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Thread: What stops em?

  1. #1
    The Olesen`s
    Guest

    What stops em?

    Just out of curiosity, what stops regents from making all thier
    provinces level 10?

    It doesn't costy that much.

    To make a third level province into a tenth level costs a meger 39 GBs
    If one rule action was used each turn for 7 turns it would average out
    to-5.5 GBs per turn, not much.

    3 to 4 - 4GB
    4 to 5 - 5 GB
    5 to 6 - 6 GB
    6 to 7 - 7 GB
    7 to 8 - 8 GB
    8 to 9 - 9 GB
    9 to 10 - 10 GB

    Total-49 GBs

  2. #2
    Eric Dunn
    Guest

    What stops em?

    Because there's a ridiculous amount of RP's involved.

    The cheapest it is, in your example is 14 RP's. And at that point, the
    roll is 14+ (14 or better..)

    So, again, given your example, it costs a total of 119 RP's, with starting
    rolls, without additional RP's spent of,
    14, 15, 16, 17, 18, 19, and 20, on each successive turn--for a maximum of
    231 RP's spent, in order to get rolls of 1+ on each rule. And that's
    without other regents attempting to affect the die roll.

    Not all that cheap. If the person doing this action had a 33 BL, they
    would be using ever last RP they had doing 1 rule per turn.

    E



    At 03:33 PM 4/13/98 -0400, you wrote:
    >Just out of curiosity, what stops regents from making all thier
    >provinces level 10?
    >
    >It doesn't costy that much.
    >
    >To make a third level province into a tenth level costs a meger 39 GBs
    >If one rule action was used each turn for 7 turns it would average out
    >to-5.5 GBs per turn, not much.
    >
    >3 to 4 - 4GB
    >4 to 5 - 5 GB
    >5 to 6 - 6 GB
    >6 to 7 - 7 GB
    >7 to 8 - 8 GB
    >8 to 9 - 9 GB
    >9 to 10 - 10 GB
    >
    >Total-49 GBs
    >************************************************* **************************
    >>'unsubscribe birthright' as the body of the message.
    >

  3. #3
    Daniel McSorley
    Guest

    What stops em?

    >Just out of curiosity, what stops regents from making all thier
    >provinces level 10?
    >

    >It doesn't costy that much.
    >
    Your figures are right, but you're looking at it like they just rule,
    rule, and rule some more. I agree, this should be any landed regent's goal
    and pleasure in life, but it isn't always attainable. Random events,
    attacks from the outside, adventures, etc, can eat up your time, the most
    valuable commodity to any regent.
    You may also wish to do other things with your money. Maintain an army,
    support a court and the diplomacy that makes available, fortify that
    valuable province and the holdings you control there, contest and generally
    vie with other regents for power.
    Level 10 provinces aren't available everywhere, either. Only a plains
    province can be raised that high. And, it gets more difficult to succeed
    every time, the difficulty is modified by the level you are trying to reach,
    and some DMs don't allow you to mess with the probabilities of ruling.
    Lastly, there is only one (IIRC) level 10 province, anywhere. That's
    the Imperial City. Ruling is a manifestation of a regent exerting his will
    to draw people in, make his area seem attractive to settlers,
    businesspeople, whatever. Perhaps only a true emperor has the authority and
    the force of will to create that powerful of a civilization.
    Daniel McSorley
    mcsorley.1@osu.edu
    http://www.cis.ohio-state.edu/~mcsorley/
    ICQ:5299865
    AIM:DanMcS

  4. #4
    Anthony K.G.Shewan
    Guest

    What stops em?

    What stops them? Nothing I guess (bear in mind I don't have the rules in
    front of me). But what kind of time frame are you looking at? The 'Rule'
    Action can only be used on a province once/domain turn, therefore at the
    outside it would take 1 year & 3 months (i.e. 7 domain turns, *not* action
    rounds) to 'Rule' from lvl3 to lvl10 (assuming you make all your success
    rolls). If you have the time GB & RP go for it.
    Warning.
    1. Can you control the growth though? I mean will you be able to fill the
    new holding levels or at least control exactly who does. If the existing
    law/temple/guild holders aren't ready to grow then there is a void that can
    be filled by 'undesirables' (and all rivals are undesirable).
    2. If you share a border with Elves you can count on Gheille Siedle (sp.)
    "The Hunt". They are not going to lay back and let you destroy 'their
    forests'.
    3. Wizards controlling sources in the provinces will *freak*. Suddenly
    their power is dropping. Can you handle an irate wizard of X level?

    > Just out of curiosity, what stops regents from making all thier
    > provinces level 10?
    >
    > It doesn't costy that much.
    >
    > To make a third level province into a tenth level costs a meger 39 GBs
    > If one rule action was used each turn for 7 turns it would average out
    > to-5.5 GBs per turn, not much.

  5. #5
    bloebick@juno.com (Benja
    Guest

    What stops em?

    On Mon, 13 Apr 1998 15:33:42 -0400 "The Olesen's"
    writes:
    >Just out of curiosity, what stops regents from making all thier
    >provinces level 10?
    >
    >It doesn't costy that much.
    >
    >To make a third level province into a tenth level costs a meger 39 GBs
    >If one rule action was used each turn for 7 turns it would average out
    >
    >to-5.5 GBs per turn, not much.
    >
    >3 to 4 - 4GB
    >4 to 5 - 5 GB
    >5 to 6 - 6 GB
    >6 to 7 - 7 GB
    >7 to 8 - 8 GB
    >8 to 9 - 9 GB
    >9 to 10 - 10 GB
    >
    >Total-49 GBs


    The RP for one. It costs 49 RP as well, not to mention whatever you
    spend to ensure it works each time. The rules clearly state that for
    ruling a province up, it gets harder and harder. thus to rule from
    province (3) to province (4) you have a 14+ change. to rule to a
    province (10) you need 20+, which is only 5% probable to succeed without
    extra RP.

    That, and the regent's neighbors making problems. Ghoere would be sure
    to invade if he sees a neighbor ruling up all his/her provinces that high
    to ensure he doesn't get squished, as would the Gorgon, Boeruine, Avanil,
    etc etc.

    Benjamin

    __________________________________________________ ___________________
    You don't need to buy Internet access to use free Internet e-mail.
    Get completely free e-mail from Juno at http://www.juno.com
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  6. #6
    DKEvermore
    Guest

    What stops em?

    In a message dated 98-04-13 15:42:52 EDT, you write:

    > Just out of curiosity, what stops regents from making all thier
    > provinces level 10?
    >
    If you rule out war (razing the province), natural disasters(plagues, famines,
    etc.), and the fact that only plains provinces can be ruled to level 10(see
    the rule book for details on what terrain can support as far as maximum
    development), not much.
    ;-)

    - -DKEvermore

  7. #7
    Tripp
    Guest

    What stops em?

    The Olesen's wrote:
    >
    > Just out of curiosity, what stops regents from making all thier
    > provinces level 10?
    >
    > It doesn't costy that much.
    >
    > To make a third level province into a tenth level costs a meger 39 GBs
    > If one rule action was used each turn for 7 turns it would average out
    > to-5.5 GBs per turn, not much.
    >
    > 3 to 4 - 4GB
    > 4 to 5 - 5 GB
    > 5 to 6 - 6 GB
    > 6 to 7 - 7 GB
    > 7 to 8 - 8 GB
    > 8 to 9 - 9 GB
    > 9 to 10 - 10 GB
    >
    > Total-49 GBs
    > ************************************************** *************************
    > > Well, that's great, but how can you be sure it will always work? Plus
    there is the matter of RP to be spent. To begin with, that is 49RP
    figured how you figured yours.

    To add to that I always try to make my PRovince Rule actions have a 2+
    success.

    So, let's see, success going from a 3 to a 4 has a base success of 14,
    so I spend an additional 12RP, from 4 to 5 has a base success of 15 so I
    spend an additional 13RP, continuing on, lessee we spend, 14, 15, 16,
    17, 18 RP respectively to get to a level 10.

    That adds up to 105RP extra for a total of 154RP, and that's just one
    Province. And if you're like me, you want to be ruling up your law and
    whatever else you own at the same time. And what if the local Mage
    doesn't like you ruling away his sources? He's gonna bid RP against you
    making your actions less likely to work, or at least more expensive.

    Tripp

  8. #8
    Tripp
    Guest

    What stops em?

    Eric Dunn wrote:
    >
    > Because there's a ridiculous amount of RP's involved.
    >
    > The cheapest it is, in your example is 14 RP's. And at that point, the
    > roll is 14+ (14 or better..)
    >
    > So, again, given your example, it costs a total of 119 RP's, with starting
    > rolls, without additional RP's spent of,
    > 14, 15, 16, 17, 18, 19, and 20, on each successive turn--for a maximum of
    > 231 RP's spent, in order to get rolls of 1+ on each rule. And that's
    > without other regents attempting to affect the die roll.
    >
    > Not all that cheap. If the person doing this action had a 33 BL, they
    > would be using ever last RP they had doing 1 rule per turn.
    >
    > E

    Oh man, looks like Eric scooped me on this, damn.

    Tripp

  9. #9
    Eric Dunn
    Guest

    What stops em?

    At 07:17 PM 4/13/98 -0400, you wrote:
    >Eric Dunn wrote:
    >>
    >> Because there's a ridiculous amount of RP's involved.
    >>
    >> The cheapest it is, in your example is 14 RP's. And at that point, the
    >> roll is 14+ (14 or better..)
    >>
    >> So, again, given your example, it costs a total of 119 RP's, with starting
    >> rolls, without additional RP's spent of,
    >> 14, 15, 16, 17, 18, 19, and 20, on each successive turn--for a maximum of
    >> 231 RP's spent, in order to get rolls of 1+ on each rule. And that's
    >> without other regents attempting to affect the die roll.
    >>
    >> Not all that cheap. If the person doing this action had a 33 BL, they
    >> would be using ever last RP they had doing 1 rule per turn.
    >>
    >> E
    >
    >Oh man, looks like Eric scooped me on this, damn.
    >
    >Tripp

    Yeah, but I made a mistake in my math, (that's what I get for doing math at
    work! :)

    Since it's 4 RP's + the 13 RP's to get it to 1+, that's 17 + (5 RP +14 )19
    + 21 + 23 +25 + 27 +29= 161 RP's. Not 231. DOH! So it would take a person
    with a 23 BL to use every RP they had for 7 turns. In any case, it's darn
    costly! :)

    E

  10. #10
    kurita
    Guest

    What stops em?

    Eric Dunn escribió:

    > Because there's a ridiculous amount of RP's involved.
    >
    > The cheapest it is, in your example is 14 RP's. And at that point, the
    > roll is 14+ (14 or better..)
    >
    > So, again, given your example, it costs a total of 119 RP's, with starting
    > rolls, without additional RP's spent of,
    > 14, 15, 16, 17, 18, 19, and 20, on each successive turn--for a maximum of
    > 231 RP's spent, in order to get rolls of 1+ on each rule. And that's
    > without other regents attempting to affect the die roll.
    >
    > Not all that cheap. If the person doing this action had a 33 BL, they
    > would be using ever last RP they had doing 1 rule per turn.
    >
    > E
    >

    Well, if you are Prince Avan or Archduke Boeruine you don´t have so many
    problems, I think ;)Even when you control a Haelyn church ;) (using population
    grow)

    >
    >

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