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Thread: Online city

  1. #1
    Bryan Palmer
    Guest

    Online city

    This thing certainly is taking off like a rocket! I've already received
    23 e-mails containing a wealth of information and suggestions. The note
    sent by Kevin M. (aka HSwiftfoot) brought up an excellent point that I
    feel has not yet been clarified. As I have read the notes regarding the
    idea of creating an "online city" my interpretation was also of
    blueprints, notes, histories, characters, etc. for the various parts and
    personalities who could be found there. These items could then be
    developed as "accessories" for DMs and PCs and would be maintained and
    available through a specified web site. This would provide a wealth of
    information for all concerned since many of the items could be used for
    either the Imperial City or modified for use in whatever city the DM or
    PC desired. Developing such a detailed infrastructure would be far too
    time consuming for one or two people (as I'm sure Ed can attest to) but
    by using all our talents as a group we could develop this.

    I'm not against the idea of a true "online city" such as a PBEM but my
    own opinion is that such a project would prove far too time consuming to
    maintain.

    What are the thoughts out there about this? Which of the two choices do
    we want to pursue?

    I've also sent an e-mail to Darkstar asking what he would like to do
    about gathering information (since we both volunteered for that duty).
    Once I hear from him I'll send out another note to clarify what we are
    going to do to gather further information.

  2. #2
    Simon Graindorge
    Guest

    Online city

    I was always of the opinion that the city was to be a 'campaign
    accessory', rather than an only PBEM city. I definitely put my vote in for
    the background material.

    As an aside, could somebody please post who is in charge of this, how
    it will work, and how I can get in on this. I spoke of this in my previous
    post, but the idea seems to have taken off faster than anyone had
    imagined. I would definetely like to be in on this.

    Cheers,

    Simon

    -----------
    Simon Graindorge
    Tribology Laboratory
    Department of Mechanical & Materials Engineering

    phone: +(61 8) 9380 3604
    fax: +(61 8) 9380 1024
    -----------

    On Wed, 28 Jan 1998, Bryan Palmer wrote:

    > This thing certainly is taking off like a rocket! I've already received
    > 23 e-mails containing a wealth of information and suggestions. The note
    > sent by Kevin M. (aka HSwiftfoot) brought up an excellent point that I
    > feel has not yet been clarified. As I have read the notes regarding the
    > idea of creating an "online city" my interpretation was also of
    > blueprints, notes, histories, characters, etc. for the various parts and
    > personalities who could be found there. These items could then be
    > developed as "accessories" for DMs and PCs and would be maintained and
    > available through a specified web site. This would provide a wealth of
    > information for all concerned since many of the items could be used for
    > either the Imperial City or modified for use in whatever city the DM or
    > PC desired. Developing such a detailed infrastructure would be far too
    > time consuming for one or two people (as I'm sure Ed can attest to) but
    > by using all our talents as a group we could develop this.
    >
    > I'm not against the idea of a true "online city" such as a PBEM but my
    > own opinion is that such a project would prove far too time consuming to
    > maintain.
    >
    > What are the thoughts out there about this? Which of the two choices do
    > we want to pursue?
    >
    > I've also sent an e-mail to Darkstar asking what he would like to do
    > about gathering information (since we both volunteered for that duty).
    > Once I hear from him I'll send out another note to clarify what we are
    > going to do to gather further information.
    > ************************************************** *************************
    > > 'unsubscribe birthright' as the body of the message.
    >

  3. #3
    DURKS95@aol.co
    Guest

    Online City

    I'd just like to say that this Online City thing seems pretty cool. I don't
    know what I can help with but ask away.

    Derek

  4. #4
    abeard@zebra.net (Adam B
    Guest

    Online City

    Actually I like Bryon's idea of using Ilien. After all TSR just might
    develop an important city like the Imperial City. But they have already
    done all the work they will do on Illien (which would give us some good
    info to kick this off). Just a thought.

    Adam Beard

  5. #5
    Bryan Ruther
    Guest

    Online City

    I like the idea too, but I think that we should use a city that has yet to be detailed,
    and not the City of Anuire. I have three ideas:

    1. Ansien, capital of Elinie

    2. Binder, Brosengae

    3. Moerel, Diemed

    Bryan

    - --
    Mankind being originally equals in the order of creation,
    the equality could only be destroyed by some subsequent
    circumstance...
    Thomas Paine, Common Sense

  6. #6
    James Ruhland
    Guest

    Online City

    Tisk tisk tisk; you just made yourself Chamberlain, C. Bebris.
    >
    > mages? There aren't supposed to be more than 150 true mages on the whole
    > continent. It seems reasonable that there might only be 10 or 15 in the
    > capitol city, plus maybe 30-40 magicians.>>
    >
    > Don't forget that the Imperial City is the home of the Royal College of
    > Sorcery, so there could well be a disproportionate number of wizards
    residing
    > there. Not that you want to go overboard.
    >
    Well, we got 10 mages that teach at the college of sorcery, plus their
    apprentices (most of whom will not be permanent city residents, and in fact
    most of the students will be magicians, not true mages); then the
    Chamberlain, plus other characters. I'd say perhaps 20 'cause we don't want
    to go overboard; but this "disproportionate" concentration of mages might
    be one reason why none of the nearby warlords. . .er, noblemen, have siezed
    the city.

    >
    > Our demographic guidelines, straight from the in-house Birthright
    stylebook:
    >
    > "About 5 or 6 people out of 100 have a class and level (mostly fighters
    and
    > thieves). Of these, 2-3 adventure. A good guide to how many adventurers
    of
    > which levels reside in a given domain can be found in the 'Rule of
    Halves,'
    > which assumes that half of all adventurers die or retire at any given
    level.
    > (Thus, a domain of 60,000 people would have roughly 1,500 adventurers:
    600 at
    > 1st-level, 300 at 2nd-level...down to 1 at 10th-level). NPCs should
    generally
    > be low- to mid-level (2-5). Levels 6-8 should be uncommon; 9 or higher
    quite
    > rare."
    >
    yah, I've seen similar "official" run downs for other TSR campagin worlds.
    . .now if they'd actually publish accesories showing that this is the
    actual, de facto, rather than de jure, case (I.E. one in a million
    Faerunians are supposedly 18th+ level, but I can't swing a cat without
    hiting Elfinster or his cronies).

    > That's not iron-clad, and arguments could be made for exceptions in a
    city as
    > important as the Imperial City. Plus, this online city is *yours* and you
    can
    > do whatever you want with it. But if you want guidance on demographics,
    there
    > it is.
    >
    I'd say most of the "characters" inhabiting the city will be leveled; we
    won't be playing all 40k, or 100k, or 400k (depending on what pop level we
    set upon) inhabitants (though, on the other hand, it might be interesting
    playing a "0-level" type who's skills are in other areas).
    Someone (can't remember who, sorry) did recomend that each player only
    have one character of level 10+; and I'd certainly go along with that (in
    fact, I'd say only one char level 9+, nine being the old "name level" cut
    off). Chars of level 8 and below usually have a more "down to earth" feel
    to them, IMO, while chars of level 9 and higher just seem elivated (prolly
    'cause it takes so much exp to go from 8 to 9, by that point you're feeling
    pretty full of yourself if you survive).
    Anyhow; one more pragmatic recomendation; in addition to some of the other
    councils etc. we've recomended, there should be a judges/DM council, IMO.
    I'm not saying that the people who agree to be on this body shouldn't also
    have characters in the city (as opposed to NPCs only), but there will
    probably be information that the participants want to keep "secret" from
    other players. Thus, there could be "public" information on your
    characters, your businesses, buildings, etc, then "private" stuff that only
    you and the Judges know about (the latter needed to make sure that your
    claims are legit. . .I know we're all honorable people, but it's easier if
    someone comes in to verify what you say is true, rather than just having
    people accept it without question. Well, you know what I mean.)

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