Results 1 to 3 of 3

Thread: Starting a game

  1. #1
    jonathan.w.ingram@exgate
    Guest

    Starting a game

    I've just started a game and played through an adventure where Roesone
    actually has to fight for her throne. I'm now trying to prepare for my
    initial domain turn and am hoping that I can find some guidelines for
    troop strengths of Medoere, Diemed, Roesone, Ghoere, Osoerde, Aerenwe,
    and Mhoere out there. Some of this information is in domain books and
    some of it isn't.

    The holdings aren't a real problem because i have the Book of Magecraft
    and Book of Priestcraft, as well as some of the relevant domain booklets
    (Medoere and Roesone). Still, some information is missing and other
    information hasn't been published to date.

    Any suggestions anyone? I tried looking on some Birthright pages, but
    couldn't find this information easily. I could do all the work myself,
    but someone else probably has some good ideas on at least some of
    these...

    * * * * *
    Jonathan Ingram
    Tektronix, Inc.
    Database Administrator
    (503) 627-2571
    jonathan.w.ingram@tek.com

  2. #2
    Cedyeus@aol.co
    Guest

    Starting a game

    Hey all,

    I'm new to the board, but an experianced gamer. Unfortunately the Information
    you need were left out of the Ruins of Empire book, and I one of the main
    reasons that prompted TSR to release a new second edition of the Birthright
    box set. For now, what I did In my game is use the sample kingdom on p. 36 in
    the main rulebook for Medore, then using ROE, compared an contrasted the
    number of troops and gold bars needed for the other kingdoms. Hopefully TSR
    will have to problem corrected.

    In Socrates immortal last words:
    " I drank what!"

  3. #3
    Mark A Vandermeulen
    Guest

    Starting a game

    On Tue, 24 Feb 1998 jonathan.w.ingram@exgate.tek.com wrote:

    > I've just started a game and played through an adventure where Roesone
    > actually has to fight for her throne. I'm now trying to prepare for my
    > initial domain turn and am hoping that I can find some guidelines for
    > troop strengths of Medoere, Diemed, Roesone, Ghoere, Osoerde, Aerenwe,
    > and Mhoere out there. Some of this information is in domain books and
    > some of it isn't.

    Simple rule of thumb I use: figure out what the average domain income of
    the nation is (the mean income for each province, i.e. a province that
    raises 1d3 GB has a mean of 2 GB, one that raises 1d6 GB has a mean of
    3.5, etc.). If that nation is considered "ready for war," or especially
    militaristic, then purchase for them a number of units whose maintenance
    costs add up the the average domain income. If they are not geared up for
    war, give them somewhere between half and three quarters of their average
    domain income in troop maintenance.

    Mark VanderMeulen
    vander+@pitt.edu

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Starting out.
    By Bearcat in forum MPGN Mailinglist archive 1996-1999
    Replies: 33
    Last Post: 02-27-1998, 12:34 AM
  2. RE: Starting out.
    By Matthew Speer in forum MPGN Mailinglist archive 1996-1999
    Replies: 0
    Last Post: 02-24-1998, 04:11 PM
  3. RE: Starting out.
    By T E Brightwell in forum MPGN Mailinglist archive 1996-1999
    Replies: 0
    Last Post: 02-23-1998, 11:11 PM
  4. RE: Starting out.
    By jonathan.w.ingram@exgate in forum MPGN Mailinglist archive 1996-1999
    Replies: 0
    Last Post: 02-23-1998, 10:33 PM
  5. PBEM game possibly starting
    By Christopher Kira in forum MPGN Mailinglist archive 1996-1999
    Replies: 2
    Last Post: 10-10-1997, 02:44 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.