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Thread: RULES: Gorgon

  1. #11
    Neil Barnes
    Guest

    RULES: Gorgon

    On Thu, 19 Feb 1998, Daniel McSorley wrote:
    > Actually, I've never rationalized it this much.

    I didn't actually set out to rationalise it. It just seems 'right' to
    me.

    > I s'pose I should come up with a good reason one of these days, but
    > I've always assumed they had better plots to play with than screwing with
    > some low level, newbie king.

    If I was an Awnshegh, _I_'d do it. Roesone is in an excellent position
    to destabilise southern Anuire (for example).

    > But then, what do you make of the Gorgon's generational culling of the
    > bloodlines? Surely his armies don't capture regents and bring them back to
    > him. I've always seen him as there, in the flesh/stone/whatever. But this
    > might explain why his forces occasionally rampage through Mhoried, and he's
    > never managed to annex it. Interesting.

    It's a fiction. A carefully cultivated fiction, just like the idea that
    he stole the Roele bloodline. What he does is create enough havok to
    encourage those great heroes (who might be able to unite Anuire) to
    creep into the Crown after him (LotR style) at which point he kills
    them.

    If he could lead his armies himself, I can't justify him not
    slaughtering anyone who opposes him.

    neil

  2. #12
    Bondman
    Guest

    RULES: Gorgon

    > >It's a well kept secret of my campaign that the Curse of the Awnsheglien
    > >binds them to the land - they cannot leave their own domains.
    > >Essentially regency flows more smoothly through them, since it has
    > >reshaped their bodies, making the bond between land and ruler much
    > >stronger.
    > >
    > I like this, but how then do you explain the rampages and ravaging of
    > the awnshegh? Their lieutenants? Or just some normal regent blaming it
    on
    > them?

    I like this explaination as well too....To answer the rampages thing a
    little, I'm going to throw reference to two novels, "The Spider's Test" and
    "Greatheart". The Spider in the book has many rampages...however, nearly
    all the info he receives comes from his lieuys or from his ability to
    commune with his spiders...it really only mentions twice (where I can
    remember) that Tal-Qazar comes close to leaving the Fell. And still, he
    was technically still within his domain. To me, the key thing to remember
    here is, "Is he a regent?" In greatheart, the slug awnsheigh (name ?) was
    able to go from domain to domain and province to province. I believe
    because he was not a regent! I agree in saying that if the awnsheigh is a
    regent, then their ties to the land are stronger (obviously) and it nearly
    holds them a prisoner within their domain...kinda like a genie in a lamp...
    Bondman

  3. #13
    HSwiftfoot@aol.co
    Guest

    RULES: Gorgon

    In a message dated 98-02-19 10:32:44 EST, you write:

    >

    I like this explanation as well. For those who feel the regent awnshegh does
    his own rampaging outside his borders, why not say that they can leave for
    short periods, say one month (i.e. Action Round) a year, but then the power of
    the land calls them back?

    I also like the fact that expanding their realm means they have more freedom
    of movement...gives them one more excellent reason to go a-conquering. Nice
    idea, that.

    Kevin M.

  4. #14
    Espen Andre Johnsen
    Guest

    RULES: Gorgon

    > I have a few questions for the Listmembers:
    > Is Gorgon indeed stuck in his castle or can he come and
    > go as he pleases? Have you found anymore refs to this besides the one
    > in "Blood Enemies"? How do you play him? I'd appreciate any input on
    > this.
    >

    I read somewhere, in one of the birthright rules, that people/scions
    where in fear of the Gorgons "Blood raids". That is, he would go out into the
    lands around his kingdom and increase his bloodline by killing a few of the
    blodded characters that could be found.
    It also says in BoM that the Gorgon has his own bloodhound and disguiser
    ( both magician kits ) so that he can hide his apperance when he wants to...well
    it is written as a roumor.

    Just my 4000gp.

    Espen

  5. #15
    Tim Nutting
    Guest

    RULES: Gorgon

    I've never seen fit to tie any awshegh to its realm. IMC the only reason
    they stay put is because they are variously too busy with rulership duties,
    surrounded by powerful enemies, or just plain don't care too.

    I have a campaign waiting on the burners for some folk to decide they want
    to have the old rusty couch. In there I use Raesene unmercifully as a
    quiet plotter and strong arm. I took the lead from the Taurhievel (sp?)
    Players Secrets folder and have Prince Fhilarene as old Stony's "guest".
    My players allways pick the South Coast to start with, so the campaign idea
    is centered there.

    As the campaign starts (hopefully), the players do what they want for some
    time and get introduced to Sword and Crown (I really did love that
    adventure) and learn more about nearby politics. Secretly, the Gorgon has
    woked out an alliance with a power mad Gavin Tael of Ghoere. Stony will
    press Mhoried while Tael is now free to do as he wishes, especially after
    cementing his alliance with Jason Raenech of Osoerde by delivering the
    rebel heir (Moergan). Now the PCs have an opportunity there to catch both
    sides unaware and rescue Moergan, but if they don't then Osoerde belongs to
    Raenech.

    The Gorgon sits back and watches all this, waiting for the countryside to
    errupt in warfare so that he can pounce, just like the predator he is.
    I've got allot more, but that would be clogging the list and part of a
    different post.

    So with all this, I see old Stonehead as a very patient entity. He makes
    planes that will take two centuries to complete, because he's immortal
    (well, long lived but from the normal joe's perscpective....) He is
    jealous of his cousins in Azrai's favor, he too had the power to become a
    god, but was too mired in this plane to rise above it, too lustful of
    earthly power to understand the powers of Hell/Baator (whatever you use)

    The Gorgon is not a foe to be trifled with. He will outsmart any player,
    and if you have to use secret info that he shouldn't know to do it, then do
    so. He allways prepares for the worst but expects the best (for him).

    I guess reading the Iron Throne is a good place to get a grasp on his
    personality. He is truly a villain of the first order there.

    Until my favorite awnshegh rules the world (I love this guy)
    Tim Nutting

  6. #16
    DavTyr@aol.co
    Guest

    RULES: Gorgon

    The way we play All Abominations is that they are basically content with the
    territories they hold, or are soooo cautious that they don't leave their own
    territories unless they must. The ahnswegh (?) are in credibly powerful and
    since only the regent & his luitenants would be about the only ones able to
    affect an abomination if they chose to attack. You couldn't have gorgon or
    spider or rove just deciding to attack whenever they felt like expanding, They
    could quickly take control of all cerilia. Abominations are smart and take
    control of countries through manipulation, seduction (of power), and Magical
    charming. Have fun with your abominations but remember that the PC's Should
    never be allowed to destroy them just keep them at bay.

  7. #17
    Neil Barnes
    Guest

    RULES: Gorgon

    On Sat, 21 Feb 1998 DavTyr@aol.com wrote:
    > The way we play All Abominations is that they are basically content with the
    > territories they hold, or are soooo cautious that they don't leave their own
    > territories unless they must.

    I can't really see this for NPCs such as Raesene, the Magian or the
    Raven. The Magian's very presence on the battlefield should be
    equivalent to an entire army [Stoneskin, Protection from Normal
    Missiles, Levitate, 5 Walls of Fire to prevent retreat from the
    battlefield, lots of Fireballs. Goodbye army.] at little to no personal
    risk.

    > The ahnswegh (?) are in credibly powerful and
    > since only the regent & his luitenants would be about the only ones able to
    > affect an abomination if they chose to attack. You couldn't have gorgon or
    > spider or rove just deciding to attack whenever they felt like expanding, They
    > could quickly take control of all cerilia.

    This is my point. If they can freely leave their countries, there's
    nothing to stop the big Awnshegh from conquering the world.

    > Abominations are smart and take
    > control of countries through manipulation, seduction (of power), and Magical
    > charming.

    Hmm. I see the Gorgon as a 'crush your enemy to the sound of the
    lamentation of his women' type. The Spider has no real magical abilities
    - - he is hemmed in by the countries that surround him. He's loose in a
    direct physical confrontation with a unit (just overbear him and
    imprison him in a cage). I can't see Rhobhe bothering with controlling
    humans - it doesn't seem in character.

    > Have fun with your abominations but remember that the PC's Should
    > never be allowed to destroy them just keep them at bay.



    I disagree with this completely. It's a major achievement for PCs to
    destroy an Awnshegh, but it should always be possible, otherwise you're
    preventing the PCs from ever achieving anything real. Having
    undefeatable opponants in an RPG just demoralises the PCs. OTOH this
    isn't say that a 1st level PC should be able to kill Tarazin or the
    Gorgon, but this should be because those NPCs have the stats they have,
    rather than because of DM fiat. If a 1st level fighter fought the Gorgon
    and rolled continuous 20s, while Raesene rolled continuous 1s, I'd
    change dice :), but after that I'd allow the 1st level PC to kill him.

    For example, if your PCs ever manage to defeat the Gorgon [1], just
    escalate the scale a bit. Have them unite Anuire and face the Raven &
    the Magian, who've seized the eastern half of Cerilia.

    On a more realistic scale, I can imagine the PCs in my campaign
    eventually going after the Basilisk at 6th level or so. They may not
    succeed. But it's possible that they could. And if they did, they'd have
    killed him.



    neil

    [1] Which I can _just_ conceive as being possible for 12-13th level PCs.
    They'd have to be very very lucky, and very good too.

  8. #18
    Bryan Ruther
    Guest

    RULES: Gorgon

    > > Have fun with your abominations but remember that the PC's Should
    > > never be allowed to destroy them just keep them at bay.
    >
    >
    >
    > I disagree with this completely. It's a major achievement for PCs to
    > destroy an Awnshegh, but it should always be possible, otherwise you're
    > preventing the PCs from ever achieving anything real.
    >
    > [1] Which I can _just_ conceive as being possible for 12-13th level PCs.
    > They'd have to be very very lucky, and very good too.

    I snipped the pertinent parts of Neil's message out above...
    Birthright is (unlike some other campaign words) a dynamic setting. Things
    change. Kingdoms rise and fall. Great fortunes are made and lost. And foul
    Answeighlien are slain only for new ones to survive. Look in the Blood Enimies
    book, many of the poor souls tainted by the blood of Azrai have not been
    around that long. Many of them have no means of extended life, and will grow
    old and die...in time. Things will change in your campaing, the boarders of
    kingdoms will shift. My non birthright campaign has a time frame of about
    2500 years during which players have played in different time periods. Players
    love seeing the effect of their own characters on a future time. A unique magic
    item can forge a temendous link characters of different times. Let things change
    then show them that change can also be painful...heheh


    - --
    Mankind being originally equals in the order of creation,
    the equality could only be destroyed by some subsequent
    circumstance...
    Thomas Paine, Common Sense

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