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Thread: The High Mage Aelies
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04-26-2004, 10:42 PM #1
The High Mage Aelies
Medium Humanoid (half-elf)
Level 17 Wizard/Scion of Vorynn
Hit Dice: 16d4 plus 1d6+20+27 (82 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative).
Speed: 40 ft. (8 squares, 30ft. base, 10ft. Boots of Striding and Springing)
AC: 14 (+1 Dex, +3 Ring of Protection), touch 14, flat-footed 13
Base Attack/Grapple: +8/+10
Attack: +4 defending light mace +10 (to +14) melee (1d6+2 [to +6])
Full Attack: +4 defending light mace +10/+5 (to +14/+9) melee (1d6+2 [to +6]), or touch spell +10 or ranged touch spell +9
Face/Reach: 5 ft./5 ft.
Special Attacks: none
Special Qualities: Half Elf traits, Blood Abilities, 50% miss chance when being attacked (greater cloak of displacement)
Saves: Fort +6, Ref +6, Will +14.
Abilities: Str 15, Dex 12, Con 12, Int 20, Wis 14, Cha 16.
Skills: Bluff +9, Concentration +11, Decipher Script +12, Diplomacy +9, Jump +7 (+12), Knowledge (arcana) +23, Knowledge (dungoneering) +10, Knowledge (geography) + 11, Knowledge (nature) +12, Knowledge (nobility and royalty) +10, Lead +7, Listen +3, Perform (singing) +8, Search +7, Spot +3, Survival +7, Use Magic Device +11, Warcraft +6
Feats: Battle Caster, Craft Wand, Craft Wonderous Item, Extend Spell, Forge Ring, Improved Counterspell, Improved Initiative, Magical Aptitude, Quicken Spell
Bloodline: Major (Vorynn) 40.
Blood Abilities: Animal Affinity – owls (minor), Bloodmark (minor), Enhanced Senses (major), Protection from Evil (major), Unreadable Thoughts (major)
Organization: Solitary
Challenge Rating: 18.
Treasure: See Below.
Alignment: Lawful Neutral
Possessions: +4 defending light mace, +3 ring of protection, boots of striding and springing, greater cloak of displacement, wand of magic missles (9th), numerous potions and scrolls
Commonly Prepared Wizard Spells (4/6/5/5/5/5/3/3/2), Caster Level 16, Base DC 15 + Spell Level.
0th level - arcane mark, daze, flare, light
1st level - animate rope, colorspray, jump, mount, shield, sleep
2nd level - glitterdust, knock, Melf's acid arrow, see invisibility, shatter
3rd level - arcane sight, blink, dispel magic, hold person, lightning bolt
4th level - detect scrying, dimension door, fear, polymorph, rainbow pattern
5th level - blight, fabricate, hold monster, summon monster V, telekinesis
6th level - chain lightning, guards and wards, legend lore
7th level - forecage, greater teleport, Mordenkainen's sword
8th level - greater shout, incendiary cloud
Scion of Vorynn known spells (2) and spells per day (2),Caster level 17th.
0th level - mend, messageThread Slaying Specialist.
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04-27-2004, 05:07 AM #2
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04-27-2004, 05:13 AM #3
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I'd tweak his spell list to disclude to ones that would cause damage to the Erebannien -- things like Incendiary cloud should go....
"It may be better to be a live jackal than a dead lion, but it is better still to be a live lion -- and usually easier."
- R. A. Heinlien, from The Collected works of Lazarus Long
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04-27-2004, 05:53 AM #4
His sources arn't just in the Erebannien.
Thread Slaying Specialist.
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04-27-2004, 06:00 AM #5
This isn't so important, but I always like to give BR magical items names and a bit of history. Rather than just +3 ring of protection, call it somethink like The Stormwalker's Ring and give it a couple of other minor powers as well... say something to do with his source (can detect when someone is messing with them, or something similar).
A very minor change, but adds more BR flavour to the description.Let me claim your Birthright!!
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04-27-2004, 07:32 AM #6
how bout i make it intelligent..
and a smart ass at that ^_^Thread Slaying Specialist.
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04-27-2004, 07:54 AM #7
I'm also revising the Spider and Chimaera. In the works is mainly just Rhoubhe at the moment. I'll revise the Binman too, but I just did him for fun anyways. Theres also a bunch of lesser npc's involved with rhoubhe that i'm detailing for fun, including the Greenman, Nhoun and Gwyn the elves, Barcus Rhoubheslayer and Spiritrender.
Fun for the whole family!
Maybe I'll detail the Three Brother Mages aswell ^_^
I really think I should lower Danita's intelligence. I pulled a giant conversion for that lol (19 in 2E and 25 in 3E ftw!.
And about her Bloodline, in 3.5 she needs atleast 2 Great abilities (IMO). Would anyone object to me increasing her line from minor to great, but only like great (48) ?
Also, for the Binman. Even though I just did him for fun, maybe Great (32) so he can have Regeneration.Thread Slaying Specialist.
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04-28-2004, 03:54 AM #8
How about the Ring grants him 8 points of Vorynn bloodline and the Mebhaighl Sense blood ability at Major strength.
Thread Slaying Specialist.
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04-29-2004, 09:48 AM #9
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Who ist Mordenkainen ?
my purpose is now to lead you into the Pallace where you shall have a clear and delightful view of all those various objects, and scattered excellencies, that lye up and down upon the face of creation, which are only seen by those that go down into the Seas, and by no other....
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04-29-2004, 09:56 AM #10
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