> This kind of thing would go well in an "optional rules" sidebar.
>Other ideas: siege rules and use of artillerists and siege engines and
>sappers to go with the battle rules. Advice on running "magic-rich" and
>magic-poor" BR senarios. Goblins and orogs as "optional PC races."
> And I agree that more clarity on the Trade Route action would be
>distinctly useful.
>
How about some of the ecology/social interaction/tribal heirarchy of these
races? Where do the Orogs that harass the dwarves of Baruk-Azhik live?
deeper under the mountains? in a different province? how adept are the
goblins in the woods, _really_? any stats on those woodsy abilities? How
about some more detail on the Old Empires? What are the chances of another
Invasion? What amazing magic or lack thereof is there? What land is it that
The Magian came from? (beyond the Sea of Dragons and all that...) How bad
would Anuirians kick the old Adurian Empires butts, now that they have
bloodlines and Adurians don't?

How about a nice world map of the world Cerilia is on?

E