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  1. #1
    Senior Member RaspK_FOG's Avatar
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    As it has been discussed earlier on other topics, the Shadow Weave and the Shadow World overlap in some parts; and the two of them are thematically close to one another.

    Too close not to consider some cross-over, actually...


    I am asking if you are interested in creating new material for BR based on material from FR regarding the Shadow Weave. This material won't be cheated from FR books; rather, it will be what will be thought based on the thematic ideas that are so closely tied to the Shadow as a vaster concept in fantasy.

    These themata will mostly be based on the various feats created for FR as well as the Shadow Adept. The Shadow Dancer could also be changed to more closely match the Shadow World motif in place of the Ethereal Plane.

  2. #2
    That would be cool, however, what ideas specifically do you have in mind? as I dont have any FR stuff im a little at a loss as to what you mean.
    "Who was the first that forged the deadly blade? Of rugged steel his savage soul was made." --Tibullus

    "Qui desiderat pacem praeparet bellum." --Vegetius

    "Men grow tired of sleep, love, singing and dancing sooner than war." --Homer

  3. #3
    Senior Member RaspK_FOG's Avatar
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    Such material includes enhanced spell-casting ability in regard to necromantic and other effects with some drawbacks, manipulation of the Shadow, and more. Spells should also be added to the above list, but I forgot...

    Spells that would fit the whole concept would be various [Shadow] spells, and some spells I have designed; even some spells of my own [Blood] descriptor could be included, but they would need a little tweaking. I will post some things soon enough for evaluation, but this will have to wait a couple of days at least.

  4. #4
    ok cool, can hardly wait.
    "Who was the first that forged the deadly blade? Of rugged steel his savage soul was made." --Tibullus

    "Qui desiderat pacem praeparet bellum." --Vegetius

    "Men grow tired of sleep, love, singing and dancing sooner than war." --Homer

  5. #5
    Birthright Developer Raesene Andu's Avatar
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    Actually, the stuff in the FR about the Shadow Weave is copied from BR (after the release of the Shadow Stone novel). I don't believe it was even mentioned in FR before this novel was released.

    So what we'd be doing would be copying FR material that is in fact BR material that has been converted to FR and then converting it back to BR...

    That said, I'd be interested in seeing anything you've done. I did some work on a Shadow Mage class for Aduria, which was basically the Shadow Adept expanded to a full class and then convert to BR...
    Let me claim your Birthright!!

  6. #6
    Birthright Developer irdeggman's Avatar
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    Remember though that the shadow world is based on Seeming (Illusion) and not on the superficial-obvious comparison to necromancy. The shadow world has a lot of undead in it, but that really has nothing to do with the SW itself but rather on the rulers of the world and Azrai's influence there (one of the reasons that the halflings fled in the first place). Per Bloodspawn, elves actually came from the SW also (see the Sie entry for more info on this one).

    The Shadow spells from the PHB give a much better focus on the magic of the SW, IMO, since they are Illusion spells., i.e., Illusion [Shadow].
    Duane Eggert

  7. #7
    Senior Member RaspK_FOG's Avatar
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    To put it simply:
    • First off, I know that FR got that from BR; the fact that Rich Baker was one of the integral redesigners of FR for 3e/3.5e says a lot...
    • Secondly, I know what you mean, Irdeggman, when you mention the whole seeming stuff; what I have in mind is mostly a collection of Illusion (Glammer) and (Phantasm) spells (cannot remember if any other type should do the trick right now, I have just woken up here in Greece), [Shadow] spells, especialy some potentially powerful ones, and a few Necromancy ones as well, most probably of the latter descriptor. The reason I include Necromancy spells is that the Shadow World must have had a profound number of changes after the Cold Rider's... how should I put it... ah, yes; influencial strategic maneouvres. ^_^

  8. #8
    Birthright Developer Raesene Andu's Avatar
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    I would agree, necromancy is now a part of the SW, despite its original magic being based on Illusion. I have always be under the impression that the undead in the SW only arrived after Deismaar (or more correctly, at the moment Deismaar was destroyed). The novel Greatheart supports this idea, suggesting that Azrai's legions that were caught in the explosion at Deismaar and most ended up in the SW. The Lost, Azrai's chief lieutenant's certainly did, but perhaps because they were already undead at Deismaar.

    Deismaar changed the nature of the SW, corrupted it. I'm not sure if I should post the info Rich Baker sent the BRCS Development team on the SW or not... Anyway, the situation described in Greatheart probably best reflects the idea Rich had of the SW...

    (The reason I'm not sure about posting Rich's document, is that I'd like to keep some secrets for a possible book on the SW sometime in the future).
    Let me claim your Birthright!!

  9. #9
    As I havent read Greatheart, so would you mind clearing up these questions and conceptions I got of the SW? Thanks

    Questions:

    Did the New Gods simply take over the Old Gods realms?

    Were the spirits of the dead passing through the SW to get to their Dieties' SW realms prior to Deismaar, just like they are doing now?

    If so, would some be able to come back to "haunt" people prior to Deismaar?

    The point of this is, why couldnt Azrai have begun corruptng the SW before Deismaar, instead of the gods death causing the sudden change?

    I believe that Azrai could have easily begun the corruption of the SW prior to Deismaar, and I wouldnt be surprised if his realm was the prime example of that. Now, as he was the strongest of the gods it makes sense that he would have the largest realm. And given his personality he would probably be expanding it continually. This could also be another reason the gods were to willing to face him as their realms may have started to get threatened by his expansion, and loyal souls could have been captured by Azrai + minions and corrupted into undead.

    To me, the main reason why Deismaar would be a good reason for the large change in the SW is due to the huge influx of souls going to the SW. Thus when their Gods die in the big bang, the followers of a god get lost and wander the SW as spirits, undead ect. as they no longer see the path to their god's realm because their god can no longer show them the way.

    However, just because this is probably the larged most dramatic change occuring in a short period of time, doesnt mean that it is the only change as Azrai could have begun the spread of corruption in the SW prior to that. In addition, Azrai could have easily anticipated the death of the other gods (though not his own) causing the huge influx of souls from the battle to suddenly become lost and easy pickings for his minions in the SW to convert into undead to use against the tribes.


    Ok, so how far off base am I with these conceptions?
    "Who was the first that forged the deadly blade? Of rugged steel his savage soul was made." --Tibullus

    "Qui desiderat pacem praeparet bellum." --Vegetius

    "Men grow tired of sleep, love, singing and dancing sooner than war." --Homer

  10. #10
    Senior Member RaspK_FOG's Avatar
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    I don't want to have my words read as rude, but I would like to ask that such Q&A and material is passed via either PMs or emails. Sorry for the inconvinience.

    In the mean time, I think we could work on the Shadow-dancer, who is indeed a very strange matter of discussion when it comes to BR; while in settings like GH & FR it can be perfectly normal for good-aligned shadows to keep company to a monkish rogue it is largely absurd for BR, where shadows are thoroughly corrupted by all means, companionship with such creatures for good-aligned people is out of the question, and jumping through the Shadow would be more than simply risky, but life-threatening instead!

    On the other hand, you may like this cuty ():
    Mantle of the Night
    Conjuration [Darkness, Evil]
    Level: Sor/Wiz 7
    Components: S, M
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 1 round/level (D)
    When you cast this spell, you conjure swirling shadows and inky darkness from the Shadow World that make your form less discernible and more intimidating. While the spell is in effect, you receive a +10 circumstance bonus on Intimidate checks and you are considered to have full concealment (50% miss chance on all attack rolls). Furthermore, any creature that successfully attacks you in melee while standing in an area you threaten or makes any sort of contact with you takes 2d6 points of temporary Strength damage (Fortitude negates, DC 10 + 1/2 caster level + spell-casting ability bonus).
    Material Component: Black ink made from blood and shadow essence poison (Craft [alchemy], DC 25 to craft the ink).

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