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Thread: Battle magic

  1. #1
    mg26
    Guest

    Battle magic

    no prob,

    battle magic are unique of Cerilia , they can only be cast
    when 200 mens or things are fighting (basicly a battle) and
    you can have like a Rain of magic missile , creating 200
    magic missile striking the foes, or maybe the version of
    creeping Doom on the battle field , but they shouldn't be
    used too much , they will remove the feeling that armored
    knights give.....

    So remember to do them choose a spell and multiply its
    effect by 200 that is what it is......

    ciao

    Giovanni Garzelli

  2. #2

    Battle magic

    > last question I ordered the book WAR by Simon Hawk (hope is
    > spelled liked that) and my supplier (waterstones-UK) told
    > me that it hasnt been printed yet!!!!!

    It's spelt 'Hawke'. Waterstones should be able to get hold of it,
    assuming it's still being printed, as I got mine from there about a
    year and a half ago. It's been out ages, but I dunno if the novels
    are still in print after this whole takeover thing. Cracking good
    book, by the way. Hopefully 'Siege' will still be printed by TSR/WotC
    as it'd be a shame to let the story go.

    John.

    "Once I was a lamb, playing in a green field. Then
    the wolves came. Now I am an eagle and I fly in a
    different universe."
    "And now you kill the lambs," whispered Dardalion.
    "No, priest. No one pays for lambs."
    - David Gemmel, Waylander

  3. #3
    carla@maxisp.com.a
    Guest

    Battle magic

    Sorry for sounding REALLY dumb but since I have come into all this just
    recently
    what the hell is battle magic? I assume they are special spells, where are
    they?
    Are the in the base rule books for Brithright?

  4. #4
    veryfastperson@juno.com
    Guest

    Battle magic

    >On Tue, 5 May 1998, mg26 wrote:
    >
    >> I wonder does anyone knows if you need to be blooded to
    >> cast battle magic.....
    >>
    >> just wondering , I am pondering the touught of having 1
    >> unit of elven spellcaster all casting rain of magic missile
    >> , and the tought that springs to mind is NO!!!
    >
    well, i was looking up in the Book of Magecraft, the section under Battle
    Magic. The little blurp they have at the begining tells the story of a
    lowly court NONBLOODED MAGICIAN who came up with the spell Rain of Magic
    Missles. So my thoughts would go along with this thinking. Anyone who can
    cast spells (blooded or not) can cast battle magic. yet it still limited
    for Magicians - who cannot cast above 2nd level battle magic outside of
    Illumination or Divination. And regarding elves, i say they don't have to
    be blooded to cast realm spells (sorry, i know this has been a dead topic
    for a while, but looking in the BoM, on page 26, under Ancient Ley Lines,
    it says: A very small number of ley lines USED by the elves in the
    CENTURIES BEFORE the DEISMAAR CATACLYSM remain. i think it says pretty
    clearly that they elves cast realm magic before deismaar. how? we don't
    know, it's probably something similar to Bloodsivler (i can't spell
    Tighmraeveal :-) - they elves used to know how do do it, yet that art
    died long ago.

    just my 2 GB's
    Erik

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  5. #5
    Mark A Vandermeulen
    Guest

    Battle magic

    On Tue, 5 May 1998, Ryan B. Caveney wrote:

    > Indeed! That is the reason for my house rule: I cannot explain
    > Cerilian history to date if anyone who can use magic can throw battle
    > spells. Another way to do it is declare in your campaign that battle
    > magic has only just been invented, and require all of it to be
    > researched from scratch. It is hard to do even without battle spells, if
    > you look at what the Monstrous Compendium has to say about the number of
    > spell casters that can be found in a group of 200 of a given species:
    > every elven army unit then has an eighth-level wizard and a dozen or more
    > lower-level ones, so they can effectively fight and often win when
    > outnumbered even five-to-one or more.

    First of all, the MC lists spell casters in regards to fairly high-powered
    worlds like the Forgotten Realms and Greyhawk; I would NOT apply those
    suggestions to Birthright. Secondly, Battle Magic is a pecularly human
    type of magic, at least in my perspective. Only humans could have invented
    it, because only humans 1.) are facile enough with magic, and 2.) think in
    terms of organizing large numbers of individuals into effective groups.
    Every indication I can find in the BR literature indicates that Carilian
    elves have a highly individualistic society and culture. They do not
    easily organize themselves into group outside the family or clan level of
    organization. Their best warriors tend to be rangers and loners, and while
    they can be amazingly good, it is difficult for them to organize into
    effective large-scale units (however, they are masters of the ambush and
    the hit-and-run, guerilla-style, warfare). However, any tactician can tell
    you that this is no way to win a war: at best you can make it too
    expensive for your enemy to remain, but it is nearly impossible to hold
    territory in this way. Even their most effective military unit, the
    ghaelie sidhe (sp?), is essentially just a hunting party lead by an
    especially charismatic and effective leader. As such, only humans could
    have ever even come up with the idea of battle magic--elves simply do not
    think in that way (although they can learn them readily enough when shown
    how).

    Mark VanderMeulen
    vander+@pitt.edu

  6. #6
    Mark A Vandermeulen
    Guest

    Battle magic

    On Wed, 6 May 1998 carla@maxisp.com.au wrote:

    > Sorry for sounding REALLY dumb but since I have come into all this just
    > recently
    > what the hell is battle magic? I assume they are special spells, where are
    > they?
    > Are the in the base rule books for Brithright?

    No, they are first detailing in the increasingly-scarce "Book of
    Magecraft." They are basically much-amplified versions of regular spells
    intended to be cast on the battlefield. They require a head magician, and
    a number of assistants, because they cheifly amplify their power by
    increasing about a hundred-fold the number and expense of their
    components. (Thus it requires wagons to haul all the components to the
    battlefield--thus, and army's supply train consists not only of foodstuffs
    and extra arms and armor, but also of wagonloads of components.) The best
    way to rid your enemy of its spellcasting ability is to capture his supply
    train: no components, no battle magic.

    Mark VanderMeulen
    vander+@pitt.edu

  7. #7
    Ed Stark
    Guest

    Battle magic

    At 09:56 PM 5/5/98 -0400, you wrote:
    >
    >
    >On Tue, 5 May 1998, Pieter A de Jong wrote:
    >
    >> At 11:16 PM 5/5/98 +0100, Giovanni Garzelli wrote:
    >> >I wonder does anyone knows if you need to be blooded to
    >> >cast battle magic.....
    >> >
    >> >just wondering , I am pondering the touught of having 1
    >> >unit of elven spellcaster all casting rain of magic missile
    >> >, and the tought that springs to mind is NO!!!
    >> The actual answer is no you do not need to be blooded as
    >> magicians can cast battle magic. And people wonder why I
    >> figure it took direct divine intervention for the humans
    >> to win the original war against the elves.
    >
    > Indeed! That is the reason for my house rule: I cannot explain
    >Cerilian history to date if anyone who can use magic can throw battle
    >spells. Another way to do it is declare in your campaign that battle
    >magic has only just been invented, and require all of it to be
    >researched from scratch. It is hard to do even without battle spells, if
    >you look at what the Monstrous Compendium has to say about the number of
    >spell casters that can be found in a group of 200 of a given species:
    >every elven army unit then has an eighth-level wizard and a dozen or more
    >lower-level ones, so they can effectively fight and often win when
    >outnumbered even five-to-one or more.
    >

    The easiest explanation I can come up with I put in the BOOK OF
    MAGECRAFT--battle magic is EXPENSIVE. The material components alone for
    many spells cost more than the cost for the training and maintenance of
    troops--and if your wizard "unit" gets picked off or targeted before or
    during a battle, you're out a lot more than just a standard unit.

    We played around with a couple of battles using battle magic a while ago
    (back when we were working on BoM), and we found that the first guy to pull
    out all the stops and launch offensive magic onto the battlefield either
    won the battle fairly quickly or lost decisively--because his opponent
    jumped all over the wizard "unit" in immediate response. Of course, we were
    trying to play with fairly balanced units and wizards of roughly equal
    levels and resources ... but whenever you play a battle that doesn't have
    both sides at relatively equal strength, you should expect a slaughter.



    Ed Stark
    Game Designer, Wizards of the Coast/TSR Division
    Asst. Brand Manager
    TSR Website: http://www.tsrinc.com
    also: http://www.tsr.com

  8. #8
    Pieter A de Jong
    Guest

    Battle magic

    At 10:50 PM 5/5/98 -0500, memmoch wrote:
    >

    >>
    >While this is true, you forget one thing: The humans have Battle Priests :)
    >
    >When it comes down to it, the humans won just out of sheer numbers.
    >
    >Memnoch

    True, humans have priests and their associated battle magic. However,
    1) There should be a much higher percentage of spell casters in the elven
    population. Why? Elves are immortal. Sooner or later anybody with the
    attribute requirements to be a mage is going to at least experiment a
    little. The racial minimum for elves in intelligence is 8, and the
    attribute requirement
    to be a mage is a minimum of 9 intelligence. Whereas humans have minimum
    wisdom/intelligence of 3 and the minimum attribute to be a spellcaster is a
    9. Also, not all humans who qualify will even live long enough to try magic
    (priestly or wizardry). Perhaps as few as 1% of humans whose attributes
    qualify will ever try magic.
    2) The elven wizards are going to be much more experienced than the humans.
    Why? Again, immortality. We are looking at the time period before Deismaar
    when the elves had not been decimated. Therefore, there are going to be
    many older elven wiards around who will in turn be much more experienced and
    capable than human priest who are all going to die after their first 100 years.

    Pieter A de Jong
    Graduate Mechanical Engineering Student
    University of Saskatchewan, Saskatoon, Canada

  9. #9
    Pieter A de Jong
    Guest

    Battle magic

    At 09:54 AM 5/6/98 -0400, Mark Vandermeulen wrote:
    >
    >
    >On Tue, 5 May 1998, Ryan B. Caveney wrote:
    >
    >> Indeed! That is the reason for my house rule: I cannot explain
    >> Cerilian history to date if anyone who can use magic can throw battle
    >> spells. Another way to do it is declare in your campaign that battle
    >> magic has only just been invented, and require all of it to be
    >> researched from scratch. It is hard to do even without battle spells, if
    >> you look at what the Monstrous Compendium has to say about the number of
    >> spell casters that can be found in a group of 200 of a given species:
    >> every elven army unit then has an eighth-level wizard and a dozen or more
    >> lower-level ones, so they can effectively fight and often win when
    >> outnumbered even five-to-one or more.
    >
    >First of all, the MC lists spell casters in regards to fairly high-powered
    >worlds like the Forgotten Realms and Greyhawk; I would NOT apply those
    >suggestions to Birthright.
    I agree with you, otherwize the elves take over the world in larger scale.
    At those levels of available mages, tuarhievel's capital (pop. 16000, IIRC)
    can field 80 8th level mages and associated lower level apprentices, and
    higher level masters.

    >Secondly, Battle Magic is a pecularly human
    >type of magic, at least in my perspective. Only humans could have invented
    >it, because only humans 1.) are facile enough with magic,

    Are you even trying to suggest that humans are better mages than elves?
    1) Unlike other worlds, no incredibly stupid level limits on elven mages
    2) Higher average intelligence than humans
    3) Inherent magical ability (able to cast true magic)

    > and 2.) think in
    >terms of organizing large numbers of individuals into effective groups.
    >Every indication I can find in the BR literature indicates that Carilian
    >elves have a highly individualistic society and culture. They do not
    >easily organize themselves into group outside the family or clan level of
    >organization. Their best warriors tend to be rangers and loners, and while
    >they can be amazingly good, it is difficult for them to organize into
    >effective large-scale units (however, they are masters of the ambush and
    >the hit-and-run, guerilla-style, warfare). However, any tactician can tell
    >you that this is no way to win a war: at best you can make it too
    >expensive for your enemy to remain, but it is nearly impossible to hold
    >territory in this way. Even their most effective military unit, the
    >ghaelie sidhe (sp?), is essentially just a hunting party lead by an
    >especially charismatic and effective leader. As such, only humans could
    >have ever even come up with the idea of battle magic--elves simply do not
    >think in that way (although they can learn them readily enough when shown
    >how).

    I can't see the elves having been stupid enough not to develop large scale
    magics after spending several thousand years warring with the goblins (who
    do come in large numbers/units).
    Also, even if humans did develop/demonstrate the idea with battle
    priests/magicians, I cannot see the elves not taking the idea for their own
    after a demonstration or two.



    Pieter A de Jong
    Graduate Mechanical Engineering Student
    University of Saskatchewan, Saskatoon, Canada

  10. #10
    Pieter A de Jong
    Guest

    Battle magic

    At 08:45 AM 5/6/98 -0700, Ed Stark wrote:
    >At 09:56 PM 5/5/98 -0400, you wrote:
    >>
    >>
    >>On Tue, 5 May 1998, Pieter A de Jong wrote:
    >>

    >
    >The easiest explanation I can come up with I put in the BOOK OF
    >MAGECRAFT--battle magic is EXPENSIVE. The material components alone for
    >many spells cost more than the cost for the training and maintenance of
    >troops--and if your wizard "unit" gets picked off or targeted before or
    >during a battle, you're out a lot more than just a standard unit.
    >
    >We played around with a couple of battles using battle magic a while ago
    >(back when we were working on BoM), and we found that the first guy to pull
    >out all the stops and launch offensive magic onto the battlefield either
    >won the battle fairly quickly or lost decisively--because his opponent
    >jumped all over the wizard "unit" in immediate response. Of course, we were
    >trying to play with fairly balanced units and wizards of roughly equal
    >levels and resources ... but whenever you play a battle that doesn't have
    >both sides at relatively equal strength, you should expect a slaughter.
    >
    >
    Yes, I can see this happening. The real question that is actually being
    argued is whether or not the elves can field magically superior forces, and
    if so by what margin? I personally feel that the elves are indeed magically
    superior, by virtue of their spellcasters a) being true wizards and b) being
    immortal (much more practice time). I also feel that the elves will field
    as many spellcasters as the humans can as a lot more of their population has
    the attributes to wield magic and recieves the neccesary levels of initial
    education (eg. literacy, etc.)

    Pieter A de Jong
    Graduate Mechanical Engineering Student
    University of Saskatchewan, Saskatoon, Canada

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