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  1. #1
    Bondman
    Guest

    Here`s an item for ya...

    Howdy all...Seeing some of the ideas for magical items, I have decided to
    post one that is currently active in my campaign...let me know what ya
    think...

    Bloodtooth:
    Bloodtooth is an interesting relic that was discovered by an adventurer
    campaigning in ancient elven ruins located deep within the dark
    Aelevenwode (spelling ?), within the domain of Talinie. A warrior, Jacob
    Darkkien, a 5th level fighter of Haelyn, happened upon the forgotten elven
    town by accident. Climbing to retrieve fruit from one of the trees, he saw
    an ancient bridge that had forstood the test of time. Curiously, he made
    his way onto the bridge and after searching the town ruins, he discovered
    and old, extremely well made shortsword that gleamed of a strange metal.
    After polishing it up, he discovered that the metal was unlike any he had
    ever seen. He decided to take it into the city of Lindholme, Talinie and
    find out it's worth. The shop keeper, upon seeing the strange weapon, just
    snorted and told the warrior it was worthless and would give him just a
    single gold coin for it. Jacob, thinking it was worth more, refused and
    left. He decided to try his luck in Bouerine. However, as he made his way
    for the border, a hired assassian intercepted the poor warrior, slew him
    and took the weapon. It is now in the hands of a notorious killer, who
    decided to keep the weapon and not return it to the shop keeper who hired
    his services. He found it's true powers after he slew one of the blood.
    He had bloodthefted before, however, the power infused within him using
    this weapon nearly knocked him unconcious with an unexepected burst of
    power. The assassian in now on the prow of all the blooded.

    Bloodtooth
    +2 1/2 tighmaevral shortsword
    It appears to be an extremely well made shortsword. It's blade is very
    curious, as it swirls with tighmaevral and steel. It is normal shortsword
    length and has a standard cast hilt made of steel. It is very light and
    agile, but its blade dices flesh like vegetables. If Bloodtooth is used
    during the killing blow of a bloodtheft, then it's wielder gains the
    normal bloodtheft bonuses, plus an additional 1-10 points of bloodline.
    The half tighmaevril content of the sword isn't strong enough to cut the
    ties of the regent (if the bloodthefted person was a
    regent) with his/her domain, however. Three times per day, Bloodtooth may
    also detect for any blooded persons within 100'. This lasts for just a
    single round, during which the wielder must concentrate. The DM can also
    use other boons as well, like a 25% chance to drain a power from the person
    or maybe a higher percentage of the RP's gained. I currently have
    Bloodtooth giving the bloodthefting regent 50% of the victims RP pool, if
    any.
    Thoughts, comments?
    Bondman

    "Do you expect me to talk?"
    "Nooo, Mr. Bond, I expect you to die!"
    "Bummer..."

    Bondman--Owner of the CSL's Denver Broncos
    Outrageous NFL, 49er's fan
    Avid AD&D Birthright fanatic
    Insanity Manifested

  2. #2
    gandalf
    Guest

    Here`s an item for ya...

    - -----Original Message-----
    From: Bondman
    To: BR List
    Date: Friday, February 06, 1998 06:30
    Subject: [BIRTHRIGHT] - Here's an item for ya...


    >Howdy all...Seeing some of the ideas for magical items, I have decided to
    >post one that is currently active in my campaign...let me know what ya
    >think...
    >
    >Bloodtooth:
    >Bloodtooth is an interesting relic that was discovered by an adventurer
    >campaigning in ancient elven ruins located deep within the dark
    >Aelevenwode (spelling ?), within the domain of Talinie. A warrior, Jacob
    >Darkkien, a 5th level fighter of Haelyn, happened upon the forgotten elven
    >town by accident. Climbing to retrieve fruit from one of the trees, he saw
    >an ancient bridge that had forstood the test of time. Curiously, he made
    >his way onto the bridge and after searching the town ruins, he discovered
    >and old, extremely well made shortsword that gleamed of a strange metal.
    >After polishing it up, he discovered that the metal was unlike any he had
    >ever seen. He decided to take it into the city of Lindholme, Talinie and
    >find out it's worth. The shop keeper, upon seeing the strange weapon, just
    >snorted and told the warrior it was worthless and would give him just a
    >single gold coin for it. Jacob, thinking it was worth more, refused and
    >left. He decided to try his luck in Bouerine. However, as he made his way
    >for the border, a hired assassian intercepted the poor warrior, slew him
    >and took the weapon. It is now in the hands of a notorious killer, who
    >decided to keep the weapon and not return it to the shop keeper who hired
    >his services. He found it's true powers after he slew one of the blood.
    >He had bloodthefted before, however, the power infused within him using
    >this weapon nearly knocked him unconcious with an unexepected burst of
    >power. The assassian in now on the prow of all the blooded.
    >
    >Bloodtooth
    >+2 1/2 tighmaevral shortsword
    >It appears to be an extremely well made shortsword. It's blade is very
    >curious, as it swirls with tighmaevral and steel. It is normal shortsword
    >length and has a standard cast hilt made of steel. It is very light and
    >agile, but its blade dices flesh like vegetables. If Bloodtooth is used
    >during the killing blow of a bloodtheft, then it's wielder gains the
    >normal bloodtheft bonuses, plus an additional 1-10 points of bloodline.
    >The half tighmaevril content of the sword isn't strong enough to cut the
    >ties of the regent (if the bloodthefted person was a
    >regent) with his/her domain, however. Three times per day, Bloodtooth may
    >also detect for any blooded persons within 100'. This lasts for just a
    >single round, during which the wielder must concentrate. The DM can also
    >use other boons as well, like a 25% chance to drain a power from the person
    >or maybe a higher percentage of the RP's gained. I currently have
    >Bloodtooth giving the bloodthefting regent 50% of the victims RP pool, if
    >any.
    >Thoughts, comments?
    >Bondman


    I guess it is nice, but i would only use that on an NPC. Give that to any
    PC, and you have yourself a major problem. On the other hand, if the
    assassin is using it to create chaos, you may have a nice little situation.
    Be careftul though. Once (if) the PCs dispose of him, you have to make sure
    they do not get Bloodtooth into their clutches.

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