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Thread: Magical Items

  1. #1
    Brett Lang
    Guest

    Magical Items

    One of the greatest things that I love about the Birthright Realm, is the
    lack of magic. I was reading through my recent aquisition of the Book of
    Priestcraft, and in the section under magical items it reinforces this idea
    by saying that the VAST majority of items are unique and singular !
    Therefore, it is very very uncommon to find just a simple ring of
    protection +2, as any sorcerer who goes to all the effort of magical
    creation more than likely would not be satisfied with such a simple and
    limited creation. It would probably be a ring of protection +2 of spell
    storing known as "Kalost's Ring of Wizardry" or something along those lines
    anyway.

    Howver, I was just wondering ? What is to prevent a Regent, say of Medoere
    to command that the Church of the Celestial Spell, instead of paying its
    standard tithe, must create say 20 flametongue swords per year for him to
    arm a unit or two of his army with ?

    Suggestions ? Comments ?

    Sweet water and light laughter until next !
    Warlock.

  2. #2
    Tremiere
    Guest

    Magical Items

    In a message dated 98-04-08 21:52:10 EDT, you write:

    >

    I sincerely don't think that it would be beyond the reach of a Regent to make
    such commands. However, most churches don't have to bow down to a regent.
    Because most of the people follow the church in their province.. it shouldn't
    be difficult to use such abuse to stir up rebellion against a regent.
    Remember.. priests have a free Agitate action. Most regents would refrain
    from bringing the wrath of the church. However, a regent ruling over a
    church, I would assume could make such demands of his/her followers. Though
    it would most likely sorely deplete the churches resources. Creating magical
    items can be costly, and the materials needed for them are often rare and
    unique.

  3. #3
    veryfastperson@juno.com
    Guest

    Magical Items

    O
    >
    >Howver, I was just wondering ? What is to prevent a Regent, say of
    >Medoere
    >to command that the Church of the Celestial Spell, instead of paying
    >its
    >standard tithe, must create say 20 flametongue swords per year for him
    >to
    >arm a unit or two of his army with ?
    >
    >Suggestions ? Comments ?
    >
    >Sweet water and light laughter until next !
    >Warlock.

    uh... yeah... like... they'd say... "no". (jk :)


    well, i guess that that would sorta munchkinize BR to a point that no one
    would be able to tell the difference between this and FR. but seriously,
    i guess finding enough weaponsmithers to make enough "perfect" blades to
    make them magical, no one wants to pay that much money.

    other than that, i guess it would be a DM's choice to make sure that this
    wouldn't happen :)


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  4. #4
    david orna-ornstein
    Guest

    Magical Items

    I have a slightly different take on the magic idea, mainly because I play
    magical orientated characters in Birthright :-)

    If I as a true Mage can design a +1 or a +5 longsword, which will I make
    (only argumentative sods need say a +1!). If my work fails I don't expend a
    Con point so I might as well shoot for the stars! In addition those pesky
    fighters and thieves are MUCH more impressed if you seal a pact with a
    powerful item.

    Having said that,I do feel that there should be more of a proliferation of
    "bloodline" or "mebhaighal" orientated items in this setting. They tend to
    give Birthright a unique feeling. Good examples can be found in the Book of
    Magic for those with that! Incidentally, note the fact that most of those
    items are built by mages for mages, not for use by warriors, rogues or
    clerics.

    In essence, I am arguing that there shouldn't be hundreds of items but those
    that exist should be powerful and the vast majority should either be built
    for mages by mages, or by priests for their "faithful" (and woe betide you
    if you nick one!).

    Incidentally, "Centuries ago, an elf regent wizard named Lienna Deir created
    one dozen rings of ley, each one of a kind" (BOM, p72). If one elven regent
    has the ability, time and resources to create 12 high level unique magical
    items then there should be a lot of items out there!

    On a separate argument: Should it would be easier for a True Mage who has
    powerful realm sources to create powerful magical items than a normal mage?

    Very argumentatively,

    David
    (Finnegan Treusyyght, Seer of Rhuannadaraight - "The above just goes to
    prove that Elves rock!")


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  5. #5
    Sindre Cools Berg
    Guest

    Magical Items

    At 17:22 14.08.99 , you wrote:
    >I have a slightly different take on the magic idea, mainly because I play
    >magical orientated characters in Birthright :-)
    >
    >If I as a true Mage can design a +1 or a +5 longsword, which will I make
    >(only argumentative sods need say a +1!). If my work fails I don't expend a
    >Con point so I might as well shoot for the stars! In addition those pesky
    >fighters and thieves are MUCH more impressed if you seal a pact with a
    >powerful item.

    My take on this as a DM is a bit different, say my Mage player wants to
    either create a +1 magical sword or a +5 magical sword. He after a few
    adventures discovers what he needs to make these items. And decides it's
    best to make the +1 sword, since making the +5 one requires him to spend
    around 5 times as long in making the damn thing and also material
    components in the size of a horn of the Gorgon... :) That way he only
    looses Con when he suceedes, but he decides it is better to not be out of
    the campaign the next 10 sessions...
    >
    >Having said that,I do feel that there should be more of a proliferation of
    >"bloodline" or "mebhaighal" orientated items in this setting. They tend to
    >give Birthright a unique feeling. Good examples can be found in the Book of
    >Magic for those with that! Incidentally, note the fact that most of those
    >items are built by mages for mages, not for use by warriors, rogues or
    >clerics.
    >
    This I agree to completely...
    >In essence, I am arguing that there shouldn't be hundreds of items but those
    >that exist should be powerful and the vast majority should either be built
    >for mages by mages, or by priests for their "faithful" (and woe betide you
    >if you nick one!).
    >
    Also partially true but as I said above and as have been argued on this
    list, the time aspect is crucial. Take a PbMG several players play some of
    the mages above 15th level, I still haven't seen anyone spend time making a
    magical item....they barely have time to research spells...
    >Incidentally, "Centuries ago, an elf regent wizard named Lienna Deir created
    >one dozen rings of ley, each one of a kind" (BOM, p72). If one elven regent
    >has the ability, time and resources to create 12 high level unique magical
    >items then there should be a lot of items out there!
    >
    >On a separate argument: Should it would be easier for a True Mage who has
    >powerful realm sources to create powerful magical items than a normal mage?
    >
    >Very argumentatively,
    >
    >David
    >(Finnegan Treusyyght, Seer of Rhuannadaraight - "The above just goes to
    >prove that Elves rock!")
    >
    >
    >
    SindreTo unsubscribe from this list send mail to majordomo@lists.imagiconline.com
    with the line

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