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Thread: PC`s

  1. #1
    WhiteCore
    Guest

    PC`s

    Does anyone know whether or not it is possible to have a birthright Charecter
    that is like a normal AD&D charecter? Like you would just use him on normal
    adventures. I ask this because I love the Birthright storyline with the
    bloodlines, but am not into the diplomatic stuff. As many responses as
    possible would be much appreciated! Thanks

  2. #2
    James Ruhland
    Guest

    PC`s

    Sure, I see no reason why not. You can use the relatively better developed
    backround n nations as the backdrop to adventures easily. In fact, the
    published BR adventures are somewhat more condusive to this (being
    scattered, by nature, all over Cerilia; non-regents have more time to make
    extensive journeys.)
    >
    > Does anyone know whether or not it is possible to have a birthright
    Charecter
    > that is like a normal AD&D charecter? Like you would just use him on
    normal
    > adventures. I ask this because I love the Birthright storyline with the
    > bloodlines, but am not into the diplomatic stuff. As many responses as
    > possible would be much appreciated! Thanks
    >> To unsubscribe from this list send mail to majordomo@mpgn.com with the
    line
    > 'unsubscribe birthright' as the body of the message.

  3. #3
    Michael Andrew Cullingha
    Guest

    PC`s

    > Does anyone know whether or not it is possible to have a birthright Charecter
    > that is like a normal AD&D charecter? Like you would just use him on normal
    > adventures. I ask this because I love the Birthright storyline with the
    > bloodlines, but am not into the diplomatic stuff. As many responses as
    > possible would be much appreciated! Thanks

    Most definitely yes! In fact that's what I'm doing right now.
    I have five characters, of which 1 wants to rule, and he wants
    to adventure first. And it works great! Cerilia's history,
    geography, cultures, and mood makes it a fantastic place to run
    "normal" AD&D games in.

    Mike
    - --
    ***********************************
    Michael Cullingham
    macullin@acs.ucalgary.ca
    http://www.ucalgary.ca/~macullin/
    ***********************************

  4. #4
    prtr02@scorpion.nspco.co
    Guest

    PC`s

    Use Birthright as a campaign setting without the politics and wars?
    yup.
    More and more my players seem to be leaning toward this. *sigh* Guess my
    dirty NPC politics are just too much for 'em.

    Go for it WhiteCore. Cerilia makes a great setting, even if you don't use the
    realm rules. I think it might grow on you though. The idea of running a
    country or two that is. Gives your characters more to live for than bashing
    down door x, killing monster y and getting treasure z.

    Randax

  5. #5
    John Ewan
    Guest

    PC`s

    At 15:46 1/13/98 EST, you wrote:
    >Does anyone know whether or not it is possible to have a birthright Charecter
    >that is like a normal AD&D charecter? Like you would just use him on normal
    >adventures. I ask this because I love the Birthright storyline with the
    >bloodlines, but am not into the diplomatic stuff. As many responses as
    >possible would be much appreciated! Thanks
    >************************************************* **************************

    Sure, the first several campaigns we ran here were like that; at least one
    character was in line for the throne of the country we were in. Not all of
    them knew that, however! In one campaign, my character, a priest of Ela,
    was going underground to benefit his country, but he did not want the ruler
    to know of his assistance or even, existance! I ran a goblin campaign
    where one character had a murky family tree, due to the longevity of his
    forebears and another was a goblin magician who hoped to be able to change
    the attitude of the king about magic and it's usefulness.

    I tried to run a 'standard political' BR campaign and it was not working
    out as well. I needed to rework how I viewed/handled the domain turns,
    rather than the adventuring. Every time I went to 'adventure mode' the
    game ran smoothly and was very cool. If I was doing a domain turn, it was
    just numbers and I had difficulty translating that into fun, useful stuff
    for the players. I also errored in trying to have the three PCs all go on
    one 'adventuring trip' even though they had decent reasons to be there, it
    was a bad decision. I should have run a solo adventure for each character,
    then let them have a role-play session upon the return of the
    traveler/ambassador to let them talk it all over.
    John Ewan, Technical Support | Look for me online at MPG-Net
    Multi-Player Games Network | as Gimli
    http://www.mpgn.com | jwe@mpgn.com

  6. #6
    George Koch
    Guest

    PC`s

    > Use Birthright as a campaign setting without the politics and wars?
    > yup.
    > More and more my players seem to be leaning toward this. *sigh* Guess my
    > dirty NPC politics are just too much for 'em.
    >
    > Go for it WhiteCore. Cerilia makes a great setting, even if you don't use the
    > realm rules. I think it might grow on you though. The idea of running a
    > country or two that is. Gives your characters more to live for than bashing
    > down door x, killing monster y and getting treasure z.
    >
    > Randax

    Actually I did a about the same thing... When the group that I DM for first started in
    the Birthright setting, we did just what the book recommended... Each player was a regent
    (4 in all)... Within no time everyone was deeply embroiled in political conflict.. But it
    all got overwhelming too quickly and the game became one huge bookkeeping session... Most
    of the problem was we were still breaching the learning curve... but soon everyone said
    it was just too much...
    So we let it go for a while... but the campaign world itself was so well layed-out that I
    began using it as a regular AD&D campaign setting...

    A while ago we decided to give regency another shot (most everyone liked it but
    wanted more adventuring mixed in).. I had everyone start new characters and do up their
    bloodline strength etc. but they started as simple adventurers.. When they had gained
    about 5th level, They had completed a quest that rewarded them with beginning domains (We
    used the domain creation tables in the back of the rulebook.. All of them kept their
    domains quite small and limited... Now they know exactly what they have a better idea of
    what they have and what to do with it... every gaming session we do a part of a domain
    turn then adventure... The last one involved stealing 2 wagons full of elven weapons
    headed for a temple and diverting them elsewhere (into a country where it's illegal to
    ship elven weapons) and blaming it all on a rival guildmaster... George...
    QSilver.......

  7. #7
    Harri Kemppainen
    Guest

    PC`s

    On Tue, 13 Jan 1998, John Ewan wrote:

    > At 15:46 1/13/98 EST, you wrote:
    > >adventures. I ask this because I love the Birthright storyline with the
    > >bloodlines, but am not into the diplomatic stuff. As many responses as
    > >possible would be much appreciated! Thanks
    > >************************************************* **************************
    >
    > Sure, the first several campaigns we ran here were like that; at least one
    > character was in line for the throne of the country we were in. Not all of
    > them knew that, however! In one campaign, my character, a priest of Ela,
    ...
    > just numbers and I had difficulty translating that into fun, useful stuff
    > for the players. I also errored in trying to have the three PCs all go on
    > one 'adventuring trip' even though they had decent reasons to be there, it
    > was a bad decision. I should have run a solo adventure for each character,
    > then let them have a role-play session upon the return of the

    In my group players sometimes seem more intrested in domain turns than
    adventuring. Ruling realms is the main reason we play birthright or even
    AD&D.
    Anyway there are different aproaches to birthright gaming and it depends
    on group and gm which to choose. As normal game Cerilia is well developed
    and well balanced world. For bloodlines and ruling it gives lots of
    chances for adventuring but for intrique, power strugle and good strong
    antagonists.

    - ---
    Harri Kemppainen cshake@kastanja.uta.fi
    Java-programmer Attila B288b
    Information Studies, University of Tampere +358 3 215 7632

  8. #8
    c558382@showme.missouri.
    Guest

    PC`s

    On Tue, 13 Jan 1998, George Koch wrote:

    > When the group that I DM for first started in the Birthright setting, we did
    > just what the book recommended... Each player was a regent (4 in all)...
    > Within no time everyone was deeply embroiled in political conflict.. But
    > it all got overwhelming too quickly and the game became one huge bookkeeping
    > session...

    One solution to that problem which I really like is to save the game
    sessions for role-play and adventure, and do all your realm actions via
    e-mail. The first message to me from the Overthane of Baruk-Azhik was as
    follows:

    I have decided my course of action for this season. First I want build
    up(rule) Land's Victory. I wish to make it a stronger province(spend 4 GB
    and 4 RP to make it a level 4 province). At the same time I wish to
    increase the strength of my law forces there (spend 1 GB and 4 RP to
    increase law holding in Land's Victory when it increases in power). As I
    stated before, Diirk has first crack at the guild holding there and if
    Ruarch chooses not to increase his temple holding, I may build a small
    temple to Dumathoin in honor of the minors. Announce this to the people as
    their taxes at work. A stronger Dwarven kingdom for our children to
    inherit.

    I plan to adventure during mid season to recover my father's Great axe.
    It should not be possessed by those filthy orogs. I will attend to other
    kingdom matters when I return( I would have one domain action to use
    before the season ended). If possible I would like the matters of the new
    Marshal and my new lieutenants settled before my quest.

    Albark- Begin preparations for the strengthening of Land's Victory.
    Diirk- The guild opportunity is of course yours, keep up the excellent
    reports.
    Ruarch- Please inform soon if you will increase your temple holding in
    Land's Victory.
    Dalforok- make sure the appropriate funds are distributed for Land's
    Victory.
    Throvim- Keep me abreast of the mining situation.

    To all- thank you for your time and may Moradin bless us all.

    Council dismissed

    - ---snip---
    By taking care of all realm stuff over e-mail not only do you eliminate
    the bookkeeping during game sessions, you don't have to do it with your
    players. The a-synch nature of e-mail really helps. Also, and I really
    like this, there is a record of everything you did and said. Also it
    gives both player and DM the opportunity to wax literary. Some of the
    discussions can go way beyond what works in game play.

    Kenneth Gauck
    c558382@showme.missouri.edu

  9. #9
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    PC`s

    WhiteCore wrote:

    > Does anyone know whether or not it is possible to have a birthright
    > Charecter
    > that is like a normal AD&D charecter? Like you would just use him on
    > normal
    > adventures. I ask this because I love the Birthright storyline with
    > the
    > bloodlines, but am not into the diplomatic stuff. As many responses
    > as
    > possible would be much appreciated! Thanks

    My BR campaign that has been going on for nearly 12 months now does not
    include any of the domain actions at all. Diplomacy still has its
    place, but the players are simple adventurers, who do
    not have any regency, etc. They might aim for it one day, but for now,
    they do not.

    Regards.

  10. #10
    Bryan Ruther
    Guest

    PC`s

    WhiteCore wrote:

    > Does anyone know whether or not it is possible to have a birthright Charecter
    > that is like a normal AD&D charecter? Like you would just use him on normal
    > adventures. I ask this because I love the Birthright storyline with the
    > bloodlines, but am not into the diplomatic stuff. As many responses as
    > possible would be much appreciated! Thanks

    Actually my first idea for a BR campaign was to use the Bloodlines/Blood
    abilities in a campaign world I created some time ago, but never used. I decided
    to use the preprepared material of the BR boxed sets and realm source books
    mainly because they were good, and running the game was going to take a lot of
    work anyway, so I decided to change the campaign into a "pure" BR camgaing, but I
    still may run in the future the campaign I envisioned in the begining, which did
    not include any real political or diplomatic stuff....

    Bryan

    Mankind being originally equals in the order of creation,
    the equality could only be destroyed by some subsequent
    circumstance...
    Thomas Paine, Common Sense

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