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Thread: Questions

  1. #1

    Questions

    At 04:36 PM 7/1/97 +0200, Morten Helles(mhelles@post6.tele.dk)wrote:
    >
    >First of all, does a trade route grant income to both source and
    >destination guild holdings? According to normal economic trade theory,
    >the main purpose of trading is that both parties gain something from
    >trading (wouldn't it be called 'stealing' otherwise?). However, the
    >BIRTHRIGHT rules don't seem to support this. Fx. Cardsheet 6 in the
    >'Cities of the Sun' package states (under the 'Ilien' entry) that there
    >exists a sea trade route FROM Ilien TO Rourven. There doesn't, however,
    >exists an entry for 'Rourven' stating that there exists a sea trade
    >route the other way? How come? Surely no guilder would want to sail
    >either way with no cargo. But if income is generated at both ends, then
    >how much? And does a guilder need to have a holding in either end
    >province?
    >

    While I can't speak for everybody I know many of us have adopted the
    following house rule for our games.

    - -TR income is no longer based on the average of the levels of the Provinces
    that are connected by the TR, but the average of the levels of the two
    connected GHs, that make up the TR. Hence; a GH 2 and a GH 6, connected by a
    trade route, would generate 4 GBs each DT, in addition (of course) to their
    Holding incomes. If these Guilds were owned by two different Regents, then
    the 4 GBs would be split
    between the regents, based on their relative guild levels; the regent with
    the GH 2, gains 1 GB per turn, the other with guild 6, 3 GBs per turn.

    >
    >Second, do any of you know if TSR plans to publish a "DM's secret" for
    >the VERY important kingdoms of Anuire, like Avanil and Boeruine? I
    >*really* would want such sourcebooks! Sadly, TSRs own product list for
    >1997 doesn't seem to include them :(
    >

    I certainly hope they do something like this. It would be great.

    >
    >Third, just out a curiosity, how does the gods manipulate mortals in
    >your campaigns? In a campaign, I which I played a Haelyn priest, it was
    >doubted they even existed as no direct proof could confirm it (priestly
    >magic might a manifestion of a beings own inner beliefs, and/or
    >utilization of the highly magical lands of Cerilia). That proved quite
    >interesting as many people (regents included) feared that godly words
    >spoken to the faithful were in reality spoken by highly manipulative
    >mages: just imagine what kind of havoc the Sword Mage could do, if he
    >appeared as Haelyn in a dream dreamt by High Prefect Armiendin, sending
    >him on a holy quest to wipe out all the Rournil priests in Medoere!
    >*tremble*
    >

    The gods are very real IMC. Regents, Nobels, and common man alike do what
    they can to keep at least a little faith in thier hearts. Although many
    realize the gods have many of the same weaknessess as man so often they push
    the limits of what they can get away with. I try to maintain an atmosphere
    similar to that of the Dark Ages in Europe. Where man sided with his god,
    but watched his own back just to be sure.

    Sepsis, richt@metrolink.net

    "War is a matter of vital importance to the State;
    the province of life or death;
    the road to survival or ruin.
    It is mandatory that it be thoroughly studied."
    -Sun Tzu,(The Art of War)-

    BR Netbook: http://www.box.net.au/~hoss/birth.html

  2. #2
    Seb Berendse
    Guest

    Questions

    > Hi, I am new to this list. I have some questions upon which I want your
    > opinions:
    >
    > First of all, does a trade route grant income to both source and
    > destination guild holdings? According to normal economic trade theory,
    > the main purpose of trading is that both parties gain something from
    > trading (wouldn't it be called 'stealing' otherwise?). However, the
    > BIRTHRIGHT rules don't seem to support this. Fx. Cardsheet 6 in the
    > 'Cities of the Sun' package states (under the 'Ilien' entry) that there
    > exists a sea trade route FROM Ilien TO Rourven. There doesn't, however,
    > exists an entry for 'Rourven' stating that there exists a sea trade
    > route the other way? How come? Surely no guilder would want to sail
    > either way with no cargo. But if income is generated at both ends, then
    > how much? And does a guilder need to have a holding in either end
    > province?

    I asked that queastion on the trade route income just some days back,
    general answer was: give the regents on both provinces some of your
    income, thus at the destination province wouln't get a full fledged
    income but just some of it. I thought as you and still do, but my DM
    probably wouldn't allow it.

    As for the Ruorven- Ilien, I think it's a misprint and at the same
    time it isn't. Probably the route originated in Ilien, thus all the
    money goes there, but indeed goods flow to and fro Ruorven.

    > Second, do any of you know if TSR plans to publish a "DM's secret" for
    > the VERY important kingdoms of Anuire, like Avanil and Boeruine? I

    not that anybody knows of

    > Third, just out a curiosity, how does the gods manipulate mortals in
    > your campaigns?

    they just ARE, no devine intervention yet. For such a thing to
    happen, one ought almost be the next right hand of the god and do
    something very stupid.

    Base
    ************************************************** ***********************
    Sebastiaan G.P. Berendse
    148530@student.fbk.eur.nl

    There is a world just around the corner of your mind
    where reality is an intruder and dreams come true.
    You may escape into it at will, you need no secret password,
    magic wand or Alladins Lamp, all you need is your own imagination...
    ************************************************** ************************

  3. #3
    Eric Dunn
    Guest

    Questions

    Actually, it's 4 times per province per year... Rulebook, page 59 under the
    heading "Rule", point 1. "A province can be ruled only once per domain turn."


    E
    (and then you can only do 1 province per domain action, you can't do a Realm
    Rule Action on Provinces...so the best you could do is 12 provinces ruled in
    a year, as long as they're 3 different provinces every turn.)

    At 04:45 PM 12/29/97 +0000, you wrote:
    >Dragon3125 wrote:
    >> On a toatally unrelated note I was wondering if their is a maximum amount by
    >> which you could increase the province level in a year?
    >
    >12 times (rule three times each domain turn) total for all provinces you
    >wish to increase.
    >
    >--
    > Nicholas Morrell a.k.a. Narek
    > cricknar@ix.netcom.com
    >
    >http://pw1.netcom.com/~cricknar/dragon.html
    > General AD&D
    >
    >http://pw1.netcom.com/~cricknar/mulhorand.html
    > Mulhorand
    >************************************************* **************************
    >>'unsubscribe birthright' as the body of the message.
    >

  4. #4
    Nicholas
    Guest

    Questions

    Dragon3125 wrote:
    > On a toatally unrelated note I was wondering if their is a maximum amount by
    > which you could increase the province level in a year?

    12 times (rule three times each domain turn) total for all provinces you
    wish to increase.

    - --
    Nicholas Morrell a.k.a. Narek
    cricknar@ix.netcom.com

    http://pw1.netcom.com/~cricknar/dragon.html
    General AD&D

    http://pw1.netcom.com/~cricknar/mulhorand.html
    Mulhorand

  5. #5
    Dragon3125
    Guest

    Questions

    My PCs are attempting to establish provinces on the northern coast of Aduria
    and I would like to know your opinions on the following subjects if you would
    be so kind as to answer them.
    1. How prevalent is the humanoid population there.
    2. How far from the coast are the Adurian empires
    3. How would the countries in Anuire, such as Avanil and Diemed, react to the
    creation of these new provinces?

    On a toatally unrelated note I was wondering if their is a maximum amount by
    which you could increase the province level in a year?


    Thank You,
    Jesse James Dean

  6. #6
    Geniver
    Guest

    Questions

    You can rule a province once per domain turn (4 times a year).
    You can rule a holding once per action turn (12 times a year).

    Nicholas wrote:
    >
    > Dragon3125 wrote:
    > > On a toatally unrelated note I was wondering if their is a maximum amount by
    > > which you could increase the province level in a year?
    >
    > 12 times (rule three times each domain turn) total for all provinces you
    > wish to increase.

  7. #7
    Geniver
    Guest

    Questions

    Oh yeah, you can only rule one province at a time. Multiple holdings of
    the same type can be ruled together.

    Geniver wrote:
    >
    > You can rule a province once per domain turn (4 times a year).
    > You can rule a holding once per action turn (12 times a year).
    >
    > Nicholas wrote:
    > >
    > > Dragon3125 wrote:
    > > > On a toatally unrelated note I was wondering if their is a maximum amount by
    > > > which you could increase the province level in a year?
    > >
    > > 12 times (rule three times each domain turn) total for all provinces you
    > > wish to increase.

  8. #8
    Dragon3125
    Guest

    Questions

    In a message dated 97-12-29 19:59:27 EST, you write:

    >
    Isn't it a little unrealistic for a province to get a population increase of
    over 100,000 in one year?

  9. #9
    Robert Harper
    Guest

    Questions

    At 04:45 PM 12/29/97 +0000, you wrote:
    >Dragon3125 wrote:
    >> On a toatally unrelated note I was wondering if their is a maximum amount by
    >> which you could increase the province level in a year?
    >
    >12 times (rule three times each domain turn) total for all provinces you
    >wish to increase.
    >
    I'm afraid the Rulebook says otherwise. p.59, Rule Action states only once
    per Domain Turn, 4 times a year. To let a province go from 1 to 10 in under
    year, even with the best rolls, would be a bit silly. I do permit that the
    once per Domain turn is successful Rule, a player/NPC can try to Rule more
    often if they fail, but once a province has been ruled in a given domain
    turn it can't be again till next Domain turn.

    __________________________________________________ _________________
    | |
    | We ask ourselves if there is a God, how can this happen? |
    | Better to ask, if there is a God, must it be sane? |
    | |
    | Lucien LaCroix |
    |_________________________________________________ __________________|

  10. #10
    Tripp
    Guest

    Questions

    Nicholas wrote:
    >
    > Dragon3125 wrote:
    > > On a toatally unrelated note I was wondering if their is a maximum amount by
    > > which you could increase the province level in a year?
    >
    > 12 times (rule three times each domain turn) total for all provinces you
    > wish to increase.

    You're kidding right? There are two problems with this:

    1) You cannot Realm Rule Province Levels

    2) The rules clearly state that a Regent can only attempt to Rule a
    Province once per Domain Turn.

    Now, my take on these is the following:

    A regent can use 12 Province Rule actions in a year if he chooses(plus 4
    more for LT actions if applicable), but no Province can be "Ruled" more
    than 4 times in ayear no matter what, and failed rule actions count
    towards this as well.

    My personal ruling would be that a "Rule" action used to end a contest
    would not count against this limit, but strictly going by the rules, I'd
    be wrong.

    Tripp

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