Results 1 to 3 of 3
  1. #1
    James Ruhland
    Guest

    City/Urban provinces and BR.

    >
    >
    > Well, I have had this same idea, partially and attached is a file in .rtf
    > format that everyone can read that details a new domain action that I
    have
    > developed... It is called "Create Capital City"... This allows for the
    > "urban" terrain type and allows the regent to establish one Capital city
    per
    > Realm. Tell me what you think...
    >
    1) with the Population Growth spell (from the BoPriestcraft), ruling
    provinces (at least between levels 3 and 8) has never been more easy

    2) I really like the idea of being able to create "city" provinces. I like
    the fact that you limit it to 1 per realm (we can't have a proliferation of
    new cities; there's something cool about Anuire the City bein unique in
    that respect, but I'd love to create a "urbanized" area in a realm I wish
    to create, while leaving the rest semi-undeveloped).
    However, one semi-flaw I see in your action is you create the capital in
    an area which already has a city, but the capital then has a population of
    0. If, to take a semi-random couple of examples, I was ruling Endier or
    Illien (both with cities, circa 40,000 pop and 70,000 pop respectably), and
    used your Action, separating the city from the rest of the province, I
    would have, in effect, sent everyone out of the city into the countryside
    (I'd have Province 6 and Province 7, and City 0 and 0, respectably). Thus,
    in effect, I would have actually eliminated the city.
    Now I admit we don't want players creating, de novo, provinces with high
    populations, especially city provinces. But there should probably be some
    way to equitably and rationally decide on the division between that portion
    of the population which becomes part of the capital, and that which remains
    with the old province (I.E. if I have a Province (8), and use your command,
    create a City (6) and a province (2)?) or we could synergize your idea and
    Darkstars, but I dk how. Still pondering both, actually.
    I'm both intrigued by this idea (especially as a player) and leary of it.
    I.E. here's my example, a nacient idea; one of my players wants to create
    (effectively from scratch) a trade city/port, al la Venice et al, in a
    river delta. That player doesn't really want to have too many people
    scattered about the (dangerous) swamps nearby, just a limited # for, in
    effect, agricultural purposes. I know how this can be managed in real-life,
    building cities in a swampy ground (I.E. real-life Venice and real-life
    Washington DC, as well as real-life New Orleans), but neither of your
    proposals seem to make that possible in BR. I have no (so far) suggestions
    as to how to make it possible while still keeping the proliferation of
    citys from happening (I.E. we obviously don't want citys in every other
    province, or even every other realm. But, as folks pointed out to me when I
    feared massive population increases, other matters will keep most regent's
    attentions directed to more pressing, immediate problems.)
    Anyhow, I've pointed out, I think, some concerns, but have a lack of
    solutions. I'll try and get back to you both (perhaps private e-mail rather
    than the list, if you'd prefer, but via the list perhaps someone else will
    have solutions that I can't think of) er. . where was I? oh, yah, I'll try
    and get back to you both with solutions and suggestions if/when I come up
    with any.

  2. #2
    Mauricio Muñoz Lorenzo
    Guest

    City/Urban provinces and BR.

    Hai !

    James Ruhland escribió:

    > >
    > >
    > > Well, I have had this same idea, partially and attached is a file in .rtf
    > > format that everyone can read that details a new domain action that I
    > have
    > > developed... It is called "Create Capital City"... This allows for the
    > > "urban" terrain type and allows the regent to establish one Capital city
    > per
    > > Realm. Tell me what you think...
    > >
    > 1) with the Population Growth spell (from the BoPriestcraft), ruling
    > provinces (at least between levels 3 and 8) has never been more easy
    > Okis , I agree with you about the utillity of such priest spell
    > 2) I really like the idea of being able to create "city" provinces. I like
    > the fact that you limit it to 1 per realm (we can't have a proliferation of
    > new cities; there's something cool about Anuire the City bein unique in

    > The Imperial City of Anuire must be an unique city for all Anuire

    that respect, but I'd love to create a "urbanized" area in a realm I wish

    > to create, while leaving the rest semi-undeveloped).
    > However, one semi-flaw I see in your action is you create the capital in
    > an area which already has a city, but the capital then has a population of
    > 0. If, to take a semi-random couple of examples, I was ruling Endier or
    > Illien (both with cities, circa 40,000 pop and 70,000 pop respectably), and

    My friend when you purchase the Endier´s Domain Source you find a nice info about the
    distribution of the enderian people.You can find quite a lot of cities around Endier
    with circa 8.000 people,cities no country side,so you can think that you can find at
    less 10.000 people living in a province level 6 as cowboys....... :) , so now you
    only have around 20.000 people living between the walls of the Free city of
    Endier,and the same in Illien. So now you have the population divided in twice(18.000
    versus 20.000),so you can divide the province in two,a big merchant city and a
    prosperus county.
    I have done that in Endier and now i have a city province level 6 and a country
    province level 6(Endier has now around 74.000 people divided in two provinces).When i
    did it i had a Endier level 8.
    I use the population when i did it

    > used your Action, separating the city from the rest of the province, I
    > would have, in effect, sent everyone out of the city into the countryside
    > (I'd have Province 6 and Province 7, and City 0 and 0, respectably). Thus,
    > in effect, I would have actually eliminated the city.
    > Now I admit we don't want players creating, de novo, provinces with high
    > populations, especially city provinces.

    Why not getting a good size merchant or capitals cities like Haes or
    Shieldheaven,Daulton,Seasedge.........

    > But there should probably be some
    > way to equitably and rationally decide on the division between that portion
    > of the population which becomes part of the capital, and that which remains
    > with the old province (I.E. if I have a Province (8), and use your command,
    > create a City (6) and a province (2)?) or we could synergize your idea and
    > Darkstars, but I dk how.

    Make a estimation about the people who lives in the capital and the people who lives
    in the country

    > Still pondering both, actually.
    > I'm both intrigued by this idea (especially as a player) and leary of it.
    > I.E. here's my example, a nacient idea; one of my players wants to create
    > (effectively from scratch) a trade city/port, al la Venice et al, in a
    > river delta. That player doesn't really want to have too many people
    > scattered about the (dangerous) swamps nearby, just a limited # for, in
    > effect, agricultural purposes. I know how this can be managed in real-life,
    > building cities in a swampy ground

    Like Lanhmark

    > (I.E. real-life Venice and real-life
    > Washington DC, as well as real-life New Orleans), but neither of your
    > proposals seem to make that possible in BR. I have no (so far) suggestions
    > as to how to make it possible while still keeping the proliferation of
    > citys from happening (I.E. we obviously don't want citys in every other
    > province, or even every other realm. But, as folks pointed out to me when I
    > feared massive population increases, other matters will keep most regent's
    > attentions directed to more pressing, immediate problems.)
    > Anyhow, I've pointed out, I think, some concerns, but have a lack of
    > solutions. I'll try and get back to you both (perhaps private e-mail rather
    > than the list, if you'd prefer, but via the list perhaps someone else will
    > have solutions that I can't think of) er. . where was I? oh, yah, I'll try
    > and get back to you both with solutions and suggestions if/when I come up
    > with any.
    >
    > ************************************************** *************************
    > >

  3. #3
    c558382@showme.missouri.
    Guest

    City/Urban provinces and BR.

    On Tue, 10 Feb 1998, James Ruhland wrote:

    > 1) with the Population Growth spell (from the BoPriestcraft), ruling
    > provinces (at least between levels 3 and 8) has never been more easy

    I read this spell as a way for priests to raise the level of province
    which they don't own and otherwise couldn't tinker with. In much the
    same way "Holy War" allows priest regenst who doesn't own land to raise
    armies.

    Kenneth Gauck
    c558382@showme.missouri.edu

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Urban Adventures
    By Arjan in forum Main
    Replies: 0
    Last Post: 11-05-2011, 01:01 AM
  2. A Hypothetical: Doing away with the provinces...
    By Gwrthefyr in forum The Royal Library
    Replies: 18
    Last Post: 06-04-2010, 04:54 PM
  3. New Domain Action Idea: Create Urban Province
    By ericthecleric in forum The Royal Library
    Replies: 30
    Last Post: 02-29-2008, 09:22 PM
  4. Urban Adventures (Rules)
    By Arjan in forum D20 system reference document
    Replies: 0
    Last Post: 02-21-2007, 07:07 PM
  5. Urban Provinces
    By tcharazazel in forum BRCS 3.0/3.5 Edition
    Replies: 35
    Last Post: 07-14-2004, 08:51 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.