While the word Sorcerer has been claimed in other game systems in essence
refers to a specialist of the mage class, I am going to coin it for the
particular class of magic used by the Lost as described by the Viper's Eye
in the Book of Priestcraft.

In writing a post a bit ago responding to some of the ideas raised by the
"Concept of Deismar..." an idea hit. El-Seighul is the "Lord of the
Ghouls" or at least he presides of the land of the ghouls. The idea is so
simple it just amazes me I missed it for so long. Hence:

The "Sorcerer" is really essentially a Ghul Lord from the Complete Sha'ir's
Handbook (Al-Qadim) with a few modifications (Kudos to Sam Witt - the
writer of the book). A Ghul Lord, for those unfamiliar with the concept,
is a kit for a wizard in the lands of Al-Qadim that directly channels
energy from the Negative Energy Plane and manipulates it.

BTW - this class bears the distinction of Stumping the Sage. My brother
wrote a letter to Dragon asking about the "leeching" power of the Ghul
Lord. Skip's response was more or less: "I have no idea." He did however
make a suggestion that works well, but we came up with our own to use.

If you have the CSH you will recognize quite a few bits out of here. I've
been kicking it around most of the day (spent my entire lunchbreak thinking
pros and cons and the like)

Problems as the Ghul Lord is presented.

1) It is a kit. While most people probably do not see this as much of a
problem, I do not run with them as I feel them to be mostly just packages
of freebies (compare the Ranger's book to the Thief's book and you'll see
what I mean - they changed - a lot)
2) It is unbalancing and can very well be a "super-class". If you use
Skills and Powers the ghul lord player can make a stinking AWESOME
supercharacter that can wield swords, cast spells, and wear armor all at
the same time. I found this out much to my sorrow.
3) The flavor is a little bit off and some of the rules don't mesh well
with the rest of the gaming milieu

Some minor fixes are as follows - the Sorcerer is a class unto itself. If
taken by a human, it must be as a dual class, and the human MUST find a
teacher. While this is of course very close to the original kit, there are
a few modifications, particularly with the way bloodlines affect the
abilities.

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