Results 11 to 20 of 25
Thread: online city
-
01-29-1998, 03:33 PM #11Mauricio Muñoz LorenzoGuest
Online City
What!!!!!!!!!????????
Has the Imperial Charberlain get fourth figther new levels?
:-)))))))) ????
Wrb41977 escribió:
> In a message dated 98-01-28 19:18:24 EST, you write:
>
> Above this level should be rare; above sixth or seventh level should be
> almost unseen. The Chamberlain himself is probably only third or fourth
> level and most high priests won't exceed seventh level. >>
>
> IIRC the Chamberlain is a 16/16 Fighter/Wizard...
> ************************************************** *************************
> >
-
01-29-1998, 03:36 PM #12Mauricio Muñoz LorenzoGuest
Online City
In the 1998 catalogue i couldn´t find anything about publishing The Imperial City,
Could you ? How many time are we going to wait for the official module?
I vote for the net-making
Wrb41977 escribió:
> In a message dated 98-01-28 20:40:42 EST, you write:
>
> on the Sun Coast...but may I suggest another: the mysterious island of
> Caelcorwynn, perhaps? Last I checked it was officially "open" for
> development. Heck, we could create a whole realm, not just a city. Thoughts?
> >>
>
> I see merit in having a realm to ourselves... But I think we should start out
> with a city first, and if we get too big for our britches, well then we can
> take Caelcorwynn.
>
> Another note to the idea of the Imperial City: Would it be permissable to add
> Darkstar's newspaper and editing staff to the area?
> ************************************************** *************************
> >
-
01-29-1998, 03:47 PM #13JameyGuest
Online City
>Hai designers!
>
> I agree with Akash Kanojia about the number of
magical items
>and the character levels to find in the Imperial city.
Not to be a prude, but this sounds like a 'me too'.
-
01-29-1998, 03:55 PM #14DarkstarGuest
Online City
Mauricio Muñoz Lorenzo wrote:
>
> In the 1998 catalogue i couldn´t find anything about publishing The Imperial City,
> Could you ? How many time are we going to wait for the official module?
> I vote for the net-making
>
Which that anything official is at least year or more away. Also
anything that you create can be used in other cities. If you don't want
to use the info for the imperial city but like part of it then use those
parts for what ever city you choose.
This is assuming that everyone chooses the Imperial City...
- --
Ian Hoskins
e-Mail: hoss@box.net.au
ICQ: 2938300
Home Page: http://darkstar.cyberserv.com
From the Darkness we came,
and to the Darkness we will return.
-
01-29-1998, 04:07 PM #15James RuhlandGuest
Online City
>
> okay, I am REALLY confused now. I think (as somebody else has put it)
that
> this city idea has taken off in a big way. I don't know who's in charge
> (several people have said they will take votes, but which one??) or how
> this is going to work.
>
Yah; me as well; I didn't get the previous offers of other folks to tally
votes till this morining (among about 90 messages from the list). I
withdraw from tallying votes.
RECOMENDATION: whoever (and I've certainly forgotten) 1st brought up this
idea should try to coordinate it. I'm certainly more than willing to help
with time, server space, &tc, but you'r right that someone needs to be "in
charge"
>
> Firstly, I think most people have said someone (or two, or three) should
be
> in charge of co-ordinating this massive effort. I definitely agree.
Perhaps
> a TSR rep would be able to advise us on a course of action (after all,
they
> do this all the time), and maybe volunteer as one of the 'moderators'.
>
I nominate Carrie, 'cause she was already foolish. . .er, helpful enough to
put in her two cents. Or Ed.
>
>
> Thirdly, assuming we have a city and a moderator, we should all (as a
> group) look at a map. Not the details, but an overall general map. For
> example, is there a main thoroughfare, a big market square (as in
> Sanctuary, in the Thieves World Series). What is the surrounding
> country-side like (this will be very important to the city defenses); is
> the city divided into districts...etc. Like I said, not the nitty gritty
> details - these will come - but the overall 'feel' of the city. I think
> that considering the size of the city, there should be plenty of scope
for
> anyone to do anything reasonable.
>
Designing a general map will be a toughie, 'cause everyone has their own
mental image (at least if we're dealing with the ImpCity), and no two
images will be alike. I, for one, imagine it to be almost entirely
concentrated on dozens of small to medium islands at the mouth of the
maesil river, with some outlying islands in the "near" portion of the
Arinbae (the "princes islands") where the wealthy have estates et al; only
small suburbs on the coasts of the Maesil (these suburbs will contain the
shipyards and most "industry" however). Other folks, from the maps I've
seen, put most of the city on the shore areas, with only a small portion on
islands.
>
> Fourthly, the city should be divided up and people alloted to these
areas.
> I was of the opinion that we are simply developing a city with a rich
> background (and foreground) which could be used in our own campaigns.
> People should be able to choose their own area (after all, we all do
better
> work when we like what we are doing), and the amount of detail will
depend
> on the number of people. From here, I don't know where we go, but I guess
> by this stage we should have figured it out.
>
Hmmn. . .I agree that the city should be divided up and people given the
responsibility for co-ordintating the development of various areas; but I
think that anyone with a good idea for that area (be it a physical
"quarter" of the city or a intellectual "area" I.E. guild-related,
temple-related, etc) should be encouraged to put in their contribution
(doesn't mean that things will automatically be accepted, or accepted
without modification & suggestions, but still. . .Geniver mentioned
"cross-polination" of ideas, and that's what will make this fun.)
>
> Who knows, perhaps TSR will even publish this effort (i know nothing
about
> copyright laws, etc - maybe someone who does could advise on this) - now
> that would be something to tell your friends about!!
>
That won't happen, so put it out of your mind.
-
01-29-1998, 04:28 PM #16DarkstarGuest
Online City
Neil Barnes wrote:
> > These are just my suggestions, but I like to keep magic rare. Comments
> > anyone? Comments from Ed Stark would be especially appreciated....I
> > think he should be a voting member of "the committee".
>
> Any other nominationns for a committe? Darkstar?
I want to mainly do the webpage where everything is stored. I don't
really want to be organising everything for the city as well, just
placing everything online as part of my current page. However I intend
on trying to get the ball rolling and set everything up before retiring
back to my other projects. I will be posting a few taverns, shops and
that sort of thing from my campaign, a bit like the one I posted a
little while ago.
- --
Ian Hoskins
e-Mail: hoss@box.net.au
ICQ: 2938300
Home Page: http://darkstar.cyberserv.com
From the Darkness we came,
and to the Darkness we will return.
-
01-29-1998, 04:32 PM #17James RuhlandGuest
Online City
> Should we leave the Imperial City inviolate, waiting for an
> official product, or should we go whole hog and do the city, never to buy
the
> future supplement (if any)?
>
Well, I'd prolly buy a "official" suppliment, anyhow. But I'd love to know
if anything like a City of Anuire suppliment is even under consideration.
The answer to that might (or might not) change the minds of people as to
which city we should develop.
I, for one, don't consider charts like this (see below) very helpful. While
we certainly don't want to go wild with super-powerful characters, we
shouldn't let an (arbitrary, and always ignored in "official" products)
number limit restrict the inclusion of interesting characters (now, we
don't want folks bringing in dudes who are only "interesting" because they
lob fireballs down the street when the whim strikes them or lop the head
off anyone who "insults" them in a bar, but it doesn't matter if that dude
is 17th level or 7th level, IMO; he still belongs in prison, not the
streets of a well-run city.)
>pop 100.000 250.000 400.000
>level 1 2.500 6.250 10.000
>level 2 1.250 3.125 5.000
>level 3 625 1.563 2.500
>level 4 313 781 1.250
>level 5 156 391 625
>level 6 78 195 313
>level 7 39 97 156
>level 8 19 49 78
>level 9 10 25 39
>level 10 5 12 19
>level 11 3 6 10
>level 12 1 3 5
>level 13 1 2 3
>level 14 - 1 1
>level 15 - - 1
>
>Namelevel 20 49 78
Anyhow, that's enough gabbling from me for a while, I think. . .barring the
next inundation of 80+ messages on this topic (a quarter of which will be
mine, sorry in advance).
-
01-29-1998, 05:11 PM #18Neil BarnesGuest
Online City
On Thu, 29 Jan 1998, James Ruhland wrote:
> Designing a general map will be a toughie, 'cause everyone has their own
> mental image (at least if we're dealing with the ImpCity), and no two
> images will be alike. I, for one, imagine it to be almost entirely
> concentrated on dozens of small to medium islands at the mouth of the
> maesil river, with some outlying islands in the "near" portion of the
> Arinbae (the "princes islands") where the wealthy have estates et al; only
> small suburbs on the coasts of the Maesil (these suburbs will contain the
> shipyards and most "industry" however). Other folks, from the maps I've
> seen, put most of the city on the shore areas, with only a small portion on
> islands.
There's a picture in The Atlas of Cerilia under the section on the
Imperial City - it doesn't quite gell with my mental image of the city
though.
neil
-
01-29-1998, 05:42 PM #19Rich BakerGuest
Online City
I think this is an outstanding idea, but I agree that we need to organize
this a little.
First and foremost, I'd propose moving the "Online City" to a new mailing
list or discussion group. There are a number of people on the list who
really don't want to read 30 or 40 posts a day on this topic.
Second, I'll check on our current online policies. I don't see any reason
why you folks shouldn't be able to do anything you want here, but I'd
better look into it anyway.
Third, I'll look into our production plans for Birthright. I don't think
we're planning on an Imperial City supplement soon, but I'll double-check.
Finally, if everything looks cool with this, I'll be happy to volunteer the
notes and maps I have about the Imperial City (although it might be a week
or two before I can get to this).
Rich Baker
Birthright Designer
-
01-29-1998, 06:59 PM #20
- Join Date
- Apr 2011
- Posts
- 6
- Downloads
- 6
- Uploads
- 0
Online City
- --------------81058B72DE6FCDE17C89A993
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Ok it's nice that you people want to do this city but could you take it off the
list (or at least the bulk of it)? Frankly this project doesn't interest me in
the least and it's beginning to get on my nerves (35 of these posts in ten
hours). www.InsideTheWeb.com offers free message boards, why don't you set up
your own mailing list and message board. You can then set up weekly devolopment
meetings in someones chat room. Now I don't really expect you all to take this
compleatly off the list (I'm not stupid) but I do hope my little suggestion
helps you all and in thanks and consideration of those of us not interested in
this project you ruduce the number of these posts to the list.
Now if I somehow offended someone or something (which is not my intent) send
flames and hate mail directly to me not the list. (Pukje@concentric.net)
Thanks,
Jay
- --------------81058B72DE6FCDE17C89A993
Content-Type: text/html; charset=us-ascii
Content-Transfer-Encoding: 7bit
Ok it's nice that you people want to do this city but could you take it
off the list (or at least the bulk of it)? Frankly this project doesn't
interest me in the least and it's beginning to get on my nerves (35 of
these posts in ten hours). www.InsideTheWeb.com
offers free message boards, why don't you set up your own mailing list
and message board. You can then set up weekly devolopment meetings in someones
chat room. Now I don't really expect you all to take this compleatly off
the list (I'm not stupid) but I do hope my little suggestion helps you
all and in thanks and consideration of those of us not interested in this
project you ruduce the number of these posts to the list.
Now if I somehow offended someone or something (which is not my intent)
send flames and hate mail directly to me not the list. (Pukje@concentric.net)
Thanks,
Jay
- --------------81058B72DE6FCDE17C89A993--
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Similar Threads
-
RE: Online City
By Akash Kanojia in forum MPGN Mailinglist archive 1996-1999Replies: 0Last Post: 01-29-1998, 04:08 AM -
RE: Online City
By jonathan.w.ingram@exgate in forum MPGN Mailinglist archive 1996-1999Replies: 0Last Post: 01-29-1998, 12:04 AM -
Online city
By Bryan Palmer in forum MPGN Mailinglist archive 1996-1999Replies: 2Last Post: 01-28-1998, 11:29 PM -
RE: Online City
By Akash Kanojia in forum MPGN Mailinglist archive 1996-1999Replies: 1Last Post: 01-28-1998, 11:00 PM -
Online City -- Map?
By Jaime T. Matthew in forum MPGN Mailinglist archive 1996-1999Replies: 0Last Post: 01-28-1998, 10:38 AM
Bookmarks