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  1. #1
    Bearcat
    Guest

    Birthright List Self Congratula

    >"Mature" and "ridicule"...gee...let's all go play children of gods and have
    >blood abilities :) One of the things I do not care for is one of the things
    >I like (sorta like love-hate, but not as pronounced) is the blood ability
    >rules. I dislike them because they use them to build a political system
    >much like medieval Europe where monarchs and theocrats claimed divine
    >bloodlines to rule. However, I like them because it allows for
    >alternatives to the standard PC.

    Personally I love the blood abilities, not because of the power that
    they give. What I enjoy is the "mythical" feel that they give to the game.
    My favorite example is Masela's enhanced sense: the character can here
    clearly through the strongest tempest, he can hear his name pronounced
    anywhere within 10 miles.
    These powers give the campaign the look of the legends from Ancient
    Greece, Egypt and Babylon. Need a hercules? Enhanced strength from the
    Heightened Ability will do it.
    Bearcat
    lcgm@elogica.com.br
    Come visit Bearcat's Birthright Homepage at:
    http://www.geocities.com/Area51/Cavern/6204

  2. #2
    E Gray
    Guest

    Birthright List Self Congratula

    - -----Original Message-----
    From: Hibbs, Philip
    To: 'birthright@MPGN.COM'
    Date: Wednesday, December 24, 1997 4:21 AM
    Subject: [BIRTHRIGHT] - Birthright List Self Congratulation Society


    >Ed Stark:
    >>I can't really think of a group of people who have so contributed to
    >the
    >>excitement and energy of my job on such a consistent basis.
    >
    >I think Birthright is the most 'mature' product to ever have come out of
    >TSR. It steers clear of many of the things that have led myself and many
    >of my friends to ridicule D&D, such as Drow, Elminster, Modrons and
    >Gelatinous Cubes.

    What's wrong with Gelatinous Cubes? Or Modrons for that matter?
    I can understand not likely Drow or Elminster, but the other two can
    be quite an interesting part of an adventure..

    >The setting is powerful and rich, the races are
    >interesting and different, and provoke the player into exploring the
    >nature of the race,

    Can't argue with that..

    > rather than just trying to remember how Gimli or
    >Legolas behaved. It thus attracts a 'better' class of roleplayer, but
    >then I would think that, wouldn't I?


    Well if people are trying to act out Tolkein's personal scriptings then
    they need to learn to roleplay in the first place..

  3. #3
    David Racey
    Guest

    Birthright List Self Congratula

    Just some alternate views on the subject. I do not dislike BR, but I don't
    love it either.

    - -----Original Message-----
    From: Hibbs, Philip
    To: 'birthright@MPGN.COM'
    Date: Wednesday, December 24, 1997 12:58 PM
    Subject: [BIRTHRIGHT] - Birthright List Self Congratulation Society


    >
    >I think Birthright is the most 'mature' product to ever have come out of
    >TSR. It steers clear of many of the things that have led myself and many
    >of my friends to ridicule D&D,

    "Mature" and "ridicule"...gee...let's all go play children of gods and have
    blood abilities :) One of the things I do not care for is one of the things
    I like (sorta like love-hate, but not as pronounced) is the blood ability
    rules. I dislike them because they use them to build a political system
    much like medieval Europe where monarchs and theocrats claimed divine
    bloodlines to rule. However, I like them because it allows for
    alternatives to the standard PC.

    >such as Drow, Elminster, Modrons and
    >Gelatinous Cubes.

    I'm not getting into this one in this group too.

    >The setting is powerful and rich, the races are
    >interesting and different, and provoke the player into exploring the
    >nature of the race, rather than just trying to remember how Gimli or
    >Legolas behaved.

    The setting I find richer because it goes into more detail about the
    kingdoms. (I know that the rules portray them as domains or realms, but I
    choose to view them for what they are and am only expressing my opinion


    A good role-player is a good role-player. BR, I would think, attracts a
    'different' class of role-player...The one wanting the ego trip of
    role-playing a king/queen, high priest/ess, underground kingpin or merchant
    prince/ss, etc. I like unlimited variety and adventure with a good
    role-playing challenge. BR by itself will never be able to give me that.

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