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Thread: Does this sound right?
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03-31-1998, 12:17 AM #1ANOLESENGuest
Does this sound right?
I am going to start playing forgotten realms with my friends and im gonna be a
PC. I was thinkin of being a blooded character from cerillia. In Birthright
non-blooded characters get a +10% xp bonus. In a world where there are very
few, possible only one, blooded characters a blooded character would get a
- -10% xp penalty to make up for his advantage. I wasn't planning on being
anything better than a minor bloodline but does this sound fairly right?
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03-31-1998, 04:54 PM #2
Does this sound right?
At 07:17 PM 3/30/98 EST, ANOLESEN(ANOLESEN@aol.com)wrote:
>
>I am going to start playing forgotten realms with my friends and im gonna
be a
>PC. I was thinkin of being a blooded character from cerillia. In Birthright
>non-blooded characters get a +10% xp bonus. In a world where there are very
>few, possible only one, blooded characters a blooded character would get a
>-10% xp penalty to make up for his advantage. I wasn't planning on being
>anything better than a minor bloodline but does this sound fairly right?
>
Bear in mind that a Blooded PC on any other world will most likely have his
BA stripped from him while he is there. A very powerful BL might still
retain some minor BA(s), but for the most part they will be unusable.
Seperation from the world of Cerilia removes (or very greatly reduces, DM
call here) the mystical strength of a Blooded PC. So I would think any Exp.
penalty would be uncalled for here. Particularly if it has to do with power
levels in FR. A Blooded PC is still not as powerful as your average barkeep
in Waterdeep so why cripple them more.
Sepsis, rtifft@usa.net
"War is a matter of vital importance to the State;
the province of life or death;
the road to survival or ruin.
It is mandatory that it be thoroughly studied."
-Sun Tzu,(The Art of War)-
BR Netbook: http://webpages.metrolink.net/~veleda/birth.html
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04-01-1998, 03:11 AM #3James RuhlandGuest
Does this sound right?
In a world with the Seven Sisters, Elminster et al (all of who have
special abilities that one could, for argument's sake, consider "Blood
Abilities", some VERY powerful), I don't think you should suffer from an
exp penalty.
Of course, it depends on what kind of campaign in general your DM is
planning on running (having enjoyed, and continue to enjoy, munchkinism
myself. . .after all the point of gaming is to have fun, even if some
disaprove, I won't criticize). If the DM is going to run a fairly down to
earth campaign, then a character with a Bloodline may not even be
appropriate. However, if it's going to be a "High Magic"/high power
campaign, then I don't see a problem.
However, in either case, a good backround description about *why* this
Blooded character is in the FR should be established. Considering all the
planar portals et al in the FR, this shouldn't be too hard, however.
>
> I am going to start playing forgotten realms with my friends and im gonna
be a
> PC. I was thinkin of being a blooded character from cerillia. In
Birthright
> non-blooded characters get a +10% xp bonus. In a world where there are
very
> few, possible only one, blooded characters a blooded character would get
a
> -10% xp penalty to make up for his advantage. I wasn't planning on being
> anything better than a minor bloodline but does this sound fairly right?
>> To unsubscribe from this list send mail to majordomo@mpgn.com with the
line
> 'unsubscribe birthright' as the body of the message.
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04-02-1998, 12:54 AM #4
Does this sound right?
At 01:00 PM 4/1/98 -0600, James Ruhland(jruhlconob@sprynet.com)wrote:
>
>>. More to the point, cerilian characters lose blood
>> abilities outside cerilia because the abilities are linked to the gods.
>>
>
> I don't think that's true. Cerilian Scions are not like Priests, recieving
>their powers from the gods. They are THEMSELVES infused with divine
>essence.
>
The rule being quoted here comes from the Planescape setting concerning BR
characters on worlds other then Cerilia. It states that *all* BAs are lost
when a Blooded character travels to another world. Of course the DM should
decide if this is true in his/her campaign, but the Planescape ruling stems
from the logic that the actual powers that a BL grants to a character is
some how intimately connected to the Mebhaighl of Cerilia. A BL merely
allows the character the ability to wield this energy within themselves.
Sepsis, rtifft@usa.net
"War is a matter of vital importance to the State;
the province of life or death;
the road to survival or ruin.
It is mandatory that it be thoroughly studied."
-Sun Tzu,(The Art of War)-
BR Netbook: http://webpages.metrolink.net/~veleda/birth.html
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04-02-1998, 02:05 AM #5James RuhlandGuest
Does this sound right?
In my opinion, and only my opinion, the designer (who was focused on
Planescape), made a mistake (which happens from time to time, especially
with large, complex gameworlds). Because Cerilian Bloodlines stem not from
Granted Abilites (like that of a Priest), nor do they stem from
Aerbrynis/Cerilia, and it's Mebhaighl (they did not recieve their
Bloodlines *from* the land; the Bloodlines allow them to tie themselves
*to* the land; a minor, but IMO important distinction.)
Therefore, I hold with what I stated earlier: in recieving a (small)
portion of the divine essence of the dying gods (from the gods themselves,
not from "Cerilia"), Scions became, in a minor way, as the gods. Planar
travel is thus no more debilitating to them than it is to any semi-divine
being. Of course, in your own campaigns, perhaps avatars et all *are*
severely restricted in planar travel (but recall that a Scion isn't sending
an Avatar on an errand, but going, in person, to the locale in question).
>
> The rule being quoted here comes from the Planescape setting concerning
BR
> characters on worlds other then Cerilia. It states that *all* BAs are
lost
> when a Blooded character travels to another world. Of course the DM
should
> decide if this is true in his/her campaign, but the Planescape ruling
stems
> from the logic that the actual powers that a BL grants to a character is
> some how intimately connected to the Mebhaighl of Cerilia. A BL merely
> allows the character the ability to wield this energy within themselves.
> .
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04-02-1998, 08:06 AM #6breye@earthlink.netGuest
Does this sound right?
What James said is basically what Ed said at the last Gen Con, with the addition
of how the wrong information got into the Planescape books....
Bryan
> In my opinion, and only my opinion, the designer (who was focused on
> Planescape), made a mistake (which happens from time to time, especially
> with large, complex gameworlds). Because Cerilian Bloodlines stem not from
> Granted Abilites (like that of a Priest), nor do they stem from
> Aerbrynis/Cerilia, and it's Mebhaighl (they did not recieve their
> Bloodlines *from* the land; the Bloodlines allow them to tie themselves
> *to* the land; a minor, but IMO important distinction.)
> Therefore, I hold with what I stated earlier: in recieving a (small)
> portion of the divine essence of the dying gods (from the gods themselves,
> not from "Cerilia"), Scions became, in a minor way, as the gods. Planar
> travel is thus no more debilitating to them than it is to any semi-divine
> being. Of course, in your own campaigns, perhaps avatars et all *are*
> severely restricted in planar travel (but recall that a Scion isn't sending
> an Avatar on an errand, but going, in person, to the locale in question).
- --
Don't shoot my Sunday joyride down.
- -Wesley Willis
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04-02-1998, 08:10 AM #7breye@earthlink.netGuest
Does this sound right?
> The rule being quoted here comes from the Planescape setting concerning BR
> characters on worlds other then Cerilia. It states that *all* BAs are lost
> when a Blooded character travels to another world. Of course the DM should
> decide if this is true in his/her campaign, but the Planescape ruling stems
> from the logic that the actual powers that a BL grants to a character is
> some how intimately connected to the Mebhaighl of Cerilia. A BL merely
> allows the character the ability to wield this energy within themselves.
>
That information was written by some of the Planescape people who were misinformed.
Blood individuals keep undiminished powers where ever they may roam, much like elves
keeping thier infravision, Blood Abilities are hereditary, and are caused by a devine
spark in the genes. They are not powered by a connection to one of the NEW Cerilian
gods.
Bryan
- --
Don't shoot my Sunday joyride down.
- -Wesley Willis
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04-04-1998, 04:18 AM #8Gabriel EggersGuest
Does this sound right?
I remember there being an awnsheghlien on the planes somewhere called
the blowfish. It's ridiculous to say that an awnsheghlien or
Ersheghlien would revert to a normal human (or elven, dwarven,ect.) form
if it traveled to the planes and by extension I would say that blooded
individuals retain their blood abilities. The power source of these
abilities is their own blood and life essence.
- -Sandsinger, "If that's food for thought, I'm not eating it!"
__________________________________________________ ____
Get Your Private, Free Email at http://www.hotmail.com
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04-05-1998, 01:31 PM #9James RayGuest
Does this sound right?
Ohh, MAN...dont bring up Planescape's "Blowfish". It'll cause a riot. He
has been growing in power by slaying divine and semi-divine beings, and
absorbing their essences, while hiding out in a cave somewhere on the
planes. Not that he's been killing actual gods, mind you...just their
proxies and such, maybe an avatar or two. We dont want player's running
around trying to perform bloodtheft on divinities, do we? Maybe we could
just say that after being away from Aebrynnis for a while, blooded
character's blood abilities start to lose their potency outside Aebrynnis,
and when the characters return, they begin functioning normally. Maybe
what has mutated the Blowfish was the infusion of divine essence from
beings not native to his original world, and he would lose much of his
power, were he to return home, making him a creature of Planescape rather
of Birthright.
James
- ----------
> From: Gabriel Eggers
> To: birthright@MPGN.COM
> Subject: Re: [BIRTHRIGHT] - Does this sound right?
> Date: Friday, April 03, 1998 11:18 PM
>
> I remember there being an awnsheghlien on the planes somewhere called
> the blowfish. It's ridiculous to say that an awnsheghlien or
> Ersheghlien would revert to a normal human (or elven, dwarven,ect.) form
> if it traveled to the planes and by extension I would say that blooded
> individuals retain their blood abilities. The power source of these
> abilities is their own blood and life essence.
>
>
> -Sandsinger, "If that's food for thought, I'm not eating it!"
>
> __________________________________________________ ____
> Get Your Private, Free Email at http://www.hotmail.com
>> To unsubscribe from this list send mail to majordomo@mpgn.com with the
line
> 'unsubscribe birthright' as the body of the message.
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04-05-1998, 06:31 PM #10Mark A VandermeulenGuest
Does this sound right?
On Sun, 5 Apr 1998, James Ray wrote:
> Ohh, MAN...dont bring up Planescape's "Blowfish". It'll cause a riot. He
> has been growing in power by slaying divine and semi-divine beings, and
> absorbing their essences, while hiding out in a cave somewhere on the
> planes. Not that he's been killing actual gods, mind you...just their
> proxies and such, maybe an avatar or two. We dont want player's running
> around trying to perform bloodtheft on divinities, do we? Maybe we could
> just say that after being away from Aebrynnis for a while, blooded
> character's blood abilities start to lose their potency outside Aebrynnis,
> and when the characters return, they begin functioning normally. Maybe
> what has mutated the Blowfish was the infusion of divine essence from
> beings not native to his original world, and he would lose much of his
> power, were he to return home, making him a creature of Planescape rather
> of Birthright.
Personally, I think if any awnsheighlein with as goofy a name as "The
Blowfish" were to show up on Cerilia he would be soundly ridiculed until
he left again. Maybe that's the one great weakness of the Awnsheighlein:
shame. I have to admit, I'm still having trouble with the awnsheighlein
known as "The Sandpiper."
("OK, let's get this straight. You're named after a little bird that lives
by the beach. Exactly why am I supposed to be afraid of you again?")
Mark VanderMeulen
vander+@pitt.edu
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