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Thread: Battle Mages

  1. #1
    Bearcat
    Guest

    Battle Mages

    >It's more like the
    >process that "settled" North America or the one that is chopping down the South
    >American rainforests right now.

    No, South America is different. Here the farmers will burn down a
    part of the forest and farm it for two, or at most three, years before
    moving on. You must realize that the land which the forest is on is
    basically not fertile, if it were not for the trees this area would be barren.
    Another difference is that the fires started here are often
    uncontrolled. They practically burned down the state of Roraima earlier this
    year!

    Bearcat
    lcgm@elogica.com.br
    Come visit Bearcat's Birthright Homepage at:
    http://www.geocities.com/Area51/Cavern/6204

  2. #2
    Raygun
    Guest

    Battle Mages

    How many mages capable of casting battle magic should there be available
    to a regent.
    How many could Roesone or Avanil call on compared to the Gorgon or
    Tuarhievel?

    More questions, somebody ring the answer people!!

  3. #3
    Mark A Vandermeulen
    Guest

    Battle Mages

    On Wed, 6 May 1998, Raygun wrote:

    > How many mages capable of casting battle magic should there be available
    > to a regent.

    In my games virtually every nation is capable of having at least a "court
    magician," (although the PC's don't always take the time for the necessary
    "lieutennant action." These court magicians would have sufficient
    hirelings/apprentices to cast the battle magics that they know. Rarely
    will a regent have more than one, but for some of the big guys that may be
    possible, esp. if they "control" more than one realm. Generally, to field
    more than one force with magical support requires cooperative ventures
    between two realms.

    > How many could Roesone or Avanil call on compared to the Gorgon or
    > Tuarhievel?

    Roesone: probably 1 court magician, any any diplomatic agreements
    arrainged w/ either Aelies and/or Aglondier.

    Avanil: Wizard of Taeghas (can't remember his name--never played in the
    west), plus perhaps 2 court magicians, or perhaps a non-regent wizard.
    Plus any number of favors he could call in (from the Imperial Chamberlain,
    from Tuornen, from Brosengae, from Mieres).

    Tuarhievel: I would probably allow as many non-regent wizards as there are
    provinces in the nation. The real drawback is the lack of efficient and
    effective fighting forces (elves are expensive and difficult to organize
    into units, although those units are quite powerful once formed). I have
    toyed with the idea of each elven unit requiring a lieutennent of the
    domain's regent in order to be formed, thus limiting the number of units
    the nation can field based on the regent's charisma, but none of my
    players have ever run elven domains.

    Gorgon: this is an interesting question. On the one hand, I can't really
    see old rock-butt allowing any blooded wizards run around his pad--he
    would just as soon bloodtheft them. On the other hand, he might have a
    small cadre of evil magicians running around and doing his bidding (I'm
    really not that knowledgeable about FR, but perhaps something like a
    under-powered and less-ubiquitous Red Wizards--or perhaps the Brotherhood
    of the Flame from Al-Qadim is a better illustration). I would expect that
    it would be difficult to field more than 3-5 battle mages at one time (w/o
    recalling his "undercover" operative magicians).

    Is this helpful?

    Mark VanderMeulen
    vander+@pitt.edu

  4. #4
    Pieter A de Jong
    Guest

    Battle Mages

    At 10:13 AM 5/6/98 -0400, Mark Vandermeulen wrote:
    >
    >
    >On Wed, 6 May 1998, Raygun wrote:
    >
    >> How many mages capable of casting battle magic should there be available
    >> to a regent.
    >
    >In my games virtually every nation is capable of having at least a "court
    >magician," (although the PC's don't always take the time for the necessary
    >"lieutennant action." These court magicians would have sufficient
    >hirelings/apprentices to cast the battle magics that they know. Rarely
    >will a regent have more than one, but for some of the big guys that may be
    >possible, esp. if they "control" more than one realm. Generally, to field
    >more than one force with magical support requires cooperative ventures
    >between two realms.
    >
    >> How many could Roesone or Avanil call on compared to the Gorgon or
    >> Tuarhievel?
    >
    >Roesone: probably 1 court magician, any any diplomatic agreements
    >arrainged w/ either Aelies and/or Aglondier.
    >
    >Avanil: Wizard of Taeghas (can't remember his name--never played in the
    >west), plus perhaps 2 court magicians, or perhaps a non-regent wizard.
    >Plus any number of favors he could call in (from the Imperial Chamberlain,
    >from Tuornen, from Brosengae, from Mieres).
    >
    >Tuarhievel: I would probably allow as many non-regent wizards as there are
    >provinces in the nation. The real drawback is the lack of efficient and
    >effective fighting forces (elves are expensive and difficult to organize
    >into units, although those units are quite powerful once formed). I have
    >toyed with the idea of each elven unit requiring a lieutennent of the
    >domain's regent in order to be formed, thus limiting the number of units
    >the nation can field based on the regent's charisma, but none of my
    >players have ever run elven domains.
    >
    >Gorgon: this is an interesting question. On the one hand, I can't really
    >see old rock-butt allowing any blooded wizards run around his pad--he
    >would just as soon bloodtheft them. On the other hand, he might have a
    >small cadre of evil magicians running around and doing his bidding (I'm
    >really not that knowledgeable about FR, but perhaps something like a
    >under-powered and less-ubiquitous Red Wizards--or perhaps the Brotherhood
    >of the Flame from Al-Qadim is a better illustration). I would expect that
    >it would be difficult to field more than 3-5 battle mages at one time (w/o
    >recalling his "undercover" operative magicians).
    >
    My own personal suggestion would be that an elven realm can field *at least*
    as many wizards as comparably sized (province levels) human kingdom can
    field of wizards (and magicians) and priests together. This is because I
    believe that elven wizards end up filling the roles of both clerics and
    wizards in elven society, and the inherently magical nature of elven society
    (how do you explain size level 6 provinces in heavy woodlands with no lard
    available for agriculture, eg. the capitol provinces of Sielwoode,
    Tuarhievel and Lluabright?)
    In terms of actually available magic that depends greatly on your
    campaign. I find the birthright sourcebooks greatly confusing on this issue
    as the description of the world is supposedly low magic. However the
    availability of magic to NPCs is highly varied, with some NPCs having many
    powerful items, especially for the NPC's level whereas other NPCs have no
    magic items at all. The modules also do not support the low magic theory,
    with a) lots of magic items around and b) players having to deal with major
    magical wardings (ie the symbol of discord in the Sword of Roele adventure).
    Using the various rulebooks I came up with a total of 200 non-elven
    true mages in all of cerilia (22% in anuire, 22% in brechtur, 10% in
    Vosgaard, 15% in Rjurik, and 33% in Khinasi). Looking at the student body
    from the Royal College of Sorcery in Anuire, I set the number of magicians
    to 2000 with the same distribution. Add priests to taste (in my case, 2x
    as many spell casting priests as magicians with an even distribution over
    the human realms) (note that I have non-spellcasting, non-adventuring
    priests), further breakdown by realm, and voila. You might also give realms
    next to hostile elven domains Eg. the Manslayer's province slightly more
    magicians or priests because they will need them.



    Pieter A de Jong
    Graduate Mechanical Engineering Student
    University of Saskatchewan, Saskatoon, Canada

  5. #5
    Ryan B. Caveney
    Guest

    Battle Mages

    On Wed, 6 May 1998, Mark A Vandermeulen wrote:

    > On Wed, 6 May 1998, Raygun wrote:
    >
    > > How many mages capable of casting battle magic should there be available
    > > to a regent.
    >
    > Tuarhievel: I would probably allow as many non-regent wizards as there are
    > provinces in the nation. The real drawback is the lack of efficient and

    The Tuarhievel domain sourcebook has 15 wizard's towers printed on
    the detailed map. Most of them are along the border with the Gorgon/
    Markazor, and are there intentionally to act as defenders. Clearly, if
    any elves know battle magic, the mages in these towers do, since they may
    need to fight off the initial stages of an invasion themselves. Then we
    ask, how many wizards are there, and what are their levels? My response
    is, "lots, and high." There are probably also numerous wizards in quieter
    places who once experimented with battle magic but are no longer living
    near such a high density of test subjects ;) and who could be called back
    into service in time of great need.
    The idea of reservists returning to service is also of interest in
    the answer to the questions about the level distribution in military
    units; those elves who decide one day to run off and join the army will
    probably stay several decades without realizing it, and end up 3rd level
    or more. An elven "levy" is probably then composed of higher-level
    fighters than the regular units, and thus should have rather different
    statistics from the human ones; alternately, look at the large numbers of
    regular units listed in the Tuarhievel book as "can be called upon by the
    regent in times of need", and say they don't use levies as such, but
    rather allow double normal mobilization when under attack, and half
    otherwise.

    - --Ryan

  6. #6
    DKEvermore
    Guest

    Battle Mages

    In a message dated 98-05-07 00:10:08 EDT, you write:

    > An elven "levy" is probably then composed of higher-level
    > fighters than the regular units, and thus should have rather different
    > statistics from the human ones; alternately, look at the large numbers of
    > regular units listed in the Tuarhievel book as "can be called upon by the
    > regent in times of need", and say they don't use levies as such, but
    > rather allow double normal mobilization when under attack, and half
    > otherwise.

    Yes I agree about the levy. In my campaign I have described elven units as
    comprising actually about 50 individuals or so. These independent-minded
    fighters (not really needing commanders) are 3-4th level and barely look like
    a unit at all. However, these few warriors really have teeth! and usually can
    therefore account for 3 to 4 times their number on the battlefield. Elves
    don't need to outnumber thier enemy to crush them.

    Of course this is not official, except for within the bounds of my game.

    - -DKE

  7. #7
    Trankel Al Ker
    Guest

    Battle Mages

    At 10:41 AM 13/05/98 -0500, Clayton F. Hinton wrote:
    >
    >Does anyone get tired of putting Elves on a pedestal? Does anyone wonder
    >why Elves don't just conquer the world and get rid of all their enemies?
    >You may recall that the did TRY that, but failed because they had no gods.
    >This reclusive, dwindling race of Human-haters does not deserve this type
    >of worship in the Birthright game. Perhaps in a Middle-Earth game setting
    >they do, but not here.
    >

    Well, actually they aren't worshiped in Cerilia. I like the role of elves
    in Cerilia because here they're considered almost abominations in the human
    dwellings. They're proud, and have a personal battle versus the people who
    do what they most hate, destroy the forest. They know that they're loosing,
    but they'll continue fighting until the last man (I mean, elf!).

    By the way, is it true that there's going to be released the second
    version of Birthright in September?... Which changes will it have?

    Trankel Al Ker
    Lord of the Brotherhood of the Black Tulipan

  8. #8
    Clayton F. Hinton
    Guest

    Battle Mages

    >
    >Yes I agree about the levy. In my campaign I have described elven units as
    >comprising actually about 50 individuals or so. These independent-minded
    >fighters (not really needing commanders) are 3-4th level and barely look like
    >a unit at all. However, these few warriors really have teeth! and usually
    can
    >therefore account for 3 to 4 times their number on the battlefield. Elves
    >don't need to outnumber thier enemy to crush them.
    >
    >Of course this is not official, except for within the bounds of my game.
    >
    >-DKE

    And Elves can cas invulnerability on themselves 2 times per day, never need
    to eat or sleep, are a "good" race (even on Cerillia), are superior to
    Humans in all respects, act as "one" even though they pride themselves on
    their independance, and are basically little versions of gods themselves.

    Does anyone get tired of putting Elves on a pedestal? Does anyone wonder
    why Elves don't just conquer the world and get rid of all their enemies?
    You may recall that the did TRY that, but failed because they had no gods.
    This reclusive, dwindling race of Human-haters does not deserve this type
    of worship in the Birthright game. Perhaps in a Middle-Earth game setting
    they do, but not here.

    - -Clay Hinton
    chinton@mail.utexas.edu

    >************************************************* **************************
    >>'unsubscribe birthright' as the body of the message.
    >

  9. #9
    Gary V. Foss
    Guest

    Battle Mages

    Clayton F. Hinton wrote:

    > Does anyone get tired of putting Elves on a pedestal? Does anyone wonder
    > why Elves don't just conquer the world and get rid of all their enemies?
    > You may recall that the did TRY that, but failed because they had no gods.
    > This reclusive, dwindling race of Human-haters does not deserve this type
    > of worship in the Birthright game. Perhaps in a Middle-Earth game setting
    > they do, but not here.

    Personally, I rather like Cerilian elves. Of course, I don't see them as being as
    incredibly powerful as several other people do. As a race, the pluses of elves
    are pretty much balanced out by the minuses. Sure, they live longer and can cast
    "true" magic, but they don't have any priests (or significant healing magic) and
    they breed much more slowly.

    Why don't elves take over Cerilia? Because there are WAY more humans. Simple as
    that. Even elven battle spells can't compete with that. Colonization isn't a
    battle by battle process, really. It's a slow, migratory one. Elves might be
    able to face a much larger force on a battlefield with their spells and superior
    movement, but that doesn't mean they would have the same ability when faced with
    the hordes of woodcutters and farmers who trickle into their lands like locusts,
    chopping down the forests and destroying their sources. It's more like the
    process that "settled" North America or the one that is chopping down the South
    American rainforests right now.

    Laters,
    Gary

  10. #10
    tiphareth
    Guest

    Battle Mages

    >This reclusive, dwindling race of Human-haters does not deserve this type
    >of worship in the Birthright game. Perhaps in a Middle-Earth game setting
    >they do, but not here.

    funny you say that, when cerilian elves are so much more tolkienesque than
    in any other ad&d setting =)

    cheers,

    - -nick

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