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  1. #1
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    The FRPG Business

    I would like to make the members of this list aware of some of how
    the games industry works.

    When a product is printed it is normal to print up enough for 12-18
    months of sales because of the savings that can be had in larger print
    runs. Even runs of 20-50 thousand units however are still considered
    small by the printers who jack up the price on runs smaller than 20 K
    and who give no breaks until you are much talking runs that are much
    higher than any gaming firm will ever print up (other than a new ed. of
    AD&D.)

    The gaming firm will sell off much of the print run in the initial rush
    but will still have significant inventories for quite some time.

    If the product is a module it will probably not be reprinted. The demand
    for such is too little to justify tying up scarce capital in inventory.
    Also the used market satisfies this need somewhat.

    If the product is an accessory reprinting may occur if there is enough
    initial demand to recover printing costs quickly.

    While there are exceptions small print runs simply not economically viable
    to any publisher being run as a business (as opposed to a hobby or as a tax
    loss).

    Ed has mentioned that the war cards drove up costs. Too true, and so did the
    large maps, the box itself, the large cards, and the rest of the other odd
    pieces. And finally boxed products require assembly. All of these drive up
    prices .

    Enough !

    There will be a Quiz later :)

  2. #2
    Ed Stark
    Guest

    The FRPG Business

    At 11:06 AM 12/25/97 -0500, you wrote:
    >I would like to make the members of this list aware of some of how
    >the games industry works.
    >
    >snip<

    That was a pretty darn good summation.
    -- ->-- ->-- ->--@
    Ed Stark
    Game Designer, Wizards of the Coast/TSR Division
    Asst. Brand Manager, BIRTHRIGHT/GREYHAWK/MARVEL Group
    TSR Website: http://www.tsrinc.com
    (soon to be http://www.tsr.com)

  3. #3
    James Ray
    Guest

    The FRPG Business

    - ----------
    > From: James Donald Lail
    > To: birthright@MPGN.COM
    > Subject: [BIRTHRIGHT] - The FRPG Business
    > Date: Thursday, December 25, 1997 10:06 AM
    >
    > I would like to make the members of this list aware of some of how
    > the games industry works.

    As luck would have it, i work in the printing industry. The only thing i
    could possibly suggest to help with high printing costs is that the
    materials be printed in one color - no fancy artwork, and no elaborate
    maps. Two separate plates are used for each side of each page for each
    color. My copy of King of the Giantdowns was brinted in black and varying
    shades of grey. I'd be curious to know wether that cut TSR's production
    costs to improve its profitability.

    Folding of the maps is probably real expensive, too, especially since the
    ones ive seen were printed on very fragile, light weight, glossy paper.
    The only problem with the paper used is that it tears easily - if the
    printers didnt print enuff extra to cover for those lost to the predations
    of the folding mahines, then they have to make a new set of plates, print
    some more, and the cost of all that generally gets tacked on (i dont work
    THAT end of things - i just make sure sideguide and cut-off on the pages
    are OK) to what the customer pays. On our presses, things can only get
    folded in one direction, and that is parrallel to the direction the web is
    running. I cant think of any press we use that can print perpindicularly
    to the direction of the web.

    Perforation is probly the easiest thing to do to paper, though. I am also
    curious to know wether TSR uses web-fed or sheet fed printers for their
    stuff? I dont know wether some of the higher-weight paper products, like
    the War Cards, can go through the presses i work with, but couldnt they
    have been printed on regular 70-lb stock, or even 90-lb? Then the
    perforating of the cards would've been relatively easy (i know - im not an
    estimator, but i watch for the placement of perf, too), and its not any
    harder to perforate one grade of paper than another. You just use perf
    with longer teeth.

    Then again, i dont work for TSR, either, dont know who they have printing
    their products (I know we dont do any of their AD&D stuff, but we have done
    stuff for one of those company's that make the card games), how much they
    pay for it, or any of that. I do think that if they are taking it on the
    chin, financially, at the printer's, they might want to check to see if
    they are 1) using the optimal printing technique (sheet-fed vs web-fed) for
    their needs 2) using the right grade of paper (too light nd to strong are
    both bad things) and 3) using too many different colors (no matter HOW you
    print or what grade of stock you use, you pay a LOT for plates)

    im sorry that this is so long, and so off subject. i just felt that i
    could contribute something :-)

    James

  4. #4
    Jim Cooper
    Guest

    The FRPG Business

    Ed Stark wrote:
    >
    > At 11:06 AM 12/25/97 -0500, you wrote:
    > >I would like to make the members of this list aware of some of how
    > >the games industry works.
    > >
    > >snip<
    >
    > That was a pretty darn good summation.
    > -- ->-- ->-- ->--@
    > Ed Stark
    >
    Hey, at least it was succinct -- but on the same token, you could learn
    a lot from the words about the person who wrote it and what the FRPG
    business does to those involved in it, huh?

  5. #5
    Ed Stark
    Guest

    The FRPG Business

    At 11:12 PM 1/26/98 -0800, you wrote:
    >Ed Stark wrote:
    >>
    >> At 11:06 AM 12/25/97 -0500, you wrote:
    >> >I would like to make the members of this list aware of some of how
    >> >the games industry works.
    >> >
    >> >snip<
    >>
    >> That was a pretty darn good summation.
    >> -- ->-- ->-- ->--@
    >> Ed Stark
    >>
    >Hey, at least it was succinct -- but on the same token, you could learn
    >a lot from the words about the person who wrote it and what the FRPG
    >business does to those involved in it, huh?
    >
    I'm not sure what you're saying here. I was just responding that the prior
    summation regarding the FRPG industry (see the post I "snipped" that one
    line out of) seemed very accurate to me.


    -- ->-- ->-- ->--@
    Ed Stark
    Game Designer, Wizards of the Coast/TSR Division
    Asst. Brand Manager, BIRTHRIGHT/GREYHAWK/MARVEL Group
    TSR Website: http://www.tsrinc.com
    (soon to be http://www.tsr.com)

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