Results 1 to 8 of 8
  1. #1
    simong@mech.uwa.edu.au
    Guest

    Opposing or supporting a domain

    >I just got a phone call from one the PCs in my game asking about whether
    >or not someone owning source holdings in a province could use those
    >holding levels to support or oppose an action. I don't have my rule
    >book with me (I don't think my employer would think too highly of that
    >habit) but I seem to remember reading that any regent with a holding in
    >that province that "has a stake in the matter" (or something like that)
    >can spent regency to support or oppose the action.
    >
    >The PC's argument was that he wanted to raise the law in a province and
    >required a friendly wizard to use his source holdings to support the
    >action. Seems to me that sources are not the best type of holdings for
    >supporting those actions dealing with the administration of a society.
    >
    >Comments?

    The rule reads:

    "Other regents who may be affected by the action may spend RP to increase
    or decrease the acting regent's chance of succes"

    My interpretation of the rule (which I use in my games) is that you can
    only oppose or support an action, if it could/does affect you or your
    holdings. In the above case, the wizard regent really doesn't have any say
    in the law holdings, unless the wizard actually has law holdings himeslf,
    so I would rule "No".

    However, usually make an on-the-spot judgement call. I'll try and explain
    my reasoning, but it is a case of taking each situation on it's merits. For
    instance, I rule that law holdings can be used to support/oppose any action
    (except where it deals with magic/source holdings), since the law has a
    great affect on what goes on in any province, including temple and guild
    holdings. Temples and guilds can't really affect each other, unless either
    already has a holding of the other type in the province under question.
    It's a judgement call as to whether you think temple and guild holdings can
    be used to affect law holdings. I generally use the simplification that law
    can affect anything (except source), temple, guild and source can only be
    used to affect themselves. Though in special cases (like the action is
    specifically aimed at someone who doens't have the 'required' holidngs),
    this requirement is relaxed. Source holdings are special though, IMO, in
    that they are "separate" from the other holding types - they cannot be used
    to affect the other types, and, in turn, the other holdings cannot be used
    to affect source holdings.

    Hope this helps (and doesn't cause too much confusion),

    Simon

  2. #2
    darkstar
    Guest

    Opposing or supporting a domain

    Bryan Palmer wrote:
    >
    > I just got a phone call from one the PCs in my game asking about whether
    > or not someone owning source holdings in a province could use those
    > holding levels to support or oppose an action. I don't have my rule
    > book with me (I don't think my employer would think too highly of that
    > habit) but I seem to remember reading that any regent with a holding in
    > that province that "has a stake in the matter" (or something like that)
    > can spent regency to support or oppose the action.
    >
    > The PC's argument was that he wanted to raise the law in a province and
    > required a friendly wizard to use his source holdings to support the
    > action. Seems to me that sources are not the best type of holdings for
    > supporting those actions dealing with the administration of a society.
    >
    > Comments?

    I have always only allowed source holding to be used to effect actions
    involving other source holding (not your own) and province levels as
    they are the only things that directly effect sources.
    A law, temple, or guild holding has no effect on source so a source
    holding should not be able to effect any rule or create attempts
    involving those holding types.

    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    Homepage: http://darkstar.cyberserv.com
    ICQ: 2938300

  3. #3
    Eric Dunn
    Guest

    Opposing or supporting a domain

    At 12:04 PM 4/23/98 +0800, you wrote:
    >>I just got a phone call from one the PCs in my game asking about whether
    >>or not someone owning source holdings in a province could use those
    >>holding levels to support or oppose an action. I don't have my rule
    >>book with me (I don't think my employer would think too highly of that
    >>habit) but I seem to remember reading that any regent with a holding in
    >>that province that "has a stake in the matter" (or something like that)
    >>can spent regency to support or oppose the action.
    >>
    >>The PC's argument was that he wanted to raise the law in a province and
    >>required a friendly wizard to use his source holdings to support the
    >>action. Seems to me that sources are not the best type of holdings for
    >>supporting those actions dealing with the administration of a society.
    >>
    >>Comments?
    >
    >The rule reads:
    >
    >"Other regents who may be affected by the action may spend RP to increase
    >or decrease the acting regent's chance of succes"
    >
    >My interpretation of the rule (which I use in my games) is that you can
    >only oppose or support an action, if it could/does affect you or your
    >holdings. In the above case, the wizard regent really doesn't have any say
    >in the law holdings, unless the wizard actually has law holdings himeslf,
    >so I would rule "No".
    >
    >However, usually make an on-the-spot judgement call. I'll try and explain
    >my reasoning, but it is a case of taking each situation on it's merits. For
    >instance, I rule that law holdings can be used to support/oppose any action
    >(except where it deals with magic/source holdings), since the law has a
    >great affect on what goes on in any province, including temple and guild
    >holdings. Temples and guilds can't really affect each other, unless either
    >already has a holding of the other type in the province under question.
    >It's a judgement call as to whether you think temple and guild holdings can
    >be used to affect law holdings. I generally use the simplification that law
    >can affect anything (except source), temple, guild and source can only be
    >used to affect themselves. Though in special cases (like the action is
    >specifically aimed at someone who doens't have the 'required' holidngs),
    >this requirement is relaxed. Source holdings are special though, IMO, in
    >that they are "separate" from the other holding types - they cannot be used
    >to affect the other types, and, in turn, the other holdings cannot be used
    >to affect source holdings.
    >
    >Hope this helps (and doesn't cause too much confusion),
    >
    > Simon
    >


    The rule you're referring to above:

    >"Other regents who may be affected by the action may spend RP to increase
    >or decrease the acting regent's chance of succes"

    is found on page 48 of the "Rulebook". Personally, I can't stand that
    section, because it tends to contradict later sections of the "Rulebook."
    For example, the interpretation I take on other people affecting rolls for
    success chances are under the individual action descriptions.

    Page 59, under the heading "Rule," it says "The province ruler and any
    regent with a similar holding in the province can support or oppose the
    action by adding or subtracting the level of their own holdings."

    Note, the definitive line here for me is "with a similar holding"--meaning,
    law affects law, source can affect source, etc etc. A temple doesn't
    affect law, or whatever.

    Now, on a logical standpoint, it could be read either way: Why can't the
    military pressure put on by a law holding affect the growth of a temple or
    guild? Why can't the economic pressure applied by a guild (or a bunch of
    assassins running around) affect a temple, or a law holding? No
    reason...except the rules don't define that. You could just as easily
    argue that those pressures aren't the same, or as great on the whole, as
    direct competition from one's own ilk. That guild holding's assassins
    might be represented as a scout unit, or perhaps a small band of
    role-played hoodlums. It might not be covered in the "rules" action of the
    game. Finally, the designers may have just instituted this rule for game
    playability. How could a temple affect a source holding? Or vice versa?
    How much influence could (or better yet should) a temple have on guilds or
    law? Isn't it easier to state a limit, and say the line stops at temples,
    instead of having to find a definition or a reason behind every contest
    across different holding lines?

    For another reference about "similar holdings," we can look at page 52
    under the "Create Holdings" heading. Here we read, "Creation of a holding
    can be opposed or supported by any regent with a similar holding in the
    province, or the province ruler."

    Additionally, under the "Contest" heading, it doesn't specifically say
    "similar holdings" but the example it lists is a thief contesting another
    thief, which implies similar holdings.

    I mentioned when I started this "thesis";) that the section on page 48
    "contradicts" later sections. Well, the headings under "Create Holding"
    and "Rule" don't contradict the statement on page 48, but rather provide a
    definition for who "other regents who may be affected by the action" really
    are--those with holdings of the same type.

    E

  4. #4
    Mark A Vandermeulen
    Guest

    Opposing or supporting a domain

    On Thu, 23 Apr 1998, darkstar wrote:

    > I have always only allowed source holding to be used to effect actions
    > involving other source holding (not your own) and province levels as
    > they are the only things that directly effect sources.
    > A law, temple, or guild holding has no effect on source so a source
    > holding should not be able to effect any rule or create attempts
    > involving those holding types.

    I would allow the wizard to spend the RP to support if the wizard wanted
    to, but would make him role-play his involvement in the action (maybe
    hanging out with the dude who the regent places in charge of the newly
    appointed court, giving him additional respect, deference, tossing a few
    useful and showy spells around when he's addressing the public/other
    nobles, etc.)

    Mark VanderMeulen
    vander+@pitt.edu

  5. #5
    simong@mech.uwa.edu.au
    Guest

    Opposing or supporting a domain

    Eric Dunn wrote:
    >Note, the definitive line here for me is "with a similar holding"--meaning,
    >law affects law, source can affect source, etc etc. A temple doesn't
    >affect law, or whatever.
    >
    >Now, on a logical standpoint, it could be read either way: Why can't the
    >military pressure put on by a law holding affect the growth of a temple or
    >guild? Why can't the economic pressure applied by a guild (or a bunch of
    >assassins running around) affect a temple, or a law holding? No
    >reason...except the rules don't define that. You could just as easily
    >argue that those pressures aren't the same, or as great on the whole, as
    >direct competition from one's own ilk. That guild holding's assassins
    >might be represented as a scout unit, or perhaps a small band of
    >role-played hoodlums. It might not be covered in the "rules" action of the
    >game. Finally, the designers may have just instituted this rule for game
    >playability. How could a temple affect a source holding? Or vice versa?
    >How much influence could (or better yet should) a temple have on guilds or
    >law? Isn't it easier to state a limit, and say the line stops at temples,
    >instead of having to find a definition or a reason behind every contest
    >across different holding lines?
    >
    >For another reference about "similar holdings," we can look at page 52
    >under the "Create Holdings" heading. Here we read, "Creation of a holding
    >can be opposed or supported by any regent with a similar holding in the
    >province, or the province ruler."
    >
    >Additionally, under the "Contest" heading, it doesn't specifically say
    >"similar holdings" but the example it lists is a thief contesting another
    >thief, which implies similar holdings.
    >
    >I mentioned when I started this "thesis";) that the section on page 48
    >"contradicts" later sections. Well, the headings under "Create Holding"
    >and "Rule" don't contradict the statement on page 48, but rather provide a
    >definition for who "other regents who may be affected by the action" really
    >are--those with holdings of the same type.

    good points. The only thing I will add to this is to quantify my statements
    a bit, as they were a little confusing. Firstly, let me say that I am of
    the opinion that temple, guild and source holdings all seem to me to have
    an advantage in some way. For example, you must have guild holdings to set
    up trade routes, thereby gaining income. You must have source holdings to
    cast realm spells, and temples bring in income and allow the casting of
    priest realm spells. Where does this leave law holdings? IMO, law holdings
    do very little. Just owning law holdings does not give income, like temple
    & guild holdings. They do allow the law holding 'holder' to pressure the
    temple and guild holdings for funding, but the negative effects of this
    tend to far outweight the 1 or 2 GB which stand to be gained from such a
    move (unless of course, there is an active campaign against the
    guild/temple holder). They also allow you to ignore loyalty changes. But
    loyalty does not seem to affect things too much. I would have liked to see
    the loyalty of a province affect taxes. In addition, most of the regents
    are warriors, and warriors in general do not get an additional free action
    (priests get to agitate, rogues get to spy, etc). To my mind (and I have
    found this in my games, though I can't speak for others) regents with law
    holdings are at a disadvantage to those who have other types of holdings.

    What's the point of my "thesis" above? Well, in my games I allow law
    holdings to influence actions taken by other types of holdings (except
    source - I keep them completely separate) in any province, but NOT vice
    versa. I know that it is not very realistic to say that the church cannot
    affect the law (loyalty) of a province (after all, I believe the church had
    quite an influence in the Middle Ages), but if the temple holder wants to
    do that, then they can use their free agitate action. Likewise, it's not
    very realistic to say that the guilds can't affect the law (either overtly
    or subvertly). But in the end, it would be difficult (not impossible) for
    the guilds or the church to totally squash the law, but the reverse could
    quite easily happen (ie. send on the troops to get rid of the
    guilds/temples) depending on the whims of the regent.

    So allowing law holdings to affect the actions of other holding types is my
    way of evening the odds. From my experiences, it works quite well, and
    encourages more interaction between the guild/temple holder and the
    regent/law holder. Of course, when the action is likely to offend the
    regent, then it encourages great secrecy. But, on the whole, it gives
    regents with law holdings a little more power (whereas those regents with
    guild/temple holdings usually have more income).

    just my 2 cents (actually, I think I've put in a bit more than that),

    Simon

  6. #6
    Eric Dunn
    Guest

    Opposing or supporting a domain

    >good points.

    Thanks :)



    The only thing I will add to this is to quantify my statements
    >a bit, as they were a little confusing. Firstly, let me say that I am of
    >the opinion that temple, guild and source holdings all seem to me to have
    >an advantage in some way. For example, you must have guild holdings to set
    >up trade routes, thereby gaining income. You must have source holdings to
    >cast realm spells, and temples bring in income and allow the casting of
    >priest realm spells. Where does this leave law holdings? IMO, law holdings
    >do very little. Just owning law holdings does not give income, like temple
    >& guild holdings. They do allow the law holding 'holder' to pressure the
    >temple and guild holdings for funding, but the negative effects of this
    >tend to far outweight the 1 or 2 GB which stand to be gained from such a
    >move (unless of course, there is an active campaign against the
    >guild/temple holder).

    Well, not to be picky--but oftentimes, in fact, I'd say most times, the law
    holder is the province ruler as well, which means they get to collect
    province taxes. Additionally, by being the province ruler, they have
    inherent power above and beyond ANYTHING the temples and guilds can bring
    to bare. So income wise, it's pretty even, or more likely, between claims
    and taxes, they can make more than a priest--except they typically don't
    have as many provinces as priests have temples, but in any case, with a
    word, they can evict temples and guilds from within their country. This
    gives them the power, or at least the legitimacy to talk and work with
    their "tenants" for an equitable solution to monetary problems :) No one
    said that they have to be strong-armed about it--simply going to the local
    guilder/templer and hashing out the ways they can help you, help them, etc
    etc.

    They also allow you to ignore loyalty changes. But
    >loyalty does not seem to affect things too much. I would have liked to see
    >the loyalty of a province affect taxes. In addition, most of the regents
    >are warriors, and warriors in general do not get an additional free action
    >(priests get to agitate, rogues get to spy, etc). To my mind (and I have
    >found this in my games, though I can't speak for others) regents with law
    >holdings are at a disadvantage to those who have other types of holdings.
    >
    >What's the point of my "thesis" above? Well, in my games I allow law
    >holdings to influence actions taken by other types of holdings (except
    >source - I keep them completely separate) in any province, but NOT vice
    >versa. I know that it is not very realistic to say that the church cannot
    >affect the law (loyalty) of a province (after all, I believe the church had
    >quite an influence in the Middle Ages), but if the temple holder wants to
    >do that, then they can use their free agitate action. Likewise, it's not
    >very realistic to say that the guilds can't affect the law (either overtly
    >or subvertly). But in the end, it would be difficult (not impossible) for
    >the guilds or the church to totally squash the law, but the reverse could
    >quite easily happen (ie. send on the troops to get rid of the
    >guilds/temples) depending on the whims of the regent.

    Again, when the province ruler is the law holder, he can do these things
    anyway, because it mentions, in almost all the cases where I mentioned
    "similar holdings" that the province ruler can affect those actions already.

    The rules also account for the situation where the law holder isn't the
    province ruler--at any time he can contest the province, and take it over
    relatively easily. When you think of situations where the law is split,
    you can easily rationalize the fact that the province ruler has an
    overwhelming influence on the action--Let's take for example, The Imperial
    City. Basically, several people all have law holdings there--Aeric
    Boeruine, Prince Darien, Baron Diem, and the Chamberlain. But, the
    Chamberlain rules the province, so he's able to apply that 10 modifier to
    pretty much any action in the province. He gains overwhelming superiority
    on actions there, and the little 3 law he has is inconsequential, in so far
    as influence, EXCEPT that, since it's NOT 0, he can't simply be "province"
    contested out of existence. A very useful holding indeed...


    Oh, and on a different note, when I play BR in RL, I found a lot more
    negative connotation on law claims than when I play in a PBeM. I think the
    reason lies in the fact that when I'm playing in RL, I'm sitting in the
    same room, typically with friends, and peolple I adventure with, and it
    seems rougher, on me and them, just "taking" money from them, because I
    can. On the otherhand, in a PBeM, I have no compunction against taking
    money from someone I don't know! *grin*


    >
    >So allowing law holdings to affect the actions of other holding types is my
    >way of evening the odds. From my experiences, it works quite well, and
    >encourages more interaction between the guild/temple holder and the
    >regent/law holder. Of course, when the action is likely to offend the
    >regent, then it encourages great secrecy. But, on the whole, it gives
    >regents with law holdings a little more power (whereas those regents with
    >guild/temple holdings usually have more income).
    >
    >just my 2 cents (actually, I think I've put in a bit more than that),
    >
    > Simon
    >

    I also want to point out that you had very good points also :) From my
    experiences, especially now that I've run a PBeM, and played a PBeM, it has
    redefined for me, what a Landed regent is capable of doing. I mean, before
    when I played only in RL, and I was somewhat hesitant to tick off friends,
    and fellow adventurers, I felt constrained, and quite frankly it wasn't
    completely realistic. I mean, chances are, people would rarely know the
    local highpriest, head guilder THAT well. It certainly cut down on my
    influence! I mean, I would be pretty hesitant to threaten the High priest
    with kicking him out, if he didn't cough up some money for me! So, it did
    force us to work on things peacably--but I digress :)

    E

  7. #7
    John Normand
    Guest

    Opposing or supporting a domain

    Simon Graindorge wrote:
    >
    > Eric Dunn wrote:
    > >Note, the definitive line here for me is "with a similar holding"--meaning,
    > >law affects law, source can affect source, etc etc. A temple doesn't
    > >affect law, or whatever.
    > >
    > >Now, on a logical standpoint, it could be read either way: Why can't the
    > >military pressure put on by a law holding affect the growth of a temple or
    > >guild? Why can't the economic pressure applied by a guild (or a bunch of
    > >assassins running around) affect a temple, or a law holding? No
    > >reason...except the rules don't define that. You could just as easily
    > >argue that those pressures aren't the same, or as great on the whole, as
    > >direct competition from one's own ilk. That guild holding's assassins
    > >might be represented as a scout unit, or perhaps a small band of
    > >role-played hoodlums. It might not be covered in the "rules" action of the
    > >game. Finally, the designers may have just instituted this rule for game
    > >playability. How could a temple affect a source holding? Or vice versa?
    > >How much influence could (or better yet should) a temple have on guilds or
    > >law? Isn't it easier to state a limit, and say the line stops at temples,
    > >instead of having to find a definition or a reason behind every contest
    > >across different holding lines?
    > >
    > >For another reference about "similar holdings," we can look at page 52
    > >under the "Create Holdings" heading. Here we read, "Creation of a holding
    > >can be opposed or supported by any regent with a similar holding in the
    > >province, or the province ruler."
    > >
    > >Additionally, under the "Contest" heading, it doesn't specifically say
    > >"similar holdings" but the example it lists is a thief contesting another
    > >thief, which implies similar holdings.
    > >
    > >I mentioned when I started this "thesis";) that the section on page 48
    > >"contradicts" later sections. Well, the headings under "Create Holding"
    > >and "Rule" don't contradict the statement on page 48, but rather provide a
    > >definition for who "other regents who may be affected by the action" really
    > >are--those with holdings of the same type.
    >
    > good points. The only thing I will add to this is to quantify my statements
    > a bit, as they were a little confusing. Firstly, let me say that I am of
    > the opinion that temple, guild and source holdings all seem to me to have
    > an advantage in some way. For example, you must have guild holdings to set
    > up trade routes, thereby gaining income. You must have source holdings to
    > cast realm spells, and temples bring in income and allow the casting of
    > priest realm spells. Where does this leave law holdings? IMO, law holdings
    > do very little. Just owning law holdings does not give income, like temple
    > & guild holdings. They do allow the law holding 'holder' to pressure the
    > temple and guild holdings for funding, but the negative effects of this
    > tend to far outweight the 1 or 2 GB which stand to be gained from such a
    > move (unless of course, there is an active campaign against the
    > guild/temple holder). They also allow you to ignore loyalty changes. But
    > loyalty does not seem to affect things too much. I would have liked to see
    > the loyalty of a province affect taxes. In addition, most of the regents
    > are warriors, and warriors in general do not get an additional free action
    > (priests get to agitate, rogues get to spy, etc). To my mind (and I have
    > found this in my games, though I can't speak for others) regents with law
    > holdings are at a disadvantage to those who have other types of holdings.
    >
    > What's the point of my "thesis" above? Well, in my games I allow law
    > holdings to influence actions taken by other types of holdings (except
    > source - I keep them completely separate) in any province, but NOT vice
    > versa. I know that it is not very realistic to say that the church cannot
    > affect the law (loyalty) of a province (after all, I believe the church had
    > quite an influence in the Middle Ages), but if the temple holder wants to
    > do that, then they can use their free agitate action. Likewise, it's not
    > very realistic to say that the guilds can't affect the law (either overtly
    > or subvertly). But in the end, it would be difficult (not impossible) for
    > the guilds or the church to totally squash the law, but the reverse could
    > quite easily happen (ie. send on the troops to get rid of the
    > guilds/temples) depending on the whims of the regent.
    >
    > So allowing law holdings to affect the actions of other holding types is my
    > way of evening the odds. From my experiences, it works quite well, and
    > encourages more interaction between the guild/temple holder and the
    > regent/law holder. Of course, when the action is likely to offend the
    > regent, then it encourages great secrecy. But, on the whole, it gives
    > regents with law holdings a little more power (whereas those regents with
    > guild/temple holdings usually have more income).
    >
    > just my 2 cents (actually, I think I've put in a bit more than that),
    >
    > Simon
    >

    >
    >
    >
    >
    >
    >
    >

    >
    > ************************************************** *************************
    > > 'unsubscribe birthright' as the body of the message.
    you have no brains. If you did, you'd know that law is half the fun of
    crime. And Vecna is a lich with superhuman fellatio ability. When Kas
    sucked Vecna's dick, he received a +5 sword of happy cum shot laser beam
    stuff. So there.

  8. #8
    Daniel McSorley
    Guest

    Opposing or supporting a domain

    From: John Normand
    >Simon Graindorge wrote:

    John Normand responded

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