged by the spell, and any attempt to do so wastes the darts to no effect.
Against creatures, each dart inflicts 1d4+1 points of damage.
For every two extra levels of experience, the wizard gains an additional dart
- - he has two at 3rd level, three at 5th level, four at 7th level, etc., up to
a total of five darts at 9th level. If the wizard has multiple dart
capability, he can have them strike a single target creature or several
creatures, as desired.
Quevven's Ice Dagger
Level 1
School Evocation
Range 60 yds. + 10 yds. /level
Component VS
Duration Instantaneous
CT 1
AE 1-5 targets
Saving Throw none
Spell description
Use of the ice dagger spell creates up to five daggers of material from the
Elemental Plane of Water that dart forth from the wizard's fingertip and
unerringly strike their target. This includes enemy creatures in a melee. The
target creature must be seen or otherwise detected to be hit, however, so
near-total concealment, such as that offered by arrow slits, can render the
spell ineffective. Likewise, the caster must be able to identify the target.
He cannot direct a ice dagger to "Strike the commander of the legion." unless
he can single out the commander from the rest of the soldiers. Specific parts
of a creature cannot be singled out. Inanimate objects (locks, etc.) cannot be
damaged by the spell, and any attempt to do so wastes the daggers to no
effect. Against creatures, each dagger inflicts 1d4+1 points of damage.
For every two extra levels of experience, the wizard gains an additional
dagger - he has two at 3rd level, three at 5th level, four at 7th level, etc.,
up to a total of five daggers at 9th level. If the wizard has multiple dagger
capability, he can have them strike a single target creature or several
creatures, as desired.
Quevven's Static Bolt
Level 1
School Evocation
Range 60 yds. + 10 yds. /level
Component VS
Duration Instantaneous
CT 1
AE 1-5 targets
Saving Throw none
Spell description
Use of the static bolt spell creates up to five bolts of material from the
Para-Elemental Plane of Lightning that dart forth from the wizard's fingertip
and unerringly strike their target. This includes enemy creatures in a melee.
The target creature must be seen or otherwise detected to be hit, however, so
near-total concealment, such as that offered by arrow slits, can render the
spell ineffective. Likewise, the caster must be able to identify the target.
He cannot direct a static bolt to "Strike the commander of the legion." unless
he can single out the commander from the rest of the soldiers. Specific parts
of a creature cannot be singled out. Inanimate objects (locks, etc.) cannot be
damaged by the spell, and any attempt to do so wastes the bolts to no effect.
Against creatures, each bolt inflicts 1d4+1 points of damage.
For every two extra levels of experience, the wizard gains an additional bolt
- - he has two at 3rd level, three at 5th level, four at 7th level, etc., up to
a total of five bolts at 9th level. If the wizard has multiple bolt
capability, he can have them strike a single target creature or several
creatures, as desired.
Quevven's Stone Quarrel
Level 1
School Evocation
Range 60 yds. + 10 yds. /level
Component VS
Duration Instantaneous
CT 1
AE 1-5 targets
Saving Throw none
Spell description
Use of the stone quarrel spell creates up to five quarrels of material from
the Elemental Plane of Earth that dart forth from the wizard's fingertip and
unerringly strike their target. This includes enemy creatures in a melee. The
target creature must be seen or otherwise detected to be hit, however, so
near-total concealment, such as that offered by arrow slits, can render the
spell ineffective. Likewise, the caster must be able to identify the target.
He cannot direct a stone quarrel to "Strike the commander of the legion."
unless he can single out the commander from the rest of the soldiers. Specific
parts of a creature cannot be singled out. Inanimate objects (locks, etc.)
cannot be damaged by the spell, and any attempt to do so wastes the quarrels
to no effect. Against creatures, each quarrel inflicts 1d4+1 points of damage.
For every two extra levels of experience, the wizard gains an additional
quarrel - he has two at 3rd level, three at 5th level, four at 7th level,
etc., up to a total of five quarrels at 9th level. If the wizard has multiple
quarrel capability, he can have them strike a single target creature or
several creatures, as desired.
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05-19-1998, 04:52 PM #2
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New Spells
At 07:57 PM 5/18/98 EDT, you wrote:
>Okay, I was not going to submit these for a while, but based on the recent
>rant, I decided to submit them...
>
>Quevven's Flame Dart
Is it just me, or are all these spells just Magic missiles with a different
name?
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05-19-1998, 08:48 PM #3Wrb41977Guest
New Spells
These spells are Magic Missile Variants. As for my favorite spell being Magic
Missile, that is incorrect. Sometime, in the future, I might post my favorite
spell...
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05-19-1998, 11:47 PM #4LWS DRDuckGuest
New Spells
Speaking of new spells- i am desperately looking for a copy of The Book of
Magecraft (TSR#3117)for the Birthright setting - it seems it is out of
print(if it was ever actually in print) and would gladly reimburse anyone the
cost of copying it or buy it outright or whatever--- anyone out there
interested? If so contact me at LWSDRDuck@aol.com. Much thanks.
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05-20-1998, 01:59 PM #5MANTAGuest
New Spells
Don´t mean to be unpleasent but your Queen Quevven isn´t very original with
her spellcasting.
And now for a magical trick:
The great MANTini will guess what´s YOUR favourite PHB wizard spell.
Silence ladies & gentlemen......
Magic missile !
:: the crowd roars::
MANTA
ip209007@ip.pt
- ----------
> From: Wrb41977
> To: birthright@MPGN.COM
> Subject: [BIRTHRIGHT] - New Spells
> Date: terça-feira, 19 de maio de 1998 1:57
>
> Okay, I was not going to submit these for a while, but based on the
recent
> rant, I decided to submit them...
>
> Quevven's Flame Dart
>
> Level 1
> School Evocation
> Range 60 yds. + 10 yds. /level
> Component VS
> Duration Instantaneous
> CT 1
> AE 1-5 targets
> Saving Throw none
>
> Spell description
>
> Use of the flame dart spell creates up to five darts of material from the
> Elemental Plane of Fire that shoot forth from the wizard's fingertip and
> unerringly strike their target. This includes enemy creatures in a melee.
The
> target creature must be seen or otherwise detected to be hit, however, so
> near-total concealment, such as that offered by arrow slits, can render
the
> spell ineffective. Likewise, the caster must be able to identify the
target.
> He cannot direct a flame dart to "Strike the commander of the legion."
unless
> he can single out the commander from the rest of the soldiers. Specific
parts
> of a creature cannot be singled out. Inanimate objects (locks, etc.)
cannot be
> damaged by the spell, and any attempt to do so wastes the darts to no
effect.
> Against creatures, each dart inflicts 1d4+1 points of damage.
> For every two extra levels of experience, the wizard gains an additional
dart
> - he has two at 3rd level, three at 5th level, four at 7th level, etc.,
up to
> a total of five darts at 9th level. If the wizard has multiple dart
> capability, he can have them strike a single target creature or several
> creatures, as desired.
>
> Quevven's Ice Dagger
>
> Level 1
> School Evocation
> Range 60 yds. + 10 yds. /level
> Component VS
> Duration Instantaneous
> CT 1
> AE 1-5 targets
> Saving Throw none
>
> Spell description
>
> Use of the ice dagger spell creates up to five daggers of material from
the
> Elemental Plane of Water that dart forth from the wizard's fingertip and
> unerringly strike their target. This includes enemy creatures in a melee.
The
> target creature must be seen or otherwise detected to be hit, however, so
> near-total concealment, such as that offered by arrow slits, can render
the
> spell ineffective. Likewise, the caster must be able to identify the
target.
> He cannot direct a ice dagger to "Strike the commander of the legion."
unless
> he can single out the commander from the rest of the soldiers. Specific
parts
> of a creature cannot be singled out. Inanimate objects (locks, etc.)
cannot be
> damaged by the spell, and any attempt to do so wastes the daggers to no
> effect. Against creatures, each dagger inflicts 1d4+1 points of damage.
> For every two extra levels of experience, the wizard gains an additional
> dagger - he has two at 3rd level, three at 5th level, four at 7th level,
etc.,
> up to a total of five daggers at 9th level. If the wizard has multiple
dagger
> capability, he can have them strike a single target creature or several
> creatures, as desired.
>
> Quevven's Static Bolt
>
> Level 1
> School Evocation
> Range 60 yds. + 10 yds. /level
> Component VS
> Duration Instantaneous
> CT 1
> AE 1-5 targets
> Saving Throw none
>
> Spell description
>
> Use of the static bolt spell creates up to five bolts of material from
the
> Para-Elemental Plane of Lightning that dart forth from the wizard's
fingertip
> and unerringly strike their target. This includes enemy creatures in a
melee.
> The target creature must be seen or otherwise detected to be hit,
however, so
> near-total concealment, such as that offered by arrow slits, can render
the
> spell ineffective. Likewise, the caster must be able to identify the
target.
> He cannot direct a static bolt to "Strike the commander of the legion."
unless
> he can single out the commander from the rest of the soldiers. Specific
parts
> of a creature cannot be singled out. Inanimate objects (locks, etc.)
cannot be
> damaged by the spell, and any attempt to do so wastes the bolts to no
effect.
> Against creatures, each bolt inflicts 1d4+1 points of damage.
> For every two extra levels of experience, the wizard gains an additional
bolt
> - he has two at 3rd level, three at 5th level, four at 7th level, etc.,
up to
> a total of five bolts at 9th level. If the wizard has multiple bolt
> capability, he can have them strike a single target creature or several
> creatures, as desired.
>
> Quevven's Stone Quarrel
>
> Level 1
> School Evocation
> Range 60 yds. + 10 yds. /level
> Component VS
> Duration Instantaneous
> CT 1
> AE 1-5 targets
> Saving Throw none
>
> Spell description
>
> Use of the stone quarrel spell creates up to five quarrels of material
from
> the Elemental Plane of Earth that dart forth from the wizard's fingertip
and
> unerringly strike their target. This includes enemy creatures in a melee.
The
> target creature must be seen or otherwise detected to be hit, however, so
> near-total concealment, such as that offered by arrow slits, can render
the
> spell ineffective. Likewise, the caster must be able to identify the
target.
> He cannot direct a stone quarrel to "Strike the commander of the legion."
> unless he can single out the commander from the rest of the soldiers.
Specific
> parts of a creature cannot be singled out. Inanimate objects (locks,
etc.)
> cannot be damaged by the spell, and any attempt to do so wastes the
quarrels
> to no effect. Against creatures, each quarrel inflicts 1d4+1 points of
damage.
> For every two extra levels of experience, the wizard gains an additional
> quarrel - he has two at 3rd level, three at 5th level, four at 7th level,
> etc., up to a total of five quarrels at 9th level. If the wizard has
multiple
> quarrel capability, he can have them strike a single target creature or
> several creatures, as desired.
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