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  1. #1
    Pieter A de Jong
    Guest

    Stupid Elf Tricks?

    All right, a while ago on this list, I commented on the fact that the elven
    domains support level 6 provinces without any evidence of organized agriculture.
    So, I am know asking about how this might make sense. I see several
    possibilities
    1.) The elves trade for the food they eat
    This one is difficult because the elves have lousy foreign relations
    (for example the realm of Lluabright is completely closed). Not to mention
    that transporting that much food could get a little difficult.
    2.) The elves use magic to create the food they eat
    All right this is at least in theory possible, with customized
    wizard spells, or even simply with major creation spells. But, this implies
    a lot of wizards; Do we really want that many elven wizards running around?
    3.) Elves don't need to eat like humans do
    This is also viable, what with elves being immortal creatures of
    starlight and faerie dust. Maybe they just don't need as much food as
    humans do, maybe they only eat because it tastes good, maybe they live off
    starlight?

    Okay, so there are the three possiblities that I saw, I would like to hear
    from everyone, especially TSR folks, what do you think?


    Pieter A de Jong
    Graduate Mechanical Engineering Student
    University of Saskatchewan, Saskatoon, Canada

  2. #2
    Pieter A de Jong
    Guest

    Stupid Elf Tricks?

    This is my second post under the heading stupid elf tricks. I was recently
    rereading the racial descriptions and I got to the part about the elven
    ability to ignore the surfaces that they are walking over. How far does
    this extend, slick wet stones in a ford over a river, oil, ball
    bearings/marbles,caltrops, oil of slipperiness? What say the netpeople?

    Pieter A de Jong
    Graduate Mechanical Engineering Student
    University of Saskatchewan, Saskatoon, Canada

  3. #3
    Clayton F. Hinton
    Guest

    Stupid Elf Tricks?

    I run Birthright a little, and here's my explanation: Elves pick their own
    food from the forest, and therefor the Forest is their Garden. Simple
    enough for my campaign, anyway.

    - -Clay Hinton
    chinton@mail.utexas.edu


    At 02:07 PM 5/12/98 -0600, you wrote:
    >All right, a while ago on this list, I commented on the fact that the elven
    >domains support level 6 provinces without any evidence of organized
    agriculture.
    >So, I am know asking about how this might make sense. I see several
    >possibilities
    > 1.) The elves trade for the food they eat
    > This one is difficult because the elves have lousy foreign relations
    >(for example the realm of Lluabright is completely closed). Not to mention
    >that transporting that much food could get a little difficult.
    > 2.) The elves use magic to create the food they eat
    > All right this is at least in theory possible, with customized
    >wizard spells, or even simply with major creation spells. But, this implies
    >a lot of wizards; Do we really want that many elven wizards running around?
    > 3.) Elves don't need to eat like humans do
    > This is also viable, what with elves being immortal creatures of
    >starlight and faerie dust. Maybe they just don't need as much food as
    >humans do, maybe they only eat because it tastes good, maybe they live off
    >starlight?
    >
    >Okay, so there are the three possiblities that I saw, I would like to hear
    >from everyone, especially TSR folks, what do you think?
    >
    >

  4. #4
    James Ruhland
    Guest

    Stupid Elf Tricks?

    > 3.) Elves don't need to eat like humans do
    >
    Elves are leaf-eatters and dandelion-devourers. They'll eat whatever fungus
    and/or lichen the forest will provide.

  5. #5
    James Ruhland
    Guest

    Stupid Elf Tricks?

    >
    > This is my second post under the heading stupid elf tricks. I was
    recently
    > rereading the racial descriptions and I got to the part about the elven
    > ability to ignore the surfaces that they are walking over. How far does
    > this extend, slick wet stones in a ford over a river, oil, ball
    > bearings/marbles,caltrops, oil of slipperiness? What say the netpeople?
    >
    it extends over terrain features; Elves, dispite their Messiah complex,
    can't walk on water, or oils of slipperiness, caltrops, and the like.

  6. #6
    Clayton F. Hinton
    Guest

    Stupid Elf Tricks?

    I would say the slick wet stones would be treated like normal dirt for an
    Elf, but the other examples the Elf would have to deal with it just like us
    Humans. Caltrops could hurt just about anyone, and the Oil is designed to
    do so. The Elven ability is a non-magical one, so I do not see how they
    could avoid weapons or magic items with it.

    - -Clay
    chinton@mail.utexas.edu

    At 02:10 PM 5/12/98 -0600, you wrote:
    >This is my second post under the heading stupid elf tricks. I was recently
    >rereading the racial descriptions and I got to the part about the elven
    >ability to ignore the surfaces that they are walking over. How far does
    >this extend, slick wet stones in a ford over a river, oil, ball
    >bearings/marbles,caltrops, oil of slipperiness? What say the netpeople?
    >

  7. #7
    Ryan B. Caveney
    Guest

    Stupid Elf Tricks?

    > > ability to ignore the surfaces that they are walking over. How far does
    > > this extend, slick wet stones in a ford over a river, oil, ball
    > > bearings/marbles,caltrops, oil of slipperiness? What say the netpeople?
    > >
    > it extends over terrain features; Elves, dispite their Messiah complex,
    > can't walk on water, or oils of slipperiness, caltrops, and the like.

    A point I think is useful to make is the "natural setting"
    condition: caltrops and ball bearings present an impediment to elves since
    they re not natural formations. On the other hand, they can walk easily
    up natural slopes consisting of damp pebbles and never get stuck in the
    mud, as to do otherwise would violate their defined ability to pass
    without trace. This also means that an elf hiking through the forest
    never tears his clothes, or even gets them seriously dirty. He can,
    however, get thoroughly soaked.

    - --Ryan

  8. #8
    James Ruhland
    Guest

    Stupid Elf Tricks?

    >
    > A point I think is useful to make is the "natural setting"
    > condition: caltrops and ball bearings present an impediment to elves
    since
    > they re not natural formations. On the other hand, they can walk easily
    > up natural slopes consisting of damp pebbles and never get stuck in the
    > mud, as to do otherwise would violate their defined ability to pass
    > without trace. This also means that an elf hiking through the forest
    > never tears his clothes, or even gets them seriously dirty. He can,
    > however, get thoroughly soaked.
    >
    I'd like to offer a (minor) amendment to that, though:
    Elves can walk up slopes, but they can't walk up cliffs. Nor are they
    immune to, say, quicksand, or avalanches. However, that other junk, sure.

  9. #9
    Ryan B. Caveney
    Guest

    Stupid Elf Tricks?

    On Tue, 12 May 1998, Pieter A de Jong wrote:

    > All right, a while ago on this list, I commented on the fact that the elven
    > domains support level 6 provinces without any evidence of organized agriculture.

    > 1.) The elves trade for the food they eat

    Not a chance. Depend for their very survival on outsiders?
    They're too proud and too smart to do that.

    > 2.) The elves use magic to create the food they eat

    This can be a very subtle point: Nature *likes* elves, and cuts
    them all sorts of slack. I'd say elven forests are bursting with life,
    and the land can simply support more people. Consider that the magic
    potential of a province is a measure of the vitality of the land itself:
    you get a much better crop of *wild* wheat just springing up between the
    trees in a forest province with a source (9) than can be sowed by humans
    in a plains province (5/0). Well, make that better in the sense of more
    nourishing -- a pint of wild strawberries from a province (9) could feed
    a human well for a day, too.

    > 3.) Elves don't need to eat like humans do
    > Maybe they just don't need as much food as humans do,

    That is certainly the attitude of the Complete Book of Elves.

    > maybe they only eat because it tastes good, maybe they live off starlight?

    This is the Runequest (Glorantha) solution: the "elves" are
    basically treants, and thus photosynthetic. My problem with this is that
    elves are just too short compared to oak trees for this to be viable.
    However, consider the following idea: elves get some or most of their
    sustenance *directly from mebhaighl*. No need for realm spells or
    anything, just the need to live in areas where there's a lot of magical
    energy just being there and very slowly oozing off into the elves. This
    explanation also does a decent job for immortality, and not needing a
    bloodline to cast magic. One consequence of this is that if an elf goes
    to a province with a magic potential less than a certain level, they have
    to eat more. Maybe in a province with zero magic potential, they have to
    eat more than humans do to maintain the superior vitality!

    - --Ryan

  10. #10
    Robert Harper
    Guest

    Stupid Elf Tricks?

    For context, I run a non-Birthright campaign that uses Birthright domain
    rules etc (with a different explanation of Regency). I permit any
    nature-oriented culture to develop to level 4 without impairing Source. This
    includes wood and high elves, and druidic cultures in my campaign.

    This is predicated on assumptions about harmonious lifestyles, no
    overhunting, limited access to materials such as metal ores and stone
    (important for weapons, military units and fortification), greater use of
    plant and animal products (which may include fantasy products that
    substitute for metal and stone in some situations, but overall means using
    wooden and primitive weapons - my elves don't wear platemail).

    I believe it is realistic. Historically, the sources I rely on say that
    "low impact" cultures of hunter/gatherers could support up to 10 people per
    square mile. In a typical province (1000-1500 square miles according to the
    rulebook, p.33) that would be 10,000 to 15,000 people - or about level 4 -
    for an area rich in growth and animal life and with favourable climate.

    One could (in Birthright) suppose a combination of the ancient wisdom of
    elves (which presumably has had time to learn alot about nature) and magic
    can raise this to level 6.

    Personally, I prefer assume the affect of magic is simply to counterbalance
    malign supernatural influences and maintain production at roughly historical
    levels. Historically, hunters didn't have divination spells to help them
    (although they thought they did) but they also didn't have voraciously
    predatory rivals like owlbears, dragons, trolls etc. and similar hazards to
    contend with.

    IMHO, Trade is not a viable explanation, as the elves would be relying on
    some intensive agriculture civilization outside their own (which seems
    repugnant to them, and wouldn't have worked before there were such). There
    are spells that have considerable consequences for agricultural production -
    Plant Growth, but they are of a clerical and not wizardly bent (the wizard
    version of Plant Growth has no benefits for agriculture as the cleric
    version does), personally I prefer to keep the "life force
    restoring/affirming/boosting" magics in the clerical sphere and make sure
    wizardly approaches to these tasks are nasty necromantic ones.

    The "elves don't eat as much" argument is the best and most 'flavourful',
    although it what assumptions you want to make about whether elves are
    biological creatures fundamentally like or unlike others. If they don't
    "eat as much" I would only let them get away with that in natural
    surroundings. In cities, deserts, caves without rich soil, water, sunlight
    (i.e. what would support verdant plant growth) I would have them whither and
    die.

    At 02:07 PM 5/12/98 -0600, you wrote:
    >All right, a while ago on this list, I commented on the fact that the elven
    >domains support level 6 provinces without any evidence of organized
    agriculture.
    >So, I am know asking about how this might make sense. I see several
    >possibilities
    > 1.) The elves trade for the food they eat
    > This one is difficult because the elves have lousy foreign relations
    >(for example the realm of Lluabright is completely closed). Not to mention
    >that transporting that much food could get a little difficult.
    > 2.) The elves use magic to create the food they eat
    > All right this is at least in theory possible, with customized
    >wizard spells, or even simply with major creation spells. But, this implies
    >a lot of wizards; Do we really want that many elven wizards running around?
    > 3.) Elves don't need to eat like humans do
    > This is also viable, what with elves being immortal creatures of
    >starlight and faerie dust. Maybe they just don't need as much food as
    >humans do, maybe they only eat because it tastes good, maybe they live off
    >starlight?
    >
    >Okay, so there are the three possiblities that I saw, I would like to hear
    >from everyone, especially TSR folks, what do you think?

    __________________________________________________ _________________
    | |
    | We ask ourselves if there is a God, how can this happen? |
    | Better to ask, if there is a God, must it be sane? |
    | |
    | Lucien LaCroix |
    |_________________________________________________ __________________|

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