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  1. #1
    Trizt
    Guest

    Plunder a domain

    Here is a suggestion for a "plunder domain" rule. This is far from a final
    version, any suggetions for changes are welcome.

    Plundering a domain

    Haven't you asked how it was possible keep large armeis during the 14th-16th
    century?

    The answer is quite simple, rich areas where plundred during the occupition
    of the land. The money left behind by the previous ruler, unfriendly guilds
    and the population was freed from the burden of money and food. Most of this
    wealth was used to pay mercenaries, the rest went to the crowns treasure
    coffins.

    It's only possible to plunder a domain once each domain turn, this don't use
    an action round, but a none fighter regent can only plunder one domain per
    a domain round, while a fighter regent can do this upto three times.

    The first requierment is that the domain is contested by the will be plunder
    or that the domain just have been conquered with help of military forces.

    The plunderer orders one or more units to plunder the land, the more units
    he uses, the more he can earn. The plundering units can't be used in battle
    or moved during the month they are preforming their plundering.


    Units1234+
    Domain
    Level
    0---¼
    1 ¼½¾1
    2 ½ ¾12
    3¾123
    41234
    52345
    63 456
    7468 10
    8 579 11
    968 10 12
    10+8 10 12 14

    If the domain is only under contest, then count the domain level as 1 level
    less, level 0 domains are still counted as level 0 domains.


    After the "first" plundering the domain is counted as 3 levels lower when
    determing how much income the domain will produce for the regents during the
    next two domain turns.
    If the domain is plundered once more during this two domain turns, the domain
    decreases one more level in the aspect of determing income for all the regents
    and the time is increased with another two domain turns.

    eg. Martin, the Paladin moves in his armies into Endier and notice that he
    don't have money enough to pay his soldiers the next domain turn, so he
    decides to let 2 units of his soldier to plunder.
    Endier is a level 6 domain, but as Martin hasn't conquered it when he lets his
    units to plunder the domain is counted as level 5, this will give him 3 extra
    goldbars which he can use at once to pay his soldiers or save to next turn.


    If an attacker orders plunder in a contested domain, the ruler of the domain
    may try to prevent this by sending his own troops to hunt the plunders.
    Preform
    a battle between the two troops and if the ruler wins, then the plunder
    failed.
    The ruler may nor use thise troops in any other battles during the round.


    //Trizt of Ward^RITE

    -

  2. #2
    Rich Baker
    Guest

    Plunder a domain

    You know, there are rules for plunder in the BR Rulebook. Check out page
    66; if you control an enemy province, you're allowed to pillage it. This
    generates an amount of plunder equivalent to performing Severe Taxation on
    the province in question. (You have to have one military unit present for
    each level you want to tax, so a single unit of infantry in a L7 province
    can only "pillage" as if it were L1.)

    Pillaging reduces the province by one level. So, it gets a fair amount of
    money and wrecks the other guys' territory, which is pretty much the point
    of pillaging.

    Rich Baker
    Birthright Designer



    At 11:41 AM 2/5/98 +0100, you wrote:
    >Here is a suggestion for a "plunder domain" rule. This is far from a final
    >version, any suggetions for changes are welcome.
    >
    >Plundering a domain
    >
    >Haven't you asked how it was possible keep large armeis during the 14th-16th
    >century?
    >
    >The answer is quite simple, rich areas where plundred during the occupition
    >of the land. The money left behind by the previous ruler, unfriendly guilds
    >and the population was freed from the burden of money and food. Most of this
    >wealth was used to pay mercenaries, the rest went to the crowns treasure
    >coffins.
    >
    >It's only possible to plunder a domain once each domain turn, this don't use
    >an action round, but a none fighter regent can only plunder one domain per
    >a domain round, while a fighter regent can do this upto three times.
    >
    >The first requierment is that the domain is contested by the will be plunder
    >or that the domain just have been conquered with help of military forces.
    >
    >The plunderer orders one or more units to plunder the land, the more units
    >he uses, the more he can earn. The plundering units can't be used in battle
    >or moved during the month they are preforming their plundering.
    >
    >
    >Units1234+
    >Domain
    >Level
    > 0---¼
    > 1 ¼½¾1
    > 2 ½ ¾12
    > 3¾123
    > 41234
    > 52345
    > 63 456
    > 7468 10
    > 8 579 11
    > 968 10 12
    > 10+8 10 12 14
    >
    >If the domain is only under contest, then count the domain level as 1 level
    >less, level 0 domains are still counted as level 0 domains.
    >
    >
    >After the "first" plundering the domain is counted as 3 levels lower when
    >determing how much income the domain will produce for the regents during the
    >next two domain turns.
    >If the domain is plundered once more during this two domain turns, the domain
    >decreases one more level in the aspect of determing income for all the
    regents
    >and the time is increased with another two domain turns.
    >
    >eg. Martin, the Paladin moves in his armies into Endier and notice that he
    >don't have money enough to pay his soldiers the next domain turn, so he
    >decides to let 2 units of his soldier to plunder.
    >Endier is a level 6 domain, but as Martin hasn't conquered it when he lets
    his
    >units to plunder the domain is counted as level 5, this will give him 3 extra
    >goldbars which he can use at once to pay his soldiers or save to next turn.
    >
    >
    >If an attacker orders plunder in a contested domain, the ruler of the domain
    >may try to prevent this by sending his own troops to hunt the plunders.
    >Preform
    >a battle between the two troops and if the ruler wins, then the plunder
    >failed.
    >The ruler may nor use thise troops in any other battles during the round.
    >
    >
    > //Trizt of Ward^RITE
    >
    >

  3. #3
    DKEvermore@aol.co
    Guest

    Plunder a domain

    In a message dated 98-02-05 17:39:19 EST, you write:

    > How about rules for mass plunder? Or rules for razing a city (burning it)?
    > Or
    > the coup de gras of stupidity in war, rules for creating a hoarde of human
    > mercenaries to do to Aniure what the Huns did to Rome.
    >
    Yeah, I thought that's what pillaging was. When the province level drops,
    there's be a heck of a lot of destruction, whole villages and towns wiped out
    and everything of value stripped. It might take a little longer for wealthy
    provinces to be completely drained of value, but they have more to steal! I
    don't see how we need extra rules for this. Anybody can still hire a bunch of
    ravaging mercs and send 'em on over to harass and plunder your neighbors.

    Like I said, the rules are there. Just use a bit of imagination with them.
    - -DKE

  4. #4
    Trizt
    Guest

    Plunder a domain

    On 05-Feb-98, c558382@showme.missouri.edu (c558382@showme.missouri.edu) wrote
    about Re: [BIRTHRIGHT] - Plunder a domain:
    - ->This is aweful similar to pillage, p. 66 of the rulebook.

    Seems we/I have missed that, but anyhow this gives atleast an effect on the
    economics in the area.


    //Trizt of Ward^RITE

    -

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