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  1. #1
    Bearcat
    Guest

    Languages of Cerilia Pt.2- Rjur

    >> I'd love to have some feedback on all this. After all that's what this list
    >> is for isn't it? Sharing ideas :)
    >
    >It's a very good job. I'll forward it to my players.
    >
    >Question : are you a linguist ?

    Nope, I'm a highschool senior, but I am multi-lingual. I speak
    English, portuguese and some french. I originally came up with the idea for
    this from a school group project in which we all had to invent and function
    in a language. After a few days my groups language Chockuratish (literaly
    tree-ish, the language was completely based on our word for "tree") had
    already broken up into two dialects. There was the group that had originaly
    created the language (including me ;), and the group that joined our group
    later. The biggest difference was in pronounciation [they said chockuratish,
    we got creative and pronounced it chalk-OOH-ROT-eesh (rollthat "R")], but it
    still became hard for us to understand each other.

    If anyone is interested in the language (I think it would work great
    for goblins) I could type it up and send it to the list.


    Bearcat
    lcgm@elogica.com.br
    Come visit Bearcat's Birthright Homepage at:
    http://www.geocities.com/Area51/Cavern/6204

  2. #2
    Trizt
    Guest

    Languages of Cerilia Pt.2- Rjur

    On 27-Jan-98, Bearcat (lcgm@elogica.com.br) wrote about [BIRTHRIGHT] -
    Languages of Cerilia Pt.2- Rjurik:
    - -> Several months ago I put out a list of languages that could be used
    - ->instead of the single one assigned to Anuire. After all, Birthright is such
    - ->a varied campaign, it deserves a more detailed approach to language. I also
    - ->promised to do the same thing for the other regions of Cerilia. Well, now
    - ->that I have some time again here are the languages for the frigid highlands
    - ->of the Rjurik:

    I have to say that I don't agree on to dividing the languages into more than
    two in each region, this due the limited numbers of prof. points. I did post a
    suggestion on how much to know about relative languages when knowing one
    language. But that was not why I was posting this reply, just to remind you
    that you forgot one langauge, skogsmaal, the "secret" language of the druids.


    //Trizt of Ward^RITE

    --------------------
    E-Mail: trizt@iname.com URL: http://www.ukko.dyn.ml.org/~trizt/
    Nick : Trizt IRC: irc.kuai.se:5278 Channel: #Opers
    MUD: callandor.imaginary.com 5317
    --------------------

  3. #3
    Lavalan Briesen
    Guest

    Languages of Cerilia Pt.2- Rjur

    >
    > If anyone is interested in the language (I think it would work great
    >for goblins) I could type it up and send it to the list.
    >
    >
    >Bearcat

    The best place would be on your page with the title maybe "Thurazorian
    Local Dialect" and all diplomacy with the goblins required in this language
    (what an opportunity for a blunder, eh?).

    Jamey

  4. #4
    Ludovic LIEVRE
    Guest

    Languages of Cerilia Pt.2- Rjur

    Trizt wrote:

    > I have to say that I don't agree on to dividing the languages into more than
    > two in each region, this due the limited numbers of prof. points.

    Ok I can understand that. But what about dividing this slot in subslots.
    For example one slot in Rjurik is divided in the three modern Rjurik
    languages.
    The player chooses to have more in one slot than one other.

    This solution brings more realism I think. In european middle-age,
    remember there were two or three languages in France with each a lot of
    dialects depending one the region.

    I think that only one language for such a big and so wild region like
    Rjurik Highlands, is something impossible.

    Remenber, Rjurik people don't use sattelite or Network to communicate !!


    - --
    Ludovic LIEVRE
    Laboratoire LGC / Equipe API
    50, Chemin des Maraichers
    31077 TOULOUSE Cedex 4 - FRANCE
    Tel : (+33) 05 62 25 88 86 ou (+33) 05 61 50 40 37
    http://www.etud.insa-tlse.fr/~llievre

  5. #5
    Trizt
    Guest

    Languages of Cerilia Pt.2- Rjur

    On 29-Jan-98, Ludovic LIEVRE (lievre@lgc.iut-tlse3.fr) wrote about Re:
    [BIRTHRIGHT] - Languages of Cerilia Pt.2- Rjurik:
    - ->Trizt wrote:

    - ->> I have to say that I don't agree on to dividing the languages into more
    than
    - ->> two in each region, this due the limited numbers of prof. points.

    - ->Ok I can understand that. But what about dividing this slot in subslots.
    - ->For example one slot in Rjurik is divided in the three modern Rjurik
    - ->languages.
    - ->The player chooses to have more in one slot than one other.

    I can't say your idea was bad, but no, I don't think that would work well. I
    think the more simple the rules/system is the better and in RPG you have to
    drop realism to some point.

    - ->This solution brings more realism I think. In european middle-age,
    - ->remember there were two or three languages in France with each a lot of
    - ->dialects depending one the region.
    But those languages wasent more apart from each other than west Scandianvian
    languages and Danish is from each other today or Finnish, Liv and Esthonian,
    you will understand quite alot even if you only know one of the languages. The
    Finnic languages are impossible to be classed as one language with 3 dialects
    as they do be quite different from each other, while Norwegian and Danish
    could almost be classed as one classed as one language with three dialects.
    But all the six languages has a great number of dialects.

    - ->I think that only one language for such a big and so wild region like
    - ->Rjurik Highlands, is something impossible.
    If compared to Scandinavia during the Viking era
    - ->Remenber, Rjurik people don't use sattelite or Network to communicate !!
    Yeah, but they have something called trade, people does meet and new words
    will be spread, new marriges will be arranged and all of them does will help
    to unify the languages quite alot. And some languages does borrow alot of
    words from other languages (swedish is prolly the best example, it has borrowd
    so many words that it has changed most of the Nordic languages from what it
    was during the "dark ages", swedish has borrow as many word from Finnish as
    Finnish has borrowed from all languages together which can be printed on one
    A4 sheat).

    A note to Brecats replay on my post:

    - -> The first thing that I did when I read this message was run off to
    - ->my BR supplements and look for skogsmaal. I failed. Could you tell me where
    - ->I can find this? Is it in the most unatainable (in Brazil, at least) BoP?
    It's a name I have given to the Druids language. As the Rjuvik language is
    based on the west Scandinavian&Danish languages (with a great deal influence
    of Finnish) I thought that it should have a west Scandianvian name which was
    nature based, therefore skogsmaal (forestlanguage).


    //Trizt of Ward^RITE

    --------------------
    E-Mail: trizt@iname.com URL: http://www.ukko.dyn.ml.org/~trizt/
    Nick : Trizt IRC: irc.kuai.se:5278 Channel: #Opers
    MUD: callandor.imaginary.com 5317
    --------------------

  6. #6
    Ludovic LIEVRE
    Guest

    Languages of Cerilia Pt.2- Rjur

    Trizt wrote:
    >
    > On 29-Jan-98, Ludovic LIEVRE (lievre@lgc.iut-tlse3.fr) wrote about Re:
    > [BIRTHRIGHT] - Languages of Cerilia Pt.2- Rjurik:
    > ->Trizt wrote:
    >
    > ->> I have to say that I don't agree on to dividing the languages into more
    > than
    > ->> two in each region, this due the limited numbers of prof. points.
    >
    > ->Ok I can understand that. But what about dividing this slot in subslots.
    > ->For example one slot in Rjurik is divided in the three modern Rjurik
    > ->languages.
    > ->The player chooses to have more in one slot than one other.
    >
    > I can't say your idea was bad, but no, I don't think that would work well. I
    > think the more simple the rules/system is the better and in RPG you have to
    > drop realism to some point.

    Agreed, but my players like such rules and "more realism", some of them
    play Rolemaster :)

    We tried x times (10 < x < Infinity) to change and adapt AD&D Rules for
    more realism, but it's too complicated and we finally always have fun
    with these rules.

    - --
    Ludovic LIEVRE
    Laboratoire LGC / Equipe API
    50, Chemin des Maraichers
    31077 TOULOUSE Cedex 4 - FRANCE
    Tel : (+33) 05 62 25 88 86 ou (+33) 05 61 50 40 37
    http://www.etud.insa-tlse.fr/~llievre

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