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  1. #21
    nick yates
    Guest

    Least Favorite - FR

    >
    >>i liked al-quadim, which IIRC was part of the realms. but frankly, the
    >rest of it stank.<
    >
    >Which did not need the FR to be playable. And which was so good, it could
    >be adated to almost any setting, even BR if you get rid of 99% of the
    >demi-human NPC's. It would be perfect for Djapur I would think.

    I seem to remember that it a Dragon from a while back there was an article
    about the different realms in Al-Qadim and how they could be used as
    Cerilian domains, with Guilds Sources and everything. Perhaps someone else
    could fill me in with the exact number, the article is called Scions of the
    Desert I think.

    Nick

  2. #22
    LordSchmit
    Guest

    Least Favorite - FR

    Nick wrote:
    >I seem to remember that it a Dragon from a while back there was an article
    >about the different realms in Al-Qadim and how they could be used as
    >Cerilian domains, with Guilds Sources and everything. Perhaps someone else
    >could fill me in with the exact number, the article is called Scions of the
    >Desert I think.

    Yes, the "Scions of the Desert" article was in Dragon #233 on page 40. (:

  3. #23
    Jim Cooper
    Guest

    Least Favorite - FR

    James Ruhland wrote:
    >
    > >
    > > After standing long opposed to the Realms I suddenly found myself with an
    > > evening and three players, and the only thing on hand was one of Ed
    > > Greenwood's first 2nd Edition offerings in the FR. "The Haunted Halls of
    > > Eveningstar." They loved it, I loved it (again!) and discovered
    > something
    > > crucially important in gaming. The world is what you and your players
    > make
    > > of it. Now I know that is a tremendous BFO (blinding flash of the
    > obvious)
    > > to most everyone here, I think there's allot of jaded folks on this list.
    > >
    > Sniped a bunch of stuff but the above was the "meat" of T. Nutting's
    > argument. Have I bought and enjoyed FR products? Yes.

    Sorry to get off topic here, but does anyone else on the list not
    receive certain posts? For example, I never received Tim Nutting's post
    re:the above that James snipped. Why is this? BR Moderator, is there a
    special command I need to send you that will allow me to receive all
    posts to this list?

    Darren

  4. #24
    James Ruhland
    Guest

    Least Favorite - FR

    I, in my ignorance, wrote:

    Anything an NPC character* can do, be, or have a PC should be able to do
    be, or have. And anything a PC can do be or have an NPC should be able to
    do, be or have.

    But forgot to append the note (I was busy ranting). I put in the little *
    but forgot to add the notation:

    *By character I mean any NPC which is class-based in general. I.E.
    Elminster is a Mage. Thus anything Elminster can do, be, or have should be
    *possible* for a PC to have, be, or do (though it might require an
    exraordinary quest or deed to achieve that goal). What I do NOT mean are
    Monsterous NPCs (I.E. this is not intended to say that because the Dark
    Eight rule the Nine Hells (or whatever they're calling the place today) a
    PC should be able to become a member of the Dark Eight and rule the Nine
    Hells (or whatever they call them tommorow). Or that a PC should be able to
    play a Dragon (though I guess they did try that).
    But all character classes, kids, specialties (like Necromancer), skills,
    proficiencies, weapons, magic items, etc. that are available to NPCs ought
    to, in general, be available to PCs as well (and if you put something in a
    module, especially a published module, you should know that this item is
    likely to fall into the hands of the players. Saying "well, this is really
    powerful, so the DM should make sure the players don't keep it", IMO
    doesn't cut it. Why not just design it to be less powerful to begin with?
    I.E. take my Egg of the Phoenix example: there was no reason related to the
    plot that this artifact had to be nearly that powerful.
    The quick & easy rejoinder, often found printed in the module (see, there
    it is, right there; page 3.) is "if there's anything in here that you [the
    DM] considers inapropriate to your campaign, just remove it." That's a good
    policy, but IMO all too often it's just an excuse to set a bad example. A
    very bad example. People, especially beginers, often take "official"
    publications as their guideline of what is appropriate "see, TSR has it so
    there's a magic item in every other room, so that must be the right
    ammount."
    The most munchkinized PCs I've ever had or seen were the result of playing
    published adventures. Was the DM at fault? Was I at fault (as a player and
    DM both)? Yes. But does TSR share *some* responsibility if their products
    encourage this kind of thing? A few hopeful words about "game balance"
    isn't enough if everything else sets the wrong example.
    Shoot; this screed, like the last one, became far longer than I originally
    intended. Sorry about that. This is just one of my pet peeves (I *really*
    dislike it when something really wonderful is described, followed by the
    statement "oh, and don't let your players have this item." (a statement
    that should be followed by "we just couldn't help ourselves from being
    munchkin game designers and putting it in here; please show more restraint
    than we're capable of"). Gads! I'm really ranting today! I'll stop. . .(he
    he; I'm like a power-mad game designer "stop me before I screed again!")

  5. #25
    Jason
    Guest

    Least Favorite - FR

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    Tim Nutting wrote:

    > After all this, I discovered, to my chargin, that the realms weren't
    > all
    > that bad after all, as long as the DM did his job and shaped it to his
    >
    > needs.

    I must admit, I have never been a big FR fan, but that's mainly because
    of the way the game has taken shape, with the high magic and Elminister,
    etc. But I do enjoy the rich history, and there are plenty of things
    about it that grab my attention. One day in the future, I want to
    challenge myself into running a FR game, but my version of the Realms:
    there would be the big cities, the red wizards, etc., but the magic
    would not be as prolific. It's tempting. I think one day I will do
    it. It appeals to me.

    Regards.


    - --------------57C856CCF5891268F9118BB9
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    Tim Nutting wrote:
    After all this, I discovered, to my chargin, that
    the realms weren't all
    that bad after all, as long as the DM did his job and shaped it to
    his
    needs.
    I must admit, I have never been a big FR fan, but that's mainly because
    of the way the game has taken shape, with the high magic and Elminister,
    etc.&nbsp;&nbsp; But I do enjoy the rich history, and there are plenty
    of things about it that grab my attention.&nbsp; One day in the future,
    I want to challenge myself into running a FR game, but my version
    of the Realms: there would be the big cities, the red wizards, etc., but
    the magic would not be as prolific.&nbsp; It's tempting.&nbsp; I
    think one day I will do it.&nbsp; It appeals to me.

    Regards.
    &nbsp;

    - --------------57C856CCF5891268F9118BB9--

  6. #26
    Jason
    Guest

    Least Favorite - FR

    jonathan.w.ingram@exgate.tek.com wrote:

    > Hmm, I just finished my second adventure session in my new Birthright
    > campaign and I have yet to award a magical item in an adventure.

    My BR campaign has been going for 18 months, and the total magical items
    the players have is:

    * 2 magical swords
    * magical dagger
    * Bracers AC 6
    * various potions that have been consumed
    * various scrolls that have been used

    Never once have they complained.

    Regards.

  7. #27
    veryfastperson@juno.com
    Guest

    Least Favorite - FR

    hmm, it seems a lot has been said about this, i guess my 2 GB's could be
    thrown it too. i personall, was started one FR. i liked it. mostly
    because we had a young DM who just made our (brand new) character's about
    13th level, and with tons of magical items. now that i look back, we had
    fun, but there really wasn't a difficult challenge (again, with our young
    DM, we had a bard who had a harper's pin. he used that VERY well) so the
    fun factor went down after about 1 gaming sesion. so truthfully, i don't
    much care for GAMING in FR. but the one thing i LOVE about FR, is reading
    the books. i like R.A. Salvatore's books on Drizzt Do'Urden (hmmm, he's
    only a 15th level Ranger?? even if i had a 19th level fighter, i'd never
    want to cross blades with him:) and even the harper series has captured
    my attention. I like READING the books, but with so many NPC's
    (Elminster, Drizzt, etc) the gaming hasn't been that good. That's what
    brought me to BR. i love the way it is complelty open... low # of NPC's,
    low magic, good gaming. I have had very good experiences with gaming in
    BR.

    well, that's just my 2 GB's

    Erik

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  8. #28
    Samuel Weiss
    Guest

    Least Favorite - FR

    >James Ruhland's wonderful rants snipped<

    Actually I agree wiht his main points on all things. Especially the
    shocking abundance of magic items in the early modules. Part of the problem
    with them, I would say, is they were originally tournament modules, and so
    needed no game balance. But James is right, run T1-4, Temple of Elemenattal
    Evil, or GDQ1-7 The Giants-Underdark-Lolth Supermodule, and the PC's will
    be dripping with so much magic, they could choke a dinosaur with their
    surplus.
    Though I did have one extremely smart player. When I ran WG4, Lost Caverns
    of Tsojcanth, upon gaining the artifact at the end of the module, he
    promptly turned it over to high church officials, and let them with the
    side effects. Smarter than EGG and DM alike I'd say. (I was really hoping
    to hose him with the side effects.)

    Samwise

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