>Ok, let's clarify a few things:
>
>Definitions:
>Commoner: Unblooded character, not in the employ of a regent.
>Scion: A Blooded character, not in the employ of a regent.
>Lieutenant, Blooded: A scion in the employ of an already established Regent
>Lieutenant, Unblooded: A commoner in the employ of an already established
>Regent.
>Regent: A scion with a domain or realm under his/her control



I think the above sums up things rather nicely, actually...


>Regents:
> Can perform Domain/Realm actions, Character Actions, and Free Actions:
>He/she gets 3 domain/realm actions to perform. He can replace the
>domain/realm actions with a character action if he/she wishes. As far as
>Free Actions goes, there is a contradiction between the rulebook and the
>cardsheets describing free actions, so in order to integrate the two, I use
>this method IMC: A regent (and only a regent, not LT's, Scions, or
>Commoners) can perform as many free actions previous to the starting of the
>domain turn as he/she wishes. After the domain turn starts (i.e. during
>action rounds 1, 2, or 3) he can perform a number of free actions equal to
>his or her character level.

Personally, I don't put a limit on Free actions, hence the name "Free". I
think money is the big limiter on Free actions. Eventually, you WILL run
out of GB's to purchase roads, make decrees, etc etc. When it comes down
to it, the Regent probably isn't writing the speech, but glancing over it,
and making sure it's correct. He's undoubtedly not the one running around
screaming "Hear Yee, Hear Yee!" or nailing notices on miscellaneous trees.

He's also probably not the one actually designing the roads, but just
stating that such a road is necessary, and then appropriates funds. My
point being, that in most cases, Free actions don't require a whole lot of
time, and that's why they're free.

E