here are the rules I promissed to post yesterday. Btw, please, don't send
emails about my PbeM to the list, send it to me personally. This actions
are also acessiblw now in the game homepage, in the address I sent yesterday:

Rules for each Race

Here are the main differences in the rules for each race. First, special
units are cheaper to a regent of the same species as the unit. This way,
an elf would pay just the price of mustering and maintaining a cavalry
unit and get an elven cavalry The actions will also have some
modifications, as bellow:

Humans: As per the Rulebook

Halflings: As per the Rulebook. They can't use wizard magic, but
compensate for this in trade. Any action pertaining guilds directly have
a +2 bonus for them.

Dwarves: Dwarves tend to breed more slowly than humans do. This way,
creating new provinces and ruling those already existing up is a little
more difficult, as it is not that easy to accomplish. Unless they are
welcoming dwarves fleeing from other lands, those actions have a initial
chance of 13. Create province has an initial cost of 2gb and ruling a
province has an increased cost of 50%, rounded down, in money and
regency. This way ruling a province 4 to 5 costs 7gb,7rp, with an
initial chance of 18 (13+5, for the intended province level). They are
also unable to learn wizard magic. On the other hand, dwarves tend to be
extremelly lawful and follow their leader better. Any Contesting,
Agitate or Espionage against their king will suffer a -1 penalty. Better
than that, they have access to a new costy but powerful action: Create
Underground Province . But be warned. They might not be alone down
there.

Elves: Elves breed even slower than dwarves, as they are virtually
immortals. This way, creating a province or ruling one up has a base
chance of 16. Create province has an initial cost of 3gb and ruling a
province has an increased cost of 100%, in money and regency. This way
ruling a province 4 to 5 costs 10gb,10rp, with an or ruling one up has a
base chance of 16. Create province has an initial cost of 3gb and ruling
a province has an increased cost of 100%, in money and regency. This way
ruling a province 4 to 5 costs 10gb,10rp, with an initial chance of 21
(16+5, for the intended province level). Temples are VERY difficult to
create (cost 4gb, initial chance 30), due to their nature and easier to
contest (+5 to any atempt). At the other hand, each elven archers units
get a

Goblins: At the other scale, goblins are known to breed very fast. They
compensate for their lack of magic and the relative weakness of their
troops with numbers. Any attempt at creating a new province or ruling an
existing one will have a base chance of 6. At the other hand, it is
easier to agitate and contest among them, any such an action has a +2
bonus.


André Martins