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04-27-2004, 10:23 AM #101
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Savage Species contains no OGC so we cannot simply copy info directly from it for inclusion in the BRCS or d20 Atlas.
It would be possible to reference feats from there, but it would require that the users of the BRCS and/or d20 Atlas have a copy of it before they can really use them correctly. This, IMO, is a bad idea.
Instead feats similar to those from SS can be created, but be careful in this process because they can only be so similar before it crosses th legality line.Duane Eggert
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04-27-2004, 05:53 PM #102
Well, guess that means I can't give Rhoubhe the Darkspeech feat then.. :P
SRD ftwThread Slaying Specialist.
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04-27-2004, 11:12 PM #103
Unless you create a BR version
Let me claim your Birthright!!
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04-28-2004, 11:02 PM #104
Items for the Spider
Amulet of the Spiderlord (acts as an Amulet of Mighty Fists +3, Amulet of Natural Armor +3 and a Necklace of Adaptation), Ring of Ram (27 charges)
?Thread Slaying Specialist.
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04-29-2004, 12:09 PM #105
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Originally posted by fiftyone@Apr 29 2004, 12:02 AM
Items for the Spider
Amulet of the Spiderlord (acts as an Amulet of Mighty Fists +3, Amulet of Natural Armor +3 and a Necklace of Adaptation), Ring of Ram (27 charges)
?
I don't mind the mechanics of the item, despite it being quite powerful. Just a few suggestions to make the writeup more interesting and useful.
Cheers,
E
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04-29-2004, 07:10 PM #106
See the picture of the Spider card from the original boxset ^_^
/edit - Lolth gave it to him ^_^ :lol:Thread Slaying Specialist.
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07-08-2004, 04:47 AM #107Originally posted by RaspK_FOG@Apr 27 2004, 01:32 AM
Regeneration does not allow but some damage (most commonly acid and fire, since they "eat away" and not simply harm most substances) to be actually dealt to the creature as lethal and the rest is treated as non-lethal instead, and also cures its listed number of hit points that are not of that kind.
Fast healing on the other part magically heals its listed number of points of lethal damage each turn. Now, remember here that magical healing also cures a number of non-lethal damage equal to the lethal damage it cured. This way, a creature with both Fast Healing 3 and Regeneration 3 cures 3 points of lethal damage and 6 points of non-lethal damage each turn.
Fast Healing is not considered magical healing; it is in fact considered to be the same as natural healing with a few differences. The rules specifically say that if a creature has suffered both non-lethal and normal damage, it cures the non-lethal damage first. In this case, it means that having Fast Healing 3 and Regeneration 3 cures 3 points of non-lethal damage, plus 3 points of damage starting from non-lethal damage and then applying on normal damage.
For example, such a creature suffers 8 points of non-lethal damage and 4 points of normal damage; it then cures 6 points of non-lethal damage, bringing it to 2 points of non-lethal damage and 4 points of normal damage. If it remains further unharmed, it would heal 2 points of non-lethal damage due to its Regeneration 3 special quality then heal 3 points of normal damage from its Fast Healing 3 ability, which leaves it with only 1 point of normal damage.
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07-08-2004, 06:46 AM #108
yeah, I thought we already basically said that.
"Who was the first that forged the deadly blade? Of rugged steel his savage soul was made." --Tibullus
"Qui desiderat pacem praeparet bellum." --Vegetius
"Men grow tired of sleep, love, singing and dancing sooner than war." --Homer
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07-08-2004, 11:15 PM #109
No, we didn't: we said that such a creature would cure 6 points of non-lethal damage AND 3 points of normal damage! while it actually heals 3 points of non-lethal damage plus another 3 points of damage, starting with any leftover points of non-lethal damage and then curing normal damage if there is any Fast Healing left. For example, if such a creature would have suffered 5 points of non-lethal damage and 3 points of normal damage, it would heal 3 points of non-lethal damage fue to its Regeneration 3 ability, plus 2 points of non-lethal damage due to its Fast Healing 3 ability (1 point of Fast Healing left), plus 1 point of normal damage; this leaves it with 2 points of normal damage for that round, while we thought it would be left with no damage at all!
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07-09-2004, 12:28 AM #110
it wasnt a total of 9 points of healing we talked about it was still a total of 6 points healed, just that 3 of the of the points healed could be lethal.
Well I guess we understood it differently then, heheh."Who was the first that forged the deadly blade? Of rugged steel his savage soul was made." --Tibullus
"Qui desiderat pacem praeparet bellum." --Vegetius
"Men grow tired of sleep, love, singing and dancing sooner than war." --Homer
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