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  1. #1
    Darkstar
    Guest

    Alternative Ruling of Provinces

    I am working on some rules for ruling province to level 10. Basically
    they work like this.

    a. Up until normal maximum the regent must get 10+ to rule the province
    (effected by source holding only)
    b. Above normal maximum the regent must get 10+level he is attempting to
    rule to.
    eg: a level 5/0 province would require a roll of 15+ to rule
    successfully.
    c. A level 10 province is only possible in plains (or province with
    terrain maximum of 10)
    d. To rule to level 10 require a natural 20
    e. Once a province become level 10 it is possible to rule it again (20+
    again). If you are successful part of the province splits off to become
    a city (Urban terrain) while the rest remains as a province (5/0) or
    (7/0) depending on the normal maximum. It can not be ruled again after
    that.
    This is something I was thinking about last night and would like see
    what everyone thinks.

    NOTE: In my campaign I do not allow RPs to be spent on rule action so it
    become a lot harder to rule a province to level 10, especially if an
    enemy mage is opposing the actions (or even a friendly mage)

    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    ICQ: 2938300
    Home Page: http://darkstar.cyberserv.com

    From the Darkness we came,
    and to the Darkness we will return.

  2. #2
    Memnoch
    Guest

    Alternative Ruling of Provinces

    This is a multi-part message in MIME format.

    - ------=_NextPart_000_0029_01BD3574.472AAEE0
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    - -----Original Message-----
    From: Darkstar
    To: birthright@MPGN.COM
    Date: Monday, February 09, 1998 10:19 AM
    Subject: [BIRTHRIGHT] - Alternative Ruling of Provinces


    >I am working on some rules for ruling province to level 10. Basically
    >they work like this.
    >
    >a. Up until normal maximum the regent must get 10+ to rule the province
    >(effected by source holding only)
    >b. Above normal maximum the regent must get 10+level he is attempting to
    >rule to.
    > eg: a level 5/0 province would require a roll of 15+ to rule
    >successfully.
    >c. A level 10 province is only possible in plains (or province with
    >terrain maximum of 10)
    >d. To rule to level 10 require a natural 20

    Actually, these are already in the rulebook ... Check out the Maximum
    levels by terrain types in the BR Rulebook in the Domain Design Section.
    Also, just previous to the master list of actions in the BR Rulebook is an
    paragraph or two on how to do actions. It already states that in order to
    rule from a level 5 to a level 6 province, it takes a 16 or better success
    chance and not a 10+...

    >e. Once a province become level 10 it is possible to rule it again (20+
    >again). If you are successful part of the province splits off to become
    >a city (Urban terrain) while the rest remains as a province (5/0) or
    >(7/0) depending on the normal maximum. It can not be ruled again after
    >that.
    >This is something I was thinking about last night and would like see
    >what everyone thinks.
    >
    >NOTE: In my campaign I do not allow RPs to be spent on rule action so it
    >become a lot harder to rule a province to level 10, especially if an
    >enemy mage is opposing the actions (or even a friendly mage)


    Well, I have had this same idea, partially and attached is a file in .rtf
    format that everyone can read that details a new domain action that I have
    developed... It is called "Create Capital City"... This allows for the
    "urban" terrain type and allows the regent to establish one Capital city per
    Realm. Tell me what you think...

    Memnoch

    >
    >--
    >Ian Hoskins
    >
    >e-Mail: hoss@box.net.au
    >ICQ: 2938300
    >Home Page: http://darkstar.cyberserv.com
    >
    >>From the Darkness we came,
    >and to the Darkness we will return.
    >************************************************* **************************
    >>'unsubscribe birthright' as the body of the message.
    >

    - ------=_NextPart_000_0029_01BD3574.472AAEE0
    Content-Type: application/msword;
    name="CCAPCITY.rtf"
    Content-Transfer-Encoding: quoted-printable
    Content-Disposition: attachment;
    filename="CCAPCITY.rtf"

    {\rtf1\ansi\ansicpg1252\uc1 =
    \deff0\deflang1033\deflangfe1033{\fonttbl{\f0\from an\fcharset0\fprq2{\*\p=
    anose 02020603050405020304}Times New =
    Roman;}}{\colortbl;\red0\green0\blue0;\red0\green0 \blue255;\red0\green255=
    \blue255;\red0\green255\blue0;
    \red255\green0\blue255;\red255\green0\blue0;\red25 5\green255\blue0;\red25=
    5\green255\blue255;\red0\green0\blue128;\red0\gree n128\blue128;\red0\gree=
    n128\blue0;\red128\green0\blue128;\red128\green0\b lue0;\red128\green128\b=
    lue0;\red128\green128\blue128;
    \red192\green192\blue192;}{\stylesheet{\nowidctlpa r\widctlpar\adjustright=
    \cgrid \snext0 Normal;}{\*\cs10 \additive Default Paragraph =
    Font;}}{\info{\title New Domain Actions}{\author saber}{\operator Dax =
    Lawless}{\creatim\yr1998\mo2\dy9\hr16\min3}
    {\revtim\yr1998\mo2\dy9\hr16\min3}{\version2}{\edm ins0}{\nofpages1}{\nofw=
    ords365}{\nofchars2083}{\*\company Freelance =
    Programmer}{\nofcharsws2558}{\vern71}}\widowctrl\f tnbj\aenddoc\lytprtmet\=
    formshade\viewkind4\viewscale100\pgbrdrhead\pgbrdr foot \fet0
    \sectd \linex0\endnhere\sectdefaultcl =
    {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\ pntxta =
    .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnha ng{\pntxta =
    .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang {\pntxta =
    .}}{\*\pnseclvl4
    \pnlcltr\pnstart1\pnindent720\pnhang{\pntxta =
    )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta =
    )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnha ng{\pntxtb (}{\pntxta =
    )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhan g{\pntxtb (}
    {\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnha ng{\pntxtb =
    (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhan g{\pntxtb =
    (}{\pntxta )}}\pard\plain \nowidctlpar\widctlpar\adjustright \cgrid =
    {\b\fs20 New Domain Actions}{\fs20=20
    \par=20
    \par }{\b\fs20 Create Capital City}{\fs20=20
    \par=20
    \par }\pard \nowidctlpar\widctlpar\tx2880\adjustright {\fs20 Domain =
    Action
    \par Action: Domain\tab Gb Cost: 1 Gb
    \par Base Success: 10+\tab Regency Cost: 0 RP
    \par=20
    \par }\pard \nowidctlpar\widctlpar\adjustright {\fs20 \tab With this =
    domain action, the regent declares that an already established city =
    within a province or sets aside a particular area of=20
    a province to be considered the capital city of the entire realm. This =
    action is similar to the Create Province action, excepting that she is =
    separating an area of a already established province and making it into =
    its own separate province. One realm ca
    n only have one capital city. =20
    \par \tab Once a capital city is created, the reigning regent has =
    established a new province type, a City (0) province. At that point in =
    time, the level of the city may be increased through the Rule Action or =
    through the new domain a
    ction, Provincial Migration. Since a new province has been created, =
    other regents may establish holdings within the city. As far as all =
    Domain Actions are concerned, the Capital City is considered to be a =
    separate province. However, ruling up the Capit
    al City's province level is 3 times the normal regency and gold bar cost =
    of an equivalent rule action of a equal province level.
    \par \tab An exception to the one capital city rule is that if a =
    currently reigning regent has conquered an entire foreign realm (one tha
    t was ruled by another regent), he may create an additional capital city =
    for the conquered realm, if one has not already been established. =
    Additionally, if a non-regent scion happens to forge his own realm out =
    of a previously established realm, through w
    h
    atever means, he may establish a capital city for his new realm. If the =
    newly established regent is conquered by either the previous realm that =
    held those provinces or another realm, the new capital city is disbanded =
    and the population of the conquered c
    apital city is absorbed by the parent province (or the province(s) =
    closest to the capital city, if the capital province is established =
    along provincial borders) using the provincial migration rules under the =
    Province Migration Domain Action.
    \par \tab The cost of this Action is the same as the Create =
    Holding/Province Action. However, it cannot be used outside of a =
    regent\rquote s already established realm. A capital city cannot be =
    created in a level 0 province.
    \par }{\b\fs20 \tab }{\fs20 This action can be modified only by bidding =
    of regency by the regent of the realm. The regent\rquote s law holding =
    or the province\rquote=20
    s level do not affect the success roll for this action. An example of =
    the effects of this action would be the establishment of the Imperial =
    City of Anuire.
    \par=20
    \par }}
    - ------=_NextPart_000_0029_01BD3574.472AAEE0--

  3. #3
    Mauricio Muñoz Lorenzo
    Guest

    Alternative Ruling of Provinces

    - --------------E8C9ACA90CB591D387A4DCEE
    Content-Type: text/plain; charset=iso-8859-1
    Content-Transfer-Encoding: quoted-printable
    X-MIME-Autoconverted: from 8bit to quoted-printable by canari.step.es id OAA08048

    Hai Ian !

    I=B4m waiting for the new rules that you are talking about , =
    are they
    going to be found in darkstar=B4s domain ? ;).
    I agree with you about getting higher the province=B4s levels but i norma=
    lly use
    to make a little harder the ruling of a province +5 level higher adding a=
    year
    + 1d10 turns , becouse it=B4s impossible to receive or find 20.000 or mor=
    e people
    in just 3 months . I also try the regent conviceme but telling me how man=
    y
    improves he mekes to advance his provinces , like building a device to ca=
    rry
    water to every where in the province ti improve the grain prodiction ....=
    and
    so on
    :)
    Excuse my terrible english , okis? ;)
    Darkstar escribi=F3:

    > I am working on some rules for ruling province to level 10. Basically
    > they work like this.
    >
    > a. Up until normal maximum the regent must get 10+ to rule the province
    > (effected by source holding only)
    > b. Above normal maximum the regent must get 10+level he is attempting t=
    o
    > rule to.
    > eg: a level 5/0 province would require a roll of 15+ to rule
    > successfully.
    > c. A level 10 province is only possible in plains (or province with
    > terrain maximum of 10)
    > d. To rule to level 10 require a natural 20
    > e. Once a province become level 10 it is possible to rule it again (20+
    > again). If you are successful part of the province splits off to become
    > a city (Urban terrain) while the rest remains as a province (5/0) or
    > (7/0) depending on the normal maximum. It can not be ruled again after
    > that.
    > This is something I was thinking about last night and would like see
    > what everyone thinks.
    >
    > NOTE: In my campaign I do not allow RPs to be spent on rule action so i=
    t
    > become a lot harder to rule a province to level 10, especially if an
    > enemy mage is opposing the actions (or even a friendly mage)
    >
    > --
    > Ian Hoskins
    >
    > e-Mail: hoss@box.net.au
    > ICQ: 2938300
    > Home Page: http://darkstar.cyberserv.com
    >
    > >From the Darkness we came,
    > and to the Darkness we will return.
    > ************************************************** *********************=
    ****
    > To unsubscribe from this list send mail to majordomo@mpgn.com with the =
    line
    >

    - --------------E8C9ACA90CB591D387A4DCEE
    Content-Type: text/html; charset=us-ascii
    Content-Transfer-Encoding: 7bit


    Hai Ian !

            &n bsp;   I´m
    waiting for the new rules that you are talking about , are they going to
    be found in darkstar´s domain ?  ;).
    I agree with you about getting higher the province´s levels but
    i normally use to make a little harder the ruling of a province +5 level
    higher adding a year + 1d10 turns , becouse it´s impossible to receive
    or find 20.000 or more people in just 3 months . I also try the regent
    conviceme but telling me how many improves he mekes to advance his provinces
    , like building a device to carry water to every where in the province
    ti improve the grain prodiction .... and so on
    :)
    Excuse my terrible english , okis?  ;)
    Darkstar escribió:
    I am working on some rules for ruling province to
    level 10. Basically
    they work like this.

    a. Up until normal maximum the regent must get 10+ to rule the province
    (effected by source holding only)
    b. Above normal maximum the regent must get 10+level he is attempting
    to
    rule to.
            eg: a level 5/0 province
    would require a roll of 15+ to rule
    successfully.
    c. A level 10 province is only possible in plains (or province with
    terrain maximum of 10)
    d. To rule to level 10 require a natural 20
    e. Once a province become level 10 it is possible to rule it again
    (20+
    again). If you are successful part of the province splits off to become
    a city (Urban terrain) while the rest remains as a province (5/0) or
    (7/0) depending on the normal maximum. It can not be ruled again after
    that.
    This is something I was thinking about last night and would like see
    what everyone thinks.

    NOTE: In my campaign I do not allow RPs to be spent on rule action so
    it
    become a lot harder to rule a province to level 10, especially if an
    enemy mage is opposing the actions (or even a friendly mage)

    --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    ICQ:    2938300
    Home Page: http://darkstar.cyberserv.com

    >From the Darkness we came,
    and to the Darkness we will return.
    ************************************************** *************************
    To unsubscribe from this list send mail to majordomo@mpgn.com with
    the line
    'unsubscribe birthright' as the body of the message.
     

    - --------------E8C9ACA90CB591D387A4DCEE--

  4. #4
    Darkstar
    Guest

    Alternative Ruling of Provinces

    Memnoch wrote:

    >
    > Actually, these are already in the rulebook ... Check out the Maximum
    > levels by terrain types in the BR Rulebook in the Domain Design Section.
    > Also, just previous to the master list of actions in the BR Rulebook is an
    > paragraph or two on how to do actions. It already states that in order to
    > rule from a level 5 to a level 6 province, it takes a 16 or better success
    > chance and not a 10+...

    Yes I was aware of that paragraph. What I do in my game however is not
    allow the use of RPs in rule actions so ruling a province is 10+ and can
    only be modified by the level of any sources in the province.
    Then once it reaches the maximum (plains = 5/0) and a player wants to
    rule a province from 5/0 - 6/0 he would need to get 16+ on the roll,
    again not modified by RPs.
    I do it this way to slow down the population increase in my campaign. If
    I allowed RPs to be spent then there would quickly be a large number of
    10/0 province all over the place. This way it takes ages to rule up a
    province, which is how I want things.


    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    ICQ: 2938300
    Home Page: http://darkstar.cyberserv.com

    >From the Darkness we came,
    and to the Darkness we will return.

  5. #5
    c558382@showme.missouri.
    Guest

    Alternative Ruling of Provinces

    On Tue, 10 Feb 1998, Mauricio Muñoz Lorenzo wrote:

    > ...I normally use to make a little harder the ruling of a province +5
    > level higher adding a year + 1d10 turns , becouse it´s impossible to
    > receive or find 20.000 or more people in just 3 months.

    It's one of the reasons that I recommend considering some increases beyond
    level five to be increases into new economic activities rather than just
    another "x" thousand people working hard. Consider that during our
    period, service industries, banking, law, education, &c really take off.

    If we assume that levels 1-3 are primarily concerned with subsistance
    (farming, hunting, gathering, fishing), and industry really takes off with
    levels 4 and 5, it seems reasonable to consider level six to include
    services.

    Kenneth Gauck
    c558382@showme.missouri.edu

  6. #6
    James Ruhland
    Guest

    Alternative Ruling of Provinces

    > I do it this way to slow down the population increase in my campaign. If
    > I allowed RPs to be spent then there would quickly be a large number of
    > 10/0 province all over the place. This way it takes ages to rule up a
    > province, which is how I want things.
    >
    That's what I was fearing in my earlier screed on population levels n pop
    growth; since it's actually pretty rare that pop levels go down (in actual
    game play, people like to capture intact provinces rather than devistate
    them, except they're only too happy to burn down the holdings of their
    enemies). Lots of players, over time, can accumulate quite a stockpile of
    Regency. Now, Darkstar doesn't permit the use of Regency for *any* rule
    action (including holdings), at least in the PBeM game. I just suggest that
    RPs not be allowed to be spent for any Rule action used to increase the
    Province level. IMO, especially in a "small" realm with a few provinces,
    they will quickly find a way to "max" them out (I.E. if you have a plains
    province, once it's already 5/0, no mage will care if it becomes 10/0,
    because the source is already as weak as it's going to be.)
    As a Player, when/if I rule provinces, I love to be able to quickly
    develop them. But I also understand that things can quickly get out of hand
    if not controled. A lot of players will practice self control. But in large
    games, especially PBeM games, a kind of "development race" can occur; if
    the guy over the border is showing no restraint, you're doomed if you hold
    yourself back. (A similar thing reciently happened with regards to Trade
    Routes realm actions, resulting in scores of TRs being created in one turn
    because no one wanted to loose the opportunity to someone else, and
    everyone wanted to maximize their cash potential as quickly as possible. I
    participated in that one, to the tune of 12 TRs attempted in one action, 10
    of which succeeded. . .)
    There's usually a lot of talk about how to achieve and maintain game
    ballance in this list, but it usually has to do with magic items and player
    races (I.E. the periodic upheavals about Elves), and few people seem
    concerned about how the use of actions, especially Rule and Realm type
    actions, can destabilize a game if moderation is not enforced. Usually a
    rule is the best way to enforce it in a fair fashion, because we all know
    (and some of us, yes, I'm a munckin at heart, are) powergammers and rules
    lawyers. If there's a rule, the DM can enforce it, fairly for everyone. If
    not, you have to count on the good behavior of all your players (show of
    hands among the DMs out there; who can *always* count on the good behavior
    of *all* their players, without using. . .er, encouragement tactics?
    Anyone? Anyone? Beuller?)

  7. #7
    simong@mech.uwa.edu.au
    Guest

    Alternative Ruling of Provinces

    >Regency. Now, Darkstar doesn't permit the use of Regency for *any* rule
    >action (including holdings), at least in the PBeM game. I just suggest that
    >RPs not be allowed to be spent for any Rule action used to increase the
    >Province level. IMO, especially in a "small" realm with a few provinces,
    >they will quickly find a way to "max" them out (I.E. if you have a plains
    >province, once it's already 5/0, no mage will care if it becomes 10/0,
    >because the source is already as weak as it's going to be.)

    Just a quick query on that point - if the regent is not allowed to spend
    RPs to increase the chance of the rule action, does this also mean that a
    wizard regent cannot put in RPs to decrease the chance of a rule action
    when his source holdings are in danger of being reduced (thus saving his
    holdings from total collapse)?

    I guess in a way this would simulate the mystical power of magic in BR
    (being able to affect the rule action).

    Simon

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