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  1. #1
    Bearcat
    Guest

    Alignment change for realms

    I think that the alignment of a kingdom is not neccessarily the same as that
    of the ruler. I also agree with those that say that changing a kingdom's
    alignment would be a gradual process.

    To acomplish this I would try playing around with the laws of the land. If a
    regent were to pass laws that encourage individual freedom and a goodly
    amount of self rule then we would see a large amount of CG rise in the
    community, those who are not of that alignment would most likely change or
    leave the disorganization. Likewise creating a huge set of rigid and
    inflexible laws would in time result in a rigid lawful neutral society.

    Of course we are talking about maybe a generation before anything really
    tangible changes begin to appear. And the regent will have to deal with
    constant rebellion from the people who liked it better the old way. In the
    end I don't think that we can come up with a set of fast rules for this
    situation, we must instead roleplay it through.

    All of this is MHO of course,


    Bearcat
    lcgm@elogica.com.br
    Come visit Bearcat's Birthright Homepage at:
    http://www.geocities.com/Area51/Cavern/6204

  2. #2
    Bryan Palmer
    Guest

    Alignment change for realms

    I'd have to agree that anything as drastic as an alignment change for an
    entire realm population would take a great deal of time to occur
    (possibly 5 years or up), unless it is accomplished by some magical
    means. That's the beauty of working in a "fantasy" setting, you can do
    things that are not realistic. However, a magical change of alignment
    for an entire population would be one incredibly powerful priest or mage
    realm spell! I know I wouldn't allow for a spell that powerful in my
    game without a great deal of obstacles (almost impossible ones) to
    overcome.

    In a realistic setting, the alteration of a population's alignment would
    occur through changes in those aspects of society that directly
    influence the day-to-day activities of the populace, such as local,
    state, and national governments. And simply changing the government
    from say a democracy to a dictator does not ensure a speedy reduction of
    resistance by the population to the dictator. Either large or small
    groups of people are going to resist that change until they are either
    eradicated or forced to leave. Once the more obvious resistance has
    been eliminated, the new government can begin to shape and evolve its
    organization and power to fit a new scheme of governance. It takes a
    good deal of time for political cronies of the old government to die out
    and new bureaucrats to take their place. Once the new laws are in place
    and the population has had adequate time to adjust to the new ways of
    the society, then you'd start to see definite changes in attitude.

  3. #3
    James Ruhland
    Guest

    Alignment change for realms

    >
    > I'd have to agree that anything as drastic as an alignment change for an
    > entire realm population would take a great deal of time to occur
    > (possibly 5 years or up), unless it is accomplished by some magical
    > means.
    >
    Not nessicarily. Take a realm that's currently Lawful Neutral, with a
    strong King ruling the land. He gets assassinated (or did he? some dude
    claiming to be him appears in a distant province, saying his double killed
    him). The assassin also kills most of the people in line to the throne, but
    isn't able to hold the capital/palace, so flees to his home province and
    base of support, and now claims to be rightful King. A somewhat distant
    relative to the King takes power in the capital, but some of the lords
    won't obey him, either, because their is a rumor that he, not the main
    assassin, murdered his own older brother so that he could take the throne.
    Result: Chaos. And, almost overnight, a Chaotic Neutral realm split into a
    variety of factions.
    (Btw, what I described actually happened in a game universe. No prize to
    whoever knows which one. It should be obvious. Similar things have happened
    in real life realms, too). Remember the national alignment doesn't
    nessisarily describe the "general" alignment of the population as a whole
    (though it likely, but again not nessisarily, reflects it). Rather, it
    describes how people will experience life in that country, or in their
    dealings with it. A unstable govennment which shifts policies on a seeming
    whim will make a realm CN, even if the population is LN; eventually,
    agreed, either the alignment of the populace will shift to reflect the new
    reality, or the government will fall (however, the fall of the unstable
    government won't nessisarily mean a shift to a unitary, LN state; perhaps
    the CN govermnent was "ligitemate", under the control of a legal, but
    deranged, ruler. Now that he's gone there are many claimants. . .)

  4. #4
    Glenn Robb
    Guest

    Alignment change for realms

    You have it pegged, Byran. It would take a huge amount of time for change to
    occur if nature was left by itself.

    — Elton Robb

    Bryan Palmer wrote:

    > I'd have to agree that anything as drastic as an alignment change for an
    > entire realm population would take a great deal of time to occur
    > (possibly 5 years or up), unless it is accomplished by some magical
    > means. That's the beauty of working in a "fantasy" setting, you can do
    > things that are not realistic. However, a magical change of alignment
    > for an entire population would be one incredibly powerful priest or mage
    > realm spell! I know I wouldn't allow for a spell that powerful in my
    > game without a great deal of obstacles (almost impossible ones) to
    > overcome.
    >
    > In a realistic setting, the alteration of a population's alignment would
    > occur through changes in those aspects of society that directly
    > influence the day-to-day activities of the populace, such as local,
    > state, and national governments. And simply changing the government
    > from say a democracy to a dictator does not ensure a speedy reduction of
    > resistance by the population to the dictator. Either large or small
    > groups of people are going to resist that change until they are either
    > eradicated or forced to leave. Once the more obvious resistance has
    > been eliminated, the new government can begin to shape and evolve its
    > organization and power to fit a new scheme of governance. It takes a
    > good deal of time for political cronies of the old government to die out
    > and new bureaucrats to take their place. Once the new laws are in place
    > and the population has had adequate time to adjust to the new ways of
    > the society, then you'd start to see definite changes in attitude.
    > ************************************************** *************************
    > >

  5. #5
    Ed Stark
    Guest

    Alignment change for realms

    At 02:41 PM 2/10/98 -0700, you wrote:
    >I'd have to agree that anything as drastic as an alignment change for an
    >entire realm population would take a great deal of time to occur
    >(possibly 5 years or up), unless it is accomplished by some magical
    >means. That's the beauty of working in a "fantasy" setting, you can do
    >things that are not realistic. However, a magical change of alignment
    >for an entire population would be one incredibly powerful priest or mage
    >realm spell! I know I wouldn't allow for a spell that powerful in my
    >game without a great deal of obstacles (almost impossible ones) to
    >overcome.
    >
    Hmmm. It's always been my understanding (and this is the persepective from
    which I've written it) that the alignment of a realm reflects the "official
    policies" of the area, not necessarily the people in it. A Lawful Evil
    realm may have more evil, or more lawful, people in it than a CG realm, but
    the reason the LE realm earned its alignment is because of the way it
    presents itself to the world. There's fascism, oppression, and/or "the
    state before all, and curse the all" government tactics and everyone must
    march to the beat of the same drummer or find themselves in deep varsk
    excrement.
    Similarly, a Lawful Good realm has lots of good people and has an
    officially lawful and good way of treating its people and other realms, but
    that doesn't mean there aren't a few, or even a lot, of evil people there.
    They are discouraged and prosecuted, but, depending on how well the law is
    controlled, they may actually be solidly a part of the realm.
    Changing the alignment of a realm in BR probably starts with the rulers.
    Rulers tend to make their realms reflections of themselves. If you can
    replace a bunch of the regents in a realm with regents of a different
    alignment, you'll probably see a realm alignment shift fairly quickly--a
    few domain turns; a year, even. Of course, that doesn't mean everyone in
    the realm shifts over--a CE realm taken over by a bunch of LG characters
    will probably still have some holdovers causing trouble, and a lot of
    confused and frightened peasantry, but the shift can occur quickly.
    Just a thought.


    -- ->-- ->-- ->--@
    Ed Stark
    Game Designer, Wizards of the Coast/TSR Division
    Asst. Brand Manager, BIRTHRIGHT/GREYHAWK/MARVEL Group
    TSR Website: http://www.tsrinc.com
    (soon to be http://www.tsr.com)

  6. #6
    c558382@showme.missouri.
    Guest

    Alignment change for realms

    On tue, Feb 10, Jim Cooper asked about domain alignment. Neil, and
    others, find realm alignment to describe government policy. Others,
    myself included, have seen realm alignment describing the popular response
    to, "day to day activities of governments," (Bryan Palmer); policies of
    regents of all kinds (myself); catastrophic events like civil wars,
    assassinations, pretenders to the throne, &c (James Rhuland).

    While Neil is certainly right in using realm alignment as he has described
    (foreign policy guide), I think it can be used for much more than that.
    But first I have to describe what realm alignment is and what it is not.

    It really must be something different from the ruler's alignment. First
    and most obviously, there is no need to have separate listings for the
    same thing. Let's take law- neutrality-chaos first.

    1) The most important consideration is the law holding regent, or their
    appointed chancellor. Whoever actually oversees the law, perhaps the
    lawful chancellor of a chaotic regent, has the most profound influence.

    2) The priest regent, who preaches on one of these points
    is next most important. The power if the pulpit is
    second only to the power of the bench in this regard.

    3) The guilder regent may conduct their operations
    according to lawful practice (resolving disputes in
    courts rather than back alleys, favoring contracts and
    their enforcement, promoting private property), or
    according to chaotic (resolving disputes in
    courts rather than back alleys, favoring contracts and
    their enforcement, promoting private property), or
    according to chaotic (resolving disputes their own way,
    disavowing agreements that don't suit them, believing
    that possession is more important than title), or some
    combination or admixture of these both.

    4) The prince regent who does not directly administer his
    law holdings may intervene in their operations, overturning cases,
    granting pardons, altering sentencing, &c, or may let the chancellor
    have free reign. The more the prince intervenes, the more their
    alignment must be taken into account. Though even the most hands-off
    prince will still effect the realm alignment by example.

    Before going on, I should say that good government is lawful government.
    Law holdings only benefit from lawful administration. Arbitrary justice
    is bad for the realm. Eluvie Cariele of Coeranys is a fine example of a
    bad regent. The principle responsibility of a regent is to provide
    protection and good justice. Failure results in the realm's nobles rising
    up to rule in place of the regent. This happened in England under Edward
    II, Richard II, and Henry VI. As Randax pointed out in his posts of 28 Jan
    and 31 Jan, "If Daouta sits around doing nothing, while the High Priest of
    Life and Protection is casting realm spells, leading the armies and
    embarking on kingdom-saving adventures, this Lt. is the de facto regent
    and should be made such." In principle he is correct (my quibble was with
    the requirement to be an epic hero), failure to do your job gets you
    bonked. In Coeranys, two other regents, Medhlorie Haensen, High
    Hierophant of the Life and Protection of Avanalae, and Diirk Watershold of
    the Royal Guild of Baruk-Azhik prop up the realm. They are LG and NG
    respectivly. Stjordvik is another realm with poor government.

    Using realm alignment: Random events can be tailored to realms by the use
    of alignment. Unrest/rebellion and Great captain are a natural
    consequence of a disorderly/chaotic realm. Lawful realms need more
    explanation and backstory to explain these events. A poor harvest is
    always good for a traditional uprising, implementation of a new tax,
    divided loyalties, any crisis threatening the legitimacy of the current
    regent.

    Also, its important to recall Ed Stark's point that alignment is not
    uniform throughout a realm, and to return to Jim Cooper's original
    question, alignment does change. Failed policies of any kind will tend to
    lessen respect for law, and hence give comfort to the forces of chaos.
    Individual disregard for the law will increase.

    Good-Neutral-Evil:

    Very similar to above, except the order of importance is:

    1) Priest regent's teachings

    2) Alignment of the god(s) favored. Cuiraecen is CG, but
    may have CE priests. So while a CE priest regent will
    teach ruthless destruction of all enemies, many in the
    realm will not buy that bill of goods.

    3) Law holdings enforcement and regulation of murder,
    feuds, and other kinds of killings.

    4) And to a lessor extent the actions of guilds and the example set by the
    prince regent.

    I hope this are useful ideas.
    Kenneth Gauck
    C558382@showme.missouri.edu

  7. #7
    James Ruhland
    Guest

    Alignment change for realms

    >
    > Before going on, I should say that good government is lawful government.
    > Law holdings only benefit from lawful administration. Arbitrary justice
    > is bad for the realm.
    >
    I tend to agree. . .but then I'm a Roman at heart, and the Law has always
    been a pillar of ours (not that we had Lawful governments at all times, but
    just that this was the ideal). However, a fairly decient case could be made
    that good government is chaotic good government; "that government which
    governs least govern's best" and all that; a few laws, light law holdings
    (mainly to keep others out of it), and lots of personal/individual freedom.
    I'd counter by saying a LG government can have lots of personal freedom,
    that L just means the laws are enforced in a non-arbitrary fashion, not
    that there is a law for everything and no freedom. But I await the
    responses of people with chaotic philosophies. . .

  8. #8
    James Ruhland
    Guest

    Alignment change for realms

    >
    > We live in a society of regulation absolutly unknown before the twentieth
    > century. Since 1900, the Progressives and subsequent regualtion have
    > created laws about things no one ever thought to regulate before.
    >
    Oh, I don't know. Take a look at Dioclecean's laws in the late Roman
    empire. Practically everything was regulated to try and keep everything
    stable (of course, it didn't work, just like today's overegulation of
    everything won't help the center hold, either). But point is societies of
    regulation did exist before the 20th century.

  9. #9
    c558382@showme.missouri.
    Guest

    Alignment change for realms

    There is a difference between regulation and the phenominal growth of
    the state after industrialism, and its power of regualtion. The Greeks
    firmly belived the needs of the polis were greater than those of the
    individual, and made laws to that end. Nevertheless, the Byzantines could
    did in their back yard, drain swamps on private land, kill rare birds.
    Look at the size of government as well. The Byzantines had specific laws,
    but we have specific laws covering everything. Consider food labeling.
    We live in a more complex society and complexity demands regulation. We
    have more regualtion by far.

    Kenneth Gauck
    c558382@showme.missouri.edu

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