Page 1 of 2 12 LastLast
Results 1 to 10 of 18
  1. #1
    Noah Zerbe
    Guest

    PC Hit Points and Me.

    I DM for a small group--only 2-3 players. To compensate, I always allow
    my players to start with max hitpoints at first level. That way, they can
    handle a bit more, but at higher levels an extra 2-5 hps don't really
    matter.

    I'd like to know what house rules others use for small Birthright
    campaigns. As for me, I give my mages bonus spells for high intelligence,
    based on the cleric's wisdom bonuses. We contemplated using spell points
    (1 point per spell per level), and actually used it for mages for a while.
    We decided that it would make clerics simple healing machines, so the
    players and I decided against it. We used it for mages in the last
    campaign, but not this one. We are using the bonus spells instead.

    Any other ideas?

    Noah

    On Fri, 13 Feb 1998 ANOLESEN@aol.com wrote:

    > Date: Fri, 13 Feb 1998 20:24:50 EST
    > From: ANOLESEN@aol.com
    > Reply-To: birthright@MPGN.COM
    > To: birthright@MPGN.COM
    > Subject: [BIRTHRIGHT] - PC Hit Points and Me.
    >
    > What do you think of giving PCs an extra Hit die or two when they create their
    > characters? The group has only three PCs, two theives and a mage. Is there
    > another way to keep them alive durring their first adventure and still get
    > enough XP to be considered worthwile? That is, apart for putting an insane
    > amount of potions of healing in.
    >
    > I am DMing for three others (mabye four soon) and this is our first time
    > playing Birthright together. I have very little AD&D experience, seven
    > months, and the whole time I have been playing regular AD&D with a DM who is
    > also very inexperinced between 10 months and one and 1/2 years, I don't know.
    > He dosn't know how to DM very well, as far as the rules go. One of the other
    > people I play with is slightly weird but there are less than 12 people in my
    > town who play AD&D. Oh, by the way I'm in seventh grade, 13, and I play with
    > another seventh grade, an eigth grader (very immature for his age), a fourth
    > grader ( very mature for his age). I like elves and despize dwarves. And
    > don't care for gnomes or halflings. My favorite class is the Ranger.
    > Followed by fighter and thief and mage.
    > ************************************************** *************************
    > > 'unsubscribe birthright' as the body of the message.
    >

  2. #2
    ANOLESEN@aol.co
    Guest

    PC Hit Points and Me.

    What do you think of giving PCs an extra Hit die or two when they create their
    characters? The group has only three PCs, two theives and a mage. Is there
    another way to keep them alive durring their first adventure and still get
    enough XP to be considered worthwile? That is, apart for putting an insane
    amount of potions of healing in.

    I am DMing for three others (mabye four soon) and this is our first time
    playing Birthright together. I have very little AD&D experience, seven
    months, and the whole time I have been playing regular AD&D with a DM who is
    also very inexperinced between 10 months and one and 1/2 years, I don't know.
    He dosn't know how to DM very well, as far as the rules go. One of the other
    people I play with is slightly weird but there are less than 12 people in my
    town who play AD&D. Oh, by the way I'm in seventh grade, 13, and I play with
    another seventh grade, an eigth grader (very immature for his age), a fourth
    grader ( very mature for his age). I like elves and despize dwarves. And
    don't care for gnomes or halflings. My favorite class is the Ranger.
    Followed by fighter and thief and mage.

  3. #3
    HSwiftfoot@aol.co
    Guest

    PC Hit Points and Me.

    In a message dated 98-02-13 20:58:16 EST, you write:

    >

    I've run campaigns for small parties for a long time. We do a couple of
    things to make sure everybody has a chance of surviving the first few
    adventures: first, we start every new character off with 10,000 XPs. They can
    "spend" those XPs however they want. This puts everyone at around 3rd or 4th
    level to start. Second, since they have to roll 3 or 4 hit dice, we assume
    that the first hit die is an automatic maximum. in other words, a brand new
    4th level fighter would get 10 hp + 3d10 hp to start with, plus any CON bonus
    he is entitled to. This seems to work well for us.

    Kevin M.

  4. #4

    PC Hit Points and Me.

    At 08:24 PM 2/13/98 EST, (ANOLESEN@aol.com)wrote:
    >
    >What do you think of giving PCs an extra Hit die or two when they create
    their
    >characters? The group has only three PCs, two theives and a mage. Is there
    >another way to keep them alive durring their first adventure and still get
    >enough XP to be considered worthwile? That is, apart for putting an insane
    >amount of potions of healing in.
    >

    In BR a Regent PC is entitled to 10 additional bonus HPs when they are
    created. When you talk non-Regents that is up to the DM. I have always
    granted my PCs 3 additional HPs when they start. I consider these "body
    points", those ("body points") represent the PCs true physical HPs. All
    additional HPs are a reflection of their ability to avoid damage, and
    general stamina in battle (this gets rid of the rather foolish image of a
    Fighter carrying on in battle with half a dozen or more arrows and daggers
    sticking out of him). In essence all hits up to those last 3 "body points"
    just cause minor wounds (scratches, bruises, cracked ribs, etc.) and
    exhaustion. But as the PC starts suffering those last 3 points of damage
    they start taking *real* damage (dagger in the gut, arrow in the chest,
    broken bones, etc.). Its not a perfect system but as I said it makes AD&D
    style combat a little easier to visualize, and the 3 HPs give low-level PCs
    a good break at the beginning of their careers.


    Sepsis, richt@metrolink.net (ICQ:3777956)

    "War is a matter of vital importance to the State;
    the province of life or death;
    the road to survival or ruin.
    It is mandatory that it be thoroughly studied."
    -Sun Tzu,(The Art of War)-

    BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

  5. #5
    James Ruhland
    Guest

    PC Hit Points and Me.

    > What do you think of giving PCs an extra Hit die or two when they create
    > their
    > characters?
    >
    I think permanent "bonus" Hit Dice get into trouble. Like Kevin M., in
    campaigns I've been in it was a usual practice to give people their "max"
    at 1st level. still, a mage or thief can be axed with one lucky blow even
    so. This is Birthright, though; if the characters are Regents, they all
    automatically get a bonus +10 HP. Fudging is good early on. Don't let the
    rolls of the dice determine the fate of the characters (however, if they're
    rash and stupid, well *shrug*. . .have them roll up a new one, like Dave &
    Bob from KoDT). Giving them a Starting level like Kevin M. suggests can be
    fine. I always think the early, low-level adventures are a big aid in
    determining the direction of the group & the personality of the characters,
    though.
    >
    > I've run campaigns for small parties for a long time. We do a couple of
    > things to make sure everybody has a chance of surviving the first few
    > adventures: first, we start every new character off with 10,000 XPs.
    They can
    > "spend" those XPs however they want. This puts everyone at around 3rd or
    4th
    > level to start. Second, since they have to roll 3 or 4 hit dice, we
    assume
    > that the first hit die is an automatic maximum. in other words, a brand
    new
    > 4th level fighter would get 10 hp + 3d10 hp to start with, plus any CON
    bonus
    > he is entitled to. This seems to work well for us.
    >
    > Kevin M.
    >> To unsubscribe from this list send mail to majordomo@mpgn.com with the
    line
    > 'unsubscribe birthright' as the body of the message.

  6. #6
    Rasmus Juul Wagner
    Guest

    PC Hit Points and Me.

    On Sat, 14 Feb 1998, Noah Zerbe wrote:

    > I DM for a small group--only 2-3 players. To compensate, I always allow
    > my players to start with max hitpoints at first level. That way, they can
    > handle a bit more, but at higher levels an extra 2-5 hps don't really
    > matter.
    >
    > I'd like to know what house rules others use for small Birthright
    > campaigns.

    Use a different game system ;-)


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    "If day cycle was a musical style, mine
    would be jazz"

    Rasmus Juul Wagner
    Technical University of Denmark
    c958650@student.dtu.dk
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  7. #7
    Junior Member
    Join Date
    May 2002
    Posts
    25
    Downloads
    9
    Uploads
    0

    PC Hit Points and Me.

    Hiya everyone.

    What I do is start PC's with max HP at level one. Then I also have
    minimums for level 2 and 3 (8 hp min at lvl 2 and 10 hp min at level 3).
    This seems to work just fine.

    Denakhan the Arch-Mage.

  8. #8
    Mark A Vandermeulen
    Guest

    PC Hit Points and Me.

    On Sat, 14 Feb 1998, Noah Zerbe wrote:

    > I'd like to know what house rules others use for small Birthright
    > campaigns. As for me, I give my mages bonus spells for high intelligence,
    > based on the cleric's wisdom bonuses. We contemplated using spell points
    > (1 point per spell per level), and actually used it for mages for a while.
    > We decided that it would make clerics simple healing machines, so the
    > players and I decided against it. We used it for mages in the last
    > campaign, but not this one. We are using the bonus spells instead.

    One of the cheif strengths of wizards is the number of proficiencies they
    are allowed, particularly if you allow them to spend their initial
    "language" slots earned from INT on proficiencies, which many DMs do.
    After all, they have spent much of their lives studying, and so should
    know some mundane things along with all their arcane knowledge. They might
    have only one spell (or two if they're specialists), but first level
    wizards should be able to use their knowledge of things like ancient
    history, astrology, herbalism, and spellcraft, as well as things like
    Architecture ("Hm, if this temple is constructed the way most early
    temples of Anduiras were, there should be a small Vigil Room hidden off to
    the side here."), Fantastic Beast Lore ("Look here. See the barbs on the
    tips of these feathers? We shall have to be careful of stirges in these
    woods at night."), Anatomy ("My lord, his body may be frozen, but it was
    not the cold that killed him. Here at the back of his head, covered by
    hair, hides the wound that killed him. A short jab with a thin knife, but
    enough to sever his spinal chord and enter the brain, virtually
    undetectible."), Cartography ("Interesting. This map shows the north road,
    but not the south one, and yet Greyspire Tower is plainly laid out. That
    must mean that the Waystation to the north is the elder, for all that it
    is still being used, and the ruins to the south the younger. Our opponents
    are searching the wrong Waystation!"), and Alchemy ("Wait, a Potion of
    Healing should not be green, the presence of aqua regia should give it a
    blueish or golden tint. It may be tainted, or mislabelled.").

    Mark VanderMeulen
    vander+@pitt.edu

  9. #9
    E Gray
    Guest

    PC Hit Points and Me.

    - -----Original Message-----
    From: Denakhan
    To: birthright@MPGN.COM
    Date: Saturday, February 14, 1998 6:14 AM
    Subject: Re: [BIRTHRIGHT] - PC Hit Points and Me.


    >Hiya everyone.
    >
    > What I do is start PC's with max HP at level one. Then I also have
    >minimums for level 2 and 3 (8 hp min at lvl 2 and 10 hp min at level 3).
    >This seems to work just fine.


    What I do is give everyone their Con in HP for first level, plus the
    die roll, but no bonuses. Then as normal.

  10. #10
    David Sean Brown
    Guest

    PC Hit Points and Me.

    > are searching the wrong Waystation!"), and Alchemy ("Wait, a Potion of
    > Healing should not be green, the presence of aqua regia should give it a
    > blueish or golden tint. It may be tainted, or mislabelled.").
    Hehe..this is completely irrelevant, but I thought it was kinda funny..for
    those who didn't know, aqua regia (mentioned above) would be pretty brutal
    in a healing potion..it is an EXTREMELY corrosive acid..a combination of
    sulphuric and hydrochloric acids :)

    Sean

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Hit Points
    By Arjan in forum Main
    Replies: 0
    Last Post: 11-05-2011, 01:01 AM
  2. Hit Points (Rules)
    By Arjan in forum D20 system reference document
    Replies: 0
    Last Post: 05-20-2007, 09:41 AM
  3. Morale Points
    By Birthright-L in forum The Royal Library
    Replies: 2
    Last Post: 01-15-2005, 05:46 AM
  4. Regency Points - Who gets them?
    By Drachenfurz in forum The Royal Library
    Replies: 4
    Last Post: 08-19-2004, 03:32 PM
  5. Plot points
    By Kurt Wiegel in forum MPGN Mailinglist archive 1996-1999
    Replies: 1
    Last Post: 01-15-1998, 07:38 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.