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Thread: online city

  1. #1
    Ludovic LIEVRE
    Guest

    Online City

    Daniel Gothe wrote:
    > I recall Darkstar mentioning something about an Inn or a tavern he had
    > created. Since I haven't seen it yet, I don't know what it's like, but
    > that's the kind of stuff we could do for now. Small, yet atmosperic,
    > location without a MAJOR impact to the overall city.

    Maybe people should read "Gem of Flanaess" or (something like that).
    It's a great yellow book, describing The Free City of Greyhawk. It
    containsgreat material.

    One other interesting thing could be somathing like the "old" TORG
    Chronicles.
    These chronicles are little "gazette", that give rumors, plots and
    intrigues.
    It's very interesting because of its dynamic : for example rumors can be
    confirmed or not. New rumors and people appear. It makes "a real time"
    living world. This could be great to make this city a non-static city.


    - --
    Ludovic LIEVRE
    Laboratoire LGC / Equipe API
    50, Chemin des Maraichers
    31077 TOULOUSE Cedex 4 - FRANCE
    Tel : (+33) 05 62 25 88 86 ou (+33) 05 61 50 40 37
    http://www.etud.insa-tlse.fr/~llievre

  2. #2
    Darkstar
    Guest

    Online City

    James Ruhland wrote:

    > Lord-Mayorality; Chamberlain heavily influences the selection of a
    > governing body, headed by a Prefect (mayor), with "votes" by the leading
    > figures of the city (priestly, merchantile, "representatives" [informal] of
    > the various lords with influence in the city, COS mages, et al).
    > I'd be willing to have someone in charge of regulating trade and/or other
    > matters. Also we need, both IC and OOC, a "zoning" body to determine where
    > stuff should go and if it is ligitimate ("building permits"); I.E. no
    > outlandish stuff, and while things can and should be cosmopolitan, nothing
    > out of character for the rest of the city. I'd love to be on that body,
    > also; I think 6-9 gamers should make up that "zoning" body, though;
    > two-thirds vote carrys.

    This is a good idea. We certainly don't want to see thing like magic
    shops and scroll emporiums springing up all over the place. If I am
    going to be hosting the chosen city on my page I certainly don't want to
    make all the choices about what is chosen or not. Once I have added up
    all the votes and seen what city everyone want to work on I will post a
    message to the list for idea about how everyone want's to go about this.


    > I'm sure there should be taverns/inns in every "portion" of the city,
    > frequented by various types of clientle. Darkstar posted a tavern to the
    > list a couple weeks ago, also, that would be perfect.

    I am still working on that one. The maps are taking longer than I
    planned.

    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    ICQ: 2938300
    Home Page: http://darkstar.cyberserv.com

    From the Darkness we came,
    and to the Darkness we will return.

  3. #3
    Darkstar
    Guest

    Online City

    jonathan.w.ingram@exgate.tek.com wrote:
    >
    > Yes, someone definitely has to define areas for the city and come up
    > with a reasonable map. Nor do I think we can do this without first
    > establishing some guidelines about certain things:
    >
    > * How many spellcasters can be developed? How many priests and how many
    > mages? There aren't supposed to be more than 150 true mages on the whole
    > continent. It seems reasonable that there might only be 10 or 15 in the
    > capitol city, plus maybe 30-40 magicians.

    I wouldn't think any more than that. The college of sorcery would
    increase the number above the normal 1 or 2 mages in each kingdom.


    > * What's the limit on magical items for NPCs? If we don't set a limit, I
    > may (IMO reasonably) use a third level thief with a dagger +1, while
    > someone else has a third level NPC with a vorpal sword and two or three
    > other powerful items and feel that this is totally reasonable. We need a
    > set of rules about what magic can be used on an NPC.

    Definitly. Most Birthright campaigns are a run with few magical items, I
    know mine is. I would think that all the more powerful items have also
    been claimed by regents and their vassals. There would be little left
    for the rest. However there would in place of magical items be a high
    demand for really good quality weapons and armour so in the imperial
    city their would likely be quite a few shops specialising in the forging
    of weapons. The very best might be so good as to get a +1 bonus for
    their quality etc.

    > * Are magical items for sale or not? If so, I think they should be
    > expensive one-shot items. A permanent item, even a dagger +1, would
    > carry a far higher price than a potion of healing....also to be
    > considered is where the items will be sold? If there are just a few
    > vendors, prices will be higher; if potions and scrolls are for sale
    > everywhere, competition will drive down prices.

    I would doubt magical items would be sold on the streets or through
    vendors. The CoS might have one or two items avalible (to raise money to
    rebuild their tower etc), and perhaps there are a couple of private sale
    each year when a noble family decides that they need the money.


    > * How many NPCs with class and level can be used, and what are the
    > proportions of classes and levels? I.e., no tenth level innkeepers.

    This is something everyone will have to decide on.

    Anyway back to reading all my mail (hmm over 100 messages to get
    through.....)

    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    ICQ: 2938300
    Home Page: http://darkstar.cyberserv.com

    From the Darkness we came,
    and to the Darkness we will return.

  4. #4
    Darkstar
    Guest

    Online City

    HSwiftfoot wrote:

    > 3) If we are going to do the Imperial City, I'd like to volunteer to take the
    > Imperial Heralds...if everyone agrees they would fit in. I've already got
    > some work done on this already, including the bard kit I posted a while back.
    > (Did anybody see it?)

    Yep I saw it. It will be going up on my site soon. Well as soon as I
    finish updating everything anyway (9 hours and counting).

    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    ICQ: 2938300
    Home Page: http://darkstar.cyberserv.com

    From the Darkness we came,
    and to the Darkness we will return.

  5. #5
    Reality Engineer
    Guest

    Online City

    Hmm... this is something which a friend had approached me about quite some
    time back... so, when he caught this thread of discuss he has brought it to
    my attention.

    I have a server that mostly sits idle on a T1, and it has a fair bit of
    space available on it. What do you think would be involved in terms of
    bandwith, traffic, procressor usage and disk space?

    If the server i have is up to it, i'd be willing to devote some of its
    resources to your effort.

    - -Mit
    who in one of his roles is Project Co-ordinator of The Dreaming Network, a
    volunteer-run effort to help add meaningful content to the Internet.



    >>X-Authentication-Warning: phaser.Showcase.MPGN.COM: majordom set sender to
    >owner-birthright@lists.MPGN.COM using -f
    >>From: "Daniel Gothe"
    >>To:
    >>Subject: Re: [BIRTHRIGHT] - Online City
    >>Date: Wed, 28 Jan 1998 23:57:15 +0100
    >>X-MSMail-Priority: Normal
    >>X-Mailer: Microsoft Outlook Express 4.71.1712.3
    >>X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3
    >>Sender: owner-birthright@Phaser.ShowCase.MPGN.COM
    >>Reply-To: birthright@MPGN.COM
    >>
    >>Assuming we select Imp City:
    >>
    >>I think that since the city is so large, anyone who is interested could go
    >>ahead and produce a minor location or an NPC. This work won't really need
    >>any directioning, at least not to start with.
    >>
    >>However, I guess we need someone or some people to come up with a rough
    >>sketch over the city, to provide 'neighborhoods', or parts of the city.
    >>
    >>Then as the independent locations and NPC increase in numbers, they can be
    >>placed in appropriate neighborhoods.
    >>
    >>I recall Darkstar mentioning something about an Inn or a tavern he had
    >>created. Since I haven't seen it yet, I don't know what it's like, but
    >>that's the kind of stuff we could do for now. Small, yet atmosperic,
    >>location without a MAJOR impact to the overall city.
    >>
    >>Then some people should get together to write some stuff about the more
    >>important locations.
    >>
    >>Anyway... I'm just really excited about this. The netbook is a great place
    >>to have it at, but I realize that it would mean a lot of extra work for
    >>Darkstar et. al. Anyone else who would like to 'host' it?
    >>
    >>Daniel, Sweden
    >>
    >>************************************************ **************************
    *
    >>To unsubscribe from this list send mail to majordomo@mpgn.com with the
    line
    >>'unsubscribe birthright' as the body of the message.
    >>
    >>
    >
    >

  6. #6
    Darkstar
    Guest

    Online city

    Simon Graindorge wrote:

    > As an aside, could somebody please post who is in charge of this, how
    > it will work, and how I can get in on this. I spoke of this in my previous
    > post, but the idea seems to have taken off faster than anyone had
    > imagined. I would definetely like to be in on this.

    Ok. I am doing the vote at the moment and would also like to host the
    city on my page. That way it will be on the same page as all the other
    birthright material off the net.

    I don't necessarily want to run the whole thing though as I do have the
    netbook, my pbem game, and lots of other thing to take care of. I will
    do the webpage though and post what it is decided will go in the city.
    Anything that isn't accepted I would also like to take to put in the
    netbook. After all there may be someone that wants to use it even if
    everyone else doesn't think it would fit into the city.

    I will post the results of the vote in a couple of day so if you havn't
    voted do so soon (mail to hoss@box.net.au)

    Once that is done we can decide on who is going to run what and how it
    is going to run etc. I already have a couple of things that people have
    posted to the list saved on my computer. It might pay to hold off
    sending anything until we have worked out who is running what etc. Then
    we can set up a page on my site with mailing address and the like for
    people to submit information too.

    Until then talk it over among yourselves, oh wait you already are.......


    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    ICQ: 2938300
    Home Page: http://darkstar.cyberserv.com

    From the Darkness we came,
    and to the Darkness we will return.

  7. #7
    Mauricio Mu├▒oz Lorenzo
    Guest

    Online City

    Hai designers!

    I agree with Akash Kanojia about the number of magical items
    and the character levels to find in the Imperial city.

    Akash Kanojia escribi├│:

    > At 04:04 PM 1/28/98 -0800, you wrote:
    > >Yes, someone definitely has to define areas for the city and come up
    > >with a reasonable map. Nor do I think we can do this without first
    > >establishing some guidelines about certain things:
    >
    > I've come up with some ideas for this.
    >
    > >* How many spellcasters can be developed? How many priests and how many
    > >mages? There aren't supposed to be more than 150 true mages on the whole
    > >continent. It seems reasonable that there might only be 10 or 15 in the
    > >capitol city, plus maybe 30-40 magicians.
    >
    > Agreed for the most part.... what is the population of the Imperial City?
    > Like above 100,000 right? I think there could be far more than 30-40 magicians
    > if they were low-level. The Colleges of Sorcery DO have to have some students,
    > after all :)
    >
    > I think 10-15 is a good number for true wizards. Magicians, maybe 100 is more
    > appropriate, IMHO.
    >
    > >* What's the limit on magical items for NPCs? If we don't set a limit, I
    > >may (IMO reasonably) use a third level thief with a dagger +1, while
    > >someone else has a third level NPC with a vorpal sword and two or three
    > >other powerful items and feel that this is totally reasonable. We need a
    > >set of rules about what magic can be used on an NPC.
    >
    > I think some rules would be great.
    >
    > >* Are magical items for sale or not? If so, I think they should be
    > >expensive one-shot items. A permanent item, even a dagger +1, would
    > >carry a far higher price than a potion of healing....also to be
    > >considered is where the items will be sold? If there are just a few
    > >vendors, prices will be higher; if potions and scrolls are for sale
    > >everywhere, competition will drive down prices.
    >
    > I think a shop that regularly *sells* magic is out of the question.
    > There might be a few independent wizards and priests that sell potions
    > or scrolls for a living, but their inventory should be extremely small
    > (considering the number of people that want to buy such things). I don't
    > think anyone, even in the Imperial City, could have a regular supply of
    > permanent magical items for sale. There just aren't that many magic items
    > out there.
    >
    > >* How many NPCs with class and level can be used, and what are the
    > >proportions of classes and levels? I.e., no tenth level innkeepers.
    >
    > Well, let's consider this - 1% of the population of the city probably has
    > a character class. Assuming the size is 100,000 people, that limits us to
    > 1,000 classed characters. Using the 90% rule, we have 900 1st level chars,
    > 90 2nd level, 9 3rd level, and 1 4th or above. This probably makes sense for
    > armies and such, but not quite feasible for the Imperial City. I'm inclined
    > to make some arbitrary calls here. I like the 1000 classed characters only,
    > but the levels should be spread out. Maybe 900 of levels 1-3, 90 of levels
    > 4-7, and the remaining few (about 10) higher than 7th. Any character of 9th
    > or higher level should definitely be mentioned. And most of the lower level
    > chars will be fighters or thieves. The classes may be more evenly balanced
    > at the higher levels.
    >
    > >* Special dispensation from a "committee" of sorts is required to put a
    > >spellcaster in an environment outside the norm. Temples naturally will
    > >have lots of priests and the Magic college will be populated by mages.
    > >These folks might even frequent pubs and the like nearby. Other than
    > >these environments, no spellcasters should appear.
    >
    > I agree here.
    >
    > >* No more than one permanent and two one-shot magical items per three
    > >levels of NPC experience, no 1st-level NPCs with magical items other
    > >than potions or scrolls, and restricted plus on items to a single +1 per
    > >two levels of NPC experience. Also, no more than three permanent and
    > >four one-shot items for any NPC (exceptions can be received through the
    > >"committee"). Items with special powers, like Vorpal swords or Staves of
    > >the Magi, require special dispensation to be included.
    >
    > Agreed here, too, except we may want to relax the restrictions a little bit
    > at the higher levels. Although these limits on NPC magic pretty much rule out
    > the possibility of a magic shop in the city, unless it sells non-permanent
    > items.
    >
    > >* Only temples and the Magic college should sell magical items, plus
    > >perhaps two or three black market "shops" that deals with stolen items.
    > >Prices at the black market shops should be considerably higher than the
    > >public shops; most permanent items for sale will be sold through the
    > >black market shops, but some few minor items could be sold by temples or
    > >the college.
    >
    > And the offer of the sale of a permanent item should be a cause for great
    > excitement, as this very rarely happens. Perhaps at any given time in the
    > city, only 2-3 permanent items should be available for sale.
    >
    > >* Most NPCs with classes and levels will be in the levels 1-3 range.
    > >Above this level should be rare; above sixth or seventh level should be
    > >almost unseen. The Chamberlain himself is probably only third or fourth
    > >level and most high priests won't exceed seventh level.
    >
    > FYI, the Chamberlain is a 12th/16th fighter/diviner.
    > Agreed here for the most part too - see my above note.
    >
    > >These are just my suggestions, but I like to keep magic rare. Comments
    > >anyone? Comments from Ed Stark would be especially appreciated....I
    > >think he should be a voting member of "the committee".
    >
    > I agree with you in keeping magic rare. I think Ed should be the one to
    > roleplay the Chamberlain, too.
    >
    > Btw, I'd like to be on the committee.
    > ************************************************** *************************
    > >

  8. #8
    Mauricio Mu├▒oz Lorenzo
    Guest

    Online city

    Hai boss!

    My name is : Mauricio Mu├▒oz
    E-mial : ivo@step.es
    City : Imperial city of Anuire
    City┬┤s aspect : Hanfling┬┤s Guilds


    Bryan Palmer escribi├│:

    > Having served as an air force officer you'd think I'd learned not to
    > volunteer for projects like this one! However, I'm going to throw my
    > hat in the ring. I'd like to be both an organizer and contributor to
    > the project. If no one has any objections, I'll take the initiative and
    > ask for all those interested to send me the following information:
    >
    > -Name
    > -E-mail address
    > -The city you want to develop (your vote)
    >
    > And for those wanting to contribute to the project:
    >
    > -What aspect of the city (guild, religious holding, etc) you are
    > interested in creating
    > -Any particular expertise that could be used for project development
    > (e.g. graphic artist, cartographer, etc)
    >
    > I'll wait until sometime next week to post the results of the vote.
    >
    > My personal e-mail address is Bryan.Palmer@ASU.EDU
    > ************************************************** *************************
    > >

  9. #9
    James Ruhland
    Guest

    Online City

    >
    > I see merit in having a realm to ourselves... But I think we should start
    out
    > with a city first, and if we get too big for our britches, well then we
    can
    > take Caelcorwynn.
    >
    Well, if we want to think really big, and pick a place that is supposedly
    inhabited, but unlikely to see official TSR treatment, how 'bout the
    Sahirde-el-Mehare/Golden Archipelago; the group of islands & city-states
    south of Ghamoura & Suiriene?
    We could start with one city on the major island, Besarif, then expand
    outwards from there.

  10. #10
    Mauricio Mu├▒oz Lorenzo
    Guest

    Online City

    Sounds nice ! I agree with you

    Akash Kanojia escribi├│:

    > >1) I suggest that the moderator (or perhaps, Mr. Stark?) of this
    > list-serve be
    > >the official referee. (This does not mean do all the work, just kind of be
    > >our guide and direct us when we get too out of control!)
    >
    > This sounds good. This is taking of fast and it looks to be getting very
    > chaotic.
    >
    > >2) I also recommend dividing the city up in game terms right off the bat,
    > >namely by holding type. There should then be a minimum of 4 "DMs"
    > >coordinating this project, a Law DM, a Temple DM, a Guild DM, and a Source
    > DM.
    > >Anyone who wants to contribute something would do it in conjunction with
    > their
    > >"DM". And if anyone just wants to do something on their own, like a tavern,
    > >NPC, swashbuckling rat pirates, whatever, they can! The referee would
    > >coordinate the DMs and be overall "god" of the project.
    >
    > I'd like to be either the Source or the Guild DM... namely a major merchant in
    > the city or head of the College of Sorcery. (preferably the latter)
    > I think Darkstar is compiling a list of email addresses of interested people.
    >
    > I don't mind keeping a list of which positions are taken by which people. If
    > you want, you can email me with what you want to do in specific. I'll compile
    > this after a few days and then post it to the list. Or, if Darkstar wants to
    > do it, he can (because he's already getting the email list).
    >
    > >3) If we are going to do the Imperial City, I'd like to volunteer to take the
    > >Imperial Heralds...if everyone agrees they would fit in. I've already got
    > >some work done on this already, including the bard kit I posted a while back.
    > >(Did anybody see it?)
    >
    > I don't know much about the Imperial Heralds. Could you email me the stuff
    > you posted, or could someone give me a description of their function?
    >
    > I think someone already mentioned that they wanted to be the head of the city
    > guard.
    > ************************************************** *************************
    > >

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