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  1. #1
    Neil Barnes
    Guest

    Pre-Deismaar campaigns

    Recently I've been wondering about the history of Cerilia. Specifically
    I've been wondering what actually happened before and during Deismaar.

    I came up with a few theories [1], and realised that I'd quite like to
    run a campaign during that period - start the players off as relatively
    unimportant individuals, and give them a year or two to garner
    reputations as everything slowly goes to pot, and the forces of good are
    forced to make their final stand. This would give the players a chance
    to get to know the continent, fight elves, meet the gods, and their
    major champions, play cards with Raesene in dirty pubs, all that sort of
    stuff. Potentially one could be invested as a minor champion if they
    really impressed their deity. All throughout this period I'd be keeping
    track of their affiliations - a score for how well their personalities
    match each god.

    Then I'd run the battle itself. Cut the PCs no breaks, have Dragons and
    such wibbling around crisping people, the gods dropping small islands on
    units of troops and so forth. If they've done well, I might give them a
    section of the line to command, or troops to lead.

    Eventually after several days (game time) of the battle, as the players
    are really in trouble, any troops they've got are decimated, and their
    just holding the line against the attackers, the gods would clash, and
    the players have to survive the final explosion. They'd get bloodlines
    based on a whole bunch of things (personality, proximity to the gods,
    actually using blessed item at the time, and what ever else occurred to
    me), and then have to try to carve out realms in the new world (although
    they'd almost certainly get swamped by Roele in the not too distant
    future...).

    Hopefully the stuff that the players would do during/ after the battle
    would give me a load of stuff to use in future campaigns - bloodlines of
    note, Deismaar artifacts, whatever...

    OTOH this idea is probably going to go into my huge stack of campaigns
    that I'm never going to get around to running, but I think it's still
    quite a nifty idea.

    Any comments?

    neil

    chuck.taine@lsh.org

    [1] One of which is that Adurians had to be at Deismaar, since otherwise
    there would be no sensible reason to fight on the landbridge.

  2. #2
    Samuel Weiss
    Guest

    Pre-Deismaar campaigns

    Yes. Except for the "swamped by Roele" part, it sounds like something I
    would like to do myself. Set the PC's up at the start to build continent
    spannign empires (or die like dogs at the hands of others with the same
    plan). Either right after Deismaar, or some other time in the past.
    basically a time before the land was deforested, or when there would
    generally be a whole horde of people suddenly looking to carve out holdings
    in an empty land.
    But if you do want them to be overtaken by Roele, at least give them an
    oppurtunity to become Dukes of the Empire.

    Samwise

  3. #3
    Brandon Quina
    Guest

    Pre-Deismaar campaigns

    Thats really cool. If you dont mind, I might just use that
    idea whenever I finish up the campaign im running now.

    > [1] One of which is that Adurians had to be at Deismaar, since
    > otherwise there would be no sensible reason to fight on the
    > landbridge.

    I believe it is stated in the rulebook that the Adurians were
    at Deismaar, unless im badly mistaken.

    - --
    (lore@tmgbbs.com) \|/// Zzzzzzzzzzzz
    Brandon Lance Quina (- -)
    ICQ Number: 6809944 ---ooO(_)Ooo---

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