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Thread: Unblooded Rulers
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04-07-1998, 06:36 PM #21MANTAGuest
Unblooded Rulers
Try doing your Domain turns between game sessions.If that isn´t possible
try at least knowing in advance what actions your players are going to
atempt so that in your session you just have to roll the dice and don´t
lose much time (non-regents will apreciate this...).
The best solution, I think, is to involve EVERYONE in the domain turn. Most
players are non-regents but they can be ministers or advisers giving their
opinions (after all if the realm goes down, they go down with it, so it
pays off to give their opinion).
Just my thoughts.
MANTA
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> From: Paul L. Ming
> To: birthright@MPGN.COM
> Subject: Re: [BIRTHRIGHT] - Unblooded Rulers
> Date: segunda-feira, 6 de abril de 1998 8:51
>
> >Our basic conclusion .... You need to spend *at least* 10 times as much.
> >And since the unblooded *cannot* collect *any* RPs of their own, these
RPs
> >have to come from a Blooded Regent.
>
> I have missed a few of these posts (our server here is 'moving' and
> being, shall we say, 'quirky'? ;-), so bare with me.
>
> My question is (and sorry if this has already been addressed), if all
> these other worlds (Greyhawk, FR, Mystara, etc) have rulers and they do
just
> fine, what makes it impossible (or highly unlikely) that a non-blooded
> character in BR can't be a regent? Yes, I know that the blood of the
regent
> is 'tied' to the land, but shouldn't that just make it easier for him to
> rule? Or maybe just give him certain abilities that non-blooded regents
> can't get? (like being able to 'feel' when his people are upset ["I felt
a
> great distubance in the force, as if millions of..." ...you get the
point]).
>
> I just started my BR campaign two weeks ago, and three of the five
> players have blooded characters...two of those are regents. One thing I
did
> was expand the 'domain turn actions'. Now, it has a few more Character
> actions. Why? Well, at the begining of the first session, I decided to
> start off with a domain turn. To get the hang of it and to let the PC's
> start their holdings up, so to speak. At that first session, there were
> only 3 people. Two of them were regents. That turn took over 4
> hours...during which time the non-regent PC just sat around and twiddled
her
> thumbs. It sucked. So, I expanded it a bit (by three character
actions).
> I allow the non-regnets to do things in the domain turns. Is this
normal?
> Or are the non-rengents just supposed to sit on their butts as the
regents
> get to do all the 'cool stuff'? This isn't fair, so now, while regents
will
> frequently be improving their lands, the non-regents will be improving
> themselves. :) Now there seems to be more thought put into what kind of
> character the player wants....do they want political power....or personal
> power? (Base terms, yes, but it works.)
>
> What do you guys think?
>
> Denakhan the Arch-Mage
>
>
>
>
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04-08-1998, 06:26 AM #22Eric DunnGuest
Unblooded Rulers
At 02:45 PM 4/7/98 -0300, you wrote:
>>> Wouldn't it be possible for an unblooded ruler who has at least
one
>>> single RP to create a bloodline for himself by using the "pay RPs equal to
>>> one greater than the currnet bloodline to raise the bloodline by one"
rule?
>>> If so I believe that this would solve the problem of unblooded rulers once
>>> and for all.
>>
>>Well, yeah, but then ANYONE can be blooded. Even the COMMONERS!
>>We can't let THAT happen! It would be chaos, I tell you, CHAOS!
>
> Not neccessarily. How easy do you think it is for a COMMONER to get
>even one regency point if even nonregent scions could do so?
>
>
>
That's the whole point, once again. The "spirit" of the game is that it's
NOT common, so logically, they couldn't do that! Bloodlines are rare, etc
etc. Why do we keep bringing this up? Has ANYONE had a character that
needed a BL and didn't start the game with one?
Okay... on page 37, under "Regency Points and Bloodline Strength" it says
"A regent may choose to increase" [emphasizing "INCREASE" here, not
"CREATE"] "his bloodline strength by spending Regency Points."
That's point 1. You can only "increase" not "create" a bloodline by using
regency.
Now point 2 has a bit of irony in it. I quote from a later paragraph, same
section. "If a character's Regency Point score ever falls below zero
through losses in the domain turn, his bloodline strength score is
immediately reduced by one point."
Now argualby, below zero, doesn't actually happen, but by using that 1 RP
to raise your BL puts you at immediate risk of running back down to
nothing. Doesn't anyone see a problem with this?
Now point 3 is the real kicker. Let's flip on over to page 32 of the
"Rulebook."
Under "Characters and Domains" it mentions "Regents are blooded characters
who hold domains of any kind." Okay, where's the argument folks? REGENTS
ARE BLOODED.
Furthermore, it states "UNBLOODED characters or COMMONERS make up 99% of
Cerilia's population. For every blooded king, there's a whole court full
of advisers, servants, guards and attendents. Some of these personages can
be skilled adventurers. Unblooded characters don't have a bloodline
strength or derivation and cannot be regents."
Where's that gray area? It seems it was spelled out pretty clearly in the
rules.
And technically, if you want to go further, page 31, (bare with me, I don't
have italics) "...--only regents amass a Regency Point score! Scions who
choose not to rule domains never gain Regency Points, nor do characters
without a divine bloodline."
If you don't already have a BL, you ain't gonna get one by RP's.
The answer to unblooded rulers is THERE AREN'T ANY. According to the
rules, and despite phylosophical debates, the game doesn't center around
Unblooded rulers, (note I don't say Unblooded Regents, since that's an
anomoly), since in the context of Cerilia, and BR in general, they _don't
exist_.
E
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