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  1. #1
    ANOLESEN
    Guest

    [BIRTHRIGHT] -bloodlines

    Are there any new catagories to get new blood abilities over the 80+ catagory?

  2. #2
    Gary V. Foss
    Guest

    [BIRTHRIGHT] -bloodlines

    ANOLESEN wrote:

    > Are there any new catagories to get new blood abilities over the 80+ catagory?

    Not that I've ever heard of....

    I think there should be a cap on the maximum bloodline strength that a character
    can get. I'd set it at 100pts, personally. The Gorgon is listed as having a 100+
    bloodline, but he's been around committing acts of bloodtheft for centuries. It's
    debatable how much godly energy a mortal might contain. Perhaps, points of
    bloodstrength after 100 could be translated into ability score points, hit points,
    extended blood abilities or something.

    What do you folks think?

    - -G.

  3. #3
    KirbyRanma
    Guest

    [BIRTHRIGHT] -bloodlines

    GeeMan wrote:

    "I think there should be a cap on the maximum bloodline strength that a
    character
    can get. I'd set it at 100pts, personally. The Gorgon is listed as having a
    100+
    bloodline, but he's been around committing acts of bloodtheft for centuries.
    It's
    debatable how much godly energy a mortal might contain. Perhaps, points of
    bloodstrength after 100 could be translated into ability score points, hit
    points,
    extended blood abilities or something.

    What do you folks think?"

    First, this is my first e-mail and response to the list, so please bear
    with me. I think it would be very unlikely for someone to get 100+ bloodline
    points anytime soon in their campaign, but if someone did go over what was set
    on the 80+ scale, the "Ability Gained" list could be started over, for
    example, you could go from 80-90 (because of 0-10) then 91-99 (11-19) followed
    by 100-108 (20-28), etc, or just use the last chart of 51-80 to go from
    81-110, 111-140, etc. However, since the chart lists 7 possibilites, and
    bloodlines will have more (such as Anduiras having 13 or 14), the DM could say
    "you must take this one" without rolling, or could force a minor to major or
    major to great. Also, for those blood abilities that have variables (such as
    Heightened Ability), the DM could allow those to be maxed out.
    As a player in the Birthright campaign, I would also like to say that,
    from my perspective, any non-awnsheghlien is probably going to be "hunted" by
    any evil blooded characters, and a good aligned character should have a darn
    good reason why he or she has so much (i.e. he shouldn't have gone hunting
    evil people and waited for them to attempt to commit a crime). Hope this
    helps.

    Take care,
    KirbyRanma

  4. #4
    Kyle Foster
    Guest

    [BIRTHRIGHT] -bloodlines

    I agree that it is unlikley that any Pc would gain that many blood
    points over the course of a game. I should mention that I am talking
    about non evil people here, who I would not see going around committing
    casual acts of bloodtheft. I think a cap would be the simpilest and
    probably most balanced solution if it should ever arise.

    I find the concept of how much divine power a mortal could contain to
    be very intrigueing. It begs the question at what point to you stop
    being mortal and become something more (or less) then mortal? The Gorgon
    could be seen as being at or near demi-god status do to the vast power
    he can command.

    On a related topic when does a good allinged character pus things to
    far when fighting another blooded character. Is the act of making a
    called shot to the heart an evil act? Does it depend on the allingment
    of the other combatant? I have found the morality of this to be a
    little grey when dealing with my players most notablely paladins. I'd
    be insterested in other points of view and how players and gm's would
    call this.

    Kyle

  5. #5
    Sythryc
    Guest

    [BIRTHRIGHT] -bloodlines

    yea, by the time you hit 75 or 80 old Gorgon would come a hunting for ya,
    don't forget he is a mighty veteran too so traps won't be easy to snag him
    with

  6. #6
    Sythryc
    Guest

    [BIRTHRIGHT] -bloodlines

    Paladins - if a Paladin fights then it is to kill not to intentionally maim
    humiliate or embarass. a called shot to the head would be okay in my book
    only if he was trying to knock him out and leave him to ponder his evil ways
    or tie him up and bring him back to meet justice. if anything i would suggest
    they attempt to strike at the heart of their opponent and not to commit
    bloodtheft but to provide a swift merciful death. i believe that's what the
    manticore did and look what happened to him i know but such is the price of
    honor and respect.

  7. #7
    Gary V. Foss
    Guest

    [BIRTHRIGHT] -bloodlines

    KirbyRanma wrote:

    > First, this is my first e-mail and response to the list, so please bear
    > with me.

    Welcome!

    > I think it would be very unlikely for someone to get 100+ bloodline
    > points anytime soon in their campaign, but if someone did go over what was set
    > on the 80+ scale, the "Ability Gained" list could be started over, for
    > example, you could go from 80-90 (because of 0-10) then 91-99 (11-19) followed
    > by 100-108 (20-28), etc, or just use the last chart of 51-80 to go from
    > 81-110, 111-140, etc. However, since the chart lists 7 possibilites, and
    > bloodlines will have more (such as Anduiras having 13 or 14), the DM could say
    > "you must take this one" without rolling, or could force a minor to major or
    > major to great. Also, for those blood abilities that have variables (such as
    > Heightened Ability), the DM could allow those to be maxed out.

    That's an interesting way of handling it. I'd opt for a slower rate, though.
    Table 12: Blood Ability Acquisition seems to be designed to correspond with Table
    10: Bloodline Strength, so the gaps are sometimes small--particularly at the lower
    end of the scale--to accomodate lower bloodline strength scores. 15 points seems
    to be about the average gap. How does 20 points sound? A new ability at 100,
    another at 120, etc.

    It occurs to me that my initial post regarding putting a cap on bloodline strength
    might not actually work out too well in the game. The Gorgon is an exception to
    many rules, but it seems to me that even he has to have some reason to hunt
    blooded individuals even if he has "maxed out" his bloodline strength. Some
    reason besides general nastiness, that is. Otherwise, why would His Granite
    Ghoulishness have such a hunger for bloodsilver weapons and the stealing of the
    birthright of others? He must have some use for more bloodline strength.

    If there is a cap on the bloodline strength, then why does the Gorgon want more?
    Perhaps they hasten his growth and transformation (though that wouldn't explain
    why the Spider is such a freak after the same amount of time) or maybe he uses
    them to expand upon his powers, gaining more strength, intelligence, hit points,
    whatever. How about this? Points after 100 become "super RPs" yielding 10 RPs
    per point.

    Perhaps a character with more than 100 bloodline pts becomes sort of a "forced"
    erhshegh, every pt changing him/her more into the mystical creature that s/he will
    eventually become....

    > As a player in the Birthright campaign, I would also like to say that,
    > from my perspective, any non-awnsheghlien is probably going to be "hunted" by
    > any evil blooded characters, and a good aligned character should have a darn
    > good reason why he or she has so much (i.e. he shouldn't have gone hunting
    > evil people and waited for them to attempt to commit a crime). Hope this
    > helps.

    It IS pretty unlikely, making this something of an academic discussion... but it
    is still an interesting line of reasoning. Sometimes interesting (and
    occasionally practical) ideas spring up from batting these things around, so I'd
    be interested in what everyone else has to say on the subject.

    As for a character with that high a bloodline strength being hunted by evil
    blooded characters and awnsheghlien I would agree that s/he would be. But a
    character that powerful would be a pretty tough cookie. Probably Gorgon level
    powerful. Not a lot of people go gunning for the Gorgon (though it is everyone's
    dream) because they know they'll get whacked.

    - -Gary

  8. #8
    Gary V. Foss
    Guest

    [BIRTHRIGHT] -bloodlines

    Kyle Foster wrote:

    > On a related topic when does a good allinged character pus things to
    > far when fighting another blooded character. Is the act of making a
    > called shot to the heart an evil act? Does it depend on the allingment
    > of the other combatant? I have found the morality of this to be a
    > little grey when dealing with my players most notablely paladins. I'd
    > be insterested in other points of view and how players and gm's would
    > call this.

    For the most part, I think this depends entirely on the context of the fight. I
    don't think making a called shot to the heart is an inheritly evil act. I think
    a paladin (or any other good-aligned character, for that matter) would be fine
    using a called shot if the fight itself were morally justified and the character
    intended the fight to go to the death anyway.

    "Morally justified" is a loaded phrase, of course. RPG morality and RL morality
    are really two different things. Alignment is a game construct that only
    sloppily mirrors RL ethics. Check out all the people in the Letters column of
    Dragon magazine trying to justify slavery for good aligned characters if the
    culture in which they live allows it. Personally, I'm about 95% pacifist, 5%
    war-mongering savage, so stabbing ANYBODY in the heart sounds like a pretty bad
    idea to me. A character of mine, however, can slaughter orogs by the cavernfull
    and that's just jolly.

    How's this for a test? If there was a movie version of the adventure, and the
    audience saw the paladin stab someone through the heart and they think it was in
    character for him/her, then it is probably cool.

    - -Gary.

  9. #9
    Trizt
    Guest

    [BIRTHRIGHT] -bloodlines

    ANOLESEN wrote:

    >Are there any new catagories to get new blood abilities over the 80+ catagory?

    No there is none. After 80BP you will not recive any new blood abilities
    by only geting more BP. Here it has more to do with special conditions
    and "gifts" from higher beings that yu would gain any extra blood
    powers. Don't forget that it should take "ages" for a blooded person to
    gain 80 or more bloodpoints. If it happens fast, then the DM has used
    all to many blooded NPC's in their campaign.

    Kyle Foster wrote:

    > On a related topic when does a good allinged character pus things to
    > far when fighting another blooded character. Is the act of making a
    > called shot to the heart an evil act? Does it depend on the allingment
    > of the other combatant? I have found the morality of this to be a
    > little grey when dealing with my players most notablely paladins. I'd
    > be insterested in other points of view and how players and gm's would
    > call this.

    I would say that for normal characters, the act should not be considered
    as evil, atleast as long as the oppunent is of an none good alignment.
    When it comes to the paladin, he/she have to think a few steps futher
    as, who would get the bloodline after the foe is killed, would this new
    person use it for the good or not and so on. If the paladin finds
    out/knows that the hier is a good aligned character, then that call shot
    would be an evil act (that justifies the great advantiges as paladins
    has).


    Gary V. Foss wrote:

    >Personally, I'm about 95% pacifist, 5% war-mongering savage, so stabbing
    >ANYBODY in the heart sounds like a pretty bad idea to me.

    That is a easy statement to do, but when you would be in a similare
    sitiuation your 5% would take you over. Don't forget that most of the
    English, German, Serbian consentration guards where nice family fathers
    who went to church every sunday and no one would thinkt that that guy
    would do as horrible crimes as they did.


    //Trizt

    -

  10. #10
    Memnoch
    Guest

    [BIRTHRIGHT] -bloodlines

    > First, this is my first e-mail and response to the list, so please
    bear
    >with me. I think it would be very unlikely for someone to get 100+
    bloodline
    >points anytime soon in their campaign, but if someone did go over what was
    set
    >on the 80+ scale, the "Ability Gained" list could be started over, for
    >example, you could go from 80-90 (because of 0-10) then 91-99 (11-19)
    followed
    >by 100-108 (20-28), etc, or just use the last chart of 51-80 to go from
    >81-110, 111-140, etc. However, since the chart lists 7 possibilites, and
    >bloodlines will have more (such as Anduiras having 13 or 14), the DM could
    say
    >"you must take this one" without rolling, or could force a minor to major
    or
    >major to great. Also, for those blood abilities that have variables (such
    as
    >Heightened Ability), the DM could allow those to be maxed out.
    > As a player in the Birthright campaign, I would also like to say that,
    >from my perspective, any non-awnsheghlien is probably going to be "hunted"
    by
    >any evil blooded characters, and a good aligned character should have a
    darn
    >good reason why he or she has so much (i.e. he shouldn't have gone hunting
    >evil people and waited for them to attempt to commit a crime). Hope this
    >helps.
    >
    >Take care,
    >KirbyRanma


    I do happen to have a entire (20+ page) document that revamps the
    entire blood abilities chapter in the rulebook that makes the rolling for
    blood abilities a little easier and also does introduce some new (at least
    they were at the time that I designed the document) blood abilities as well.
    It also changes the bloodline derivation chart to take into account the
    relative locations of the races in regards to the gods when they sacrificed
    themselves at Deismaar. I have gotten a lot of good reviews for this, so
    anyone that would like to have me mail it to you, just let me know. I have
    it in 3 different document formats: .doc (word 97), .rtf (for everything
    else) and .pdf ... Please e-mail me privately to have me send you a copy as
    I do not want it put on the netbook just yet. It is complete as is, I have
    yet to merge some of the blood abilities by Blastin (which, If I remember
    correctly, he gave his permission on)...

    Memnoch


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