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  1. #1
    ANOLESEN
    Guest

    Does this sound right?

    I am going to start playing forgotten realms with my friends and im gonna be a
    PC. I was thinkin of being a blooded character from cerillia. In Birthright
    non-blooded characters get a +10% xp bonus. In a world where there are very
    few, possible only one, blooded characters a blooded character would get a
    - -10% xp penalty to make up for his advantage. I wasn't planning on being
    anything better than a minor bloodline but does this sound fairly right?

  2. #2

    Does this sound right?

    At 07:17 PM 3/30/98 EST, ANOLESEN(ANOLESEN@aol.com)wrote:
    >
    >I am going to start playing forgotten realms with my friends and im gonna
    be a
    >PC. I was thinkin of being a blooded character from cerillia. In Birthright
    >non-blooded characters get a +10% xp bonus. In a world where there are very
    >few, possible only one, blooded characters a blooded character would get a
    >-10% xp penalty to make up for his advantage. I wasn't planning on being
    >anything better than a minor bloodline but does this sound fairly right?
    >

    Bear in mind that a Blooded PC on any other world will most likely have his
    BA stripped from him while he is there. A very powerful BL might still
    retain some minor BA(s), but for the most part they will be unusable.
    Seperation from the world of Cerilia removes (or very greatly reduces, DM
    call here) the mystical strength of a Blooded PC. So I would think any Exp.
    penalty would be uncalled for here. Particularly if it has to do with power
    levels in FR. A Blooded PC is still not as powerful as your average barkeep
    in Waterdeep so why cripple them more.


    Sepsis, rtifft@usa.net

    "War is a matter of vital importance to the State;
    the province of life or death;
    the road to survival or ruin.
    It is mandatory that it be thoroughly studied."
    -Sun Tzu,(The Art of War)-

    BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

  3. #3
    James Ruhland
    Guest

    Does this sound right?

    In a world with the Seven Sisters, Elminster et al (all of who have
    special abilities that one could, for argument's sake, consider "Blood
    Abilities", some VERY powerful), I don't think you should suffer from an
    exp penalty.
    Of course, it depends on what kind of campaign in general your DM is
    planning on running (having enjoyed, and continue to enjoy, munchkinism
    myself. . .after all the point of gaming is to have fun, even if some
    disaprove, I won't criticize). If the DM is going to run a fairly down to
    earth campaign, then a character with a Bloodline may not even be
    appropriate. However, if it's going to be a "High Magic"/high power
    campaign, then I don't see a problem.
    However, in either case, a good backround description about *why* this
    Blooded character is in the FR should be established. Considering all the
    planar portals et al in the FR, this shouldn't be too hard, however.
    >
    > I am going to start playing forgotten realms with my friends and im gonna
    be a
    > PC. I was thinkin of being a blooded character from cerillia. In
    Birthright
    > non-blooded characters get a +10% xp bonus. In a world where there are
    very
    > few, possible only one, blooded characters a blooded character would get
    a
    > -10% xp penalty to make up for his advantage. I wasn't planning on being
    > anything better than a minor bloodline but does this sound fairly right?
    >> To unsubscribe from this list send mail to majordomo@mpgn.com with the
    line
    > 'unsubscribe birthright' as the body of the message.

  4. #4

    Does this sound right?

    At 01:00 PM 4/1/98 -0600, James Ruhland(jruhlconob@sprynet.com)wrote:
    >
    >>. More to the point, cerilian characters lose blood
    >> abilities outside cerilia because the abilities are linked to the gods.
    >>
    >
    > I don't think that's true. Cerilian Scions are not like Priests, recieving
    >their powers from the gods. They are THEMSELVES infused with divine
    >essence.
    >

    The rule being quoted here comes from the Planescape setting concerning BR
    characters on worlds other then Cerilia. It states that *all* BAs are lost
    when a Blooded character travels to another world. Of course the DM should
    decide if this is true in his/her campaign, but the Planescape ruling stems
    from the logic that the actual powers that a BL grants to a character is
    some how intimately connected to the Mebhaighl of Cerilia. A BL merely
    allows the character the ability to wield this energy within themselves.


    Sepsis, rtifft@usa.net

    "War is a matter of vital importance to the State;
    the province of life or death;
    the road to survival or ruin.
    It is mandatory that it be thoroughly studied."
    -Sun Tzu,(The Art of War)-

    BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

  5. #5
    James Ruhland
    Guest

    Does this sound right?

    In my opinion, and only my opinion, the designer (who was focused on
    Planescape), made a mistake (which happens from time to time, especially
    with large, complex gameworlds). Because Cerilian Bloodlines stem not from
    Granted Abilites (like that of a Priest), nor do they stem from
    Aerbrynis/Cerilia, and it's Mebhaighl (they did not recieve their
    Bloodlines *from* the land; the Bloodlines allow them to tie themselves
    *to* the land; a minor, but IMO important distinction.)
    Therefore, I hold with what I stated earlier: in recieving a (small)
    portion of the divine essence of the dying gods (from the gods themselves,
    not from "Cerilia"), Scions became, in a minor way, as the gods. Planar
    travel is thus no more debilitating to them than it is to any semi-divine
    being. Of course, in your own campaigns, perhaps avatars et all *are*
    severely restricted in planar travel (but recall that a Scion isn't sending
    an Avatar on an errand, but going, in person, to the locale in question).
    >
    > The rule being quoted here comes from the Planescape setting concerning
    BR
    > characters on worlds other then Cerilia. It states that *all* BAs are
    lost
    > when a Blooded character travels to another world. Of course the DM
    should
    > decide if this is true in his/her campaign, but the Planescape ruling
    stems
    > from the logic that the actual powers that a BL grants to a character is
    > some how intimately connected to the Mebhaighl of Cerilia. A BL merely
    > allows the character the ability to wield this energy within themselves.
    > .

  6. #6
    breye@earthlink.net
    Guest

    Does this sound right?

    What James said is basically what Ed said at the last Gen Con, with the addition
    of how the wrong information got into the Planescape books....

    Bryan

    > In my opinion, and only my opinion, the designer (who was focused on
    > Planescape), made a mistake (which happens from time to time, especially
    > with large, complex gameworlds). Because Cerilian Bloodlines stem not from
    > Granted Abilites (like that of a Priest), nor do they stem from
    > Aerbrynis/Cerilia, and it's Mebhaighl (they did not recieve their
    > Bloodlines *from* the land; the Bloodlines allow them to tie themselves
    > *to* the land; a minor, but IMO important distinction.)
    > Therefore, I hold with what I stated earlier: in recieving a (small)
    > portion of the divine essence of the dying gods (from the gods themselves,
    > not from "Cerilia"), Scions became, in a minor way, as the gods. Planar
    > travel is thus no more debilitating to them than it is to any semi-divine
    > being. Of course, in your own campaigns, perhaps avatars et all *are*
    > severely restricted in planar travel (but recall that a Scion isn't sending
    > an Avatar on an errand, but going, in person, to the locale in question).



    - --
    Don't shoot my Sunday joyride down.
    - -Wesley Willis

  7. #7
    breye@earthlink.net
    Guest

    Does this sound right?

    > The rule being quoted here comes from the Planescape setting concerning BR
    > characters on worlds other then Cerilia. It states that *all* BAs are lost
    > when a Blooded character travels to another world. Of course the DM should
    > decide if this is true in his/her campaign, but the Planescape ruling stems
    > from the logic that the actual powers that a BL grants to a character is
    > some how intimately connected to the Mebhaighl of Cerilia. A BL merely
    > allows the character the ability to wield this energy within themselves.
    >

    That information was written by some of the Planescape people who were misinformed.
    Blood individuals keep undiminished powers where ever they may roam, much like elves
    keeping thier infravision, Blood Abilities are hereditary, and are caused by a devine
    spark in the genes. They are not powered by a connection to one of the NEW Cerilian
    gods.

    Bryan

    - --
    Don't shoot my Sunday joyride down.
    - -Wesley Willis

  8. #8
    Gabriel Eggers
    Guest

    Does this sound right?

    I remember there being an awnsheghlien on the planes somewhere called
    the blowfish. It's ridiculous to say that an awnsheghlien or
    Ersheghlien would revert to a normal human (or elven, dwarven,ect.) form
    if it traveled to the planes and by extension I would say that blooded
    individuals retain their blood abilities. The power source of these
    abilities is their own blood and life essence.


    - -Sandsinger, "If that's food for thought, I'm not eating it!"

    __________________________________________________ ____
    Get Your Private, Free Email at http://www.hotmail.com

  9. #9
    James Ray
    Guest

    Does this sound right?

    Ohh, MAN...dont bring up Planescape's "Blowfish". It'll cause a riot. He
    has been growing in power by slaying divine and semi-divine beings, and
    absorbing their essences, while hiding out in a cave somewhere on the
    planes. Not that he's been killing actual gods, mind you...just their
    proxies and such, maybe an avatar or two. We dont want player's running
    around trying to perform bloodtheft on divinities, do we? Maybe we could
    just say that after being away from Aebrynnis for a while, blooded
    character's blood abilities start to lose their potency outside Aebrynnis,
    and when the characters return, they begin functioning normally. Maybe
    what has mutated the Blowfish was the infusion of divine essence from
    beings not native to his original world, and he would lose much of his
    power, were he to return home, making him a creature of Planescape rather
    of Birthright.

    James

    - ----------
    > From: Gabriel Eggers
    > To: birthright@MPGN.COM
    > Subject: Re: [BIRTHRIGHT] - Does this sound right?
    > Date: Friday, April 03, 1998 11:18 PM
    >
    > I remember there being an awnsheghlien on the planes somewhere called
    > the blowfish. It's ridiculous to say that an awnsheghlien or
    > Ersheghlien would revert to a normal human (or elven, dwarven,ect.) form
    > if it traveled to the planes and by extension I would say that blooded
    > individuals retain their blood abilities. The power source of these
    > abilities is their own blood and life essence.
    >
    >
    > -Sandsinger, "If that's food for thought, I'm not eating it!"
    >
    > __________________________________________________ ____
    > Get Your Private, Free Email at http://www.hotmail.com
    >> To unsubscribe from this list send mail to majordomo@mpgn.com with the
    line
    > 'unsubscribe birthright' as the body of the message.

  10. #10
    Mark A Vandermeulen
    Guest

    Does this sound right?

    On Sun, 5 Apr 1998, James Ray wrote:

    > Ohh, MAN...dont bring up Planescape's "Blowfish". It'll cause a riot. He
    > has been growing in power by slaying divine and semi-divine beings, and
    > absorbing their essences, while hiding out in a cave somewhere on the
    > planes. Not that he's been killing actual gods, mind you...just their
    > proxies and such, maybe an avatar or two. We dont want player's running
    > around trying to perform bloodtheft on divinities, do we? Maybe we could
    > just say that after being away from Aebrynnis for a while, blooded
    > character's blood abilities start to lose their potency outside Aebrynnis,
    > and when the characters return, they begin functioning normally. Maybe
    > what has mutated the Blowfish was the infusion of divine essence from
    > beings not native to his original world, and he would lose much of his
    > power, were he to return home, making him a creature of Planescape rather
    > of Birthright.

    Personally, I think if any awnsheighlein with as goofy a name as "The
    Blowfish" were to show up on Cerilia he would be soundly ridiculed until
    he left again. Maybe that's the one great weakness of the Awnsheighlein:
    shame. I have to admit, I'm still having trouble with the awnsheighlein
    known as "The Sandpiper."

    ("OK, let's get this straight. You're named after a little bird that lives
    by the beach. Exactly why am I supposed to be afraid of you again?")

    Mark VanderMeulen
    vander+@pitt.edu

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