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  1. #1
    The Olesen`s
    Guest

    Castle Guide-Spartan/Ornate

    The Castle Guide gives the castle's builder the option of speding more
    time and money to make his castle very ornate or spending less for a
    very spartan castle.

    Why not make the same apply in BR. A very ornate castle could act like
    a small palace and a spartan castle would give negative modifiers on
    diplomacy actions if they are conducted in the castle.

    Want some other opions/ideas on this, would add a little more to
    building a castle.

    I don't have the rulebook in front of me now but as I recall, a castle
    costs the same no matter where you build it. So a castle in the middle
    of the Harrowmarsh would caost the same as one in the province of
    Anuire. This may deserve some cost/succes modifiers.

  2. #2
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    Castle Guide-Spartan/Ornate

    >I don't have the rulebook in front of me now but as I recall, a castle
    >costs the same no matter where you build it. So a castle in the middle
    >of the Harrowmarsh would caost the same as one in the province of
    >Anuire. This may deserve some cost/succes modifiers.


    Actually, the castle construction costs are increased if you build in a
    province of less than 4th level (this is said under the Build action).

    ************
    Aleksei Andrievski
    aka Solmyr, Archmage of the Azure Star
    Visit the Archmage's Tower at
    http://www.geocities.com/TimesSquare/Fortress/2198/index.html

  3. #3
    Mark A Vandermeulen
    Guest

    Castle Guide-Spartan/Ornate

    On Sun, 10 May 1998, The Olesen's wrote:

    > The Castle Guide gives the castle's builder the option of speding more
    > time and money to make his castle very ornate or spending less for a
    > very spartan castle.
    >
    > Why not make the same apply in BR. A very ornate castle could act like
    > a small palace and a spartan castle would give negative modifiers on
    > diplomacy actions if they are conducted in the castle.

    I'm doing this in the Destiny of Regents PBeM game. I'm building a
    combined castle/palace that will have the benefits of both structures (it
    also is costing me twice as much). I agree that the castle book is a very
    nice little supplement, although I have not actually tried to apply it to
    BR yet.

    > Want some other opions/ideas on this, would add a little more to
    > building a castle.
    >
    > I don't have the rulebook in front of me now but as I recall, a castle
    > costs the same no matter where you build it. So a castle in the middle
    > of the Harrowmarsh would caost the same as one in the province of
    > Anuire. This may deserve some cost/succes modifiers.

    I would apply the same modifiers to building a castle in such a terrain as
    are applied to building roads in those terrains (which are mentioned
    somewhere in the Rulebook, which I don't have handy).

    Mark VanderMeulen
    vander+@pitt.edu

  4. #4
    The Olesen`s
    Guest

    Castle Guide-Spartan/Ornate

    Mark A Vandermeulen wrote:
    >
    > On Sun, 10 May 1998, The Olesen's wrote:
    >
    > > The Castle Guide gives the castle's builder the option of speding more
    > > time and money to make his castle very ornate or spending less for a
    > > very spartan castle.
    > >
    > > Why not make the same apply in BR. A very ornate castle could act like
    > > a small palace and a spartan castle would give negative modifiers on
    > > diplomacy actions if they are conducted in the castle.
    >
    > I'm doing this in the Destiny of Regents PBeM game. I'm building a
    > combined castle/palace that will have the benefits of both structures (it
    > also is costing me twice as much).

    The Guide has very spartan costing 25% less and very ornate costing 50%
    more. To BR this constitutes less time since, as you all know, roll a
    die to see how much progress is made. Thus less cost, less time.

    I agree that the castle book is a very
    > nice little supplement, although I have not actually tried to apply it to
    > BR yet.

    Don't try to, a very spartan and very small castle in a light forest
    near good reasorces (ie: decent conditions) came up close to 30 GBs.


    >
    > > Want some other opions/ideas on this, would add a little more to
    > > building a castle.
    > >
    > > I don't have the rulebook in front of me now but as I recall, a castle
    > > costs the same no matter where you build it. So a castle in the middle
    > > of the Harrowmarsh would caost the same as one in the province of
    > > Anuire. This may deserve some cost/succes modifiers.
    >
    > I would apply the same modifiers to building a castle in such a terrain as
    > are applied to building roads in those terrains (which are mentioned
    > somewhere in the Rulebook, which I don't have handy).

    Or maybee use the Castle Guide modifiers.

    For Rulebook road modieiers:

    Swamp: x3
    Forest: x2 (none for elves)
    High Mountian: not possible (x2 for dwarves)
    Plains: none

    For Castle Guide Modiers:

    Swamp: x2
    Forest:x1.5 to x2, depending on thickness
    Plains:none

    Comparion: As a DM I like the first set better since, after all, it is
    already BR oriented.

    Thats my resatement.

  5. #5
    The Olesen`s
    Guest

    Castle Guide-Spartan/Ornate

    Aleksei Andrievski wrote:
    >
    > >I don't have the rulebook in front of me now but as I recall, a castle
    > >costs the same no matter where you build it. So a castle in the middle
    > >of the Harrowmarsh would caost the same as one in the province of
    > >Anuire. This may deserve some cost/succes modifiers.
    >
    > Actually, the castle construction costs are increased if you build in a
    > province of less than 4th level (this is said under the Build action).

    If you say this becase of my refernce to the Harrowmarsh, sorry I ment
    it only to say a big swampy area.
    Swamps can get up to level six but in the middle of a marsh but it is
    hard to find resorces and/or travel so a catle should cost more. And it
    might have a possibility of sinking (this is from Monty Python and the
    Search for the Holy Grail AND Castle on the Moors castle guide example)
    into the swamp.

    Perhaps:

    John rolls a 20 on his sucess roll for his castle and-
    - -it is in a swamp and sinks
    - -" " " a mountian range and a volcano erupts/major rockslide (or
    avalanche)
    - -" " along a river/coast and there is a big flood


    To be fair PCs could get a chance to adventure and save the castle.
    Talk to Nesire and get her to stop the flood, etc.


    one last thing: bonues/reduced costs if there are roads or trade routes?

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