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Thread: The Lost

  1. #1
    Kyle Foster
    Guest

    The Lost

    I have been thinking a lot about The lost since they have come up so
    much recently and I have a couple of thoughts and questions.

    First, I like the concept of them being Entraped. In fact I had
    already panned on using it in my game. I am using that as an
    explination for Roesone's ban on logging in the Erbrinen (sp). One of
    the lost is imprissoned in Roesone and the magic generated by the
    ancient forest is part of the "chains" that bind him. Does this sound
    logical to anyone else?

    Second the lost wouldn't be blooded, would they? I was under the
    impression that they recieved their powers before deismar as part of
    some ritual or pact with Azrai. (I see them as something similar to the
    Nazgul of LotR)

    Third I was thinking that while they might not be necromancers persay.
    Some of the dark gifts from the Complete book of Necromancers might be
    appropriate for them.

    some of this might have been covered in Tim's posting. I haven't read
    it all yet, but I thought I'd throw this out there for response.

    Thanks,
    Kyle
    - --
    "What's so amazing about really deep thoughts?" - Tori Amos, "Silent
    All These Years"

  2. #2
    Mark A Vandermeulen
    Guest

    The Lost

    On Fri, 10 Apr 1998, Kyle Foster wrote:

    > First, I like the concept of them being Entraped. In fact I had
    > already panned on using it in my game. I am using that as an
    > explination for Roesone's ban on logging in the Erbrinen (sp). One of
    > the lost is imprissoned in Roesone and the magic generated by the
    > ancient forest is part of the "chains" that bind him. Does this sound
    > logical to anyone else?

    That sounds like an excellent idea.

    > Second the lost wouldn't be blooded, would they? I was under the
    > impression that they recieved their powers before deismar as part of
    > some ritual or pact with Azrai. (I see them as something similar to the
    > Nazgul of LotR)

    While the Lost wouldn't be blooded per se, they probably underwent a
    ritual whereby they received a "shard" of Azrai, which will act pretty
    much like a bloodline (i.e. allowing access to wizardly spells). It might
    also grant some interesting "powers" that act like Blood Abilities. The
    "dark powers" from the Necromancers book (which unfortunately I don't have
    so I can't make specific recommendations) might be good canditates for
    this, or you could simply use Azrai bloodline's blood abilities.

    Mark VanderMeulen
    vander+@pitt.edu

  3. #3
    Tim Nutting
    Guest

    The Lost

    | First, I like the concept of them being Entraped. In fact I had
    | already panned on using it in my game. I am using that as an
    | explination for Roesone's ban on logging in the Erbrinen (sp). One of
    | the lost is imprissoned in Roesone and the magic generated by the
    | ancient forest is part of the "chains" that bind him. Does this sound
    | logical to anyone else?

    I guess they say that great minds think alike eh?

    Just kidding. I do like one of theme being in Abbatuor or in one of the
    Erebanien provinces of Aerenwe, though personally I think Marlae is just
    more interested in sticking it to Orthien Tane. (Think mob when you think
    him)

    For my own bringing of the Lost back to Cerilia I am going to have my
    players (still not yet regents) sucked along on a "quest" for a great "item
    of power" by a "good and noble wizard". In actuality, the wizard is an
    aspiring Sorcerer with Azrai's blood. This mad human wants one of the Lost
    back as a teacher (he thinks he can control this prospective "pet").

    The quest drags the PCs to the Drachenaurs, where they have a minor run it
    with the Dragon of the Drachenaur Mountains (whatever his name is), and
    eventually they find the entrance to an old dungeon.

    A good old romp through a dungeon, with the PCs protecting their "friendly
    mage", culminates in a central chamber with all forms of ancient writing.
    I plan on one of the PCs to have some (vague) knowledge of the writing and
    as the "good mage" begins "divining" from the altar the power of the hidden
    item.

    The truth becomes known the instant the scroll cast reversal of
    Imprisonment is finished, and the "altar" splits wide to spew forth the
    first unhindered Lost One in over 1200 years. Atar is back, and a bit
    hungry.

    Big fight, with the PCs losing horribly. They stumble deeper into the
    dungeon as they run (if they are smart). Eventually this running battle is
    halted by a great spectral form which drives Atar and his new slave off.
    The PCs have stumbled on an ancient temple.

    Here they are healed by the spectral guardians and given information on the
    Lost, and finally the true nature of one PC is revealed, in that is of the
    lost bloodline of Michael Reole, and the true heir to the Empire (hehehe)

    Anyway - the rest is up to them at Atar and the Slave set out to free the
    rest of the lost (and Atar makes a personal visit to El-Seighul - the only
    one to remain "free", so they can have a nice long talk about some of the
    things that happened 1300 years ago.)

    | Second the lost wouldn't be blooded, would they? I was under the
    | impression that they recieved their powers before deismar as part of
    | some ritual or pact with Azrai. (I see them as something similar to the
    | Nazgul of LotR)

    Mark responded well on this point. However, I do have the CBoN, and yes,
    the Dark Gifts make excellent plot hooks. I'm still using my Sorcerer
    class, and in my mind they are blooded because they have a spark of Azrai
    still in them. (besides, this also means that they wouldn't lose their
    gift when Azrai died - as they were not really dependant upon him for its
    maintenance)

    Good Gaming - hope the above plot line spawns some ideas and I'd like
    comments.

    L8tr
    Tim Nutting

  4. #4
    Ryan B. Caveney
    Guest

    The Lost

    On Fri, 10 Apr 1998, Kyle Foster wrote:

    > I have been thinking a lot about The lost since they have come up so
    > much recently and I have a couple of thoughts and questions.
    [snip]
    > (I see them as something similar to the Nazgul of LotR)

    Actually, the Nazgul are already elsewhere in Cerilia: the
    Magian's riders. The _Blood Enemies_ book states there are twelve of
    them, and then names three, leaving Nine. =)

    > First, I like the concept of them being Entraped.

    Now we make another fantasy literature reference: "The Lost" is
    used in Robert Jordan's _Wheel of Time_ series to refer to a group of
    powerful evil wizards who gave up some of their humanity to the Dark Lord
    in exchange for power, and then were trapped with him when he was defeated
    long ago. That series is probably a better place to plunder for those who
    see them as ghul lords (which I think is a neat idea!) or other mostly
    human, moderately self-willed beings than is LotR, as the Ulairi were
    pretty clearly undead, very tightly controlled, and did not survive their
    master.

    - --Ryan Caveney

  5. #5
    Kyle Foster
    Guest

    The Lost

    Ah, I never thought of the spark you and mark both mentioned having the
    same effect as blooded individuals would. It makes perfect sense and
    would explain thier continued exsitnae quite neatly .

    Thanks,
    Kyle
    - --
    "What's so amazing about really deep thoughts?" - Tori Amos, "Silent
    All These Years"

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